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Death's Door

Posted: Tue Jul 20, 2021 6:12 pm
by aSwedishMagyar
Fun little game. I'll refine as I play and trim some useless entries but there should be some useful pointers here like godmode.

I think the table is just about at it's final form and given that I've built it in a way to update itself I wont be paying attention to it anymore. So if you can think of anything else to add, give it rep and then ask.

Current Table:
DeathsDoor.CT
02-08-2021
Version: 04
(100.53 KiB) Downloaded 1799 times


Current Options:
  • Enable Sprint Key (Shift by default)
  • Pointers
    • PlayerGlobal
      • DamageablePlayer
        • currentHealth
        • invulTimer
        • explosionInvulTimer
        • maxHealth
        • homingTarget
        • refuelArrowCharge
        • playerDamageOnly
        • maxInvulTime
        • flashTimer
        • maxFlashTime
        • flashState
        • flashCount
        • maxFlashes
        • flashIntensity
        • crackTimer
        • maxCrackTime
        • crackFluxPower
        • drownTimer
        • drownTween
        • drownDelay
        • stunTime
        • injuredTimer
        • injured
        • playedRecover
        • godmode
      • PlayerMovementControl
        • maxSpeed
        • acceleration
        • slowDownMultiplier
        • characterHeight
        • speedLimiter
        • rotationSpeed
        • slowDown
        • speedMultiplier
        • limitVelocityToMaxSpeed
        • spawnInTime
        • overrideGravity
        • gravity
      • DashPower
        • maxDashTime
        • dashSpeed
        • cooldownTime
        • invulTime
        • defaultLayer
        • dashVector
        • dashTimer
        • playerDash
        • cooldownTimer
        • rollFlag
      • LadderClimber
        • climbSpeed
        • climbingOffTop
      • WeaponControl
        • LightAttack
          • baseDamage
          • poiseDamage
          • slashPower
          • slashTime
          • slashRadius
          • stamina
          • switchDirectionsOnSwing
          • color
          • type
          • biggerScale
          • slashTimer
          • timeModifier
          • slashVector
          • slashActive
          • extraSlashPower
          • animIsHeavy
          • didAttack
          • rollSlash
          • checkBulletDeflections
          • addCharges
          • minSlashRot
          • maxSlashRot
          • isUpgraded
          • holsterOverride
        • HeavyAttack
          • baseDamage
          • poiseDamage
          • slashPower
          • slashTime
          • slashRadius
          • stamina
          • switchDirectionsOnSwing
          • color
          • type
          • biggerScale
          • slashTimer
          • timeModifier
          • slashVector
          • slashActive
          • extraSlashPower
          • animIsHeavy
          • didAttack
          • rollSlash
          • checkBulletDeflections
          • addCharges
          • minSlashRot
          • maxSlashRot
          • isUpgraded
          • holsterOverride
        • timeBetweenAttacks
        • staminaTimer
        • stamina
        • maxStamina
        • slashDirection
        • preGodDmg
        • godmode
        • singleFrameBuffer
        • hookSlash
      • WeaponOffhandControl
        • _ArrowPower
          • timeForFullCharge
          • timeForSecondaryCharge
          • requiredCharge
          • maxAmmoCharges
          • minChargeThreshHold
          • charge
          • secondaryCharge
          • chargeTimeModifier
          • cameraShake
          • showBowMesh
          • arrowIsUpgraded
          • hasUpgrade
          • halfCharges
          • secondZoom
          • maxSecondaryCharge
          • aimCharge
        • crosshairScale
        • onGroundTester
    • UIArrowChargeBar
      • halfCharges
      • currentCharge
      • cooldown
      • hiddenStoredCharges
      • requiredChargesPerShot
      • maxDelay
    • Generate Inventory
    • FovZoom
      • currentBaseFov (default: 7)
    • ForestSpiritController
  • Scripts
    • God Mode
    • Toggle God Mode (Mono Version, should always work)
    • Modify Damage
      • Multiplier
    • Heal to Full
    • Inf Arrows
    • Instant Range Charge
    • No Upgrade Cost
    • Toggle One Hit Kills
    • Disable Ranged Camera Move
    • No Lose Conga Line (allows you to stack the same spirits)







Update List:
  1. Modified pointer to use static address
  2. Added God Mode and Inf Arrows
  3. Added an alternate God Mode and a One Hit Kill script (both use mono functions so in theory they should never break)
  4. Added in some more pointers for movement an dash and a generate inventory script
  5. Added in more pointers and scripts (had a crash after about 3 hours of playing so I'm not sure if it's responsible it but just be warned that the camera script may cause crashing)
  6. Fixed Instant Ranged Charge to not crash and added in a pointer to FOV (basically zoom) and two hotkeys for increasing and decreasing FOV (Increase(Zoom out): Ctrl+numeric+ Decrease(Zoom in): Ctrl+numeric-)
  7. Updated table to use mono structs for pointer offsets. Added some pointers and added a sprint key script which also affects how fast you climb ladders.
Previous Versions
DeathsDoor.CT
25-07-2021
Version: 03
(84.24 KiB) Downloaded 125 times
DeathsDoor.CT
24-07-2021
Version: 02
(82.16 KiB) Downloaded 55 times
DeathsDoor.CT
20-07-2021
Version: 01
(36.15 KiB) Downloaded 69 times
DeathsDoor.CT
20-07-2021
Version: 00
(37.63 KiB) Downloaded 92 times

Re: Death's Door

Posted: Tue Jul 20, 2021 7:45 pm
by raxele123
Huh. It isn't working. I'm using the CODEX version from IGGGAMES.

Re: Death's Door

Posted: Tue Jul 20, 2021 7:55 pm
by aSwedishMagyar
raxele123 wrote:
Tue Jul 20, 2021 7:45 pm
Huh. It isn't working. I'm using the CODEX version from IGGGAMES.
Bummer, I'm using steam. Mind giving any more info than just: "It isn't working"? Does it activate? If so which cheats work and which don't? Did you download the latest table?

Edit: Ok found the issue, leftover functions that I removed had persisted in my lua state so when I activated my table and it called them it didn't throw an error. Download the latest, should work now. And next time right click on the script and post the error code so I don't have to go hunting.

Re: Death's Door

Posted: Tue Jul 20, 2021 8:21 pm
by raxele123
aSwedishMagyar wrote:
Tue Jul 20, 2021 7:55 pm
raxele123 wrote:
Tue Jul 20, 2021 7:45 pm
Huh. It isn't working. I'm using the CODEX version from IGGGAMES.
Bummer, I'm using steam. Mind giving any more info than just: "It isn't working"? Does it activate? If so which cheats work and which don't? Did you download the latest table?

Edit: Ok found the issue, leftover functions that I removed had persisted in my lua state so when I activated my table and it called them it didn't throw an error. Download the latest, should work now. And next time right click on the script and post the error code so I don't have to go hunting.
Sorry. Thanks. It works now.

Re: Death's Door

Posted: Tue Jul 20, 2021 8:28 pm
by Gaga
Good job aSwedishMagyar ! Thanks

Re: Death's Door

Posted: Tue Jul 20, 2021 9:56 pm
by raxele123
Could you add seeds, keys, and souls to your cheat table?

Re: Death's Door

Posted: Wed Jul 21, 2021 5:19 am
by MadQuila
Thank you for making this table! +1

Re: Death's Door

Posted: Wed Jul 21, 2021 5:30 am
by KnifeCleaner
Thank god someone made a trainer for this game, been waiting for a while. Many thanks!

Re: Death's Door

Posted: Wed Jul 21, 2021 2:51 pm
by hgooob2000
thank you very much aSwedishMagyar

Re: Death's Door

Posted: Thu Jul 22, 2021 7:19 pm
by WhiteRau
fantastic! thank you. :)

Re: Death's Door

Posted: Fri Jul 23, 2021 1:30 am
by raxele123
I am pissed. Who was the idiot who had the great idea to make it so whenever you use a ranged ability your screen extends like a telescope. When it makes me nauseous, especially now that the trainer allows me to spam ranged abilities. can you get rid of the telescope effect Swedish?

Re: Death's Door

Posted: Fri Jul 23, 2021 5:26 am
by aSwedishMagyar
raxele123 wrote:
Fri Jul 23, 2021 1:30 am
I am pissed. Who was the idiot who had the great idea to make it so whenever you use a ranged ability your screen extends like a telescope. When it makes me nauseous, especially now that the trainer allows me to spam ranged abilities. can you get rid of the telescope effect Swedish?
I was thinking the same thing. Added it and a few other things.

Re: Death's Door

Posted: Fri Jul 23, 2021 5:30 pm
by chaos915
Instant Ranged Charge can crash the game if you fire too many shots in rapid succession. I've done it twice now, so be careful with spamming shots.

Re: Death's Door

Posted: Sat Jul 24, 2021 12:09 am
by aSwedishMagyar
chaos915 wrote:
Fri Jul 23, 2021 5:30 pm
Instant Ranged Charge can crash the game if you fire too many shots in rapid succession. I've done it twice now, so be careful with spamming shots.
Ah so it was that one not the camera script. Well I guess you can always just use the timeForFullCharge pointer and set it to 0.001 for the same effect with hopefully no crashing. I'll modify it in the next update to not crash.

Re: Death's Door

Posted: Sat Jul 24, 2021 2:35 pm
by chaos915
aSwedishMagyar wrote:
Sat Jul 24, 2021 12:09 am
chaos915 wrote:
Fri Jul 23, 2021 5:30 pm
Instant Ranged Charge can crash the game if you fire too many shots in rapid succession. I've done it twice now, so be careful with spamming shots.
Ah so it was that one not the camera script. Well I guess you can always just use the timeForFullCharge pointer and set it to 0.001 for the same effect with hopefully no crashing. I'll modify it in the next update to not crash.
I had both on on so I suppose it could be the camera script. I didn't even think of the other script being the cause.
Since they apparently rolled back the last patch the instant arrow charge code causes a repeatable game crash now if you use a fireball(normal arrow doesn't crash it).