Disco Elysium: The Final Cut +7ish

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all_my_sins
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Disco Elysium: The Final Cut +7ish

Post by all_my_sins »

Working for Disco Elysium: The Final Cut (version 2022-06-30).

Functions
  • Pass all white/red skill checks with double sixes
  • Pass all passive skill checks
  • Unlock white/red check
  • Free Heals (able to heal health/morale with the healy buttons without medicine or the like)
  • Time Info
  • Player Character Info (open/close inventory after activating script to populate)
    • xp
    • level
    • skill points
    • money
  • Skill/Ability Info (open character sheet to populate)
    • health damage
    • morale damage
    • modifiable ability values (persistent and non-persistent)
New Game
The Skill/Ability Info function can be used to modify the 4 core abilities. Click "Create Your Own" after activating the script. Modify the persistent values to whatever you wish them to be. The game will not immediately reflect the changes you make, but they'll update after you select a signature skill.

UPDATED: Confirmed previous white skill check functions work equally for red skill checks. Added unlock skill check functions. Removed unhelpful info from skill/ability info.
UPDATED: Updated AOBs for v. 10-13-21. Added Time Info.
UPDATED: Updated AOBs for v. 2021-12-09.
UPDATED(10Dec21): Fixed CTD with "Pass all passive skill checks."
UPDATED(18Dec21): Fixed AOB issues. Improved most hooks. Passive Checks script no long obscures skill requirement.
UPDATED(24Dec21): Still working for v.2021-12-17.
UPDATE(13Feb22): Updated for v.2022-01-11. Added alternative means for "Pass all white/red skill checks with double sixes" after spotting unreproducible issue with the mono collector not registering symbols. Still working for v.2022-06-30
UPDATE(01Feb23): Thanks to Csimbi for providing an updated table! viewtopic.php?p=281507#p281507

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Disco Elysium (version 2022-01-11).CT
Disco Elysium +7ish v.2022-01-11 (working for v.2022-06-30)
(208.01 KiB) Downloaded 19320 times
0FRDisco Elysium (version 2021-12-09).CT
Disco Elysium +7ish v. 2021-12-09
(203.82 KiB) Downloaded 1849 times
0FRDisco Elysium (version 2021-12-09).CT
Disco Elysium +8ish v. 2021-12-09
(205 KiB) Downloaded 638 times
0FRDisco Elysium (version 2021-10-13).CT
Disco Elysium +8ish
(204.91 KiB) Downloaded 543 times
0FRDisco Elysium (version 2021-04-19).CT
Disco Elysium +7ish
(201.19 KiB) Downloaded 409 times
0FRDisco Elysium (version 2021-04-19).CT
Disco Elysium +5ish
(213.23 KiB) Downloaded 625 times
Last edited by all_my_sins on Wed Feb 01, 2023 4:43 pm, edited 17 times in total.

all_my_sins
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Re: Disco Elysium: The Final Cut +5ish

Post by all_my_sins »

UPDATED: Confirmed previous white skill check functions work equally for red skill checks. Added unlock skill check functions. Removed unhelpful info from skill/ability info.

Xurini
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Re: Disco Elysium: The Final Cut +5ish

Post by Xurini »

Unlock white/red check and Pass all passive skill checks both stopped working :(

all_my_sins
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Re: Disco Elysium: The Final Cut +8ish

Post by all_my_sins »

Updated AOB for v. 10-13-21. Added Time Info.

kahn0219
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Re: Disco Elysium: The Final Cut +8ish

Post by kahn0219 »

The 10-13 table doesn't have time info on it and seems to be the same 4-19 table beneath it.

Image

all_my_sins
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Re: Disco Elysium: The Final Cut +8ish

Post by all_my_sins »

I don't know how the fuck that happened or why no one mentioned it until now. It's fixed. Please let me know if there are any issues.

all_my_sins
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Re: Disco Elysium: The Final Cut +8ish

Post by all_my_sins »

Updated AOBs for v. 2021-12-09.

drakkanis
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Re: Disco Elysium: The Final Cut +8ish

Post by drakkanis »

For some reason, the game crashes in the second day, when Kim Kitsurugi leaves, and you are alone.
Can anyone look into this? Anyone else experiencing this issue?
Apparently the trainer crashes the game.

all_my_sins
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Re: Disco Elysium: The Final Cut +8ish

Post by all_my_sins »

If anyone experiences crashing:
1. Confirm that it's the table by playing through the same events without using the table and seeing if it crashes.
2. If you're only crashing when using the table, try to isolate which script is causing the crash by using one script at a time.
3. Let me know what scripts you're using when the crash occurs and what's going on in the game that may be relevant to the crashing.

all_my_sins
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Re: Disco Elysium: The Final Cut +8ish

Post by all_my_sins »

drakkanis wrote:
Fri Dec 10, 2021 3:53 pm
For some reason, the game crashes in the second day, when Kim Kitsurugi leaves, and you are alone.
Can anyone look into this? Anyone else experiencing this issue?
Apparently the trainer crashes the game.
I found a problem with "Pass all passive skill checks." I didn't catch that, while the AOB was good, the code at the hook had changed. If you downloaded yesterday's table, please delete and grab the new one.

User avatar
igromanru
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Re: Disco Elysium: The Final Cut +8ish

Post by igromanru »

Some of your scripts causes crashes after disabling them. The reason are hard coded bytes that you're restoring, or better said, addresses in them.
For example, the Unlock White/Red Check script:

Code: Select all

[DISABLE]
LOCKED:
  db 84 C0 75 49 48 8B 0D 8B E4 CC 01
You try to restore all 11 bytes you replaced before. But the last 4 bytes is an address. Addresses change after each small update of the game or they may be not even static in Unity games (not sure here).
However, what I like to do, is to create a backup of all replaced bytes in the code cave, you can use the readMem function for it.
Here is an example, how I fixed the script:

Code: Select all

[ENABLE]
aobscanmodule(unlockChecks,GameAssembly.dll,84 C0 75 ? 48 8B 0D ? ? ? ? 45 33 c0 33 d2 e8)
alloc(newmem,$1000,unlockChecks)

label(unlockChecksBackUp)
label(return)

newmem:
//  test al,al
//  jne GameAssembly.dll+447A37
//  mov rcx,[GameAssembly.dll+2115E80]
  jmp return+42

unlockChecksBackUp:
  readMem(unlockChecks, 11)

unlockChecks:
  jmp newmem
  nop 6
return:

registersymbol(unlockChecks)
registersymbol(unlockChecksBackUp)

[DISABLE]
unlockChecks:
  readMem(unlockChecksBackUp, 11)

unregistersymbol(unlockChecks)
unregistersymbol(unlockChecksBackUp)
dealloc(newmem)

all_my_sins
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Re: Disco Elysium: The Final Cut +8ish

Post by all_my_sins »

well, fuck. that's what I get for being lazy. I'll fix it this weekend. thanks for the feedback!

all_my_sins
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Re: Disco Elysium: The Final Cut +7ish

Post by all_my_sins »

UPDATED(18Dec21): Fixed AOB issues. Improved most hooks. Passive Checks script no longer obscures skill requirement.

LMK if there are any issues.
Last edited by all_my_sins on Sat Apr 02, 2022 4:30 pm, edited 1 time in total.

RodWarrior
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Re: Disco Elysium: The Final Cut +7ish

Post by RodWarrior »

Hello, @all_my_sins.

Can you update your table? Pass all passive skills is not enabling.

all_my_sins
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Re: Disco Elysium: The Final Cut +7ish

Post by all_my_sins »

Updated for v. 2022-01-11. I added an alternative means for "Pass all white/red skill checks with double sixes" because I found an issue where there were no symbols registered after activating the mono collector. I couldn't reproduce it so the easier solution if "Pass all white/red skill checks with double sixes" fails to work is to restart the game and cheat engine and try again. Alternatively, I added a strictly AOB script you can use if the original script just won't work.

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