Ys IX: Monstrum Nox

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DhaosCollider
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Ys IX: Monstrum Nox

Post by DhaosCollider »


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Note:
  • Posted/Shared a CT in this community (FRF).
    If you want to spread the news and let others enjoy all this, please link to this thread without redistributing.
    Your thumbs-up will motivate contributors to post/share/update on FRF.
  • Required that you use Cheat Engine 7.2 or later because used "PE section parsing for addresses" and "AddressList['description']".
Edit 6:
  • Fixed table to support the game ver 1.12 ~ .
  • Changed Easy Flash Move to Auto Flash Move.
    ys9.CT
    (62.32 KiB) Downloaded 2982 times
Old:
Edit 5.2:
  • Added "Party Members Modifier", "Walking Acceleration Multiplier" and Structures.
  • Fixed "Walking Acceleration Multiplier". Removed the effect it had on enemies.
    ys9.CT
    (47.02 KiB) Downloaded 171 times
Edit 4.2:
  • Game ver1.05 broke "God Mode".
    There is "Auto Flash Guard" which has almost the same function, so I decided to remove it.
  • Fixed "Damage Multiplier". And added dropdown to the Character variable.
  • Fixed "Infinite Flash Move Duration". Prevented Duration from ending when looking at the map screen.
  • Added "Always Critical" and "Infinite Gift Gauge".
    ys9.CT
    (21.27 KiB) Downloaded 137 times
Edit 3:
  • Added "Ignore Ritual Relics costs", "Grimwald Score multiplier" and "Maximize NOX".
    ys9.CT
    (19.86 KiB) Downloaded 121 times
Edit 2:
  • Fixed "God Mode" and "Damage Multiplier" so that you can choose your character. The default is ADOL.
    For now, you need to enter the contents of the variable "Character" as a string. (Example: KILYSHA)
  • Added "Auto Flash Guard" and "Infinite Flash Guard duration".
    ys9.CT
    (17.01 KiB) Downloaded 111 times
Edit 1.2:
  • Renamed "Ignore Exchange costs" to "Ignore Exchange, Enhance & Brew costs".
  • Added "Infinite Jump", "Skill EXP multiplier" and "Infinite Boosting".
    ys9.CT
    (15.36 KiB) Downloaded 118 times
Edit 0:
ys9.CT
(11.84 KiB) Downloaded 122 times
Reply:
KS212 wrote:
Tue Jan 18, 2022 3:58 pm
1.12 update out today, breaks half of DhaosCollider's table :(
Thanks for the notice. Updated this post.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by DhaosCollider on Fri Sep 02, 2022 5:03 am, edited 16 times in total.

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IFireflyl
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Re: Ys IX: Monstrum Nox

Post by IFireflyl »

DhaosCollider wrote:
Wed Jul 07, 2021 1:59 pm
Options:
Image

Note:
  • Required that you use Cheat Engine 7.1 or later because "registersymbol" and "label" now support multiple definitions in one line and group headers can act as address.
    ys9.CT
Awesome! Do you think you could find a way to have infinite jump? I was able to find that in Ys VIII and I loved it. At one point I was so high up that I couldn't see the map anymore. When I fell it did max damage. :D I haven't been able to find that on Ys IX yet.

Edit: On Cheat Engine 7.2 a bunch of options won't enable. I'm getting the following errors:

God Mode:

Code: Select all

<<Error in line 3 (alloc(newmem,$1000,trace_collision)) :Failure determining what trace_collision means>>
Damage Multiplier:

Code: Select all

<<Error in line 3 (alloc(newmem,$1000,trace_damage)) :Failure determining what trace_damage means>>
Easy Flash Move:

Code: Select all

<<Error in line 3 (alloc(newmem,$1000,trace_flash_move)) :Failure determining what trace_flash_move means>>
Ignore Exchange costs:

Code: Select all

<<Error in line 3 (alloc(newmem,$1000,read_trace)) :Failure determining what read_trace means>>
For Coders:

Code: Select all

<<Not all instructions could be injected>>
Infinite SP, Infinite Flash Move duration, EXP multiplier, and Money multiplier are the only options that activate for me. I am using the Steam version.

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hgooob2000
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Re: Ys IX: Monstrum Nox

Post by hgooob2000 »

thank you very much

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DhaosCollider
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Re: Ys IX: Monstrum Nox

Post by DhaosCollider »

IFireflyl wrote:
Wed Jul 07, 2021 2:25 pm
Awesome! Do you think you could find a way to have infinite jump? I was able to find that in Ys VIII and I loved it. At one point I was so high up that I couldn't see the map anymore. When I fell it did max damage. :D I haven't been able to find that on Ys IX yet.

Edit: On Cheat Engine 7.2 a bunch of options won't enable. I'm getting the following errors:
I'm also running Cheat Engine 7.2 and the Steam version with no problems.
If you are using other Trainer or Table together, that may be the cause.

lexlim86
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Re: Ys IX: Monstrum Nox

Post by lexlim86 »

thanks for the flash move. can you do auto flash guard or easy flash guard? thx

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IFireflyl
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Re: Ys IX: Monstrum Nox

Post by IFireflyl »

DhaosCollider wrote:
Wed Jul 07, 2021 5:54 pm
I'm also running Cheat Engine 7.2 and the Steam version with no problems.
If you are using other Trainer or Table together, that may be the cause.
It worked after restarting the game. I had an issue earlier today with DrummerIX's trainer having a command that wouldn't activate as well. And I wasn't using CE and the trainer together, so there wasn't a conflict. My game was just screwed up somehow. But either way, thanks!

Darkwind
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Re: Ys IX: Monstrum Nox

Post by Darkwind »

Thanks bud, super useful table! 👍 🤜

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7hornadus
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Re: Ys IX: Monstrum Nox

Post by 7hornadus »

DhaosCollider wrote:
Wed Jul 07, 2021 1:59 pm
Options:
Image

Other options:

Note:
  • Required that you use Cheat Engine 7.1 or later because "registersymbol" and "label" now support multiple definitions in one line and group headers can act as address.
Edit 1.2:
  • Renamed "Ignore Exchange costs" to "Ignore Exchange, Enhance & Brew costs".
  • Added "Infinite Jump", "Skill EXP multiplier" and "Infinite Boosting".
    ys9.CT
Old:
Edit 0:
ys9.CT
Thank you, it's working fine (non-steam version).

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BlackMonster
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Re: Ys IX: Monstrum Nox

Post by BlackMonster »

Amazing work TY so much

( i love multiplier cheats soo much!)

timechaos69
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Re: Ys IX: Monstrum Nox

Post by timechaos69 »

The str and def adding from potions is float..there are two addresses i found..one reverts back the other sticks

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IFireflyl
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Re: Ys IX: Monstrum Nox

Post by IFireflyl »

Man, I'm not sure what's going on, but this thing doesn't want to consistently work for me. I just closed the game, re-launched it, attached the process to CE 7.2, hit the initial enable script, and I have several options greyed out that don't do anything when I try to activate them. If I right-click the item it shows me the errors I mentioned to you before. Here's a screenshot:

Image

Are you using the Steam version, or some other version? I'm trying to spitball what the problem could be, but something about your table does not like my game.

demorest2
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Re: Ys IX: Monstrum Nox

Post by demorest2 »

Easy Flash Guard = bigger екшппук window?!

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gradius12
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Re: Ys IX: Monstrum Nox

Post by gradius12 »

Maybe a max nox meter and grimwald score multiplier possible?

eugene9
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Re: Ys IX: Monstrum Nox

Post by eugene9 »

Would it be possible a party members modifier?

KS212
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Re: Ys IX: Monstrum Nox

Post by KS212 »

Auto flash guard is THE cheat I wanted, thank you so much for making it!

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