Page 1 of 3

SCARLET NEXUS

Posted: Sat Jun 26, 2021 4:21 pm
by Cielos


not much now. maybe more later, can't say for sure though.
no time to play/cheat on weekdays, updates, if any, will be extremely slow. just use another table or a trainer, don't wait up.

/////////////////////////
Update.1
- updated undead. fixed the bug that you may still die when you have any party members in battle. added an option to allows you to apply it to the player only or the whole party; it also allows you to adjust the min health allowed now.
undead
- health would still be decreased when being hit but you won't die.
- health would stop decreasing when it reaches the min health specified. default: 1.
- you can choose to apply it to the player only or the whole party by selecting from the mode's drop-down-list. default: whole party.

walk key
- allows you to walk when playing with keyboard and mouse by holding the specified key while moving.
- default: CapsLock key

mouse speed multiplier
- default: x2.5
latest:
ScarletNexus-Win64-Shipping.CT
+3, Update.1
(874.3 KiB) Downloaded 1526 times
backups:
ScarletNexus-Win64-Shipping.CT
+3, init.
(17.81 KiB) Downloaded 283 times

Re: SCARLET NEXUS

Posted: Sat Jun 26, 2021 5:28 pm
by KS212
Thanks for this :)

Only one small request if possible when you have time: Infinite SAS skill duration

Re: SCARLET NEXUS

Posted: Sun Jun 27, 2021 2:45 am
by budboy
So when messing with the health/stat values(defense, power, attack), it seems that the stats shown on the stat menu and the stats on the field are different addresses? Unless I used the wrong address of course(there were like 6-7 addresses when I tried to search for health for example ). So hopefully you can add like a simple stat editor that would also reflect on battle

Re: SCARLET NEXUS

Posted: Sun Jun 27, 2021 4:30 am
by TheByteSize
budboy wrote:
Sun Jun 27, 2021 2:45 am
So when messing with the health/stat values(defense, power, attack), it seems that the stats shown on the stat menu and the stats on the field are different addresses? Unless I used the wrong address of course(there were like 6-7 addresses when I tried to search for health for example ). So hopefully you can add like a simple stat editor that would also reflect on battle
stats on the field is in Float. HP is in float and SAS guage is 100 float at max unless you have upgrade with BP.

Re: SCARLET NEXUS

Posted: Sun Jun 27, 2021 8:13 am
by DhaosCollider
I created a table too.

Options:
Image

Note:
  • Required that you use Cheat Engine 7.2 or later because used "PE section parsing for addresses" and "AddressList['description']".
Thanks: Edit 6.1:
  • Fixed table to support the game ver 1.07 ~ .
  • Removed No Decrease Item Quantity.
  • This is probably the last time this table will be updated. Cheers.
    ScarletNexus-Win64-Shipping.CT
    (74.23 KiB) Downloaded 1685 times
Old:
Edit 5:
  • Fixed table to support the game ver 1.05 ~ .
  • Infinite Psychokinesis & Infinite SAS Gauge have been changed to Lua scripts.
    ScarletNexus-Win64-Shipping.CT
    (75.75 KiB) Downloaded 267 times
Edit 4.1:
  • Added "Stealth mode".
  • Fixed an issue that caused the game to crash in the title menu and in certain scenes.
  • Fixed "Ignore Exchange costs".
    ScarletNexus-Win64-Shipping.CT
    (89.28 KiB) Downloaded 135 times
Edit 3:
  • Separated "No decrease in item quantity" from "Ignore Exchange costs".
  • Fixed "No SAS cooldown".
  • Added "Quick full Charge attack" and Structures.
    ScarletNexus-Win64-Shipping.CT
    (84.2 KiB) Downloaded 90 times
Edit 2.1:
  • Changed "No decrease in Base BP" to "Infinite BP".
  • Added "Infinite Money", "Brain drive multiplier" and "Stop Brain field count down".
  • Fixed "God mode" and "Infinite SAS gauge".
  • Renamed "Instant Exchange" to "Ignore Exchange costs".
    ScarletNexus-Win64-Shipping.CT
    (42.52 KiB) Downloaded 94 times
Edit 1:
Reply:
SyaKairi wrote:
Tue Feb 22, 2022 4:43 pm
can I ask update for 1.07 version please? I need the ignore exchange costs T.T
SavannahBlossom wrote:
Wed Feb 23, 2022 1:37 am
It would certainly be nice to have a 100% ignore cost code. akensai's code is pretty good, but as I mentioned in the post directly above, still requires you to legitimately have the third ingredient. I definitely second wanting an updated Ignore Exchange Cost code that allows one to just craft everything immediately without farming.
Hi there, updated this post.
Old:
Caelun wrote:
Fri Dec 31, 2021 4:37 am
Can I ask for an update for version 1.06 now? OMG I really need that "Ignore Exchange costs" :o
youngtrizo wrote:
Sun Jan 09, 2022 12:23 am
+1
falco63 wrote:
Wed Jan 12, 2022 6:49 pm
+1
Didjos wrote:
Wed Jan 19, 2022 9:13 pm
Agree, the "Ignore Exchange costs" is a must have with all the new items updates added.
Would be great if someone know how to update this option.
Hi there, Updated this post.
I don't have Game ver 1.06, so I haven't checked if it works.

Re: SCARLET NEXUS

Posted: Sun Jun 27, 2021 1:23 pm
by Kroco
DhaosCollider wrote:
Sun Jun 27, 2021 8:13 am
I created a table too.
Everything works great

Re: SCARLET NEXUS

Posted: Sun Jun 27, 2021 6:22 pm
by hikistyle
DhaosCollider wrote:
Sun Jun 27, 2021 8:13 am
I created a table too.

Options:
Image

Notes:
  • Required that you use Cheat Engine 7.1 or later because "registersymbol" and "label" now support multiple definitions in one line and group headers can act as address.
Edit 1:
  • Fixed Instant Exchange.
    ScarletNexus-Win64-Shipping.CT
Can you make "Infinite Duration Brain Drive" ?

Re: SCARLET NEXUS

Posted: Sun Jun 27, 2021 6:29 pm
by SunBeam
Still wondering if I should even get into this. Reminds me of DMC 5.. And people say Kojima is weird.. what about these fucked up games?..

Re: SCARLET NEXUS

Posted: Mon Jun 28, 2021 1:47 am
by KS212
SunBeam wrote:
Sun Jun 27, 2021 6:29 pm
Still wondering if I should even get into this. Reminds me of DMC 5.. And people say Kojima is weird.. what about these fucked up games?..
Its more The Force Unleashed than DMC5, heh. Combat is nowhere near as combo oriented/focused as DMC... the selling feature is throwing environmental shit at your enemies which is... quite satisfying tbh.

Re: SCARLET NEXUS

Posted: Mon Jun 28, 2021 3:20 am
by SunBeam
Mk, said "fuck it" and got it. Let's see what's in this UE4 :P

Re: SCARLET NEXUS

Posted: Mon Jun 28, 2021 6:46 am
by Algester
I have a later save game that I can share the infinite SAS gauge "works" but there are infact 2 pages of it the second set of gauges dont work

I might have to dig a bit further

attached is my savefile

which should be found in
AppData\Local\BANDAI NAMCO Entertainment\SCARLET NEXUS\Saved\SaveGames
DhaosCollider wrote:
Sun Jun 27, 2021 8:13 am
I created a table too.

Options:
Image

Notes:
  • Required that you use Cheat Engine 7.1 or later because "registersymbol" and "label" now support multiple definitions in one line and group headers can act as address.
Edit 1:
  • Fixed Instant Exchange.
    ScarletNexus-Win64-Shipping.CT

Code: Select all

  code_psychokinesis_addr:
    readmem(trace_psychokinesis_addr,6)
    mov [psychokinesis_ptr],rcx
    cmp word ptr[inf_psychokinesis],0
    je @f
    push rbp
    mov rsi,[rcx+76*8]
    mov ebp,[rsi+CC]
    mov [rsi+C8],ebp
    pop rbp
  @@:
    cmp word ptr[inf_sas],0
    je @f
    push rbp
    mov rsi,[rcx+E4*8]
    mov rsi,[rsi+D0]
    mov ebp,[rsi+0C]
    mov [rsi+04],ebp
    mov ebp,[rsi+3C]
    mov [rsi+34],ebp
    mov ebp,[rsi+6C]
    mov [rsi+64],ebp
    mov ebp,[rsi+9C]
    mov [rsi+94],ebp
	mov ebp,[rsi+CC]
	mov [rsi+C4],ebp
	mov ebp,[rsi+FC]
	mov [rsi+F4],ebp
	mov ebp,[rsi+12C]
	mov [rsi+124],ebp
	mov ebp,[rsi+15C]
	mov [rsi+154],ebp
    pop rbp
 
I made this edit to your script table and it seems to work for the 4 other gauges I need someone more experienced enough to verify

Re: SCARLET NEXUS

Posted: Mon Jun 28, 2021 9:21 am
by DhaosCollider
Algester wrote:
Mon Jun 28, 2021 6:46 am
I made this edit to your script table and it seems to work for the 4 other gauges I need someone more experienced enough to verify
It's probably due to the difference in the main character.
I have fixed it by referring to your code for now. Thanks for the info.

Re: SCARLET NEXUS

Posted: Mon Jun 28, 2021 10:46 am
by Algester
not quite due to the difference of the main character the first set of SAS gauge skills work this just enables the other 4 to equally work
tl;dr the first 8 set of OPcodes? refer to page 1 of the SAS gauge and the second set of 8 OPcodes? refer to page 2
irregardless of which skills are set both protagonists can initially only use page 1 of the gauge

either way you can use 4 active skills from the 8 options given to you in the climax of the game when the 2 parties merge

Re: SCARLET NEXUS

Posted: Fri Oct 29, 2021 2:35 am
by kellcooz
Game is now updated to version 1.04

Re: SCARLET NEXUS

Posted: Tue Dec 14, 2021 2:14 pm
by xspeed
Can I ask for 1.05 update? Or no one is playing this?