Edge of Eternity (Steam Release Version)

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acecel
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Re: Edge of Eternity (Steam Release Version)

Post by acecel »

DrummerIX wrote:
Sun Jun 13, 2021 10:35 pm
acecel wrote:
Sun Jun 13, 2021 10:31 pm
DrummerIX wrote:
Sun Jun 13, 2021 10:16 pm


What store did you get your game?
I have the Steam version of the game.
You on Windows 7?
Windows 10, last version i think (Version 21H1 Build 19043.985).
I'm going to reinstall the game in case something went wrong during dl/install.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

DrummerIX
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Re: Edge of Eternity (Steam Release Version)

Post by DrummerIX »

It activates for me at the main menu. Sometimes I have issues with mono when I click the first enable, but if I just reactivate mono and try a second time it works.

You can try disabling mono and activating again to see if it works the second time.

DrummerIX
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Re: Edge of Eternity (Steam Release Version)

Post by DrummerIX »

segamot wrote:
Sun Jun 13, 2021 2:53 pm
DrummerIX wrote:
Sun Jun 13, 2021 1:20 pm
It works for me. I tested it before I uploaded the item list.

What is the error you get (right-click after trying to enable it)?
<<Failure determining what ShopUIManager.get_currentMoney means>>
Also, perhaps I forgot to put in the first post, but this game uses obfuscated assembly.dll version of unity and therefore requires CE 7.2 to correctly get the names of unity functions. Perhaps this is the reason you cannot enable.

acecel
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Re: Edge of Eternity (Steam Release Version)

Post by acecel »

DrummerIX wrote:
Sun Jun 13, 2021 10:39 pm
It activates for me at the main menu. Sometimes I have issues with mono when I click the first enable, but if I just reactivate mono and try a second time it works.

You can try disabling mono and activating again to see if it works the second time.
DrummerIX wrote:
Sun Jun 13, 2021 10:48 pm
segamot wrote:
Sun Jun 13, 2021 2:53 pm
DrummerIX wrote:
Sun Jun 13, 2021 1:20 pm
It works for me. I tested it before I uploaded the item list.

What is the error you get (right-click after trying to enable it)?
<<Failure determining what ShopUIManager.get_currentMoney means>>
Also, perhaps I forgot to put in the first post, but this game uses obfuscated assembly.dll version of unity and therefore requires CE 7.2 to correctly get the names of unity functions. Perhaps this is the reason you cannot enable.
Same problem after reinstall (and i even checked the .NET redistribuables but i had already everything installed and up to date).
I have CE 7.2, and the strange thing is i can activate/use every single script in the table except this one, everything else works perfectly, i don't understand why this one doesn't :(

If i remove the $lua block i still doesn't activate, and if i remove the $asm block (in ENABLE) it can activate, if this can help you a little.
I am guessing the problem is in the aobscanregion or something around that, but i am a newb about this so i don't know :mrgreen:

DrummerIX
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Re: Edge of Eternity (Steam Release Version)

Post by DrummerIX »

Can you go to this address in memory view (the top portion with asm code)?

ShopUIManager.get_currentMoney

This name is in my game and other people appear to be able to use it.

EDIT: If you can get there, take a screenshot of what it shows.

acecel
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Re: Edge of Eternity (Steam Release Version)

Post by acecel »

DrummerIX wrote:
Sun Jun 13, 2021 11:23 pm
Can you go to this address in memory view (the top portion with asm code)?

ShopUIManager.get_currentMoney

This name is in my game and other people appear to be able to use it.

EDIT: If you can get there, take a screenshot of what it shows.
"This is not a valid address"

DrummerIX
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Re: Edge of Eternity (Steam Release Version)

Post by DrummerIX »

acecel wrote:
Sun Jun 13, 2021 11:28 pm
DrummerIX wrote:
Sun Jun 13, 2021 11:23 pm
Can you go to this address in memory view (the top portion with asm code)?

ShopUIManager.get_currentMoney

This name is in my game and other people appear to be able to use it.

EDIT: If you can get there, take a screenshot of what it shows.
"This is not a valid address"
Try this table, I changed it to the Update function. It doesn't really matter what function as long as it is in the ShopUIManager class. I'm just not sure why you have different functions than I do.
Attachments
EdgeofEternity.CT
Test Shop Inventory with new function
(70.45 KiB) Downloaded 83 times

acecel
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Re: Edge of Eternity (Steam Release Version)

Post by acecel »

DrummerIX wrote:
Sun Jun 13, 2021 11:36 pm
acecel wrote:
Sun Jun 13, 2021 11:28 pm
DrummerIX wrote:
Sun Jun 13, 2021 11:23 pm
Can you go to this address in memory view (the top portion with asm code)?

ShopUIManager.get_currentMoney

This name is in my game and other people appear to be able to use it.

EDIT: If you can get there, take a screenshot of what it shows.
"This is not a valid address"
Try this table, I changed it to the Update function. It doesn't really matter what function as long as it is in the ShopUIManager class. I'm just not sure why you have different functions than I do.
It works

DrummerIX
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Re: Edge of Eternity (Steam Release Version)

Post by DrummerIX »

Cool. I updated the first post with this version of the table.

acecel
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Re: Edge of Eternity (Steam Release Version)

Post by acecel »

DrummerIX wrote:
Sun Jun 13, 2021 11:41 pm
Cool. I updated the first post with this version of the table.
Thanks a lot for taking some of your time to help me, really thank you. :)

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segamot
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Re: Edge of Eternity (Steam Release Version)

Post by segamot »

DrummerIX wrote:
Sun Jun 13, 2021 11:41 pm
Cool. I updated the first post with this version of the table.
Thank you for your hard work. It works now. And thank acecel who have the same issue for giving useful info to DrummerIX fixed it.
I posted before went to sleep. :oops:

DrummerIX
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Re: Edge of Eternity (Steam Release Version)

Post by DrummerIX »

A friend requested a Weapon Only EXP Multiplier and I think I figured it out. I'm adding it in this update. Let me know of any issues.

DrummerIX
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Re: Edge of Eternity (Steam Release Version)

Post by DrummerIX »

In order to level up high level weapons in the starting area, I changed the Weapon Only EXP Multiplier to also make the EXP Bias always 1.0. This makes it so you can level high level weapons in the starting area.

I tested it with Excelsior weapon which has up to 30 levels and it worked with a 1000 multiplier getting to max level in 2 battles.

acecel
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Re: Edge of Eternity (Steam Release Version)

Post by acecel »

DrummerIX wrote:
Mon Jun 14, 2021 1:38 am
In order to level up high level weapons in the starting area, I changed the Weapon Only EXP Multiplier to also make the EXP Bias always 1.0. This makes it so you can level high level weapons in the starting area.

I tested it with Excelsior weapon which has up to 30 levels and it worked with a 1000 multiplier getting to max level in 2 battles.
I was thinking about the weapon exp yesterday too, thanks for adding it :)

daviddadawn
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Re: Edge of Eternity (Steam Release Version)

Post by daviddadawn »

Now i know why "F.l.i.n.g" haven't done trainer for this game
Your cheat table is superb! thanks

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