z Going Medieval

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Zanzer
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z Going Medieval

Post by Zanzer »

In order to activate scripts, you must first perform the corresponding actions in the game at least once.

For instance, the production/quality scripts cannot be activated until after you've produced at least one quality item.

Disable Decay of All Stats
Instant Production for Workers
Always Craft Flawless Quality
Build For Free
Build Success
Unlimited Animal Taming
Unlimited Animal Training
Merchant Weight Limit
Merchant Takes Any Item
Unlimited Merchant Goods
Free Merchant Goods
Unlimited z Stockpiles
Selected Worker Pointer
- Skills
- Perks
Selected Resource Pile Pointer
- Quantity
- Hitpoints

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Going Medieval.CT
v0.15.8
(132.12 KiB) Downloaded 1334 times
Going Medieval.CT
v0.8.23
(98.61 KiB) Downloaded 3836 times
Going Medieval.CT
v0.5.29.3
(50.37 KiB) Downloaded 1287 times
Going Medieval.CT
v0.5.28.6
(45.01 KiB) Downloaded 179 times
Going Medieval.CT
v0.5.28.4
(43.91 KiB) Downloaded 292 times
Last edited by Zanzer on Fri Oct 13, 2023 6:37 pm, edited 12 times in total.

cat_bean_lover
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Re: z Going Medieval

Post by cat_bean_lover »

Thank you so much for sharing the table. Could I ask how do the worker pointers work? Specifically am I able to edit someone skills or passion for them?

CarlosGFG
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Re: z Going Medieval

Post by CarlosGFG »

I'm also with the same doubts, so far you can only change with the handling of animals.

Zanzer
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Re: z Going Medieval

Post by Zanzer »

Just for the simplicity, I've added a new script under the Skills pointer: Give 2 Passion for All Skills
This will execute some Lua script to cycle through them all for you and set their value.

The Skill X and Stat X type of fields will all point to the first element in the list, by default.
In order to cycle through each element, you'd have to edit the cheat table entry yourself.
For Skill X, you'll notice the initial address is: +1*8+20
Increment the 1 to cycle to the next skill: +2*8+20
Note, this is a hex value. So: 7, 8, 9, A, B, C, D, E, F, 10, 11, etc.

woman398
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Re: z Going Medieval

Post by woman398 »

Thank you very much sir :=)

qwe221133
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Re: z Going Medieval

Post by qwe221133 »

Thank you very much

Rushwise
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Re: z Going Medieval

Post by Rushwise »

How to find address value of perks?


ReZpawner
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Re: z Going Medieval

Post by ReZpawner »

If you struggle with this: Everything in the game is saved in clear text in a JSON file in the save. You can gain access to it by rename a .sav file to .zip, and edit the "VillageSaveData.json" file to your hearts content.

mojoflux
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Re: z Going Medieval

Post by mojoflux »

Rushwise wrote:
Sat Jun 12, 2021 3:02 pm
How to find address value of perks?


It's a little messy, but the following might help. There was one perk (perk_40) which I couldn't find, not sure if it's in game?

Code: Select all

PerkID	Category		PerkName		Address
Perk_1	Recuperation		Vigorous		000001A3DF4D6AE0
Perk_2	Recuperation		Robust			000001A3DF4D6A80
Perk_3	Recuperation		Infirm			000001A3DF4D6A20
Perk_4	Recuperation		Moribund		000001A3DF4D69C0
Perk_5	Sleep			Night Owl		000001A3DF4D6960
Perk_6	Sleep			Forty Winks		000001A3DF4D6900
Perk_7	Sleep			Somnolent		000001A3DF4D68A0
Perk_8	Sleep			Early Bird		000001A3DF4D6840
Perk_9	Hunger			Stout			000001A3DF4D67E0
Perk_10	Hunger			Gluttonous		000001A3DF4D6780
Perk_11	Hunger			Iron Stomach		000001A3DF4D6660
Perk_12	Hunger			Gourmet			000001A3DF4D6570
Perk_13	Hunger			Austere			000001A3DF4D6510
Perk_14	Hunger			Gobbler			000001A3DF4D63C0
Perk_15	Mood			Congenial		000001A3DF4D6390
Perk_16	Mood			Outgoing		000001A3DF4D6360
Perk_17	Mood			Churl			000001A3DF4D6330
Perk_18	Mood			Contemplative		000001A3DF4D6300
Perk_19	Recreation		Industrious		000001A3DF4D62A0
Perk_20	Recreation		Lord of Misrule		000001A3DF4D6240
Perk_21	Recreation		Hedonist		000001A3DF4D61E0
Perk_22	Recreation		Listless		000001A3DF4D6180
Perk_23	Social			Benevolent		000001A3DF4D6120
Perk_24	Social			Ruthless		000001A3DF4D60C0
Perk_25	Social			Brawler			000001A3DF4D6060
Perk_26	Social			Disfigured		000001A3DF4D6000
Perk_27	Social			Ill-Favored		000001A3DF4F5F90
Perk_28	Social			Winsome			000001A3DF4F5F30
Perk_29	Social			Fair			000001A3DF4F5ED0
Perk_30	Social			Ravishing		000001A3DF4F5E40
Perk_31	Addiction		Swigger			000001A3DF4F5DB0
Perk_32	Addiction		Punch Drunk		000001A3DF4F5D50
Perk_33	Addiction		Lightweight		000001A3DF4F5CF0
Perk_34	Temperature		Heat Resistant		000001A3DF4F5C90
Perk_35	Temperature		Cold Hardy		000001A3DF4F5C00
Perk_36	Temperature		Hot-Blooded		000001A3DF4F5B70
Perk_37	Temperature		Chilly			000001A3DF4F5B10
Perk_38	DiseaseResistance	Vulnerable		000001A3DF4F5AE0
Perk_39	DiseaseResistance	Elf Shot		000001A3DF4F5AB0
Perk_40	DiseaseResistance		
Perk_41	DiseaseResistance	Green Thumb		000001A3DF4F5A80
Perk_42	Comfort			Wicche			000001A3DF4F59C0
Perk_43	Comfort			Ascetic			000001A3DF4F5960
Perk_44	Comfort			Dainty			000001A3DF4F58A0
Perk_45	Comfort			Precious		000001A3DF4F5840
Perk_46	Speed			Whirlwind		000001A3DF4F57E0
Perk_47	Speed			Fleet-Footed		0000017679183570
Perk_48	Speed			Brawny			000001A3DF4F56C0
Perk_49	Speed			Sluggardly		000001A3DF4F5660
Perk_50	Speed			Laggardly		000001A3DF4F5600
Perk_51	Speed			Hefty			000001A3DF4F5570
Perk_52	Weather			Sun Seeker		000001A3DF4F54E0
Perk_53	Weather			Snow White		000001A3DF4F5480
Perk_54	Weather			Washout			000001A3DF4F5420
Perk_55	Intelect		Dullard			000001A3DF4F53C0
Perk_56	Intelect		Wise			000001A3DF4F5360
Perk_57	Intelect		Erudite			000001A3DF4F5300
Perk_58				Bloodlust		000001A3DF4F52D0
Perk_59	Callous			Callous	0		00001A3DF4F5270
Perk_60	Callous			Cannibal		000001A3DF4F51B0
Keep in mind there are some rules on perk generation:
Ages
  • 18-25 - min 2 max 3
  • 25-35 - min 2 max 3
  • 35-45 - min 2 max 4
  • 45+ - min 2 max 5
[/s]

Ignore that, I realised that it changes and so the list above doesn't work. Oh well!

Rotgut
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Re: z Going Medieval

Post by Rotgut »

Thanks for the table.

I've noticed that the full health option in the Unlimited Worker Stats also applies to enemies and animals. Handy if you want to train your melee/ranged, but not so much if you're looking for god-mode for your colonist.

badekpl
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Re: z Going Medieval

Post by badekpl »

Hi I created this acc only to say

DONT GO INIFINTE HEALT

game go buggy and u can't kill raiders!!

Caius101
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Re: z Going Medieval

Post by Caius101 »

The table isn't working after the last patch. Thank you for what you have done so far, but would you be able to update it, please?

FhateForever
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Re: z Going Medieval

Post by FhateForever »

Unfortunately, none of these tables work for me. They always return the same error: "Not all results found" and therefore do not activate at all.

Zanzer
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Re: z Going Medieval

Post by Zanzer »

Click on a worker before activating the worker pointer.
Click on a resource pile before activating the resource pointer.
Let workers drain a few stats before activating unlimited stats.

Sigan
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Re: z Going Medieval

Post by Sigan »

Hey Z, you mind updating your table? Also, if there's a way you can separate my villagers' health and stats from the enemies, I would appreciate that.

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