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z Going Medieval
Posted: Mon Jun 07, 2021 4:44 am
by Zanzer
In order to activate scripts, you must first perform the corresponding actions in the game at least once.
For instance, the production/quality scripts cannot be activated until after you've produced at least one quality item.
Disable Decay of All Stats
Instant Production for Workers
Always Craft Flawless Quality
Build For Free
Build Success
Unlimited Animal Taming
Unlimited Animal Training
Merchant Weight Limit
Merchant Takes Any Item
Unlimited Merchant Goods
Free Merchant Goods
Unlimited z Stockpiles
Selected Worker Pointer
- Skills
- Perks
Selected Resource Pile Pointer
- Quantity
- Hitpoints
Re: z Going Medieval
Posted: Mon Jun 07, 2021 6:39 pm
by cat_bean_lover
Thank you so much for sharing the table. Could I ask how do the worker pointers work? Specifically am I able to edit someone skills or passion for them?
Re: z Going Medieval
Posted: Mon Jun 07, 2021 8:02 pm
by CarlosGFG
I'm also with the same doubts, so far you can only change with the handling of animals.
Re: z Going Medieval
Posted: Mon Jun 07, 2021 9:56 pm
by Zanzer
Just for the simplicity, I've added a new script under the Skills pointer: Give 2 Passion for All Skills
This will execute some Lua script to cycle through them all for you and set their value.
The Skill X and Stat X type of fields will all point to the first element in the list, by default.
In order to cycle through each element, you'd have to edit the cheat table entry yourself.
For Skill X, you'll notice the initial address is: +1*8+20
Increment the 1 to cycle to the next skill: +2*8+20
Note, this is a hex value. So: 7, 8, 9, A, B, C, D, E, F, 10, 11, etc.
Re: z Going Medieval
Posted: Wed Jun 09, 2021 8:53 pm
by woman398
Thank you very much sir :=)
Re: z Going Medieval
Posted: Sat Jun 12, 2021 3:40 am
by qwe221133
Thank you very much
Re: z Going Medieval
Posted: Sat Jun 12, 2021 3:02 pm
by Rushwise
How to find address value of perks?
Re: z Going Medieval
Posted: Sat Jun 12, 2021 6:34 pm
by ReZpawner
If you struggle with this: Everything in the game is saved in clear text in a JSON file in the save. You can gain access to it by rename a .sav file to .zip, and edit the "VillageSaveData.json" file to your hearts content.
Re: z Going Medieval
Posted: Mon Jun 14, 2021 2:44 pm
by mojoflux
Rushwise wrote: ↑Sat Jun 12, 2021 3:02 pm
How to find address value of perks?
It's a little messy, but the following might help. There was one perk (perk_40) which I couldn't find, not sure if it's in game?
Code: Select all
PerkID Category PerkName Address
Perk_1 Recuperation Vigorous 000001A3DF4D6AE0
Perk_2 Recuperation Robust 000001A3DF4D6A80
Perk_3 Recuperation Infirm 000001A3DF4D6A20
Perk_4 Recuperation Moribund 000001A3DF4D69C0
Perk_5 Sleep Night Owl 000001A3DF4D6960
Perk_6 Sleep Forty Winks 000001A3DF4D6900
Perk_7 Sleep Somnolent 000001A3DF4D68A0
Perk_8 Sleep Early Bird 000001A3DF4D6840
Perk_9 Hunger Stout 000001A3DF4D67E0
Perk_10 Hunger Gluttonous 000001A3DF4D6780
Perk_11 Hunger Iron Stomach 000001A3DF4D6660
Perk_12 Hunger Gourmet 000001A3DF4D6570
Perk_13 Hunger Austere 000001A3DF4D6510
Perk_14 Hunger Gobbler 000001A3DF4D63C0
Perk_15 Mood Congenial 000001A3DF4D6390
Perk_16 Mood Outgoing 000001A3DF4D6360
Perk_17 Mood Churl 000001A3DF4D6330
Perk_18 Mood Contemplative 000001A3DF4D6300
Perk_19 Recreation Industrious 000001A3DF4D62A0
Perk_20 Recreation Lord of Misrule 000001A3DF4D6240
Perk_21 Recreation Hedonist 000001A3DF4D61E0
Perk_22 Recreation Listless 000001A3DF4D6180
Perk_23 Social Benevolent 000001A3DF4D6120
Perk_24 Social Ruthless 000001A3DF4D60C0
Perk_25 Social Brawler 000001A3DF4D6060
Perk_26 Social Disfigured 000001A3DF4D6000
Perk_27 Social Ill-Favored 000001A3DF4F5F90
Perk_28 Social Winsome 000001A3DF4F5F30
Perk_29 Social Fair 000001A3DF4F5ED0
Perk_30 Social Ravishing 000001A3DF4F5E40
Perk_31 Addiction Swigger 000001A3DF4F5DB0
Perk_32 Addiction Punch Drunk 000001A3DF4F5D50
Perk_33 Addiction Lightweight 000001A3DF4F5CF0
Perk_34 Temperature Heat Resistant 000001A3DF4F5C90
Perk_35 Temperature Cold Hardy 000001A3DF4F5C00
Perk_36 Temperature Hot-Blooded 000001A3DF4F5B70
Perk_37 Temperature Chilly 000001A3DF4F5B10
Perk_38 DiseaseResistance Vulnerable 000001A3DF4F5AE0
Perk_39 DiseaseResistance Elf Shot 000001A3DF4F5AB0
Perk_40 DiseaseResistance
Perk_41 DiseaseResistance Green Thumb 000001A3DF4F5A80
Perk_42 Comfort Wicche 000001A3DF4F59C0
Perk_43 Comfort Ascetic 000001A3DF4F5960
Perk_44 Comfort Dainty 000001A3DF4F58A0
Perk_45 Comfort Precious 000001A3DF4F5840
Perk_46 Speed Whirlwind 000001A3DF4F57E0
Perk_47 Speed Fleet-Footed 0000017679183570
Perk_48 Speed Brawny 000001A3DF4F56C0
Perk_49 Speed Sluggardly 000001A3DF4F5660
Perk_50 Speed Laggardly 000001A3DF4F5600
Perk_51 Speed Hefty 000001A3DF4F5570
Perk_52 Weather Sun Seeker 000001A3DF4F54E0
Perk_53 Weather Snow White 000001A3DF4F5480
Perk_54 Weather Washout 000001A3DF4F5420
Perk_55 Intelect Dullard 000001A3DF4F53C0
Perk_56 Intelect Wise 000001A3DF4F5360
Perk_57 Intelect Erudite 000001A3DF4F5300
Perk_58 Bloodlust 000001A3DF4F52D0
Perk_59 Callous Callous 0 00001A3DF4F5270
Perk_60 Callous Cannibal 000001A3DF4F51B0
Keep in mind there are some rules on perk generation:
Ages
- 18-25 - min 2 max 3
- 25-35 - min 2 max 3
- 35-45 - min 2 max 4
- 45+ - min 2 max 5
[/s]
Ignore that, I realised that it changes and so the list above doesn't work. Oh well!
Re: z Going Medieval
Posted: Tue Jun 15, 2021 12:33 pm
by Rotgut
Thanks for the table.
I've noticed that the full health option in the Unlimited Worker Stats also applies to enemies and animals. Handy if you want to train your melee/ranged, but not so much if you're looking for god-mode for your colonist.
Re: z Going Medieval
Posted: Fri Jun 18, 2021 1:42 pm
by badekpl
Hi I created this acc only to say
DONT GO INIFINTE HEALT
game go buggy and u can't kill raiders!!
Re: z Going Medieval
Posted: Fri Jun 18, 2021 5:29 pm
by Caius101
The table isn't working after the last patch. Thank you for what you have done so far, but would you be able to update it, please?
Re: z Going Medieval
Posted: Mon Jun 21, 2021 4:16 pm
by FhateForever
Unfortunately, none of these tables work for me. They always return the same error: "Not all results found" and therefore do not activate at all.
Re: z Going Medieval
Posted: Mon Jun 21, 2021 10:42 pm
by Zanzer
Click on a worker before activating the worker pointer.
Click on a resource pile before activating the resource pointer.
Let workers drain a few stats before activating unlimited stats.
Re: z Going Medieval
Posted: Thu Jul 29, 2021 6:44 pm
by Sigan
Hey Z, you mind updating your table? Also, if there's a way you can separate my villagers' health and stats from the enemies, I would appreciate that.