z Going Medieval

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junior5a
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Re: z Going Medieval

Post by junior5a »

Zanzer wrote:
Mon Jun 07, 2021 4:44 am
Unlimited Worker Stats
Unlimited Resources
Worker Pointer
Resource Pile Pointer
Looks like pointers are not working because of it was updated.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Zanzer
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Re: z Going Medieval

Post by Zanzer »

See if that makes the stats only affect your guys and not the enemies.

Sigan
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Re: z Going Medieval

Post by Sigan »

Sorry, did you update it? v0.5.29.3 is the latest version?

MurkyJuris
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Re: z Going Medieval

Post by MurkyJuris »

any chance of an update?

Sigan
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Re: z Going Medieval

Post by Sigan »

This table worked for a long time, but it's not functional anymore. Could you update it please? I bet you've got a lot of stuff going on, but if you could possibly find the time, I would appreciate it. Your table was better than most, and I don't have the skill to work on this game. Thanks.

Lex83
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Re: z Going Medieval

Post by Lex83 »

update please!

YummyOnionUnion
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Re: z Going Medieval

Post by YummyOnionUnion »

Being in active creation, it's no doubt a pain to keep tables for a game like this up to date.
I've tried to work out how to make some of the scripts work, but have really only managed to set quantities of items in a pile.
My wish for this game is a damage reduction mod. It's a sad time when your few settlers trained in combat straight up get eaten by a pack of wolves.

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isosplx
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Re: z Going Medieval

Post by isosplx »

Anyone manage to update this table?

1kuto
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Re: z Going Medieval

Post by 1kuto »

YummyOnionUnion wrote:
Wed Feb 23, 2022 6:50 am
Being in active creation, it's no doubt a pain to keep tables for a game like this up to date.
I've tried to work out how to make some of the scripts work, but have really only managed to set quantities of items in a pile.
My wish for this game is a damage reduction mod. It's a sad time when your few settlers trained in combat straight up get eaten by a pack of wolves.
it would be very helpfull if you would share the script
I really want to try to pinpoint the address but cant get it right

Zanzer
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Re: z Going Medieval

Post by Zanzer »

Updated for v0.8.20

CarlosGFG
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Re: z Going Medieval

Post by CarlosGFG »

zanzer if possible add a pointer to character creation points

Zanzer
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Re: z Going Medieval

Post by Zanzer »

Added more

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isosplx
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Re: z Going Medieval

Post by isosplx »

Zanzer wrote:
Tue Jun 14, 2022 12:21 am
Added more
Appreciate this Zanzer.
This game is incredibly useful for simulating how to build a life from scratch.

maples_letdown
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Re: z Going Medieval

Post by maples_letdown »

Some features have stopped working. Maybe it's worth updating?

pasjags
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Re: z Going Medieval

Post by pasjags »

update?

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