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Re: Solasta Crown of The Magister +55 (1.0.15-1.0.22) *Updated*

Posted: Fri Jun 18, 2021 10:13 pm
by frivolousam
gideon25 wrote:
Sun May 30, 2021 12:43 am
**v4 Changed the way the XP pointers work: Ok so NOW you open the inventory, then you must set the XP value in the table to what you want then FREEZE it then click on each character to set it to that value. When done editing the XP, Unfreeze the value.
I couldn't do this. How do you FREEZE it? When I change the value in both rows, it shows the same changed value for all characters anyway but in the end only one character/the 4th one is able to level up to max.

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.22) *Updated*

Posted: Fri Jun 18, 2021 11:16 pm
by gideon25
frivolousam wrote:
Fri Jun 18, 2021 10:13 pm
gideon25 wrote:
Sun May 30, 2021 12:43 am
**v4 Changed the way the XP pointers work: Ok so NOW you open the inventory, then you must set the XP value in the table to what you want then FREEZE it then click on each character to set it to that value. When done editing the XP, Unfreeze the value.
I couldn't do this. How do you FREEZE it? When I change the value in both rows, it shows the same changed value for all characters anyway but in the end only one character/the 4th one is able to level up to max.
When you click the box next to the two values (which will put an X in the boxes) that freezes the values. You then need to double click on each character a couple times (in the inventory view) and it should work.

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.22) *Updated*

Posted: Sat Jun 19, 2021 11:50 pm
by bruticus0
Man, you really went all out on this table. Thanks a lot for sharing it with us. This takes a lot of the tedium out of what I was doing. For what it's worth, there's a little dwarf priest next to the kickstarter statue. His faction is "Church of Einar". For some reason, the game gives you the "Principality" discount for him. But the individual items are locked behind your "Faction status" for Church of Einar. This faction isn't listed in the journal. But using gideon's table, you can do (Arcaneum + 18h) to give you the right address.

It's really no big deal. If it was actually added to the table it would just cause confusion. Cause the game itself forgot it was there. I just wanted to chime in if any one else was curious about it. I dunno if it comes up later on in the game. They may have fixed this in later updates, I'm still on 1.0.15. He just has mediocre stuff anyway.

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.22) *Updated*

Posted: Sun Jun 20, 2021 1:58 pm
by Street_Hero
Armor class (without armor) didn't work and before you ask : STR DEX CON etc. worked.
Edit: nvm it did work ONLY WITHOUT armor and i thought it SHOULD work with clothing too since it is technically same formula ...

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.22) *Updated*

Posted: Tue Jul 06, 2021 11:12 pm
by gideon25
Street_Hero wrote:
Sun Jun 20, 2021 1:58 pm
Armor class (without armor) didn't work and before you ask : STR DEX CON etc. worked.
Edit: nvm it did work ONLY WITHOUT armor and i thought it SHOULD work with clothing too since it is technically same formula ...
Yea I noticed that too. Its just the weird way the game does it. The armor you put on is actually you AC and it doesn't seem to add ac to base just replaces it.

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.22) *Updated*

Posted: Sun Jul 11, 2021 1:24 pm
by Suiram
Windows Store version just got updated to 10.0.27 - and the table doesn't work now. Error while scanning for AOB's: damage Error: Not all results found

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.22) *Updated*

Posted: Sun Jul 11, 2021 6:18 pm
by gideon25
Suiram wrote:
Sun Jul 11, 2021 1:24 pm
Windows Store version just got updated to 10.0.27 - and the table doesn't work now. Error while scanning for AOB's: damage Error: Not all results found
Is that the Sorcerer Update thats supposed to be dropping on the 13th?

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.22) *Updated*

Posted: Sun Jul 11, 2021 10:06 pm
by Suiram
No, I don't think so. Not able to create a sorc. Not unless there is some time gating within the game.

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.22) *Updated*

Posted: Mon Jul 12, 2021 8:23 am
by gideon25
Suiram wrote:
Sun Jul 11, 2021 10:06 pm
No, I don't think so. Not able to create a sorc. Not unless there is some time gating within the game.
Ill be updating it when I get sorcerer update..hopefully not too much has changed.

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.22) *Updated*

Posted: Mon Jul 12, 2021 4:25 pm
by Suiram
My bad, the table still works, it's just the auto attach that doesn't since the process changed name. I didn't realize.

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.22) *Updated*

Posted: Tue Jul 13, 2021 2:26 pm
by Marc
Great work!

But at least on my steam version (1.0.22), the "one Hit Kill" box does not work. Box can be checked, but enemies get only the regular damage and get their health bar filled up immediately after taking the damage. Only way to kill the Sorr-Akkath Warriors has been with the boosted damage of my mage because this causes more damage than the warrior has.

Edit: and just after writing that, I got the update to 1.1.6, so the AOB of the table does not work anymore.
best regards,
Marc

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.22) *Updated*

Posted: Tue Jul 13, 2021 10:59 pm
by Rkov
Hey guys, any update ?

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.22) *Updated*

Posted: Wed Jul 14, 2021 3:28 pm
by gideon25
Rkov wrote:
Tue Jul 13, 2021 10:59 pm
Hey guys, any update ?
Yea, Im working on it but it may be a little while as a LOT has has changed. Like most of the offsets :/ Hopefully today or at the latest sometime tomorrow.

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.22) *Updated*

Posted: Wed Jul 14, 2021 4:47 pm
by Rkov
gideon25
Thank for your time
your work is incredible.

Re: Solasta Crown of The Magister +55 (1.1.6) *Updated*

Posted: Wed Jul 14, 2021 9:51 pm
by gideon25
Update *1.1.6*
1. Added Sorcery Stuff to table and Fixed all scripts.
2. Fixed One hit kill-->changed compare and now it does Massive damage instead of trying to zero out enemy health
3. TURN OFF The Level Up hacks BEFORE SPELL selection for Both Ranger AND Sorcerer until Ranger/Sorcerer LEVEL 9 then you can choose all spells! You can use the hack for proficiency/feats/etc. but NOT spells. So turn off before proceeding to the Spell selection screen. Otherwise you won't be able to choose higher level spells.