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Re: Solasta Crown of The Magister +50 (1.0.15-1.0.18) **V2** Added Dice Rolls

Posted: Wed Jun 09, 2021 4:04 am
by gideon25
Added more stuff and fixed script:
1.0.15-1.0.18 **v2**
1. Fixed possible issue with Take No Damage script effecting enemies.
2. ADDED:
a. Dice Rolls: Always Critical Attack/Hit Success (No more missing :P)
b. Dice Rolls: Pass All Ability Checks (Lore, reading things, lock picking, trap disarming, etc.)
c. Stealth/Cautious Characters Can't be Detected <-- May effect stealthed enemies (have not really tested) but you can tun on/off

Re: Solasta Crown of The Magister +50 (1.0.15-1.0.18) **V2** Added Dice Rolls

Posted: Wed Jun 09, 2021 2:20 pm
by bregoran
Hello, a warning for everyone who is using the table and use it to learn all ranger spells, after hitting level 5 i could not select any spells and he is now a level 6 ranger with level 2 spellslots and 0 level 2 spells to cast.

Re: Solasta Crown of The Magister +50 (1.0.15-1.0.18) Added Item Duplicator+

Posted: Wed Jun 09, 2021 7:23 pm
by Cybot
gideon25 wrote:
Tue Jun 08, 2021 6:30 pm
Cybot wrote:
Tue Jun 08, 2021 5:56 pm
"Take no Damage" also affects enemies for me. I have the Game Pass / XBOX version on Windows 10.
Damn, I can't believe anyone has not noticed that before :P I guess people were using it with the one hit kill but without the one hit kill I suppose it would effect enemies. Ill have a fix for that soon. Im actually doing some dice roll hacking scripts now to add too the table when I put in that fix.
Maybe I only noticed this, because One-Hit-Kill doesn't works for me, too. ;-)
Anyway, thanks for your effort!

Re: Solasta Crown of The Magister +50 (1.0.15-1.0.18) Added Item Duplicator+

Posted: Wed Jun 09, 2021 9:51 pm
by gideon25
Cybot wrote:
Wed Jun 09, 2021 7:23 pm
gideon25 wrote:
Tue Jun 08, 2021 6:30 pm
Cybot wrote:
Tue Jun 08, 2021 5:56 pm
"Take no Damage" also affects enemies for me. I have the Game Pass / XBOX version on Windows 10.
Damn, I can't believe anyone has not noticed that before :P I guess people were using it with the one hit kill but without the one hit kill I suppose it would effect enemies. Ill have a fix for that soon. Im actually doing some dice roll hacking scripts now to add too the table when I put in that fix.
Maybe I only noticed this, because One-Hit-Kill doesn't works for me, too. ;-)
Anyway, thanks for your effort!
Does it work now?

Re: Solasta Crown of The Magister +50 (1.0.15-1.0.18) **V2** Added Dice Rolls

Posted: Thu Jun 10, 2021 12:25 pm
by teddyslav
For some reason, on 1.0.15 as soon as i activate the scripts my characters take no damage. Is this a bug only for me or?

Re: Solasta Crown of The Magister +50 (1.0.15-1.0.18) **V2** Added Dice Rolls

Posted: Thu Jun 10, 2021 2:10 pm
by gideon25
teddyslav wrote:
Thu Jun 10, 2021 12:25 pm
For some reason, on 1.0.15 as soon as i activate the scripts my characters take no damage. Is this a bug only for me or?
Yea, there appears to be an error in the code. Ill have v3 out soon.

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.18) **V3** Added More Plus Fixes

Posted: Thu Jun 10, 2021 3:34 pm
by gideon25
Ok, updated again get **V3** Added a few more scripts and Finally, Hopefully fixed the Take No Damage/One Hit Kill Scripts :P
ALSO ADDED A WARNING ABOUT PICKING more than the default amount of ranger spells until spell level 3 (Ranger level 9 or 10). Appears to be a bug that only effects rangers. Strange.

Re: Solasta Crown of The Magister +50 (1.0.15-1.0.18) **V2** Added Dice Rolls

Posted: Thu Jun 10, 2021 3:48 pm
by gideon25
bregoran wrote:
Wed Jun 09, 2021 2:20 pm
Hello, a warning for everyone who is using the table and use it to learn all ranger spells, after hitting level 5 i could not select any spells and he is now a level 6 ranger with level 2 spellslots and 0 level 2 spells to cast.
Yea I noticed That too. Strange that it does not affect the other classes. I put a warning into the **v3** version of table and at the bottom of the first page about not picking more than the default amount of spells for rangers until spell level 3 opens up (at level 9 or 10) Then you can just pick all the rest of them that you missed.

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.18) **V3** Added More Plus Fixes

Posted: Sun Jun 13, 2021 11:21 pm
by pheowna
Any time frame for an updated script for version 1.0.22?

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.18) **V3** Added More Plus Fixes

Posted: Mon Jun 14, 2021 12:53 am
by illusionbreaker
I think 1.022 borked resting if you have excess spells on your characters cheated in...

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.18) **V3** Added More Plus Fixes

Posted: Mon Jun 14, 2021 4:24 am
by gideon25
pheowna wrote:
Sun Jun 13, 2021 11:21 pm
Any time frame for an updated script for version 1.0.22?
Should be in the next day or two.. I need more feedback on whats messed up as well.

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.18) **V3** Added More Plus Fixes

Posted: Mon Jun 14, 2021 7:42 am
by wannabecheater
v3 table "No Random Encounter" does not work for 1.0.22 version of the game. Checked it and still got encountered :shock:

Also duplicate item works but if you dupe health potions and use 1 of them, every other duplicated stacks also reduces qty.
In addition, "Character Creation AND Level Up Proficiency...blahblah" works weirdly - when you select the proficiencies or feats you want and press "AUTO" to continue as per your instructions, the character will end up getting all proficiencies (selected or not) and always get the feats "Robust" and "Lockbreaker" feats even if i didn't select them.

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.18) **V3** Added More Plus Fixes

Posted: Tue Jun 15, 2021 12:54 am
by gideon25
illusionbreaker wrote:
Mon Jun 14, 2021 12:53 am
I think 1.022 borked resting if you have excess spells on your characters cheated in...
How so? Im updating now and tomorrow..

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.18) **V3** Added More Plus Fixes

Posted: Tue Jun 15, 2021 1:21 am
by gideon25
wannabecheater wrote:
Mon Jun 14, 2021 7:42 am
v3 table "No Random Encounter" does not work for 1.0.22 version of the game. Checked it and still got encountered :shock:

Also duplicate item works but if you dupe health potions and use 1 of them, every other duplicated stacks also reduces qty.
In addition, "Character Creation AND Level Up Proficiency...blahblah" works weirdly - when you select the proficiencies or feats you want and press "AUTO" to continue as per your instructions, the character will end up getting all proficiencies (selected or not) and always get the feats "Robust" and "Lockbreaker" feats even if i didn't select them.
The no random encounter script has a mistake thats pointing to food instead of random. I fixed that. The item duplicator with stacks is interesting. Seems like stacks work kindof weird. Anyway I created an Unlimited Stacked Item Use Script to take care of that. I see what you mean about the auto learn always giving you robust and lockbreaker. I fixed that.. Still have some testing to do though with the rest of the scripts before I release the update.

Re: Solasta Crown of The Magister +55 (1.0.15-1.0.22) *Updated*

Posted: Tue Jun 15, 2021 7:08 am
by gideon25
Update *1.0.22*
1. Fixed the No Random Encounters Script in the Game Additions area of table
2. Fixed/Disabled the game forcing you to take feats you don't want/Didn't choose when you hit the auto button with the Levelup Hacks
3. The Unlimited Power uses Script did not apply to the "Channel Divinity" Powers and the power uses for certain things still counted down. Fixed/included those things.
4. Added a Unlimited Stacked Item Use script. Basically when you use anything that is stackable in the game, the stacks should no longer decrease.
5. Added a few explanations/Instructions into the table.