Re: Solasta Crown of The Magister ( 1.5.52 + DLC ) June.2023 + Unfinished Business Table
Posted: Sun Apr 14, 2024 5:04 pm
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
He has already made a table for this game. It still works. If you’re playing the vanilla version, you only need that table. I’m asking him to create a table for the UNFINISHED BUSINESS MOD, where some of the scripts don’t work.
Thanks, I tested it but it's not as good as Csimbi's table. For example, DrummerIX's table don't have Attunement Remover option, the dice roll cheat like Allies No Critical Miss Rolls also does not work. I think I'll wait for Csimbi's tableJoshuan wrote: ↑Wed Apr 17, 2024 3:43 pmThank you halo197pt for confirming that Csimbi´s v1.5.46 table also works for new/current version (should be v1.5.97).
Thank you Csimbi !
Recently DrummerIX posted a table for unfinished business mod:
viewtopic.php?f=4&t=28668
This might be interesting for you.
I get that others may make better options, but perhaps you didn't have all the Activate Trainers turned on which caused the No Critical Miss to not work. To make everything work as it should all the Activate Trainers should be turned on in my tables. I also get that you might just not want to use my table anyway and that's okay too, but I didn't just want to leave something like "this don't work" out there without saying something in reply.
I did have all three Activate Trainers turned on. I don’t know what else to say except ‘Allies No Critical Miss Rolls’ also does not work because I have it turned on and I still have critical miss rolls. Or something like ‘Allies D20 Minimum Roll’, when I set it to 18, I still get lower rolls, even a 4. Or ‘Allies Always Max Die Roll’ doesn’t give the max die roll. My weapon is 1D10+8 piercing damage with 3D8 poison damage, so if the script worked, I should get 18 piercing damage + 24 poison damage, but I didn’t get it. That’s why I said things like ‘this doesn’t work’.DrummerIX wrote: ↑Thu Apr 18, 2024 6:01 pmI get that others may make better options, but perhaps you didn't have all the Activate Trainers turned on which caused the No Critical Miss to not work. To make everything work as it should all the Activate Trainers should be turned on in my tables. I also get that you might just not want to use my table anyway and that's okay too, but I didn't just want to leave something like "this don't work" out there without saying something in reply.
Button check function call GetAsyncKeyState leads to immediate crash on my system (Win10 x64), changed to User32.GetAsyncKeyState fixes it.
Another problem - perfect player dice rolls is always enabled, no matter if it actually disabled.lblStackedItemTakerOnAttack:
readmem(aobStackedItemTakerOnAttack,15)
mov r11,iActorSideOffset
mov r11,[r11]
cmp byte ptr [r11+r12],0
jne short lblStackedItemTakerOnAttackSkip
cmp dword ptr [bEnableInfiniteUsableItems],1
jne short lblStackedItemTakerOnAttackSkip
reassemble(aobStackedItemTakerOnAttack+1C)
lblStackedItemTakerOnAttackSkip:
pop rcx
jmp lblStackedItemTakerOnAttackRet
aobStackedItemTakerOnAttack_i:
readmem(aobStackedItemTakerOnAttack,15)
Yes, Steam has started spying on people a couple of months back - they detour the call so there's now a crash.
Good catch, thanks!
This should not be the case; both checks jump right to the return:
Code: Select all
cmp dword ptr [bEnablePerfectPlayerRolls],1
jne short lblRollActorDiceSkip
...
lblRollActorDiceSkip:
jmp lblRollActorDiceRet