Solasta Crown of The Magister ( 1.5.52 + DLC ) June.2023 + Unfinished Business Table

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Csimbi
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Re: Solasta Crown of The Magister ( 1.5.52 + DLC ) June.2023 + Unfinished Business Table

Post by Csimbi »

halo197pt wrote:
Sun Apr 14, 2024 5:03 pm
OMG, really ? Thanks
You're welcome.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Joshuan
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Re: Solasta Crown of The Magister ( 1.5.52 + DLC ) June.2023 + Unfinished Business Table

Post by Joshuan »

Hello Csimbi,

I am not sure, if you answered, that you "could" do a table or if you "will" do a table for this game ;)

Anyhow, I Thank you for your support and hope that you "will" unleash your power on this title :)
Best wishes.

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Re: Solasta Crown of The Magister ( 1.5.52 + DLC ) June.2023 + Unfinished Business Table

Post by halo197pt »

Joshuan wrote:
Mon Apr 15, 2024 4:30 pm
Hello Csimbi,

I am not sure, if you answered, that you "could" do a table or if you "will" do a table for this game ;)

Anyhow, I Thank you for your support and hope that you "will" unleash your power on this title :)
Best wishes.
He has already made a table for this game. It still works. If you’re playing the vanilla version, you only need that table. I’m asking him to create a table for the UNFINISHED BUSINESS MOD, where some of the scripts don’t work.

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Re: Solasta Crown of The Magister ( 1.5.52 + DLC ) June.2023 + Unfinished Business Table

Post by Joshuan »

Thank you halo197pt for confirming that Csimbi´s v1.5.46 table also works for new/current version (should be v1.5.97).
Thank you Csimbi !



Recently DrummerIX posted a table for unfinished business mod:
viewtopic.php?f=4&t=28668

This might be interesting for you.

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Re: Solasta Crown of The Magister ( 1.5.52 + DLC ) June.2023 + Unfinished Business Table

Post by halo197pt »

Joshuan wrote:
Wed Apr 17, 2024 3:43 pm
Thank you halo197pt for confirming that Csimbi´s v1.5.46 table also works for new/current version (should be v1.5.97).
Thank you Csimbi !



Recently DrummerIX posted a table for unfinished business mod:
viewtopic.php?f=4&t=28668

This might be interesting for you.
Thanks, I tested it but it's not as good as Csimbi's table. For example, DrummerIX's table don't have Attunement Remover option, the dice roll cheat like Allies No Critical Miss Rolls also does not work. I think I'll wait for Csimbi's table

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Re: Solasta Crown of The Magister ( 1.5.52 + DLC ) June.2023 + Unfinished Business Table

Post by DrummerIX »

halo197pt wrote:
Thu Apr 18, 2024 4:46 pm
Thanks, I tested it but it's not as good as Csimbi's table. For example, DrummerIX's table don't have Attunement Remover option, the dice roll cheat like Allies No Critical Miss Rolls also does not work. I think I'll wait for Csimbi's table
I get that others may make better options, but perhaps you didn't have all the Activate Trainers turned on which caused the No Critical Miss to not work. To make everything work as it should all the Activate Trainers should be turned on in my tables. I also get that you might just not want to use my table anyway and that's okay too, but I didn't just want to leave something like "this don't work" out there without saying something in reply.

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Re: Solasta Crown of The Magister ( 1.5.52 + DLC ) June.2023 + Unfinished Business Table

Post by halo197pt »

DrummerIX wrote:
Thu Apr 18, 2024 6:01 pm
halo197pt wrote:
Thu Apr 18, 2024 4:46 pm
Thanks, I tested it but it's not as good as Csimbi's table. For example, DrummerIX's table don't have Attunement Remover option, the dice roll cheat like Allies No Critical Miss Rolls also does not work. I think I'll wait for Csimbi's table
I get that others may make better options, but perhaps you didn't have all the Activate Trainers turned on which caused the No Critical Miss to not work. To make everything work as it should all the Activate Trainers should be turned on in my tables. I also get that you might just not want to use my table anyway and that's okay too, but I didn't just want to leave something like "this don't work" out there without saying something in reply.
I did have all three Activate Trainers turned on. I don’t know what else to say except ‘Allies No Critical Miss Rolls’ also does not work because I have it turned on and I still have critical miss rolls. Or something like ‘Allies D20 Minimum Roll’, when I set it to 18, I still get lower rolls, even a 4. Or ‘Allies Always Max Die Roll’ doesn’t give the max die roll. My weapon is 1D10+8 piercing damage with 3D8 poison damage, so if the script worked, I should get 18 piercing damage + 24 poison damage, but I didn’t get it. That’s why I said things like ‘this doesn’t work’.

To be fair, your table has some really cool features like ‘Scribing Spells Take No Pages In Spellbook’ or ‘Bonus Main Actions’. Since UNFINISHED BUSINESS lets you go to level 20, the amount of spells you learn is more than one spellbook can hold and in my case, I don’t have a spare spellbook so I can’t level up my character. Or ‘Bonus Main Actions’, because late in the game, the enemy has a ridiculous amount of actions so I want some too.

I can say most of your cheats work, except for dice roll and duplicate item. I don’t know what ‘duplicate item’ did to my game but it multiplied every item in one of my character’s inventory and the merchant’s inventory by 6. And it’s not that I don’t want to use your table, I don’t care whose table I use, I just care about whether that table works with my game. And it might be because UNFINISHED BUSINESS gives you the option to change dice settings, that’s why your table doesn’t work properly.

I don’t have the expertise to validate these things because I’m just a novice. I don’t know if you’re angry or not, but if you are, I get it. You made something with your time and effort and someone with no experience on the internet just criticized it. I understand the feeling. I used your table for Pathfinder before and it was great, I just didn’t have a good experience this time, and that’s fine. No harm, no foul. Hope you have a great day or evening (wherever you are).

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Re: Solasta Crown of The Magister ( 1.5.52 + DLC ) June.2023 + Unfinished Business Table

Post by sonycman »

Csimbi wrote:
Sun Jul 23, 2023 8:20 pm
Hi all,
here's a script I built for the Steam release, 1.5.46.
I know there's a newer patch by now, I forgot to post it earlier.
Might still work as these are AOB scripts.
---
Enjoy!
Button check function call GetAsyncKeyState leads to immediate crash on my system (Win10 x64), changed to User32.GetAsyncKeyState fixes it.

Another crash is immediately after dealing damage in battle due to forgotten pop rcx instruction:
lblStackedItemTakerOnAttack:
readmem(aobStackedItemTakerOnAttack,15)
mov r11,iActorSideOffset
mov r11,[r11]
cmp byte ptr [r11+r12],0
jne short lblStackedItemTakerOnAttackSkip
cmp dword ptr [bEnableInfiniteUsableItems],1
jne short lblStackedItemTakerOnAttackSkip
reassemble(aobStackedItemTakerOnAttack+1C)
lblStackedItemTakerOnAttackSkip:
pop rcx
jmp lblStackedItemTakerOnAttackRet
aobStackedItemTakerOnAttack_i:
readmem(aobStackedItemTakerOnAttack,15)
Another problem - perfect player dice rolls is always enabled, no matter if it actually disabled.

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Re: Solasta Crown of The Magister ( 1.5.52 + DLC ) June.2023 + Unfinished Business Table

Post by Csimbi »

sonycman wrote:
Wed May 01, 2024 10:17 am
Button check function call GetAsyncKeyState leads to immediate crash on my system (Win10 x64), changed to User32.GetAsyncKeyState fixes it.
Yes, Steam has started spying on people a couple of months back - they detour the call so there's now a crash.
Something to keep in mind for all tables made before Steam's spyware deployment date.
sonycman wrote:
Wed May 01, 2024 10:17 am
Another crash is immediately after dealing damage in battle due to forgotten pop rcx instruction:
Good catch, thanks!
Not sure how I missed this, I should have had crashes.
sonycman wrote:
Wed May 01, 2024 10:17 am
Another problem - perfect player dice rolls is always enabled, no matter if it actually disabled.
This should not be the case; both checks jump right to the return:

Code: Select all

cmp dword ptr [bEnablePerfectPlayerRolls],1
jne short lblRollActorDiceSkip
...
lblRollActorDiceSkip:
jmp lblRollActorDiceRet
Did you make some edits maybe?
Maybe once someone gifts me the game, I'll do an update and debug it.

Updated my table here with the two issues I see.

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