Solasta Crown of The Magister ( 1.5.52 + DLC ) June.2023 + Unfinished Business Table

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mm76
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Re: Solasta Crown of The Magister +50 (v2) Fixed some bugs

Post by mm76 »

Windows 10, CE 7.2- Can tick Top script on Main menu but as soon as I load into a game, or click create character it crashes to desktop. If I'm already in a game and click on the Top script to activate it, it immediately crashes to desktop.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Solasta Crown of The Magister +50 (v2) Fixed some bugs

Post by Vandermeer »

The v2 script is now too crashing it for me. V1 worked before for me besides that GUI bug, but when I only click unlimited Spell now (not even the new v2 powers script), it shuts down.

gideon25
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Re: Solasta Crown of The Magister +50 (v3) Fixed crash

Post by gideon25 »

Ok, try v3 everyone! There was an error in the v2 main script!

AND EVERYONE LET ME KNOW IF IT WORKS. Also what works and doesn't.

alked
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Re: Solasta Crown of The Magister +50 (v3) Fixed crash

Post by alked »

gideon25 wrote:
Sun May 30, 2021 7:46 pm
Ok, try v3 everyone! There was an error in the v2 main script!

AND EVERYONE LET ME KNOW IF IT WORKS. Also what works and doesn't.
loaded a few times without problem but xp editor is not working

gideon25
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Re: Solasta Crown of The Magister +50 (v3) Fixed crash

Post by gideon25 »

alked wrote:
Sun May 30, 2021 7:50 pm
gideon25 wrote:
Sun May 30, 2021 7:46 pm
Ok, try v3 everyone! There was an error in the v2 main script!

AND EVERYONE LET ME KNOW IF IT WORKS. Also what works and doesn't.
loaded a few times without problem but xp editor is not working
Yea, I mentioned that in the first post of the table. Ok so open Inventory (NOT while during a battle!) and change/click/cycle each character a few times and eventually it will load/populate the XP values. Then edit both XPs at once then click off that character, then back on. Tell me if that works.

alked
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Re: Solasta Crown of The Magister +50 (v3) Fixed crash

Post by alked »



this is how it looks, even old save is gone too

[Link]

here

saves
Last edited by alked on Sun May 30, 2021 8:18 pm, edited 1 time in total.

gideon25
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Re: Solasta Crown of The Magister +50 (v3) Fixed crash

Post by gideon25 »

alked wrote:
Sun May 30, 2021 8:03 pm
gideon25 wrote:
Sun May 30, 2021 7:52 pm
alked wrote:
Sun May 30, 2021 7:50 pm


loaded a few times without problem but xp editor is not working
Yea, I mentioned that in the first post of the table. Ok so open Inventory (NOT while during a battle!) and change/click/cycle each character a few times and eventually it will load/populate the XP values. Then edit both XPs at once then click off that character, then back on. Tell me if that works.
yeah I saw it already, tried things you have mentioned, even completed objective and rested but didnt work at all, I have returned old save probably v1 and v2 ruined it, old saves are working but these are quite old ones like starting to new game
Hm. Usually I open inventory and click thru each character and the XP value will load.. So does it just show "??'' next to each value? Can you zipup and attach your savegame here and let me test it?

gideon25
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Re: Solasta Crown of The Magister +50 (v3) Fixed crash

Post by gideon25 »

alked wrote:
Sun May 30, 2021 8:03 pm
this is how it looks, even old save is gone too

[Link]

here

saves
Ok, try v4. I changed the way the XP pointers work. Now they won't necessarily show you that specific character XP BUT when you set both values to waht you want and FREEZE then click thru characters, the characters XP will be set to that value. UNFREEZE when done. Let me know if it works.

alked
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Re: Solasta Crown of The Magister +50 (v3) Fixed crash

Post by alked »

gideon25 wrote:
Sun May 30, 2021 8:53 pm
alked wrote:
Sun May 30, 2021 8:03 pm
this is how it looks, even old save is gone too

[Link]

here

saves
Ok, try v4. I changed the way the XP pointers work. Now they won't necessarily show you that specific character XP BUT when you set both values to waht you want and FREEZE then click thru characters, the characters XP will be set to that value. UNFREEZE when done. Let me know if it works.
this one works without problem

illusionbreaker
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Re: Solasta Crown of The Magister +50 (v4) changed XP pointers

Post by illusionbreaker »

Is there a way to cheat Faction Reputation?

shuiko
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Re: Solasta Crown of The Magister +50 (v4) changed XP pointers

Post by shuiko »

nice table!

Anyone figure out how to add/edit Feats?

Darkwind
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Re: Solasta Crown of The Magister +50 (v4) changed XP pointers

Post by Darkwind »

shuiko wrote:
Sun May 30, 2021 11:24 pm
nice table!

Anyone figure out how to add/edit Feats?
I'd like to know this too. They do NOT make it clear that things like herbalism, smithing, etc. you are forever locked out from after char creation. I just assumed I could pick them up when you choose new feats but they are character creation only. :-/

I have literally 100s of ingredients I've collected that I can't use. There is a character editor in this table but it only works at character creation screen unfortunately.

gideon25
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Re: Solasta Crown of The Magister +50 (v4) changed XP pointers

Post by gideon25 »

Darkwind wrote:
Mon May 31, 2021 3:01 am
shuiko wrote:
Sun May 30, 2021 11:24 pm
nice table!

Anyone figure out how to add/edit Feats?
I'd like to know this too. They do NOT make it clear that things like herbalism, smithing, etc. you are forever locked out from after char creation. I just assumed I could pick them up when you choose new feats but they are character creation only. :-/

I have literally 100s of ingredients I've collected that I can't use. There is a character editor in this table but it only works at character creation screen unfortunately.
Ill look into it. This table was really just a preliminary one.. I thought about messing with faction stuff, bestiary, etc.. The thing about adding feats is if its a simple 1/0 (has feat or not) then that should be editable. IF on the other hand the game adds a whole new section of code (that specifies everything about the feat) when you add a feat then we are out of luck there..Ill look tonight though and see.

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Re: Solasta Crown of The Magister +50 (v4) changed XP pointers

Post by Vandermeer »

Thanks, Gideon. Powers and Spells now function ad infinitum. Now the real game begins :P

gideon25
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Re: Solasta Crown of The Magister +50 (v5) Added Factions Editor

Post by gideon25 »

v5: Added Faction editor. Don't see a way to change/add Feats as it adds new information.

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