theHunter™: Call of the Wild

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JulianBerg
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Re: theHunter™: Call of the Wild

Post by JulianBerg »

Ah, thank you very much, Philii, that worked.

Once spotted they animals stay spotted forever, but I can live with that.

-J

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Proud Wingman
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Re: theHunter™: Call of the Wild

Post by Proud Wingman »

Philii wrote:
Mon Jun 29, 2020 12:49 pm
I love highlight animal in ctl3d32's Table.
But it don't work anymore in new update.
I am new to CE and still learning.

Highlight cheat from ctl3d32's table.
Health offset of animal in animal data structure +0x18 from original. It's structure change.
I can't find Offset for Male or Female. so assume all animal are male. (i assume female more animal will red.)

This single Cheat update take 2 days for me.(just needed to update offset)

Note:-(1) Weight percentage Check ONLY for Male
(2)It take a while for work if no animal spawn yet when starting the game.. (Use few fast travel will fix).
(3)Change Current Health (need tagged) to 0 will kill animal but no shot no reward (Diamond will reduce to silver). So even change it to 0 after you shot (One Hit Kill but still very low reward).
(4)Other can change too but don't not change appearance especially Trophy rating.
(5)I am not tested what will happen if I change animal minimal weight if it related to spawn new animal or not. (eg. 10kg Mallard - 100kg Rabbit)
THANK YOU VERY MUCH! That table option is awesome. It would be really nice to be able to en-/disable the infinite spotted feature.

Philii
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Re: theHunter™: Call of the Wild

Post by Philii »

Proud Wingman wrote:
Fri Jul 10, 2020 8:09 am
THANK YOU VERY MUCH! That table option is awesome. It would be really nice to be able to en-/disable the infinite spotted feature.
In parent script.

Code: Select all

{ Game   : theHunterCotW_F.exe
  Version: 
  Date   : 2020-06-27 (Edited Date)
  Author : ctl3d32

  This script does blah blah blah
}

[ENABLE]


aobscanmodule(INJECT,theHunterCotW_F.exe,0F 2E 80 C0 02 00 00) // should be unique
assert(INJECT,0F 2E 80 C0 02 00 00)
alloc(newmem,$1000,"theHunterCotW_F.exe"+79CFFA)
alloc(tagged,$4)
registerSymbol(tagged)

label(code)
label(return)

newmem:
  mov [tagged],rax
  cmp [rax+0000018C],0 //is Alive?
  jle code
  mov [rax+000002C0],(float)0.0  //red
  mov [rax+000002C4],(float)0.0  //green
  mov [rax+000002C8],(float)0.0  //blue
  mov [rbx],(float)10.0						<<< ---- Delete or command This Line
  jmp code

code:
  ucomiss xmm0,[rax+000002C0]
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 0F 2E 80 C0 02 00 00

unregistersymbol(INJECT)
dealloc(newmem)
dealloc(tagged)

{
// ORIGINAL CODE - INJECTION POINT: "theHunterCotW_F.exe"+79CFFA

"theHunterCotW_F.exe"+79CFC9: 0F 84 56 01 00 00        -  je theHunterCotW_F.exe+79D125
"theHunterCotW_F.exe"+79CFCF: 44 0F B6 64 24 30        -  movzx r12d,byte ptr [rsp+30]
"theHunterCotW_F.exe"+79CFD5: 48 8B CB                 -  mov rcx,rbx
"theHunterCotW_F.exe"+79CFD8: E8 03 14 00 00           -  call theHunterCotW_F.exe+79E3E0
"theHunterCotW_F.exe"+79CFDD: 48 8B F0                 -  mov rsi,rax
"theHunterCotW_F.exe"+79CFE0: 48 85 C0                 -  test rax,rax
"theHunterCotW_F.exe"+79CFE3: 0F 84 29 01 00 00        -  je theHunterCotW_F.exe+79D112
"theHunterCotW_F.exe"+79CFE9: 45 84 E4                 -  test r12l,r12l
"theHunterCotW_F.exe"+79CFEC: 0F 84 7A 00 00 00        -  je theHunterCotW_F.exe+79D06C
"theHunterCotW_F.exe"+79CFF2: F3 0F 10 05 6E D3 9E 01  -  movss xmm0,[theHunterCotW_F.exe+218A368]
// ---------- INJECTING HERE ----------
"theHunterCotW_F.exe"+79CFFA: 0F 2E 80 C0 02 00 00     -  ucomiss xmm0,[rax+000002C0]
// ---------- DONE INJECTING  ----------
"theHunterCotW_F.exe"+79D001: 75 69                    -  jne theHunterCotW_F.exe+79D06C
"theHunterCotW_F.exe"+79D003: F3 0F 10 05 61 D3 9E 01  -  movss xmm0,[theHunterCotW_F.exe+218A36C]
"theHunterCotW_F.exe"+79D00B: 0F 2E 80 C4 02 00 00     -  ucomiss xmm0,[rax+000002C4]
"theHunterCotW_F.exe"+79D012: 75 58                    -  jne theHunterCotW_F.exe+79D06C
"theHunterCotW_F.exe"+79D014: F3 0F 10 05 54 D3 9E 01  -  movss xmm0,[theHunterCotW_F.exe+218A370]
"theHunterCotW_F.exe"+79D01C: 0F 2E 80 C8 02 00 00     -  ucomiss xmm0,[rax+000002C8]
"theHunterCotW_F.exe"+79D023: 75 47                    -  jne theHunterCotW_F.exe+79D06C
"theHunterCotW_F.exe"+79D025: 48 8D 55 A8              -  lea rdx,[rbp-58]
"theHunterCotW_F.exe"+79D029: 48 8B 0D 90 31 B4 01     -  mov rcx,[theHunterCotW_F.exe+22E01C0]
"theHunterCotW_F.exe"+79D030: E8 1B 04 15 00           -  call theHunterCotW_F.exe+8ED450
}
Commend out this line will work. (I can't test script anymore. I updated the game. also ctl3d32 update his table.)
mov [rbx],(float)10.0 > Add '//' at beginning or delete this line

sprygary
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Re: theHunter™: Call of the Wild

Post by sprygary »

Would love an update to the main table. Having lost my 5th animal from it either falling through the world or just despawning in front of me now I've lost all patience with the game.

turina3
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Re: theHunter™: Call of the Wild

Post by turina3 »

pocok55 wrote:
Tue May 05, 2020 1:59 pm
Please can someone do an updated table for no weapon sway recoil weight limit?ill be so greatfull,since i dont want to play the game without those features.thank you
Here:
MODS CALL OF THE WILD.CT
(9 KiB) Downloaded 61 times
Zero Current Backpack Weight: You can put all what your want in your backpack
No wobble: Zero Wobble. Now I prefer more Realistic wobble from nexus mods
No Recoil: Zero Recoil. Fantastic for still see what happens after shot
Last edited by turina3 on Tue Sep 08, 2020 2:40 pm, edited 1 time in total.

turina3
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Re: theHunter™: Call of the Wild

Post by turina3 »

pigeon wrote:
Sat Mar 04, 2017 12:17 pm
Table updated to the game update from 04.05.2020 (Great One Hotfix)

Animals Fur/Gender Overwrite:
Here you can change fur type and gender for the animals. It will not affect animals that you can see around you when you activating it, but it will affect animals that "load up" when you walk or fast travel to another outpost. Just activate "Enable_fur_&_gender_replace" and, for example, if you want to make all Canada Gooses males to appear with Melanistic fur, double click on "404: No changes" for "Canada_Goose_fur male" and choose in new window "3 : Melanistic". Same things could be done for females in "Canada_Goose_fur female". "Canada_Goose gender all" will change gender of all Canada Gooses. Also keep in mind that this script is DESTRUCTIVE, means that animals that were affected by this script wont be changed back to original furs/genders after disabling the script. Seems like it wont affect save files (used it a lot and after game restart all furs and genders was normal in my case), but still might be useful to make a back up, just in case (Documents\Avalanche Studios\COTW\).[/spoiler]

It doesn ´t work on august 2020. What a pity

DownhillDom
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Re: theHunter™: Call of the Wild

Post by DownhillDom »

Hi folks,

playing this game for more than 2000 hours since release and am curious in your engine according to the free cam segment.
Never used this engine before, so I hope you can help me out.
I downloaded and installed the engine and downloaded the table as well.
Started the engine, opened the table, chose the running CotW game process and activated the checkbox for the free cam segment.
What do I have to do else to use the engine, because nothing happens ingame. Am I missing any option or button or ?
Also the "Calm animals" can't be toggled to active... I definitely miss something or do something wrong. :)
Would be fine when you help me out.

Best wishes from Germany!
Dominik

turina3
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Re: theHunter™: Call of the Wild

Post by turina3 »

DownhillDom wrote:
Wed Aug 26, 2020 11:53 am
Hi folks,

playing this game for more than 2000 hours since release and am curious in your engine according to the free cam segment.
Never used this engine before, so I hope you can help me out.
I downloaded and installed the engine and downloaded the table as well.
Started the engine, opened the table, chose the running CotW game process and activated the checkbox for the free cam segment.
What do I have to do else to use the engine, because nothing happens ingame. Am I missing any option or button or ?
Also the "Calm animals" can't be toggled to active... I definitely miss something or do something wrong. :)
Would be fine when you help me out.


Best wishes from Germany!
Dominik
I think it´s the version of the game and the version of the table
Actually Cotw is v1867324 with Silver Peaks and this table is for version 1834240
600 hours played XD
Best from Spain!

talon820
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Re: theHunter™: Call of the Wild

Post by talon820 »

Update table pls

turina3
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Re: theHunter™: Call of the Wild

Post by turina3 »

xorps wrote:
Tue Jul 23, 2019 9:55 am
Here is expertize. Started playing, did not like the game :mellow:
no reload
Spoiler

Code: Select all

[ENABLE]
aobscanmodule(_____reload_,theHunterCotW_F.exe,EB * BA * * * * FF * * * * * C6 * * * * * * 0F B6 * * * * * C6 * * * * * * 84 * 75)
_____reload_+03:
  db 00
registersymbol(_____reload_)
[DISABLE]
_____reload_+03:
  db 01
unregistersymbol(_____reload_)

{
// ORIGINAL CODE - INJECTION POINT: "theHunterCotW_F.exe"+56FE70

"theHunterCotW_F.exe"+56FE49: 8B 1D 39 8E 9A 01              -  mov ebx,[theHunterCotW_F.exe+1F18C88]
"theHunterCotW_F.exe"+56FE4F: FF 90 E0 00 00 00              -  call qword ptr [rax+000000E0]
"theHunterCotW_F.exe"+56FE55: 4C 8B 07                       -  mov r8,[rdi]
"theHunterCotW_F.exe"+56FE58: 48 8B CF                       -  mov rcx,rdi
"theHunterCotW_F.exe"+56FE5B: 3B C3                          -  cmp eax,ebx
"theHunterCotW_F.exe"+56FE5D: 0F 4C D8                       -  cmovl ebx,eax
"theHunterCotW_F.exe"+56FE60: 8B D3                          -  mov edx,ebx
"theHunterCotW_F.exe"+56FE62: 41 FF 90 B8 01 00 00           -  call qword ptr [r8+000001B8]
"theHunterCotW_F.exe"+56FE69: 48 8B 5C 24 30                 -  mov rbx,[rsp+30]
"theHunterCotW_F.exe"+56FE6E: EB 0B                          -  jmp theHunterCotW_F.exe+56FE7B
// ---------- INJECTING HERE ----------
"theHunterCotW_F.exe"+56FE70: BA 01 00 00 00                 -  mov edx,00000001
// ---------- DONE INJECTING  ----------
"theHunterCotW_F.exe"+56FE75: FF 90 B8 01 00 00              -  call qword ptr [rax+000001B8]
"theHunterCotW_F.exe"+56FE7B: C6 87 DB 01 00 00 00           -  mov byte ptr [rdi+000001DB],00
"theHunterCotW_F.exe"+56FE82: 0F B6 87 BD 01 00 00           -  movzx eax,byte ptr [rdi+000001BD]
"theHunterCotW_F.exe"+56FE89: C6 87 BD 01 00 00 01           -  mov byte ptr [rdi+000001BD],01
"theHunterCotW_F.exe"+56FE90: 84 C0                          -  test al,al
"theHunterCotW_F.exe"+56FE92: 75 0E                          -  jne theHunterCotW_F.exe+56FEA2
"theHunterCotW_F.exe"+56FE94: 48 8B 47 08                    -  mov rax,[rdi+08]
"theHunterCotW_F.exe"+56FE98: 48 8D 4F 08                    -  lea rcx,[rdi+08]
"theHunterCotW_F.exe"+56FE9C: FF 90 48 01 00 00              -  call qword ptr [rax+00000148]
"theHunterCotW_F.exe"+56FEA2: C7 87 EC 01 00 00 00 00 00 00  -  mov [rdi+000001EC],00000000
}
unlimited ammo
Spoiler

Code: Select all

[ENABLE]
aobscanmodule(_______ammo_,theHunterCotW_F.exe,48 * * * * * 44 * * 44 * * 74 * 41 * * 48 * * * 41 * * * * * * 72 * * * * 41 * * * 74)
_______ammo_+0E:
  db 90 90 90
registersymbol(_______ammo_)
[DISABLE]
_______ammo_+0E:
  db 41 FF C1
unregistersymbol(_______ammo_)


{
// ORIGINAL CODE - INJECTION POINT: "theHunterCotW_F.exe"+7E8DC8

"theHunterCotW_F.exe"+7E8DAC: CC                    -  int 3 
"theHunterCotW_F.exe"+7E8DAD: CC                    -  int 3 
"theHunterCotW_F.exe"+7E8DAE: CC                    -  int 3 
"theHunterCotW_F.exe"+7E8DAF: CC                    -  int 3 
"theHunterCotW_F.exe"+7E8DB0: 48 8B 81 50 02 00 00  -  mov rax,[rcx+00000250]
"theHunterCotW_F.exe"+7E8DB7: 45 33 C9              -  xor r9d,r9d
"theHunterCotW_F.exe"+7E8DBA: 48 05 C4 08 00 00     -  add rax,000008C4
"theHunterCotW_F.exe"+7E8DC0: 44 8B D2              -  mov r10d,edx
"theHunterCotW_F.exe"+7E8DC3: 44 39 10              -  cmp [rax],r10d
"theHunterCotW_F.exe"+7E8DC6: 74 13                 -  je theHunterCotW_F.exe+7E8DDB
// ---------- INJECTING HERE ----------
"theHunterCotW_F.exe"+7E8DC8: 41 FF C1              -  inc r9d
"theHunterCotW_F.exe"+7E8DCB: 48 83 C0 04           -  add rax,04
// ---------- DONE INJECTING  ----------
"theHunterCotW_F.exe"+7E8DCF: 41 81 F9 00 02 00 00  -  cmp r9d,00000200
"theHunterCotW_F.exe"+7E8DD6: 72 EB                 -  jb theHunterCotW_F.exe+7E8DC3
"theHunterCotW_F.exe"+7E8DD8: 33 C0                 -  xor eax,eax
"theHunterCotW_F.exe"+7E8DDA: C3                    -  ret 
"theHunterCotW_F.exe"+7E8DDB: 41 83 F9 FF           -  cmp r9d,-01
"theHunterCotW_F.exe"+7E8DDF: 74 F7                 -  je theHunterCotW_F.exe+7E8DD8
"theHunterCotW_F.exe"+7E8DE1: C6 81 90 02 00 00 01  -  mov byte ptr [rcx+00000290],01
"theHunterCotW_F.exe"+7E8DE8: 48 8B 89 50 02 00 00  -  mov rcx,[rcx+00000250]
"theHunterCotW_F.exe"+7E8DEF: 49 63 C1              -  movsxd  rax,r9d
"theHunterCotW_F.exe"+7E8DF2: 4C 8D 0C 81           -  lea r9,[rcx+rax*4]
}
super zoom
Spoiler

Code: Select all

[ENABLE]
aobscanmodule(________op__Hook_,theHunterCotW_F.exe,F3 0F 59 B0 A4 00 00 00 F3 41 * * * F3 41 * * * 48 8B * * F3 * * * EB)
alloc(newmem,$1000,________op__Hook_)
label(___zoom_)
label(return)
newmem:
  mulss xmm6,[rax+000000A4]
  divss xmm6,[___zoom_]
  jmp return
  ___zoom_:
  dd (float)12
________op__Hook_:
  jmp newmem
  db 90 90 90
return:
registersymbol(________op__Hook_)
registersymbol(___zoom_)
[DISABLE]
________op__Hook_:
  db F3 0F 59 B0 A4 00 00 00
unregistersymbol(________op__Hook_)
unregistersymbol(___zoom_)

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "theHunterCotW_F.exe"+4922D9

"theHunterCotW_F.exe"+4922B0: 45 33 C0                 -  xor r8d,r8d
"theHunterCotW_F.exe"+4922B3: 48 8B D0                 -  mov rdx,rax
"theHunterCotW_F.exe"+4922B6: 48 8B CB                 -  mov rcx,rbx
"theHunterCotW_F.exe"+4922B9: E8 A2 C4 E5 FF           -  call theHunterCotW_F.exe+2EE760
"theHunterCotW_F.exe"+4922BE: 48 8B 4C 24 70           -  mov rcx,[rsp+70]
"theHunterCotW_F.exe"+4922C3: E8 88 FD 0D 00           -  call theHunterCotW_F.exe+572050
"theHunterCotW_F.exe"+4922C8: 41 0F 28 F7              -  movaps xmm6,xmm15
"theHunterCotW_F.exe"+4922CC: F3 0F 5E F0              -  divss xmm6,xmm0
"theHunterCotW_F.exe"+4922D0: 49 8D 4E 10              -  lea rcx,[r14+10]
"theHunterCotW_F.exe"+4922D4: E8 D7 63 FD FF           -  call theHunterCotW_F.exe+4686B0
// ---------- INJECTING HERE ----------
"theHunterCotW_F.exe"+4922D9: F3 0F 59 B0 A4 00 00 00  -  mulss xmm6,[rax+000000A4]
// ---------- DONE INJECTING  ----------
"theHunterCotW_F.exe"+4922E1: F3 41 0F 59 F6           -  mulss xmm6,xmm14
"theHunterCotW_F.exe"+4922E6: F3 41 0F 59 F5           -  mulss xmm6,xmm13
"theHunterCotW_F.exe"+4922EB: 48 8B 45 B0              -  mov rax,[rbp-50]
"theHunterCotW_F.exe"+4922EF: F3 0F 11 30              -  movss [rax],xmm6
"theHunterCotW_F.exe"+4922F3: EB 04                    -  jmp theHunterCotW_F.exe+4922F9
"theHunterCotW_F.exe"+4922F5: 48 8B 45 B0              -  mov rax,[rbp-50]
"theHunterCotW_F.exe"+4922F9: 48 89 44 24 20           -  mov [rsp+20],rax
"theHunterCotW_F.exe"+4922FE: 4C 8B CF                 -  mov r9,rdi
"theHunterCotW_F.exe"+492301: F3 44 0F 10 64 24 58     -  movss xmm12,[rsp+58]
"theHunterCotW_F.exe"+492308: 41 0F 28 D4              -  movaps xmm2,xmm12
}
fix optic
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(_______op_fix_,theHunterCotW_F.exe,74 * F3 * * * * * 0F 28 * F3 * * * E8 * * * * F3 * * * EB * 0F 28 * F3)
_______op_fix_+02:
  db 0F 57 C9 90 90 90
registersymbol(_______op_fix_)
[DISABLE]
_______op_fix_+02:
  db F3 41 0F 10 48 24
unregistersymbol(_______op_fix_)


{
// ORIGINAL CODE - INJECTION POINT: "theHunterCotW_F.exe"+4A6D01

"theHunterCotW_F.exe"+4A6CD2: 48 83 EC 60              -  sub rsp,60
"theHunterCotW_F.exe"+4A6CD6: 41 80 78 30 00           -  cmp byte ptr [r8+30],00
"theHunterCotW_F.exe"+4A6CDB: 48 8B DA                 -  mov rbx,rdx
"theHunterCotW_F.exe"+4A6CDE: 0F 29 74 24 50           -  movaps [rsp+50],xmm6
"theHunterCotW_F.exe"+4A6CE3: 0F 28 F3                 -  movaps xmm6,xmm3
"theHunterCotW_F.exe"+4A6CE6: 0F 29 7C 24 40           -  movaps [rsp+40],xmm7
"theHunterCotW_F.exe"+4A6CEB: F3 0F 10 3D ED C0 0A 01  -  movss xmm7,[theHunterCotW_F.exe+1552DE0]
"theHunterCotW_F.exe"+4A6CF3: 44 0F 29 44 24 30        -  movaps [rsp+30],xmm8
"theHunterCotW_F.exe"+4A6CF9: 44 0F 29 4C 24 20        -  movaps [rsp+20],xmm9
"theHunterCotW_F.exe"+4A6CFF: 74 18                    -  je theHunterCotW_F.exe+4A6D19
// ---------- INJECTING HERE ----------
"theHunterCotW_F.exe"+4A6D01: F3 41 0F 10 48 24        -  movss xmm1,[r8+24]
// ---------- DONE INJECTING  ----------
"theHunterCotW_F.exe"+4A6D07: 0F 28 C3                 -  movaps xmm0,xmm3
"theHunterCotW_F.exe"+4A6D0A: F3 0F 58 02              -  addss xmm0,dword ptr [rdx]
"theHunterCotW_F.exe"+4A6D0E: E8 FB 7E E6 00           -  call theHunterCotW_F.exe+130EC0E
"theHunterCotW_F.exe"+4A6D13: F3 0F 11 03              -  movss [rbx],xmm0
"theHunterCotW_F.exe"+4A6D17: EB 5F                    -  jmp theHunterCotW_F.exe+4A6D78
"theHunterCotW_F.exe"+4A6D19: 0F 28 CE                 -  movaps xmm1,xmm6
"theHunterCotW_F.exe"+4A6D1C: F3 0F 58 0A              -  addss xmm1,dword ptr [rdx]
"theHunterCotW_F.exe"+4A6D20: F3 41 0F 5D 48 24        -  minss xmm1,[r8+24]
"theHunterCotW_F.exe"+4A6D26: F3 0F 11 0A              -  movss [rdx],xmm1
"theHunterCotW_F.exe"+4A6D2A: F3 41 0F 10 50 2C        -  movss xmm2,[r8+2C]
}
no recoil
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(_____recoil_,theHunterCotW_F.exe,F2 0F 10 40 38 F2 0F 11 * * * * * 45 0F 2E * * * * 45 0F 2E * * 74)
_____recoil_:
  db 0F 57 C0 90 90
registersymbol(_____recoil_)
[DISABLE]
_____recoil_:
  db F2 0F 10 40 38
unregistersymbol(_____recoil_)


{
// ORIGINAL CODE - INJECTION POINT: "theHunterCotW_F.exe"+492370

"theHunterCotW_F.exe"+49233E: FF 90 F0 01 00 00              -  call qword ptr [rax+000001F0]
"theHunterCotW_F.exe"+492344: 48 85 C0                       -  test rax,rax
"theHunterCotW_F.exe"+492347: 0F 84 AB 02 00 00              -  je theHunterCotW_F.exe+4925F8
"theHunterCotW_F.exe"+49234D: 49 8B 04 24                    -  mov rax,[r12]
"theHunterCotW_F.exe"+492351: 49 8B CC                       -  mov rcx,r12
"theHunterCotW_F.exe"+492354: FF 90 F0 01 00 00              -  call qword ptr [rax+000001F0]
"theHunterCotW_F.exe"+49235A: 0F 10 40 18                    -  movups xmm0,[rax+18]
"theHunterCotW_F.exe"+49235E: 0F 11 85 00 01 00 00           -  movups [rbp+00000100],xmm0
"theHunterCotW_F.exe"+492365: 0F 10 48 28                    -  movups xmm1,[rax+28]
"theHunterCotW_F.exe"+492369: 0F 11 8D 10 01 00 00           -  movups [rbp+00000110],xmm1
// ---------- INJECTING HERE ----------
"theHunterCotW_F.exe"+492370: F2 0F 10 40 38                 -  movsd xmm0,[rax+38]
// ---------- DONE INJECTING  ----------
"theHunterCotW_F.exe"+492375: F2 0F 11 85 20 01 00 00        -  movsd [rbp+00000120],xmm0
"theHunterCotW_F.exe"+49237D: 45 0F 2E 46 2C                 -  ucomiss xmm8,[r14+2C]
"theHunterCotW_F.exe"+492382: 75 07                          -  jne theHunterCotW_F.exe+49238B
"theHunterCotW_F.exe"+492384: 45 0F 2E 46 30                 -  ucomiss xmm8,[r14+30]
"theHunterCotW_F.exe"+492389: 74 3A                          -  je theHunterCotW_F.exe+4923C5
"theHunterCotW_F.exe"+49238B: F3 0F 10 9D 1C 01 00 00        -  movss xmm3,[rbp+0000011C]
"theHunterCotW_F.exe"+492393: F3 0F 59 1D 0D 69 A8 01        -  mulss xmm3,[theHunterCotW_F.exe+1F18CA8]
"theHunterCotW_F.exe"+49239B: C6 44 24 28 01                 -  mov byte ptr [rsp+28],01
"theHunterCotW_F.exe"+4923A0: F3 44 0F 11 64 24 20           -  movss [rsp+20],xmm12
"theHunterCotW_F.exe"+4923A7: 4C 8B 05 32 BF B6 01           -  mov r8,[theHunterCotW_F.exe+1FFE2E0]
}
Thanks, I love no recoil

Skall
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Re: theHunter™: Call of the Wild

Post by Skall »

Hello everyone,

I've updated the PIGEON table about the Foliage_Visual_Distance,

Have a good day everyone (: !
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theHunterCotW_F_PIGEON CT.CT
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ifoxmodz
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Re: theHunter™: Call of the Wild

Post by ifoxmodz »

Is there a way to kill all animals? I want to use "Next spawned animal will have max weight" with it :)

noyes
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Re: theHunter™: Call of the Wild

Post by noyes »

Could anyone update highlight? :)

Jace
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Re: theHunter™: Call of the Wild

Post by Jace »

Please update animal fur spawns

ngoduong
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Re: theHunter™: Call of the Wild

Post by ngoduong »

New game update, the Animal outline doesn't work anymore.
No Foliage and animal calm still workig

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