theHunter™: Call of the Wild

Upload your cheat tables here (No requests)
khildzpla
What is cheating?
What is cheating?
Posts: 1
Joined: Sun Dec 13, 2020 3:44 pm
Reputation: 0

Re: theHunter™: Call of the Wild

Post by khildzpla »

may we get this cheat table updated for te awaroa new reserve?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

ngoduong
Noobzor
Noobzor
Posts: 6
Joined: Thu Dec 10, 2020 10:41 pm
Reputation: 1

Re: theHunter™: Call of the Wild

Post by ngoduong »

pigeon wrote:
Sat Mar 04, 2017 12:17 pm
Table updated to the game update from 04.05.2020 (Great One Hotfix)
theHunterCotW_2020.05 (1834240).CT
- "Better_Foliage" and "Better_Grass (Glitchy)" for "Better_Foliage" combined into a single script;
- Deleted "Fast Travel To Camera" script since it look useless (if anyone need it though, I'll include it back);
- Replaced "alttab" scripts with the actual value;
- Fixed glitching steps during usage of "Animations" script (in case of freezing animations, sometimes there is was annoying steps glitch sound);
- "Cursor_Pos_XY" and "Cursor_Pos_Z" for free cam combined into a single script.
Description of most of the table scripts:
note(1) - you will not find here such things as infinite ammo, health and things like that. But there is scripts that should give some amount of creativity freedom for taking screenshots or recording video, so this table mostly created for this purposes;
note(2) - If anyone else want to take care on things like infinite ammo or another and keep it up to date, I can put here a link to direct message(s) in this topic where people will be able to find this things (so no need to go through all the pages to find this stuff);
note(3) - for existing CE hotkeys list take a look at "Table Extras" in bottom right corner of cheat table.


Calm_Animals - makes all animals do not react to player. Must be activated before animal can spot you (it's just "freezing" current animal awareness state);

Foliage - with this group you can disable all the foliage (except one that used for the missions) or make it slightly better in terms of quality. Note that from certain angles shadows on grass could flicker during camera movement with activated "Better_Foliage" group of scripts;

Snow_Footprints - disable at all or freeze them so they wont disappear (for Medved-Taiga reserve);

noGrass_Pressure - just disable pressure on grass from you or animals, like no one was "here";

Borderless_Maps - allows you to walk away from reserve borders;

Exposure_Manual - adjust exposure and ability to freeze it. Freezing exposure might be useful if you want to combine more than one screenshots in different environment condition later in PS and to be sure that exposure value will be the same for both screenshots;

Hide Outposts Structures - hide some of the stuff on Outposts or hide all human structures at all. In first case it could be nice if you want to take screenshot of outpost but you do not like this containers, flag pillar things. In second case ("Hide All Human Structures") you can hide all outposts, rail roads, looking towers... Like there is was no humans at all;

noHUD - hide HUD and freeze camera rotation ("No_Camera_Rotations"). Could be useful in case of when you want to take a screenshot with SRWE and want to be sure that camera wont rotate accidentally;

Timelapse - seems like a bit useless since if you enabled it and choose high speed, than clouds could stutter. Do not really know how to fix that though. Also with zero values, if you taking damage, red color filter wont move away;

Color Curves - "no_Brightness_Blue_Tone" allows you to adjust blue color tint (like light from the sky). And "Color_Curve" is like some kind of in-game LUT;

Weather Effects group:
Freeze_Weather_Effects - allows you to freeze and adjust three type of fogs and two type of winds. Note that "Fog_2" and "Fog_22" are working together (both values should to be higher than 0.0 for taking effect. This is just how the game operate with it and I decided to leave it as is);
Clouds - here you can disable Big and High clouds, as well as disabling those fog/clouds that you can see on ground on long distance. Also with "CloudsSunMoonShadowsBalance" you can adjust strange of shadows from clouds, but depend on reserve it also affect Sun/Moon light power;
Rain_and_Clouds_Amount - the higher value the more clouds and rain/snow appear on reserve;
Rain_Wet - control amount of rain/snow drops, wetness or amount of snow on ground. "more_snow" here affect how much snow you will see under the trees and for some reason it's also affect wind power;
Rain_Snow_Change - switch between rain drops and snow snow (also affect wetness - snow on ground). So with this you can enable snow on Layton Lake and even Savannah;
Snowflakes_Scale_mult - scale of snowflakes, in case if you want to make them more or less noticeable;
Snow_Cover_Bottom_Level - for better understanding what this doing go to Layton Lake or other "summer" reserve and enable snow here with some amount of wetness. You'll notice that there is will be no snow cover below some point, so with this script you can adjust this attitude;
Water_Level (Global) - not really useful, but why not... Adjust height of sea level. Only visually, so you still wont be able to walk on lakes and you still will see a fish in those "empty" lakes;
Sun_Moon_Color - only textures colors, not light color;

Free Cam group:
Free_Camera (T/F/G/H/U/J + B/N) - this is the main script here that you should activate for free camera. It will activate all other scripts for that automatically, but below I'll explain their purposes and features;
Camera_Detach - detach camera from actual player position;
cam_sincos - calculate sin/cos values from camera rotation angles (for calculations);
Cursor_Pos_XY (and Cursor_Pos_Z) - take cursor position on menu map (so you can "jump" to your cursor position);
Fast Travel To Camera - during free cam active, if you try to make fast travel at any outpost, instead you will fast travel to your free cam position;
Take FT Switch - almost same as script above, but instead of going to menu map, you can just press Middle Mouse Button;
alttabzero(inthegame) (and alttabone(notinthegame)) - this scripts used for disabling camera movement when the game window is not in the focus. Just imagine situation when you want to type something somewhere (Discord, as example) while the game is running and you are using free cam. Without of those scripts, free cam will be moving at the moments when you are typing any letter from TFGHUJBN (hotkeys for moving free cam). So this scripts used for avoid that. Its just taking a value from the game, that equal "0" when you in the game and "1" when you are in the CE or another application;
Custom_FOV (num7,4 + Alt) _ Hide Hands - adjust FOV and ability to hide hands or adjust "hands" FOV. Hard to explain, just need to try that "hands" things to see if you need it;
Quick summary of free cam things:
- you can fly around (except below water);
- you can just to your cursor position on the menu map;
- Free cam wont affect actual player position, so after disabling free cam you will move back where you enabled it;
- if you want to move actual player position to your current free cam position, you can use Fast Travel to outpost or just press Middle Mouse Button;
- you can adjust camera FOV and hands FOV.

Graphic Settings:
Here you can adjust such things as fog power and color, Sun/Moon light color and power, DoF and others.
Environment_Control - main script that disable most of visual changes, so you can adjust visuals manually;
- - - Copy/Paste - here you can save some kind of "visual presets". So if you made something that you want to use later, in terms of visuals, you can save it. There is three scripts as examples. "Template" is just empty script that you can copy/paste and fill it with various stuff. Look at "Mystic Forest Fog" and "Past_Original_Graphic_Dynamic_Values" as examples how it can be done. Note that "Past_Original_Graphic_Dynamic_Values", if I remember right, is for Layton Lake.
Note that when you activate "Environment_Control" it will also activate "Time" script for freeze time. Otherwise, you will see weird visuals.

Static Graphic Settings - adjust some of static values. Means that things that you changed here wont change back after disabling the script. So, for example, if you want to disable at all lens dirt for any of the day, you can make it here. You can also adjust here DoF, but it still will be changed when some fog appearing or in some other cases. There is also "- - - Copy/Paste" for the same purpose and functionality as above.

Animations_Speed - slow down or speed various things. With this you can totally freeze animals movements and animations, so you can fly around with free cam, change visual settings and do all other things and take screenshots without of scaring that animal will walk away or change it's position.

Max_Up_Down_Camera_Angles - just adjusted max up/down angles so you can rotate up and down for 90 degrees;

Animals Fur/Gender Overwrite:
Here you can change fur type and gender for the animals. It will not affect animals that you can see around you when you activating it, but it will affect animals that "load up" when you walk or fast travel to another outpost. Just activate "Enable_fur_&_gender_replace" and, for example, if you want to make all Canada Gooses males to appear with Melanistic fur, double click on "404: No changes" for "Canada_Goose_fur male" and choose in new window "3 : Melanistic". Same things could be done for females in "Canada_Goose_fur female". "Canada_Goose gender all" will change gender of all Canada Gooses. Also keep in mind that this script is DESTRUCTIVE, means that animals that were affected by this script wont be changed back to original furs/genders after disabling the script. Seems like it wont affect save files (used it a lot and after game restart all furs and genders was normal in my case), but still might be useful to make a back up, just in case (Documents\Avalanche Studios\COTW\).
Stuff that was here before
Table updated to the game update from 28.04.2020 (Great One)
theHunterCotW_2020.04 (1825662).CT
-----------------------------------------------------------
Table updated to the game update from 26.03.2020 (Smoking Barrels Weapon Pack game update)
theHunterCotW_2020.03 (1810243).CT
------------------------------------------------------------
Image
theHunterCotW_Time.Clouds.Money.Heart.Ammo.Fog.Wind (1.3).CT

In this table you will see Time base address, which is easy to find. As well as money pointer. Around the money address you will find all others like experience, level and so on.

But most interesting for me part of it is weather. I just cant find weather value or timers for changing weather. Looks like timers works here like: it starts from, for example,100 and count down for 20, after reaching that it start to count up to 100 and again. I can find ~1000 addresses that maybe control weather, but experiments with them crash the game or do not have affect.

At least accidentally i found how too turn off clouds. After enabling it - use speedhack with 100x speed and after few seconds there is will be no clouds (maybe someone can make better solution?). But rain still will happen time by time.

Updated:
Accidentally found addresses for wind, fog and image temperature. But addresses works somehow tricky and there is separate addresses for all of it. Here is comparison: [Link]
And i bit scared that i can not to found this values again after game update :cry:

Also added scripts for infinite ammo (made it just for learn scripts little bit more) and heartrate value, which can be freeze and you can infinite holding shift during aiming.


"noeffects" script is just freeze chaging values from "Wind.1" to "Img.Temperature". Maybe will be usefull if someone will try to find how to control rain or with you no need to freeze existing weather effects and value will be stable.
Updated for 1.3 version
Credits and links
[Link] and his [Link]. Was used to see if it's possible to adjust animations speeds (speed of foliage, environments animations...). For "fair game" it was used only to see if it's possible. Also it inspired me to make a few experiments with free camera with inertia a while ago;

Krys Kamieniecki and her [Link] tool to watch/export/import game files. Was used at least for taking values for "Buildings LODs".
For hotkeys press "Table Extras" in bottom right corner of the Cheat Engine.
Could you please update the code?

Jace
Noobzor
Noobzor
Posts: 7
Joined: Thu Nov 26, 2020 8:33 am
Reputation: 0

Re: theHunter™: Call of the Wild

Post by Jace »

I believe I solved my issue regarding the max weight, also, you should change the whitetail max weight to 110 instead of 100 (110 is a great one wieght) :)

turina3
Cheater
Cheater
Posts: 46
Joined: Sun Jul 28, 2019 12:58 am
Reputation: 4

Re: theHunter™: Call of the Wild

Post by turina3 »

xorps wrote:
Tue Jul 23, 2019 9:55 am


no recoil
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(_____recoil_,theHunterCotW_F.exe,F2 0F 10 40 38 F2 0F 11 * * * * * 45 0F 2E * * * * 45 0F 2E * * 74)
_____recoil_:
  db 0F 57 C0 90 90
registersymbol(_____recoil_)
[DISABLE]
_____recoil_:
  db F2 0F 10 40 38
unregistersymbol(_____recoil_)


{
// ORIGINAL CODE - INJECTION POINT: "theHunterCotW_F.exe"+492370

"theHunterCotW_F.exe"+49233E: FF 90 F0 01 00 00              -  call qword ptr [rax+000001F0]
"theHunterCotW_F.exe"+492344: 48 85 C0                       -  test rax,rax
"theHunterCotW_F.exe"+492347: 0F 84 AB 02 00 00              -  je theHunterCotW_F.exe+4925F8
"theHunterCotW_F.exe"+49234D: 49 8B 04 24                    -  mov rax,[r12]
"theHunterCotW_F.exe"+492351: 49 8B CC                       -  mov rcx,r12
"theHunterCotW_F.exe"+492354: FF 90 F0 01 00 00              -  call qword ptr [rax+000001F0]
"theHunterCotW_F.exe"+49235A: 0F 10 40 18                    -  movups xmm0,[rax+18]
"theHunterCotW_F.exe"+49235E: 0F 11 85 00 01 00 00           -  movups [rbp+00000100],xmm0
"theHunterCotW_F.exe"+492365: 0F 10 48 28                    -  movups xmm1,[rax+28]
"theHunterCotW_F.exe"+492369: 0F 11 8D 10 01 00 00           -  movups [rbp+00000110],xmm1
// ---------- INJECTING HERE ----------
"theHunterCotW_F.exe"+492370: F2 0F 10 40 38                 -  movsd xmm0,[rax+38]
// ---------- DONE INJECTING  ----------
"theHunterCotW_F.exe"+492375: F2 0F 11 85 20 01 00 00        -  movsd [rbp+00000120],xmm0
"theHunterCotW_F.exe"+49237D: 45 0F 2E 46 2C                 -  ucomiss xmm8,[r14+2C]
"theHunterCotW_F.exe"+492382: 75 07                          -  jne theHunterCotW_F.exe+49238B
"theHunterCotW_F.exe"+492384: 45 0F 2E 46 30                 -  ucomiss xmm8,[r14+30]
"theHunterCotW_F.exe"+492389: 74 3A                          -  je theHunterCotW_F.exe+4923C5
"theHunterCotW_F.exe"+49238B: F3 0F 10 9D 1C 01 00 00        -  movss xmm3,[rbp+0000011C]
"theHunterCotW_F.exe"+492393: F3 0F 59 1D 0D 69 A8 01        -  mulss xmm3,[theHunterCotW_F.exe+1F18CA8]
"theHunterCotW_F.exe"+49239B: C6 44 24 28 01                 -  mov byte ptr [rsp+28],01
"theHunterCotW_F.exe"+4923A0: F3 44 0F 11 64 24 20           -  movss [rsp+20],xmm12
"theHunterCotW_F.exe"+4923A7: 4C 8B 05 32 BF B6 01           -  mov r8,[theHunterCotW_F.exe+1FFE2E0]
}
Looking only for no recoil, now suddenly doesn´t work for me. Please, help

Edit:
Thank you very much to 0xSthSth1337 for fix this: viewtopic.php?f=4&t=12993&start=90
MODS CALL OF THE WILD.CT
(4.13 KiB) Downloaded 342 times
No recoil (Thanks to 0xSthSth1337)
Zero Current Backpack Weight (Thanks to ctl3d32)

killertxe
Novice Cheater
Novice Cheater
Posts: 22
Joined: Sat Dec 14, 2019 10:01 pm
Reputation: 1

Re: theHunter™: Call of the Wild

Post by killertxe »

you forgot others things as well ..., like no foliage, highlight animals, etc etc

GingerCat
Cheater
Cheater
Posts: 41
Joined: Tue May 25, 2021 11:49 am
Reputation: 4

Re: theHunter™: Call of the Wild

Post by GingerCat »

Hello Guys.

Could you make the following list working with latest version:

1. No Sway & No Recoil & No Bullet Drop.
2. 1 Hit Kill.
3. Zero Backpack Weight.
4. Internal Game Time.
5. Calm Animals.
6. Highlight Animals. (Normal green, Diamond red, Spotted White, Killed blue)
7. Change Trophy. (Any way you see possible to achieve it)

I tried combining all of the codes I want but cant find all of them to work. . .

I have Great One on my map but cant seem to find it. If there could be a way to locate it fast an easy I'd like that. I've been searching 2 weeks flat and cant find it. Loosing hope in this game.

PS. You guys are legends if you can help me achieve this!!

GingerCat
Cheater
Cheater
Posts: 41
Joined: Tue May 25, 2021 11:49 am
Reputation: 4

Re: theHunter™: Call of the Wild

Post by GingerCat »

Well this page died I guess

killertxe
Novice Cheater
Novice Cheater
Posts: 22
Joined: Sat Dec 14, 2019 10:01 pm
Reputation: 1

Re: theHunter™: Call of the Wild

Post by killertxe »

GingerCat wrote:
Mon Jul 05, 2021 9:47 am
Well this page died I guess
100%

GingerCat
Cheater
Cheater
Posts: 41
Joined: Tue May 25, 2021 11:49 am
Reputation: 4

Re: theHunter™: Call of the Wild

Post by GingerCat »

killertxe wrote:
Thu Jul 08, 2021 12:24 pm
GingerCat wrote:
Mon Jul 05, 2021 9:47 am
Well this page died I guess
100%
Wish any one that knows can make and post a video about it

tsjlih1994
Novice Cheater
Novice Cheater
Posts: 18
Joined: Tue Jun 15, 2021 6:09 pm
Reputation: 0

Re: theHunter™: Call of the Wild

Post by tsjlih1994 »

GingerCat wrote:
Mon Jul 05, 2021 9:47 am

Wish any one that knows can make and post a video about it
Its not that simple from what I've seen. There are tons of videos on the basics and advanced of hacking with cheat engine already but if you look at these cheat tables with notepad then its clear that you would also need some solid understanding of scripting languages as well

GingerCat
Cheater
Cheater
Posts: 41
Joined: Tue May 25, 2021 11:49 am
Reputation: 4

Re: theHunter™: Call of the Wild

Post by GingerCat »

tsjlih1994 wrote:
Sat Jul 10, 2021 5:35 pm
GingerCat wrote:
Mon Jul 05, 2021 9:47 am

Wish any one that knows can make and post a video about it
Its not that simple from what I've seen. There are tons of videos on the basics and advanced of hacking with cheat engine already but if you look at these cheat tables with notepad then its clear that you would also need some solid understanding of scripting languages as well
I've watched a lot of videos about cheat engine. But I'm not finding the right values.
If anyone can just show me hoe they found the values like highlighting or the values they used for calm animals then ill do the code myself. its just about finding the values in this game. not in any other game, this one COTW

User avatar
rambo99jose
Table Makers
Table Makers
Posts: 211
Joined: Sun Mar 18, 2018 6:24 am
Reputation: 134

Re: theHunter™: Call of the Wild

Post by rambo99jose »

Game Versions: 1991335 | 2304628
Table Last Version: 20220725_v0.4
Changelog

Code: Select all

[20220725_v0.4] (game v.2304628)
.....removed constant overrides (no time to find proper hooks)
.....updated Stats Pointer
.....updated Unl Weight - Storage
.....updated Zero Weight
.....updated Unl Ammo
.....updated Unl Clip
.....updated Time Finder

[20210823_v0.3] (wasn't uploaded, included in v0.4)
.....partially updated selective cheats from ct13d, 0xSthSth1337 for 1991335:
............Disable Animal Movement
............Time Finder
............Calm Animals
............Spotted Animal Base

[20210822_v0.2]
.....fixed pointer names for Stat Pointers
.....added unlimited ammo/unlimited clip
.....added some experimental constant overwrites for: player noise, background noise, visibility
.:|FEATURES|:.
  • Stats Pointer (open Cache Menu to find pointer)
    • Main Stats
      • Level
      • XP
      • Money
      • Skill Points
      • Perk Points
    • Weapon Score (Hunter > Profile Card)
      • Rifle
      • Handgun
      • Shotgun
      • Archery
  • Unl Weight- Storage
    • Zero Weight (Use only to switch costumes/backpacks when overweight. Activate before entering Character Customization)
  • Unl Ammo (Total Ammo)
    • Unl Clip (Magazine) [no reload]
  • ~~~ ct13d, 0xSthSth1337 originals ~~~
    • Disable Animal Movement
    • Time Finder (Hours are whole numbers, minutes are fractional: .50= :30 , 0.99= :59)
    • Calm Animals (wont flee) (CANT FIND UPDATED HOOK) (works in 1991335)
    • Spotted Animal Base (CANT FIND UPDATED HOOK) (works in 1991335)
.:|NOTES|:.
  • Unl Weight should be safe to use always. Zero Weight only while switching backpacks customizing character clothes/backpack when overweight
Attachments
theHunterCotW_F_20220725_v0.4.CT
(1.32 MiB) Downloaded 504 times
theHunterCotW_F_20210822_v0.2.CT
(103.56 KiB) Downloaded 221 times
theHunterCotW_F_20210822_v0.1.CT
(19.64 KiB) Downloaded 108 times
Last edited by rambo99jose on Tue Jul 26, 2022 5:56 am, edited 3 times in total.

TheSaint7182
Noobzor
Noobzor
Posts: 6
Joined: Sat Aug 28, 2021 12:59 pm
Reputation: 0

Re: theHunter™: Call of the Wild

Post by TheSaint7182 »

rambo99jose wrote:
Sun Aug 22, 2021 8:14 am
Game Versions: 1991335
Table Last Version: 20210822_v0.2

EDIT: FIXED INCORECT STAT POINTER VARIABLES, Sorry about that
Changelog

Code: Select all

[20210822_v0.2]
.....fixed pointer names for Stat Pointers
.....added unlimited ammo/unlimited clip
.....added some experimental constant overwrites for: player noise, background noise, visibility
.:|FEATURES|:.
  • Stats Pointer (open Cache Menu to find pointer)
    • Main Stats
      • Level
      • XP
      • Money
      • Skill Points
      • Perk Points
    • Weapon Score (Hunter > Profile Card)
      • Rifle
      • Handgun
      • Shotgun
      • Archery
    .
    .
    .
Sorry, but what do you mean with "open Cache Menu"? There is no option for me to get my pointers in the table and activate them or change them.

killertxe
Novice Cheater
Novice Cheater
Posts: 22
Joined: Sat Dec 14, 2019 10:01 pm
Reputation: 1

Re: theHunter™: Call of the Wild

Post by killertxe »

this table is dead and other one as well

User avatar
rambo99jose
Table Makers
Table Makers
Posts: 211
Joined: Sun Mar 18, 2018 6:24 am
Reputation: 134

Re: theHunter™: Call of the Wild

Post by rambo99jose »

TheSaint7182 wrote:
Sat Aug 28, 2021 1:01 pm
Sorry, but what do you mean with "open Cache Menu"? There is no option for me to get my pointers in the table and activate them or change them.
Close all menus > activate script > open cache/storage thing to buy stuff. I'm fetching stats pointer from store to mitigate performance problems. Game already runs like dog shit, doesn't need more slow downs :D

Post Reply

Who is online

Users browsing this forum: AmazonBot, Baidu [Spider], Google Adsense [Bot], Iam74Gibson, OHHONEYPIE, Sattam Aziz, SemrushBot, Send, turbomonkey