theHunter™: Call of the Wild

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TheSaint7182
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Re: theHunter™: Call of the Wild

Post by TheSaint7182 »

rambo99jose wrote:
Sat Aug 28, 2021 8:49 pm
TheSaint7182 wrote:
Sat Aug 28, 2021 1:01 pm
Sorry, but what do you mean with "open Cache Menu"? There is no option for me to get my pointers in the table and activate them or change them.
Close all menus > activate script > open cache/storage thing to buy stuff. I'm fetching stats pointer from store to mitigate performance problems. Game already runs like dog shit, doesn't need more slow downs :D
Nope, doesn't work for me. I'm using the up-to-date steam version and the pointers doesn't fill with the values.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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rambo99jose
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Re: theHunter™: Call of the Wild

Post by rambo99jose »

Steam is likely ahead of version 1991335 (CDX march release), so it wont work.

TheSaint7182
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Re: theHunter™: Call of the Wild

Post by TheSaint7182 »

Is it possible to get a version of your table for the steam version of the game?

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rambo99jose
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Re: theHunter™: Call of the Wild

Post by rambo99jose »

TheSaint7182 wrote:
Mon Aug 30, 2021 2:51 pm
Is it possible to get a version of your table for the steam version of the game?
I deleted steam game. These guys don't give a fuck about fixing their game and only about releasing paid DLC's.

TheSaint7182
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Re: theHunter™: Call of the Wild

Post by TheSaint7182 »

rambo99jose wrote:
Wed Sep 01, 2021 12:18 am
TheSaint7182 wrote:
Mon Aug 30, 2021 2:51 pm
Is it possible to get a version of your table for the steam version of the game?
I deleted steam game. These guys don't give a fuck about fixing their game and only about releasing paid DLC's.
Which version do you use?

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rambo99jose
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Re: theHunter™: Call of the Wild

Post by rambo99jose »

1991335 CODEX

TheSaint7182
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Re: theHunter™: Call of the Wild

Post by TheSaint7182 »

rambo99jose wrote:
Wed Sep 01, 2021 8:37 am
1991335 CODEX
From which platform?

killertxe
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Re: theHunter™: Call of the Wild

Post by killertxe »

TheSaint7182 wrote:
Wed Sep 01, 2021 8:40 am
rambo99jose wrote:
Wed Sep 01, 2021 8:37 am
1991335 CODEX
From which platform?
pc bro, this tables is not for currently version of the game, so unlucky

TheSaint7182
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Re: theHunter™: Call of the Wild

Post by TheSaint7182 »

killertxe wrote:
Wed Sep 01, 2021 12:46 pm
TheSaint7182 wrote:
Wed Sep 01, 2021 8:40 am
rambo99jose wrote:
Wed Sep 01, 2021 8:37 am
1991335 CODEX
From which platform?
pc bro, this tables is not for currently version of the game, so unlucky
I know that this tables are for PC version only. I want to know from which sales platform (Steam, origin, uplay, epic, gog, ... or maybe DRM-free?). ;-)

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rambo99jose
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Re: theHunter™: Call of the Wild

Post by rambo99jose »

pirate version

turina3
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Re: theHunter™: Call of the Wild

Post by turina3 »

@rambo99jose :

I am using your script freeze_weight from viewtopic.php?t=162&start=75 in the current version of the game (august 2021) and it works!

I have noticed that after I activate freeze_weight and use the marker, the first number indicating the distance is hidden. I could disable the script but then if I need to make any changes to the backpack I need to empty it all over again.

Do you think you could fix this? Thanks in advanced

Edit:
I´ve just checked you have an updated version and much better here:
viewtopic.php?f=4&t=162&start=225

I only use from your table "Unl Weight - Storage" script and works fine in the current version of the game (august 2021)

I use too "No recoil" script from 0xSthSth1337 : viewtopic.php?f=4&t=12993&p=185990#p185990

Thank you very very much!! You did a great job!!
Unlimited Weight - Storage and No recoil.CT
(3.65 KiB) Downloaded 170 times

Algester
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Re: theHunter™: Call of the Wild

Post by Algester »

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>254</ID>
      <Description>"Money"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : theHunterCotW_F.exe
  Version: 
  Date   : 2022-02-25
  Author : Algester

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Money,theHunterCotW_F.exe,44 89 81 40 03 00 00) // should be unique
alloc(newmem,$1000,Money)

label(code)
label(return)

newmem:
  mov r8d,[rcx+00000340]

code:
  mov [rcx+00000340],r8d
  jmp return

Money:
  jmp newmem
  nop 2
return:
registersymbol(Money)

[DISABLE]

Money:
  db 44 89 81 40 03 00 00

unregistersymbol(Money)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: theHunterCotW_F.exe+905D9A

theHunterCotW_F.exe+905D6F: E8 50 83 B1 00        - call theHunterCotW_F.exe+141E0C4
theHunterCotW_F.exe+905D74: 48 8D 05 BD 4A 84 01  - lea rax,[theHunterCotW_F.exe+214A838]
theHunterCotW_F.exe+905D7B: 48 83 C4 28           - add rsp,28
theHunterCotW_F.exe+905D7F: C3                    - ret 
theHunterCotW_F.exe+905D80: C6 81 C9 79 00 00 01  - mov byte ptr [rcx+000079C9],01
theHunterCotW_F.exe+905D87: 44 8B 81 40 03 00 00  - mov r8d,[rcx+00000340]
theHunterCotW_F.exe+905D8E: 44 3B C2              - cmp r8d,edx
theHunterCotW_F.exe+905D91: 41 8B C0              - mov eax,r8d
theHunterCotW_F.exe+905D94: 0F 47 C2              - cmova eax,edx
theHunterCotW_F.exe+905D97: 44 2B C0              - sub r8d,eax
// ---------- INJECTING HERE ----------
theHunterCotW_F.exe+905D9A: 44 89 81 40 03 00 00  - mov [rcx+00000340],r8d
// ---------- DONE INJECTING  ----------
theHunterCotW_F.exe+905DA1: C3                    - ret 
theHunterCotW_F.exe+905DA2: CC                    - int 3 
theHunterCotW_F.exe+905DA3: CC                    - int 3 
theHunterCotW_F.exe+905DA4: CC                    - int 3 
theHunterCotW_F.exe+905DA5: CC                    - int 3 
theHunterCotW_F.exe+905DA6: CC                    - int 3 
theHunterCotW_F.exe+905DA7: CC                    - int 3 
theHunterCotW_F.exe+905DA8: CC                    - int 3 
theHunterCotW_F.exe+905DA9: CC                    - int 3 
theHunterCotW_F.exe+905DAA: CC                    - int 3 
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>258</ID>
      <Description>"Lock Weight"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : theHunterCotW_F.exe
  Version: 
  Date   : 2022-02-25
  Author : Algester

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Weight,theHunterCotW_F.exe,F2 42 0F 11 04 3A) // should be unique
alloc(newmem,$1000,Weight)

label(code)
label(return)

newmem:
  movsd xmm0,[rdx+r15]

code:
  movsd [rdx+r15],xmm0
  jmp return

Weight:
  jmp newmem
  nop
return:
registersymbol(Weight)

[DISABLE]

Weight:
  db F2 42 0F 11 04 3A

unregistersymbol(Weight)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: theHunterCotW_F.exe+11F68C5

theHunterCotW_F.exe+11F6899: 48 8B 55 AF        - mov rdx,[rbp-51]
theHunterCotW_F.exe+11F689D: E8 2E E0 F8 FF     - call theHunterCotW_F.exe+11848D0
theHunterCotW_F.exe+11F68A2: E9 97 04 00 00     - jmp theHunterCotW_F.exe+11F6D3E
theHunterCotW_F.exe+11F68A7: 0F B6 45 AF        - movzx eax,byte ptr [rbp-51]
theHunterCotW_F.exe+11F68AB: 42 88 04 3A        - mov [rdx+r15],al
theHunterCotW_F.exe+11F68AF: E9 91 04 00 00     - jmp theHunterCotW_F.exe+11F6D45
theHunterCotW_F.exe+11F68B4: 8B 45 AF           - mov eax,[rbp-51]
theHunterCotW_F.exe+11F68B7: 42 89 04 3A        - mov [rdx+r15],eax
theHunterCotW_F.exe+11F68BB: E9 85 04 00 00     - jmp theHunterCotW_F.exe+11F6D45
theHunterCotW_F.exe+11F68C0: F2 0F 10 45 AF     - movsd xmm0,[rbp-51]
// ---------- INJECTING HERE ----------
theHunterCotW_F.exe+11F68C5: F2 42 0F 11 04 3A  - movsd [rdx+r15],xmm0
// ---------- DONE INJECTING  ----------
theHunterCotW_F.exe+11F68CB: E9 75 04 00 00     - jmp theHunterCotW_F.exe+11F6D45
theHunterCotW_F.exe+11F68D0: 4C 8B 45 AF        - mov r8,[rbp-51]
theHunterCotW_F.exe+11F68D4: 49 8B CF           - mov rcx,r15
theHunterCotW_F.exe+11F68D7: E8 C4 EF FF FF     - call theHunterCotW_F.exe+11F58A0
theHunterCotW_F.exe+11F68DC: E9 5D 04 00 00     - jmp theHunterCotW_F.exe+11F6D3E
theHunterCotW_F.exe+11F68E1: 4D 8B C6           - mov r8,r14
theHunterCotW_F.exe+11F68E4: BA 32 04 00 00     - mov edx,00000432
theHunterCotW_F.exe+11F68E9: 48 8D 4D BF        - lea rcx,[rbp-41]
theHunterCotW_F.exe+11F68ED: E8 3E 34 FA FF     - call theHunterCotW_F.exe+1199D30
theHunterCotW_F.exe+11F68F2: 90                 - nop 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
use the steam version for this one

killertxe
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Re: theHunter™: Call of the Wild

Post by killertxe »

Algester wrote:
Thu Feb 24, 2022 6:39 pm

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>254</ID>
      <Description>"Money"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : theHunterCotW_F.exe
  Version: 
  Date   : 2022-02-25
  Author : Algester

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Money,theHunterCotW_F.exe,44 89 81 40 03 00 00) // should be unique
alloc(newmem,$1000,Money)

label(code)
label(return)

newmem:
  mov r8d,[rcx+00000340]

code:
  mov [rcx+00000340],r8d
  jmp return

Money:
  jmp newmem
  nop 2
return:
registersymbol(Money)

[DISABLE]

Money:
  db 44 89 81 40 03 00 00

unregistersymbol(Money)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: theHunterCotW_F.exe+905D9A

theHunterCotW_F.exe+905D6F: E8 50 83 B1 00        - call theHunterCotW_F.exe+141E0C4
theHunterCotW_F.exe+905D74: 48 8D 05 BD 4A 84 01  - lea rax,[theHunterCotW_F.exe+214A838]
theHunterCotW_F.exe+905D7B: 48 83 C4 28           - add rsp,28
theHunterCotW_F.exe+905D7F: C3                    - ret 
theHunterCotW_F.exe+905D80: C6 81 C9 79 00 00 01  - mov byte ptr [rcx+000079C9],01
theHunterCotW_F.exe+905D87: 44 8B 81 40 03 00 00  - mov r8d,[rcx+00000340]
theHunterCotW_F.exe+905D8E: 44 3B C2              - cmp r8d,edx
theHunterCotW_F.exe+905D91: 41 8B C0              - mov eax,r8d
theHunterCotW_F.exe+905D94: 0F 47 C2              - cmova eax,edx
theHunterCotW_F.exe+905D97: 44 2B C0              - sub r8d,eax
// ---------- INJECTING HERE ----------
theHunterCotW_F.exe+905D9A: 44 89 81 40 03 00 00  - mov [rcx+00000340],r8d
// ---------- DONE INJECTING  ----------
theHunterCotW_F.exe+905DA1: C3                    - ret 
theHunterCotW_F.exe+905DA2: CC                    - int 3 
theHunterCotW_F.exe+905DA3: CC                    - int 3 
theHunterCotW_F.exe+905DA4: CC                    - int 3 
theHunterCotW_F.exe+905DA5: CC                    - int 3 
theHunterCotW_F.exe+905DA6: CC                    - int 3 
theHunterCotW_F.exe+905DA7: CC                    - int 3 
theHunterCotW_F.exe+905DA8: CC                    - int 3 
theHunterCotW_F.exe+905DA9: CC                    - int 3 
theHunterCotW_F.exe+905DAA: CC                    - int 3 
}
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>258</ID>
      <Description>"Lock Weight"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : theHunterCotW_F.exe
  Version: 
  Date   : 2022-02-25
  Author : Algester

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Weight,theHunterCotW_F.exe,F2 42 0F 11 04 3A) // should be unique
alloc(newmem,$1000,Weight)

label(code)
label(return)

newmem:
  movsd xmm0,[rdx+r15]

code:
  movsd [rdx+r15],xmm0
  jmp return

Weight:
  jmp newmem
  nop
return:
registersymbol(Weight)

[DISABLE]

Weight:
  db F2 42 0F 11 04 3A

unregistersymbol(Weight)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: theHunterCotW_F.exe+11F68C5

theHunterCotW_F.exe+11F6899: 48 8B 55 AF        - mov rdx,[rbp-51]
theHunterCotW_F.exe+11F689D: E8 2E E0 F8 FF     - call theHunterCotW_F.exe+11848D0
theHunterCotW_F.exe+11F68A2: E9 97 04 00 00     - jmp theHunterCotW_F.exe+11F6D3E
theHunterCotW_F.exe+11F68A7: 0F B6 45 AF        - movzx eax,byte ptr [rbp-51]
theHunterCotW_F.exe+11F68AB: 42 88 04 3A        - mov [rdx+r15],al
theHunterCotW_F.exe+11F68AF: E9 91 04 00 00     - jmp theHunterCotW_F.exe+11F6D45
theHunterCotW_F.exe+11F68B4: 8B 45 AF           - mov eax,[rbp-51]
theHunterCotW_F.exe+11F68B7: 42 89 04 3A        - mov [rdx+r15],eax
theHunterCotW_F.exe+11F68BB: E9 85 04 00 00     - jmp theHunterCotW_F.exe+11F6D45
theHunterCotW_F.exe+11F68C0: F2 0F 10 45 AF     - movsd xmm0,[rbp-51]
// ---------- INJECTING HERE ----------
theHunterCotW_F.exe+11F68C5: F2 42 0F 11 04 3A  - movsd [rdx+r15],xmm0
// ---------- DONE INJECTING  ----------
theHunterCotW_F.exe+11F68CB: E9 75 04 00 00     - jmp theHunterCotW_F.exe+11F6D45
theHunterCotW_F.exe+11F68D0: 4C 8B 45 AF        - mov r8,[rbp-51]
theHunterCotW_F.exe+11F68D4: 49 8B CF           - mov rcx,r15
theHunterCotW_F.exe+11F68D7: E8 C4 EF FF FF     - call theHunterCotW_F.exe+11F58A0
theHunterCotW_F.exe+11F68DC: E9 5D 04 00 00     - jmp theHunterCotW_F.exe+11F6D3E
theHunterCotW_F.exe+11F68E1: 4D 8B C6           - mov r8,r14
theHunterCotW_F.exe+11F68E4: BA 32 04 00 00     - mov edx,00000432
theHunterCotW_F.exe+11F68E9: 48 8D 4D BF        - lea rcx,[rbp-41]
theHunterCotW_F.exe+11F68ED: E8 3E 34 FA FF     - call theHunterCotW_F.exe+1199D30
theHunterCotW_F.exe+11F68F2: 90                 - nop 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
use the steam version for this one
what this do? for the last update ...

Algester
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Reputation: 58

Re: theHunter™: Call of the Wild

Post by Algester »

if you guys are going to use bows for this code make sure an arrow is loaded then activate the code? I have yet to fully test if you can minibowgun in this game

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1322</ID>
      <Description>"Ammo"</Description>
      <Options moHideChildren="1"/>
      <LastState Value="" RealAddress="00000000"/>
      <GroupHeader>1</GroupHeader>
      <CheatEntries>
        <CheatEntry>
          <ID>1316</ID>
          <Description>"Magazine"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : theHunterCotW_F.exe
  Version: 
  Date   : 2022-03-02
  Author : Algester

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Ammo,theHunterCotW_F.exe,89 54 C8 04 C3 CC) // should be unique
alloc(newmem,$1000,Ammo)

label(code)
label(return)

newmem:
 mov edx,[rax+rcx*8+04]

code:
  mov [rax+rcx*8+04],edx
  ret 
  jmp return

Ammo:
  jmp newmem
return:
registersymbol(Ammo)

[DISABLE]

Ammo:
  db 89 54 C8 04 C3

unregistersymbol(Ammo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: theHunterCotW_F.exe+666C21

theHunterCotW_F.exe+666BF3: 48 8B 81 F8 02 00 00     - mov rax,[rcx+000002F8]
theHunterCotW_F.exe+666BFA: 4D 8B 04 C0              - mov r8,[r8+rax*8]
theHunterCotW_F.exe+666BFE: 41 0F B6 80 A9 00 00 00  - movzx eax,byte ptr [r8+000000A9]
theHunterCotW_F.exe+666C06: 0F B6 C8                 - movzx ecx,al
theHunterCotW_F.exe+666C09: 49 8B 81 10 02 00 00     - mov rax,[r9+00000210]
theHunterCotW_F.exe+666C10: 89 54 C8 04              - mov [rax+rcx*8+04],edx
theHunterCotW_F.exe+666C14: C3                       - ret 
theHunterCotW_F.exe+666C15: 32 C0                    - xor al,al
theHunterCotW_F.exe+666C17: 0F B6 C8                 - movzx ecx,al
theHunterCotW_F.exe+666C1A: 49 8B 81 10 02 00 00     - mov rax,[r9+00000210]
// ---------- INJECTING HERE ----------
theHunterCotW_F.exe+666C21: 89 54 C8 04              - mov [rax+rcx*8+04],edx
// ---------- DONE INJECTING  ----------
theHunterCotW_F.exe+666C25: C3                       - ret 
theHunterCotW_F.exe+666C26: CC                       - int 3 
theHunterCotW_F.exe+666C27: CC                       - int 3 
theHunterCotW_F.exe+666C28: CC                       - int 3 
theHunterCotW_F.exe+666C29: CC                       - int 3 
theHunterCotW_F.exe+666C2A: CC                       - int 3 
theHunterCotW_F.exe+666C2B: CC                       - int 3 
theHunterCotW_F.exe+666C2C: CC                       - int 3 
theHunterCotW_F.exe+666C2D: CC                       - int 3 
theHunterCotW_F.exe+666C2E: CC                       - int 3 
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1323</ID>
          <Description>"Total Ammo"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : theHunterCotW_F.exe
  Version: 
  Date   : 2022-03-02
  Author : Algester

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Total_Ammo,theHunterCotW_F.exe,41 89 8F C8 10 00 00) // should be unique
alloc(newmem,$1000,Total_Ammo)

label(code)
label(return)

newmem:
  mov ecx,[r15+000010C8]

code:
  mov [r15+000010C8],ecx
  jmp return

Total_Ammo:
  jmp newmem
  nop 2
return:
registersymbol(Total_Ammo)

[DISABLE]

Total_Ammo:
  db 41 89 8F C8 10 00 00

unregistersymbol(Total_Ammo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: theHunterCotW_F.exe+8CC8BD

theHunterCotW_F.exe+8CC88A: 48 89 6C 24 48           - mov [rsp+48],rbp
theHunterCotW_F.exe+8CC88F: 48 8D A9 A0 02 00 00     - lea rbp,[rcx+000002A0]
theHunterCotW_F.exe+8CC896: 4C 89 7C 24 58           - mov [rsp+58],r15
theHunterCotW_F.exe+8CC89B: 48 98                    - cdqe 
theHunterCotW_F.exe+8CC89D: 4C 8D 3C 85 00 00 00 00  - lea r15,[rax*4+00000000]
theHunterCotW_F.exe+8CC8A5: 4C 03 FD                 - add r15,rbp
theHunterCotW_F.exe+8CC8A8: 41 8B 8F C8 10 00 00     - mov ecx,[r15+000010C8]
theHunterCotW_F.exe+8CC8AF: 41 2B C8                 - sub ecx,r8d
theHunterCotW_F.exe+8CC8B2: 45 39 87 C8 10 00 00     - cmp [r15+000010C8],r8d
theHunterCotW_F.exe+8CC8B9: 41 0F 42 CC              - cmovb ecx,r12d
// ---------- INJECTING HERE ----------
theHunterCotW_F.exe+8CC8BD: 41 89 8F C8 10 00 00     - mov [r15+000010C8],ecx
// ---------- DONE INJECTING  ----------
theHunterCotW_F.exe+8CC8C4: 85 C9                    - test ecx,ecx
theHunterCotW_F.exe+8CC8C6: 0F 85 9B 00 00 00        - jne theHunterCotW_F.exe+8CC967
theHunterCotW_F.exe+8CC8CC: 48 89 5C 24 40           - mov [rsp+40],rbx
theHunterCotW_F.exe+8CC8D1: 48 8D 9D D8 24 00 00     - lea rbx,[rbp+000024D8]
theHunterCotW_F.exe+8CC8D8: 48 89 74 24 50           - mov [rsp+50],rsi
theHunterCotW_F.exe+8CC8DD: 8D 71 10                 - lea esi,[rcx+10]
theHunterCotW_F.exe+8CC8E0: 48 8B D3                 - mov rdx,rbx
theHunterCotW_F.exe+8CC8E3: 48 2B D5                 - sub rdx,rbp
theHunterCotW_F.exe+8CC8E6: 4A 8B 84 32 98 02 00 00  - mov rax,[rdx+r14+00000298]
theHunterCotW_F.exe+8CC8EE: 4E 8B 84 32 A0 02 00 00  - mov r8,[rdx+r14+000002A0]
}
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
if anyone is willing to DM me pointers on how to get say animal generation up I can most likely get that code updated I'm not acquianted if there are APEX related tools for cheat engine to make things easier

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rambo99jose
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Re: theHunter™: Call of the Wild

Post by rambo99jose »

updated my old table, don't expect another update

Game Versions: 1991335 | 2304628
Table Last Version: 20220725_v0.4


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