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theHunter™: Call of the Wild

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Spuck
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Re: theHunter™: Call of the Wild

Post by Spuck » Wed Aug 07, 2019 3:50 pm

l0wb1t wrote:
Mon May 29, 2017 4:31 pm
Hi Guys, i will also share something with you :)

Animals Stay Spotted (use Scope or binocular, just move cursur over them, they start glowing

Code: Select all

[ENABLE]

aobscanmodule(_AnimalsStaySpotted,theHunterCotW_F.exe,F3 0F 10 03 F3 41 0F 5C 45 00) // should be unique
aobscanmodule(_AnimalsStaySpottedCheck,theHunterCotW_F.exe,74 11 41 0F 28 D8 41 0F 28 D0 48 8D 55 A8 E8 DA)
alloc(newmem,$1000,"theHunterCotW_F.exe"+63FF95)

label(code)
label(return)

_AnimalsStaySpottedCheck:
  db eb 11


newmem:
mov [rbx],(float)5
code:
  movss xmm0,[rbx]
  subss xmm0,[r13+00]
  jmp return

_AnimalsStaySpotted:
  jmp newmem
  nop
  nop
  nop
  nop
  nop
return:
registersymbol(_AnimalsStaySpotted)
registersymbol(_AnimalsStaySpottedCheck)
[DISABLE]

_AnimalsStaySpotted:
  db F3 0F 10 03 F3 41 0F 5C 45 00
_AnimalsStaySpottedCheck:
  db 74 11

unregistersymbol(_AnimalsStaySpotted)
unregistersymbol(_AnimalsStaySpottedCheck)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "theHunterCotW_F.exe"+63FF95

"theHunterCotW_F.exe"+63FF69: E8 02 9A FC FF           -  call theHunterCotW_F.exe+609970
"theHunterCotW_F.exe"+63FF6E: F3 0F 10 35 16 79 65 01  -  movss xmm6,[theHunterCotW_F.exe+1C9788C]
"theHunterCotW_F.exe"+63FF76: 49 8B CE                 -  mov rcx,r14
"theHunterCotW_F.exe"+63FF79: E8 82 7C FA FF           -  call theHunterCotW_F.exe+5E7C00
"theHunterCotW_F.exe"+63FF7E: F3 0F 59 C6              -  mulss xmm0,xmm6
"theHunterCotW_F.exe"+63FF82: F3 0F 11 03              -  movss [rbx],xmm0
"theHunterCotW_F.exe"+63FF86: 48 8B D3                 -  mov rdx,rbx
"theHunterCotW_F.exe"+63FF89: 48 8D 4C 24 60           -  lea rcx,[rsp+60]
"theHunterCotW_F.exe"+63FF8E: E8 7D D8 01 00           -  call theHunterCotW_F.exe+65D810
"theHunterCotW_F.exe"+63FF93: EB 6E                    -  jmp theHunterCotW_F.exe+640003
// ---------- INJECTING HERE ----------
"theHunterCotW_F.exe"+63FF95: F3 0F 10 03              -  movss xmm0,[rbx]
"theHunterCotW_F.exe"+63FF99: F3 41 0F 5C 45 00        -  subss xmm0,[r13+00]
// ---------- DONE INJECTING  ----------
"theHunterCotW_F.exe"+63FF9F: F3 0F 11 03              -  movss [rbx],xmm0
"theHunterCotW_F.exe"+63FFA3: 0F 2F C7                 -  comiss xmm0,xmm7
"theHunterCotW_F.exe"+63FFA6: 76 14                    -  jna theHunterCotW_F.exe+63FFBC
"theHunterCotW_F.exe"+63FFA8: E8 C3 99 FC FF           -  call theHunterCotW_F.exe+609970
"theHunterCotW_F.exe"+63FFAD: 48 8B D3                 -  mov rdx,rbx
"theHunterCotW_F.exe"+63FFB0: 48 8D 4C 24 60           -  lea rcx,[rsp+60]
"theHunterCotW_F.exe"+63FFB5: E8 56 D8 01 00           -  call theHunterCotW_F.exe+65D810
"theHunterCotW_F.exe"+63FFBA: EB 47                    -  jmp theHunterCotW_F.exe+640003
"theHunterCotW_F.exe"+63FFBC: 41 0F 28 D9              -  movaps xmm3,xmm9
"theHunterCotW_F.exe"+63FFC0: 41 0F 28 D1              -  movaps xmm2,xmm9
}
does someone know if its possible to update this feature? I liked it back in the day and never saw it pop up again...
I tried updating it myself but to no avail (pretty new to this)

rambo99jose
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Re: theHunter™: Call of the Wild

Post by rambo99jose » Wed Aug 07, 2019 10:36 pm

no problem,changing the backpack should remove all items from inventory; which saves time if you bought something new

turina3
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Re: theHunter™: Call of the Wild

Post by turina3 » Thu Aug 08, 2019 2:07 pm

rambo99jose wrote:
Wed Aug 07, 2019 10:36 pm
no problem,changing the backpack should remove all items from inventory; which saves time if you bought something new
The only thing is if you are going to change of reserve and you need some diferents callers ands scents, you need make it all from the beggining.

Nothing is perfect :lol: , but I must say this "mod" of unlimited carry is really very useful if you use - carry 3 weapons, 3 tripods and 3 tree stands.
You can pick all portable structures you want if they are of the same color: https://steamcommunity.com/app/518790/d ... 637372950/

If in the game had differents profiles of inventary these -remove-load all items- wouldn´t be necessary.

Sometimes changing backpack doesn´t work and I only can remove items but not add items, so when this happens I need remove one by one.

turina3
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Re: theHunter™: Call of the Wild

Post by turina3 » Sun Aug 11, 2019 1:11 pm

First of all I want to say thank you very much to:

- xorps: "fix optic" script is wonderful if you are playing in pc with a xbox controller
- rambo99jose: 'freeze_weight' script is really great and useful and make the game more dinamic and you can have a lot of items without backpack, so less noise.

How can edit fix optic for getting a little bit of movement when aiming?
Which value?. I am trying to get a similar aiming like sniper elite games.
xorps wrote:
Tue Jul 23, 2019 9:55 am
Here is expertize. Started playing, did not like the game :mellow:

fix optic
Show

Code: Select all

[ENABLE]

aobscanmodule(_______op_fix_,theHunterCotW_F.exe,74 * F3 * * * * * 0F 28 * F3 * * * E8 * * * * F3 * * * EB * 0F 28 * F3)
_______op_fix_+02:
  db 0F 57 C9 90 90 90
registersymbol(_______op_fix_)
[DISABLE]
_______op_fix_+02:
  db F3 41 0F 10 48 24
unregistersymbol(_______op_fix_)


{
// ORIGINAL CODE - INJECTION POINT: "theHunterCotW_F.exe"+4A6D01

"theHunterCotW_F.exe"+4A6CD2: 48 83 EC 60              -  sub rsp,60
"theHunterCotW_F.exe"+4A6CD6: 41 80 78 30 00           -  cmp byte ptr [r8+30],00
"theHunterCotW_F.exe"+4A6CDB: 48 8B DA                 -  mov rbx,rdx
"theHunterCotW_F.exe"+4A6CDE: 0F 29 74 24 50           -  movaps [rsp+50],xmm6
"theHunterCotW_F.exe"+4A6CE3: 0F 28 F3                 -  movaps xmm6,xmm3
"theHunterCotW_F.exe"+4A6CE6: 0F 29 7C 24 40           -  movaps [rsp+40],xmm7
"theHunterCotW_F.exe"+4A6CEB: F3 0F 10 3D ED C0 0A 01  -  movss xmm7,[theHunterCotW_F.exe+1552DE0]
"theHunterCotW_F.exe"+4A6CF3: 44 0F 29 44 24 30        -  movaps [rsp+30],xmm8
"theHunterCotW_F.exe"+4A6CF9: 44 0F 29 4C 24 20        -  movaps [rsp+20],xmm9
"theHunterCotW_F.exe"+4A6CFF: 74 18                    -  je theHunterCotW_F.exe+4A6D19
// ---------- INJECTING HERE ----------
"theHunterCotW_F.exe"+4A6D01: F3 41 0F 10 48 24        -  movss xmm1,[r8+24]
// ---------- DONE INJECTING  ----------
"theHunterCotW_F.exe"+4A6D07: 0F 28 C3                 -  movaps xmm0,xmm3
"theHunterCotW_F.exe"+4A6D0A: F3 0F 58 02              -  addss xmm0,dword ptr [rdx]
"theHunterCotW_F.exe"+4A6D0E: E8 FB 7E E6 00           -  call theHunterCotW_F.exe+130EC0E
"theHunterCotW_F.exe"+4A6D13: F3 0F 11 03              -  movss [rbx],xmm0
"theHunterCotW_F.exe"+4A6D17: EB 5F                    -  jmp theHunterCotW_F.exe+4A6D78
"theHunterCotW_F.exe"+4A6D19: 0F 28 CE                 -  movaps xmm1,xmm6
"theHunterCotW_F.exe"+4A6D1C: F3 0F 58 0A              -  addss xmm1,dword ptr [rdx]
"theHunterCotW_F.exe"+4A6D20: F3 41 0F 5D 48 24        -  minss xmm1,[r8+24]
"theHunterCotW_F.exe"+4A6D26: F3 0F 11 0A              -  movss [rdx],xmm1
"theHunterCotW_F.exe"+4A6D2A: F3 41 0F 10 50 2C        -  movss xmm2,[r8+2C]
}
Last edited by turina3 on Mon Aug 12, 2019 1:19 am, edited 2 times in total.

Spuck
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Re: theHunter™: Call of the Wild

Post by Spuck » Sun Aug 11, 2019 5:29 pm

Hey guys!
my first time sharing something publicly
with some help by pigeon I managed to make animals stay spotted once more!


Animals Stay Spotted

Code: Select all

{ Game   : theHunterCotW_F.exe
  Version: 
  Date   : 2019-08-11
  Author : Spuck

  This script makes Animals stay spotted forever
}

[ENABLE]

aobscanmodule(UnliSpot,theHunterCotW_F.exe,72 F3 0F 10 03 F3 41 0F 5C 45 00) // should be unique
alloc(newmem,$1000,"theHunterCotW_F.exe"+75B8A7)

label(code)
label(return)

newmem:

code:
  movss xmm0,[rbx]
  //subss xmm0,[r13+00]
  jmp return

UnliSpot+01:
  jmp newmem
  nop
  nop
  nop
  nop
  nop
return:
registersymbol(UnliSpot)

[DISABLE]

UnliSpot+01:
  db F3 0F 10 03 F3 41 0F 5C 45 00

unregistersymbol(UnliSpot)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "theHunterCotW_F.exe"+75B8A7

"theHunterCotW_F.exe"+75B87B: E8 10 0A FB FF           -  call theHunterCotW_F.exe+70C290
"theHunterCotW_F.exe"+75B880: F3 0F 10 35 F0 94 8C 01  -  movss xmm6,[theHunterCotW_F.exe+2024D78]
"theHunterCotW_F.exe"+75B888: 48 8B CE                 -  mov rcx,rsi
"theHunterCotW_F.exe"+75B88B: E8 00 2E F8 FF           -  call theHunterCotW_F.exe+6DE690
"theHunterCotW_F.exe"+75B890: F3 0F 59 C6              -  mulss xmm0,xmm6
"theHunterCotW_F.exe"+75B894: F3 0F 11 03              -  movss [rbx],xmm0
"theHunterCotW_F.exe"+75B898: 48 8B D3                 -  mov rdx,rbx
"theHunterCotW_F.exe"+75B89B: 48 8D 4C 24 68           -  lea rcx,[rsp+68]
"theHunterCotW_F.exe"+75B8A0: E8 4B 84 03 00           -  call theHunterCotW_F.exe+793CF0
"theHunterCotW_F.exe"+75B8A5: EB 72                    -  jmp theHunterCotW_F.exe+75B919
// ---------- INJECTING HERE ----------
"theHunterCotW_F.exe"+75B8A7: F3 0F 10 03              -  movss xmm0,[rbx]
"theHunterCotW_F.exe"+75B8AB: F3 41 0F 5C 45 00        -  subss xmm0,[r13+00]
// ---------- DONE INJECTING  ----------
"theHunterCotW_F.exe"+75B8B1: F3 0F 11 03              -  movss [rbx],xmm0
"theHunterCotW_F.exe"+75B8B5: 41 0F 2F C0              -  comiss xmm0,xmm8
"theHunterCotW_F.exe"+75B8B9: 76 14                    -  jna theHunterCotW_F.exe+75B8CF
"theHunterCotW_F.exe"+75B8BB: E8 D0 09 FB FF           -  call theHunterCotW_F.exe+70C290
"theHunterCotW_F.exe"+75B8C0: 48 8B D3                 -  mov rdx,rbx
"theHunterCotW_F.exe"+75B8C3: 48 8D 4C 24 68           -  lea rcx,[rsp+68]
"theHunterCotW_F.exe"+75B8C8: E8 23 84 03 00           -  call theHunterCotW_F.exe+793CF0
"theHunterCotW_F.exe"+75B8CD: EB 4A                    -  jmp theHunterCotW_F.exe+75B919
"theHunterCotW_F.exe"+75B8CF: 41 0F 28 D9              -  movaps xmm3,xmm9
"theHunterCotW_F.exe"+75B8D3: 41 0F 28 D1              -  movaps xmm2,xmm9
}

articnv
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Re: theHunter™: Call of the Wild

Post by articnv » Thu Aug 29, 2019 8:01 am

Any chance for the tabels to be updated for the steam version of the game i also tried using the script but i couldn't click the box to active them for some reason

pigeon
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Re: theHunter™: Call of the Wild

Post by pigeon » Tue Sep 10, 2019 10:20 pm

Just got an idea how I can try to make "bullet time" in this game. Fortunately, I already have almost everything that it required and the only thing to do is to figure out all the logic/connections between scripts and find good injection points (camera here is real shit for this task...). Here below the video with very first test. This is more proof of concept than even WIP so don't expect much :) But it works. Only one major flaw that I'm not sure I can deal with: COTW doesn't rendering bullets or traces of bullets and even seems like flying arrows could be a fake, but maybe there is just bad injection point... Need to find and test weapons settings (maybe we could enables traces that will looks similar to traces from Generation Zero, since it's the same game engines).

I'm using pretty outdated game build here. Will update table when EW release new patch with DLC and include this "bullet time" scripts. Hopefully, this will work normally in the end :)

https://youtu.be/2xPCINoHOwE

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