This table allows you to unlock ANY achievement in the game. NOTE: Clicking "Trigger Achievement" without a specific achievement checked will unlock "Welcome to the Deep Woods". Careful to not accidentally do that if you aren't meaning to.
USAGE:
1. Target process: The Wild at Heart.exe
2. At the main menu, check "Enable Cheats" after logging in
3. Check the achievement you want to unlock
4. Toggle the "Trigger Achievement" box
5. Repeat Steps 3-4
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Awesome work once again Soviet, although I had one minor issue on the 'Welcome to the deep woods' achievement. I just had to go into the script and change from #26 to #1 and worked fine.
Awesome work once again Soviet, although I had one minor issue on the 'Welcome to the deep woods' achievement. I just had to go into the script and change from #26 to #1 and worked fine.
For some reason the last achievement 'Welcome to the Deep Woods' unlocked the first time I pressed trigger achievement without any selected pretty sure but doesn't matter much to me.
For some reason the last achievement 'Welcome to the Deep Woods' unlocked the first time I pressed trigger achievement without any selected pretty sure but doesn't matter much to me.
Yeah that will happen because I'm essentially hooking into the fuction that triggers the Welcome to the Deep Woods achievement and swapping the achievement ID before manually executing.
I suppose I could fix this, but maybe I'll do that after the next game update. For now I'll just add a note to the instructions.
For some reason the last achievement 'Welcome to the Deep Woods' unlocked the first time I pressed trigger achievement without any selected pretty sure but doesn't matter much to me.
Yeah that will happen because I'm essentially hooking into the fuction that triggers the Welcome to the Deep Woods achievement and swapping the achievement ID before manually executing.
I suppose I could fix this, but maybe I'll do that after the next game update. For now I'll just add a note to the instructions.
i see now, when this happend to me i thought i did something wrong! i was like "oh shit"!
i am trying to unlock them in a legit order lol, nothing is perfect and cant complain for the amazing work
Microsoft will definitely be wondering is something is up with the increase in gamescores from your unlockers. Hope you don't mind if I take your tables to learn from...I'm trying my hand for an unlocker on Portal Bridge Constructor game, which also has Mono!
Thanks again!
Edit:
What purpose does this timer function serve inside the trigger script?
timer.Interval = 250 -- timer in ms
timer.OnTimer = function(theTimerCallingThisFunction)
memrec.Active = false -- deactivate script
timer.destroy() -- destroy timer
end
It just automatically unchecks the script after 250 ms.
Ah, I see, so that's the timer doing that!
Any idea why debugging that "UnlockWelcomeToDeepWoods" seems to crash the game. Trying to get you a higher level function which is calling that method mentioned, but I can't seem to break and trace. Some kind of protection against debugging?
In any case, I like how you did this table Seems this game is implemented slightly differently from the others in that the unlock achievement methods are achievement-specific rather than going through the manager. Manager appears to be there but calling its "AcquireAchievement" methods doesn't do anything...even with all the instances found from the class search.
hey soviet, maybe u can give the game "knights and bikes" a look, perhaps u can create an achievement unlocker for that as well
thanks for all the amazing work