Days Gone [Engine:Unreal 4.11]

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acecel
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Re: Days Gone [Engine:Unreal 4.11]

Post by acecel »

Impressive work.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

bigbang20061
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Re: Days Gone [Engine:Unreal 4.11]

Post by bigbang20061 »

Hello, SunBeam

I have achieved the effect of medical package overlay upper limit by decompressing Pak and modifying uasset

But other craftcomponents have been modified, including ammomax

Their path is BendGame\Content\Libraries\Tuning\Inventory

Attach one of my modified files
passwd: bigbang20061
Inventory_ConsumableID5.7z
(6.01 KiB) Downloaded 73 times

Karlossss
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Re: Days Gone [Engine:Unreal 4.11]

Post by Karlossss »

Hi guys, i hope to use the right place for this request of help. I found a bug in my campaing which can't let me go on. Basically when i try to create molotov or similar stuff, it says that the inventory is full, even i own zero stuff. There's a way with cheat engine to reset the amunt of stuff or add them? Without molotv is basically impossible to burn stuff. Thanks in advance and sorry if this was not the right place to ask

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Akira
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Re: Days Gone [Engine:Unreal 4.11]

Post by Akira »

Karlossss wrote:
Sat May 22, 2021 1:26 pm
Hi guys, i hope to use the right place for this request of help. I found a bug in my campaing which can't let me go on. Basically when i try to create molotov or similar stuff, it says that the inventory is full, even i own zero stuff. There's a way with cheat engine to reset the amunt of stuff or add them? Without molotv is basically impossible to burn stuff. Thanks in advance and sorry if this was not the right place to ask
When looking through all of SunBeam's informations you migght have already found a solution.

Using his Table allows you to use commands like

Code: Select all

SetAmmoCount kAmmoID_Molotov 3
That will set your amount of Molotovs to 3, this only works when you have at least one but since there's something wrong with your amount it might work, just try it out.
Didn't found a address for the amount with CE, at least not yet but in the meantime, I think i saw a flamethrower in-game.

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SunBeam
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Re: Days Gone [Engine:Unreal 4.11]

Post by SunBeam »

You can also run RemovePlayerInventory console command. The crap you find in-game isn't unique, so might as well just go ahead removing them. Then use the debug menu to add back whatever you need. Or you can try adding without removing, using same debug menu.

fireundubh
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Re: Days Gone [Engine:Unreal 4.11]

Post by fireundubh »

SunBeam wrote:
Thu May 20, 2021 2:37 pm
"Yeah, but I want unlimited items and a cheeseburger and a Mercedes and a villa with jacuzzi" -- this topic is not for you and you can GTFO :) Simple.
Oh, really? :P

Code: Select all

SetAmmoMaxCount kAmmoID_Bolt 9999
SetAmmoCount kAmmoID_Bolt 9999
Not actually unlimited, or a cheeseburger, but good enough!

That said:

Code: Select all

[00009090] 0x0000025E38A11320 BoolProperty BendGame.WeaponAmmoData.bInfiniteClip
[00009091] 0x0000025E38A113A0 BoolProperty BendGame.WeaponAmmoData.bInfiniteAmmo
[00030972] 0x0000025E38CF3EB0 Function BendGame.BendWeapon.SetWeaponInfiniteAmmo

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SunBeam
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Re: Days Gone [Engine:Unreal 4.11]

Post by SunBeam »

fireundubh wrote:
Sun May 23, 2021 12:55 am
That said:

Code: Select all

[00009090] 0x0000025E38A11320 BoolProperty BendGame.WeaponAmmoData.bInfiniteClip
[00009091] 0x0000025E38A113A0 BoolProperty BendGame.WeaponAmmoData.bInfiniteAmmo
[00030972] 0x0000025E38CF3EB0 Function BendGame.BendWeapon.SetWeaponInfiniteAmmo
I too can Ctrl+F a file, y'know :)

poet
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Re: Days Gone [Engine:Unreal 4.11]

Post by poet »

Hey. Great work. I don't know why but I can't get the Clear Console option to function. Everything else works fine. Am I just doing something wrong or is it broken?

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SunBeam
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Re: Days Gone [Engine:Unreal 4.11]

Post by SunBeam »

poet wrote:
Sun May 23, 2021 1:20 am
Hey. Great work. I don't know why but I can't get the Clear Console option to function. Everything else works fine. Am I just doing something wrong or is it broken?
Yes, you're doing something wrong: not reading the text between the curls. Cheers.

taki
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Re: Days Gone [Engine:Unreal 4.11]

Post by taki »

RubberMonkey wrote:
Fri May 21, 2021 10:33 am
Neat. Thanks for making games more fun as always SunBeam
Image
how to get the suit? :D

edit: oh nvm char test in design

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SunBeam
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Re: Days Gone [Engine:Unreal 4.11]

Post by SunBeam »

fireundubh wrote:
Sun May 23, 2021 12:55 am
...
Added PlayerWeapon to the console execution handler. So now you can type and run SetWeaponInfiniteAmmo 1 command. Will post in a bit.

leonde02
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Re: Days Gone [Engine:Unreal 4.11]

Post by leonde02 »

have anyone found this skin model in the Debug menu i search and looked everywhere but i didnt find his Skin , only found his normal skin and his Challenges Skins


EDIT:
okay i found him on CharTest

totodudu
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Re: Days Gone [Engine:Unreal 4.11]

Post by totodudu »

is it possible to put the teleportation in point or has objective?

saucefar
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Re: Days Gone [Engine:Unreal 4.11]

Post by saucefar »

The teleport option sadly does not work very well, i tried aiming at flat surfaces still goes underground.

Karlossss
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Re: Days Gone [Engine:Unreal 4.11]

Post by Karlossss »

@akira, i didn't solve with that, but i managed a solution by adding other fire gun, which let me continue the game even with the handicap of the problem ;)

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