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Re: Days Gone

Posted: Sat May 29, 2021 6:52 am
by Akira
Days Gone keeps still crashing/freezing for me when starting the cutscene of a specific mission, please let me know if someone got a solution for this.
Saw an post from 2 years ago where ppl had the same problem on playstation..

Tried it with a fresh savegame.
Scanned the game for broken/missing files and it actually downloaded 3+ GB O.o
Also updated my graphics card driver.
However none of this fixed the issue..

Re: Days Gone

Posted: Sat May 29, 2021 8:09 am
by Akira
Marcus101RR wrote:
Wed May 26, 2021 5:02 pm
Extra Table for you guys, includes Data pointers to Difficulty settings.
None of your pointers is working for me, would be better to make a script for the pointers so it doesn't break that fast.
Tested with the latest steam version of the game.

Re: Days Gone

Posted: Sun May 30, 2021 6:03 am
by NCO
how do i enable/activate the script for the challenge multiplier? cant seem to figure that out...

Re: Days Gone

Posted: Sun May 30, 2021 7:39 am
by Akira
NCO wrote:
Sun May 30, 2021 6:03 am
how do i enable/activate the script for the challenge multiplier? cant seem to figure that out...
Well you should start a chellange and then activate it.
If that doesn't work then it might be broken.

Re: Days Gone

Posted: Sun May 30, 2021 7:21 pm
by mightyelite
,how to edit weapon capacity permanently? like Marcus101RR did in some

Re: Days Gone

Posted: Mon May 31, 2021 4:47 pm
by Arai19
Akira wrote:
Sat May 29, 2021 6:52 am
Days Gone keeps still crashing/freezing for me when starting the cutscene of a specific mission, please let me know if someone got a solution for this.
Saw an post from 2 years ago where ppl had the same problem on playstation..

Tried it with a fresh savegame.
Scanned the game for broken/missing files and it actually downloaded 3+ GB O.o
Also updated my graphics card driver.
However none of this fixed the issue..
maybe this will work, before the cutscene comes disable cheat engine entirely, or save before cutscene, restart game without CE, n play cutscene, likely to do with unlmited items, i listened to flings notice to disable " dont decrease item" when not in use... but now im in the shit coz mission items are maxed out since i leave that cheat on,,,, zz

if u use speedhack it affects the cutscene by audio or video lagging behind the other.

Re: Days Gone

Posted: Mon May 31, 2021 4:54 pm
by Akira
Arai19 wrote:
Mon May 31, 2021 4:47 pm

maybe this will work, before the cutscene comes disable cheat engine entirely, or save before cutscene, restart game without CE, n play cutscene, likely to do with unlmited items, i listened to flings notice to disable " dont decrease item" when not in use... but now im in the shit coz mission items are maxed out since i leave that cheat on,,,, zz

if u use speedhack it affects the cutscene by audio or video lagging behind the other.
Ofc I already tried it without using any cheats.
It's not cheat related, it's a game bug.

Re: Days Gone

Posted: Tue Jun 01, 2021 4:42 pm
by IcyPurpose99
Akira wrote:
Sat May 29, 2021 8:09 am
Marcus101RR wrote:
Wed May 26, 2021 5:02 pm
Extra Table for you guys, includes Data pointers to Difficulty settings.
None of your pointers is working for me, would be better to make a script for the pointers so it doesn't break that fast.
Tested with the latest steam version of the game.
Use the Debug, and Fetch addresses to fix the pointers in the Get Pointers Script, it should be dynamic.

Re: Days Gone

Posted: Tue Jun 01, 2021 4:46 pm
by Iosiff
aanpsx wrote:
Wed May 19, 2021 3:46 am
Hi...
Image
==================================================
Ty for CT, can u please fix Inf ammo? Shotgun shells not inf.

Re: Days Gone

Posted: Sat Jun 05, 2021 1:33 am
by reverser69
first off thanks for the table.

i don't know if the "Unlimited Reserve Ammo & Throwables" is fixed by anyone or not. too lazy to check the topic.
but if it is not resolved here is my solution:

I think this is the logic: the game resets the values after death so when we fiddle with the resetting, the infinite loop is triggered.
but when we use a throwable, game subs it with 1 but after death ammo is substituted with the whole ammo amount. we can use it to filter it out.

my solution in asm:
Spoiler

[ENABLE]

aobscanmodule(INJECT,DaysGone.exe,41 39 C8 41 0F 4E C0) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
cmp r8d,ecx
je @f
xor r8d,r8d

@@:
cmovle eax,r8d
jmp return

INJECT:
jmp newmem
nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
db 41 39 C8 41 0F 4E C0

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: DaysGone.exe+63E310

DaysGone.exe+63E2FA: 8B C2 - mov eax,edx
DaysGone.exe+63E2FC: C3 - ret
DaysGone.exe+63E2FD: 79 1F - jns DaysGone.exe+63E31E
DaysGone.exe+63E2FF: 8B 49 10 - mov ecx,[rcx+10]
DaysGone.exe+63E302: 8B C2 - mov eax,edx
DaysGone.exe+63E304: 99 - cdq
DaysGone.exe+63E305: 44 8B C0 - mov r8d,eax
DaysGone.exe+63E308: 8B C1 - mov eax,ecx
DaysGone.exe+63E30A: 44 33 C2 - xor r8d,edx
DaysGone.exe+63E30D: 44 2B C2 - sub r8d,edx
// ---------- INJECTING HERE ----------
DaysGone.exe+63E310: 41 39 C8 - cmp r8d,ecx
// ---------- DONE INJECTING ----------
DaysGone.exe+63E313: 41 0F 4E C0 - cmovle eax,r8d
DaysGone.exe+63E317: 2B C8 - sub ecx,eax
DaysGone.exe+63E319: 41 89 49 10 - mov [r9+10],ecx
DaysGone.exe+63E31D: C3 - ret
DaysGone.exe+63E31E: 33 C0 - xor eax,eax
DaysGone.exe+63E320: C3 - ret
DaysGone.exe+63E321: CC - int 3
DaysGone.exe+63E322: CC - int 3
DaysGone.exe+63E323: CC - int 3
DaysGone.exe+63E324: CC - int 3
}
and here is a super movement speed cheat. add it to the table if you can. happy exploring xD
Spoiler

[ENABLE]

aobscanmodule(INJECT,DaysGone.exe,58 F3 0F 10 0D * * * * 48 85 DB 74 05 F3 0F 10 4B 78) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
mov [rbx+78], (float)5 // change to 1.0 for defualt speed
movss xmm1,[rbx+78]
jmp return

INJECT+0E:
jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT+0E:
db F3 0F 10 4B 78

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: DaysGone.exe+281E325

DaysGone.exe+281E303: 48 85 DB - test rbx,rbx
DaysGone.exe+281E306: 74 68 - je DaysGone.exe+281E370
DaysGone.exe+281E308: 48 8B 03 - mov rax,[rbx]
DaysGone.exe+281E30B: 48 8B CB - mov rcx,rbx
DaysGone.exe+281E30E: FF 90 68 04 00 00 - call qword ptr [rax+00000468]
DaysGone.exe+281E314: 84 C0 - test al,al
DaysGone.exe+281E316: 74 58 - je DaysGone.exe+281E370
DaysGone.exe+281E318: F3 0F 10 0D 7C E4 FE 00 - movss xmm1,[DaysGone.exe+380C79C]
DaysGone.exe+281E320: 48 85 DB - test rbx,rbx
DaysGone.exe+281E323: 74 05 - je DaysGone.exe+281E32A
// ---------- INJECTING HERE ----------
DaysGone.exe+281E325: F3 0F 10 4B 78 - movss xmm1,[rbx+78]
// ---------- DONE INJECTING ----------
DaysGone.exe+281E32A: 80 64 24 40 FC - and byte ptr [rsp+40],-04
DaysGone.exe+281E32F: F3 0F 59 CE - mulss xmm1,xmm6
DaysGone.exe+281E333: C7 44 24 44 00 00 80 3F - mov [rsp+44],3F800000
DaysGone.exe+281E33B: 48 85 DB - test rbx,rbx
DaysGone.exe+281E33E: 74 14 - je DaysGone.exe+281E354
DaysGone.exe+281E340: 48 8B 03 - mov rax,[rbx]
DaysGone.exe+281E343: 4C 8D 44 24 40 - lea r8,[rsp+40]
DaysGone.exe+281E348: 48 8B CB - mov rcx,rbx
DaysGone.exe+281E34B: FF 90 08 04 00 00 - call qword ptr [rax+00000408]
DaysGone.exe+281E351: 0F 28 C8 - movaps xmm1,xmm0
}
with some luck and time I might be able to create a "teleport to waypoint" cheat.....

Re: Days Gone

Posted: Sat Jun 05, 2021 7:25 pm
by Acleacius
Thank all for the awesome tables! 8-)

Any chance of getting Freeze Time?

I've tried aanpsx's table and doesn't seem to be working with 1.03.

Re: Days Gone

Posted: Tue Jun 08, 2021 5:14 pm
by kabalfs
First, thanks for the table.

Second, I found a way to fix the recording problem, so far it worked for me.

1 - you'll need the console to do this;
2 - you'll need to table provided witht he console, it contains a function you'll need;
3 - actvate the table and activate the script Set UFunctions Executable on the table;
4 - bring the console and type
RemoveItem kUtilityID_NERO_Recording 1
5 - check your Gear invetory screen, there should not be a NERO Recording under Story Items

Now you can pick up recordings again.

ps. I created the account to post this, C YA and have fun.

Re: Days Gone

Posted: Thu Jun 10, 2021 11:44 pm
by Acleacius
Thanks Kabalfs, good find.

Re: Days Gone

Posted: Sat Jun 12, 2021 5:44 pm
by chinso
thank you for this amazing table.

when using "Get 5000 trust when selling items to the bounty shop" everything gets fucked up, all the markers are gone, and you can't choose weapons in locker or buy anything because it will be hidden, and you can't click on them!!! so weird.

edit: I figured out what I was doing wrong, don't move your mouse or "sell all bounties" will disappear, just after activating it from cheat engine return to the game, unpause then hold F to sell all bounties, and you will get max loyalty then deactivate it.

Re: Days Gone

Posted: Sun Jun 13, 2021 6:37 pm
by Acleacius
Has anyone noticed if there's a hack for Bounty Item Inventory space? It maxes out at 999 but one of the better mods
increases Horde sizes. Using Massive Hordes it's easy to get 999 ears and lose the ability to pick them up any more.

Thanks