Re: Resident Evil: Village
Posted: Sat May 08, 2021 7:25 pm
Isn't there a way to freeze the fetus in the ventriloquist's house?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
...the WHAT?
Code: Select all
[ENABLE]
aobscanmodule(MagicMag,re8.exe,44 8B 79 58 48 8B CF) // should be unique
alloc(newmem,$1000,MagicMag)
label(code)
label(return)
newmem:
code:
mov r15d,[rcx+58]
imul r15d,02
mov rcx,rdi
jmp return
MagicMag:
jmp newmem
nop 2
return:
registersymbol(MagicMag)
[DISABLE]
MagicMag:
db 44 8B 79 58 48 8B CF
unregistersymbol(MagicMag)
dealloc(newmem)
I know, but I particularly have a personal problem when I see something related to babies because one thing is to see how it is done and another is me trying to do it, my hands shiver, I do not control my fingers, the thing is that my body does not let me ignore the baby and move forward, I know I can go around it but I can not just, and I'm 33 years old, I will not go to therapy in quarantine because I also want to live, so I ask more to facilitate the work in a part that should be tense, as a favor from someone who wants to keep playing and can not because he can not.aSwedishMagyar wrote: ↑Sat May 08, 2021 7:52 pm...the WHAT?
Jk, I know what part you're talking about. Might want to throw that under a spoiler though.
Oh and maybe, probably. I just never really try doing those things especially since that part took me 15 minutes complete. Just run in a circle in a large room with a table in the middle and you can get through that part quickly.
The thing is if you start freezing things at random you're going to miss important cues for where to go next, so I'll try an add it but keep that in mind when things stop working later down the line.
Hi,ty for all your great work,if is possible,make a cheat like have in re 2 and re 3,that you can change the item that you already have to a item that you dont have like" i have a pistol and a want to change to a shotgun"and universal item like re 2 that any item work like a item that you need,like key or something.
If used in campaign mode, double clip also cause twice the ammo used. So no point using it.Mister Modification wrote: ↑Sat May 08, 2021 9:38 pmMagical magazine (2x clip)
Code: Select all
[ENABLE] aobscanmodule(MagicMag,re8.exe,44 8B 79 58 48 8B CF) // should be unique alloc(newmem,$1000,MagicMag) label(code) label(return) newmem: code: mov r15d,[rcx+58] imul r15d,02 mov rcx,rdi jmp return MagicMag: jmp newmem nop 2 return: registersymbol(MagicMag) [DISABLE] MagicMag: db 44 8B 79 58 48 8B CF unregistersymbol(MagicMag) dealloc(newmem)
Stop trying to speak for everyone. If you don't use it, don't use it and stop posting nonsense.justiny wrote: ↑Sun May 09, 2021 1:45 amIf used in campaign mode, double clip also cause twice the ammo used. So no point using it.Mister Modification wrote: ↑Sat May 08, 2021 9:38 pmMagical magazine (2x clip)
Code: Select all
[ENABLE] aobscanmodule(MagicMag,re8.exe,44 8B 79 58 48 8B CF) // should be unique alloc(newmem,$1000,MagicMag) label(code) label(return) newmem: code: mov r15d,[rcx+58] imul r15d,02 mov rcx,rdi jmp return MagicMag: jmp newmem nop 2 return: registersymbol(MagicMag) [DISABLE] MagicMag: db 44 8B 79 58 48 8B CF unregistersymbol(MagicMag) dealloc(newmem)
There is no 'nonsense' about it. It doubles your clip but it also doubles the number of bullets you fire. It has no effect on the number of bullets you can fire.Mister Modification wrote: ↑Sun May 09, 2021 6:30 amStop trying to speak for everyone. If you don't use it, don't use it and stop posting nonsense.
Ah, this was meant as bug report ... I fixed it.aSwedishMagyar wrote: ↑Sun May 09, 2021 6:35 amThere is no 'nonsense' about it. It doubles your clip but it also doubles the number of bullets you fire. It has no effect on the number of bullets you can fire.Mister Modification wrote: ↑Sun May 09, 2021 6:30 amStop trying to speak for everyone. If you don't use it, don't use it and stop posting nonsense.
Code: Select all
[ENABLE]
aobscanmodule(MagicalMagazine,re8.exe,30 03 C1 48 83 C4 20) // should be unique
alloc(newmem,$1000,MagicalMagazine)
label(code)
label(return)
newmem:
code:
add eax,ecx
imul eax,02
add rsp,20
jmp return
MagicalMagazine+01:
jmp newmem
nop
return:
registersymbol(MagicalMagazine)
[DISABLE]
MagicalMagazine+01:
db 03 C1 48 83 C4 20
unregistersymbol(MagicalMagazine)
dealloc(newmem)
Flings trrainer has a mercenaries timer option, along with max score/score multiplier.Disillusioned wrote: ↑Sun May 09, 2021 1:30 pmCould use a freeze timer/freeze combo for Mercenaries Mode!