mrnibbs wrote: ↑Thu May 13, 2021 6:47 am
Any chance of getting anything like the "use any key item" code from the RE2/3 tables? Or an invisibility code? Or a monster removal code? I just need something to get rid of that damn monster baby fetus thing in house beneviento as its literally a wall of which I cannot scale to keep playing the game. Horror games with some method of defending myself I can handle. Without though and I am completely buggered and the game might as well roll credits.
I have messed around with freezing that thing and all it does is prevent you from proceeding to the next part. That whole section is scripted and needs to play out in full. It needs to walk (crawl?) from where you are to where you hide and then it leaves the room and
literally disappears until you get to the next spot it needs to show up, because of this I am not even going to try to mess around with that part of the game so good luck.
Also, to be perfectly honest the baby doesn't scare me because I just felt bad for it more than anything else, it's slow and your route is pretty much predetermined so there is no way to mess up unless you panic and freeze up. Maybe play without sound for that part since you don't need the cues for anything, at least until someone releases a mod that turns the baby into Thomas the Tank Engine.
For everyone else with the requests, I am working on an update with some mercenary related stuff along with collision and animation speed. I'll post the update over the weekend and then start looking into the NG+ flag but no promises that I'll come up with anything for that, it just seemed like an interesting thing to try.