Atelier Sophie: The Alchemist of the Mysterious Book DX

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Sundae
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Atelier Sophie: The Alchemist of the Mysterious Book DX

Post by Sundae »

Hi everyone, this is my first contribution for this forum. I want to share my cheat table since no one doing it for now. Since most of the addresses are static, not pointer, it should work even when you restarted/save load the game. Let me know if anything doesn't work. Since I've only just play yesterday, I haven't found the addresses for characters aside of the initial three.

Function list:
-Cole
-Character stat for Sophie, Monika, Oskar
-Item Editor for Basket/Equipment
-Item Editor for Container
-Give 10k exp after battle (instant max level, 20)
-No LP change

I got hint on what to search, item/trait/effect name and ID from zachillios previous table for non DX.
Cheers!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Atelier Sophie DX v1.CT
Initial version
(190.35 KiB) Downloaded 2832 times

mahopenguin
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Re: Atelier Sophie: The Alchemist of the Mysterious Book DX

Post by mahopenguin »

The items, effects and traits list in English.

Currently supports:
  • Atelier Sophie: The Alchemist of the Mysterious Book DX version 1.02
Note:
  • Some entries aren't escaped for CT files.
Update 1 (v2):
  • Remove some invalid entries.
Attachments
AtelierSophieDX-Items-en-v2.txt
Items List
(5.96 KiB) Downloaded 896 times
AtelierSophieDX-Effects-en-v2.txt
Effects List
(12.42 KiB) Downloaded 583 times
AtelierSophieDX-Traits-en-v2.txt
Traits List
(5.24 KiB) Downloaded 581 times
Last edited by mahopenguin on Fri Jan 07, 2022 6:58 am, edited 3 times in total.

mahopenguin
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Re: Atelier Sophie: The Alchemist of the Mysterious Book DX

Post by mahopenguin »

The items, effects and traits list in Japanese.

Currently supports:
  • Atelier Sophie: The Alchemist of the Mysterious Book DX version 1.02
Update 1 (v2):
  • Remove some invalid entries.
Attachments
AtelierSophieDX-Items-ja-v2.txt
Items List (Japanese)
(7.74 KiB) Downloaded 662 times
AtelierSophieDX-Effects-ja-v2.txt
Effects List (Japanese)
(15.83 KiB) Downloaded 540 times
AtelierSophieDX-Traits-ja-v2.txt
Traits List (Japanese)
(6.11 KiB) Downloaded 526 times
Last edited by mahopenguin on Fri Jan 07, 2022 7:00 am, edited 2 times in total.

zachillios
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Re: Atelier Sophie: The Alchemist of the Mysterious Book DX

Post by zachillios »

Glad someone came up with something. I took a look at how it was running and was saddened to see it's so bug ridden at the moment. Hopefully they fix it, 'cause I'm not dropping $40 for a buggy downgraded version of a game I already own. Feel free to take whatever you want from my table.

jonasbeckman
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Re: Atelier Sophie: The Alchemist of the Mysterious Book DX

Post by jonasbeckman »

Yeah I like the games but Koei's PC ports have been rough although at least support with Ryza and on has been a lot better for the series even if the patches do run the risk of break CE table compatibility in turn. :)

Nice to see a table up for Sophie, should lessen some of the grind involved especially the later game stages even if this one isn't as time sensitive as a few others.

EDIT: Need to look up that downgraded info as well because that is curious to hear, Sophie should have been the odd one along with Nights of Azure 1 where it's 32-bit D3D9 so a switch to 64-bit probably doesn't do much but D3D11 should have some benefits.

Firis I hope has restored the missing effects and several other graphical bugs and glitches from the original although the former 1280x720 art assets did get patched up to 1920x1080 even if it took a while.

Lydie & Soulle I never really got too far into the game was very crash prone past a certain ice area had to drop it so while it could be a number of reasons I hope to have less of that in this edition of the game.

mahopenguin
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Re: Atelier Sophie: The Alchemist of the Mysterious Book DX

Post by mahopenguin »

CheatEntry "Quality" of:
  • Highlighted Item Editor (Basket/Equipment) (ID: 340)
  • Highlighted Item Editor (Container) (ID: 354)
Change VariableType from "2 Bytes" to "Float".
Change Offset from "6" to "4".

Works fine.

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ReDragonInc
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Re: Atelier Sophie: The Alchemist of the Mysterious Book DX

Post by ReDragonInc »

Was wondering if anyone wanted to update Shinkansen's table?

Watermonster20
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Re: Atelier Sophie: The Alchemist of the Mysterious Book DX

Post by Watermonster20 »

Thanks for the table, and the buggy graphics was fixed.
Last edited by Watermonster20 on Tue Feb 15, 2022 1:30 am, edited 2 times in total.

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Re: Atelier Sophie: The Alchemist of the Mysterious Book DX

Post by XebroLeazier »

Hi bbfox. Is it possible to get EXP multiplier or EXP Edit or something like that. Including the Adv Level, the level after Lv.20, please?

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Re: Atelier Sophie: The Alchemist of the Mysterious Book DX

Post by Watermonster20 »

The 1st post has EXP cheat, but I don't know if it's still working.
Last edited by Watermonster20 on Tue Feb 15, 2022 1:28 am, edited 1 time in total.

Popoto_Boi
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Re: Atelier Sophie: The Alchemist of the Mysterious Book DX

Post by Popoto_Boi »

If its possible, could someone get the codes from the original game to the DX version?

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Re: Atelier Sophie: The Alchemist of the Mysterious Book DX

Post by Corpito »

I missed a trophy for plachtas challenge. only one i need. does anyone know how to find the values for Alchemy level? is there a table with one?
or does anyone have a save file from right before fighting luard

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Re: Atelier Sophie: The Alchemist of the Mysterious Book DX

Post by DhaosCollider »

As Sophie 2 will be released soon, played this game.
And created a table too.

Options:
Image

Thanks: Notes:
  • Required that you use Cheat Engine 7.2 or later because used "PE section parsing for addresses" and "AddressList['description']".
  • I also created a table for Atelier Sophie 2.
Edit 1:
  • Added Field: No Decrease Item Usage Count, Shop: No Decrease Item Stocks, basket capacity.
  • I probably won't update this table.
    Atelier_Sophie_DX.CT
    (73.57 KiB) Downloaded 1966 times
Old:
Atelier_Sophie_DX.CT
(68.31 KiB) Downloaded 201 times

Algester
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Re: Atelier Sophie: The Alchemist of the Mysterious Book DX

Post by Algester »

for coupons

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>23606</ID>
      <Description>"Add Coupon"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Atelier_Sophie_DX.exe
  Version: 
  Date   : 2022-05-20
  Author : Algester

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(AddCoupon,Atelier_Sophie_DX.exe,29 3D 40 73 F2 00) // should be unique
alloc(newmem,$1000,AddCoupon)

label(code)
label(return)

newmem:
  add [Atelier_Sophie_DX.exe+1221E24],edi
code:
  //sub [Atelier_Sophie_DX.exe+1221E24],edi
  jmp return

AddCoupon:
  jmp newmem
  nop
return:
registersymbol(AddCoupon)

[DISABLE]

AddCoupon:
  db 29 3D 40 73 F2 00

unregistersymbol(AddCoupon)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Atelier_Sophie_DX.exe+2FAADE

Atelier_Sophie_DX.exe+2FAAB5: 44 8D 45 01           - lea r8d,[rbp+01]
Atelier_Sophie_DX.exe+2FAAB9: 8B 49 54              - mov ecx,[rcx+54]
Atelier_Sophie_DX.exe+2FAABC: E8 0F 26 0E 00        - call write_shop_quantity
Atelier_Sophie_DX.exe+2FAAC1: 48 8B 8B C8 06 00 00  - mov rcx,[rbx+000006C8]
Atelier_Sophie_DX.exe+2FAAC8: 48 8B 46 08           - mov rax,[rsi+08]
Atelier_Sophie_DX.exe+2FAACC: 8B 79 34              - mov edi,[rcx+34]
Atelier_Sophie_DX.exe+2FAACF: FF C7                 - inc edi
Atelier_Sophie_DX.exe+2FAAD1: 0F AF BB D4 06 00 00  - imul edi,[rbx+000006D4]
Atelier_Sophie_DX.exe+2FAAD8: 80 78 58 00           - cmp byte ptr [rax+58],00
Atelier_Sophie_DX.exe+2FAADC: 74 08                 - je Atelier_Sophie_DX.exe+2FAAE6
// ---------- INJECTING HERE ----------
Atelier_Sophie_DX.exe+2FAADE: 29 3D 40 73 F2 00     - sub [Atelier_Sophie_DX.exe+1221E24],edi
// ---------- DONE INJECTING  ----------
Atelier_Sophie_DX.exe+2FAAE4: EB 74                 - jmp Atelier_Sophie_DX.exe+2FAB5A
Atelier_Sophie_DX.exe+2FAAE6: 8B CF                 - mov ecx,edi
Atelier_Sophie_DX.exe+2FAAE8: 33 D2                 - xor edx,edx
Atelier_Sophie_DX.exe+2FAAEA: F7 D9                 - neg ecx
Atelier_Sophie_DX.exe+2FAAEC: E8 9F 1A 0D 00        - call Atelier_Sophie_DX.exe+3CC590
Atelier_Sophie_DX.exe+2FAAF1: 48 8D 4C 24 30        - lea rcx,[rsp+30]
Atelier_Sophie_DX.exe+2FAAF6: E8 F5 EF 04 00        - call Atelier_Sophie_DX.exe+349AF0
Atelier_Sophie_DX.exe+2FAAFB: 48 8B 46 08           - mov rax,[rsi+08]
Atelier_Sophie_DX.exe+2FAAFF: 49 8D 56 04           - lea rdx,[r14+04]
Atelier_Sophie_DX.exe+2FAB03: 44 8B CF              - mov r9d,edi
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Jarkes
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Re: Atelier Sophie: The Alchemist of the Mysterious Book DX

Post by Jarkes »

Desperately need some kind of damage modification script (ie, the typical multiplier, insta-kill, etc. stuff in some other tables).

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