Warhammer Quest (2015-01-08)
Posted: Sat Apr 15, 2017 9:01 am
Made by Shinkansen
Simple table for Warhammer Quest, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX? (0 = No, 1 = Yes)" will enable the script effect XXX when 1 is put into the Value.
V1000
1. Unit Stats.
"Unit Stats Move Base Address Scan (To Activate: Select Unit, To Update: Select Unit)" to select a unit.
"Unit Stats All Base Address Scan (To Activate: Battle, To Update: Battle)" to affect all units.
"Unit Stats Set to Massive?" will set unit stats (including gold drop) to massive.
"Unit Movement Set to Massive?" will set unit movement to massive and can always move after attacking.
"Unit Wounds Set to Massive?" will set Wounds to massive (effectively Godmode).
Simple table for Warhammer Quest, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX? (0 = No, 1 = Yes)" will enable the script effect XXX when 1 is put into the Value.
V1000
1. Unit Stats.
"Unit Stats Move Base Address Scan (To Activate: Select Unit, To Update: Select Unit)" to select a unit.
"Unit Stats All Base Address Scan (To Activate: Battle, To Update: Battle)" to affect all units.
"Unit Stats Set to Massive?" will set unit stats (including gold drop) to massive.
"Unit Movement Set to Massive?" will set unit movement to massive and can always move after attacking.
"Unit Wounds Set to Massive?" will set Wounds to massive (effectively Godmode).