Across the Obelisk (Full Release)

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ndck@ModEngine
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Across the Obelisk (Full Release)

Post by ndck@ModEngine »

Across the Obelisk

Version : v0.5.8 (Compatible with v0.5.96)

Editors
- One Hit Kill *Hotkey Included*
- Infinite Energy *Hotkey Included*
- Hero *Hotkey Included*
- AtO Manager *Hotkey Included*
- Player Manager *Hotkey Included*
Extended Table. Note: Screen Capture may differ due to alteration
Image
To have all your allies immune to any kind of elemental attacks, first just select any of your ally to populate the table and turn on all the immunity as I did in the screenshot above and freeze it. Make sure to select each one of them and then unfreeze it. I believe you can do this once unless you restarted the game and you need to redo the process. You might also notice your allies health can still be affected, just edit their max and current health in the editor would suffice and freeze it but do not select the enemies of course. See the video below.
How to Tutorial
Changelog
Lists Of Changelog
Version : v1.2.2 (Compatible with v1.2.2a - v1.2.2b)
- A.T.O Manager & Player Manager pointers offset revised

Version : v1.2.1b
- A.T.O Manager script & it's pointers offset revised

Version : v1.2.01 (Compatible with v1.2.1 - v1.2.1a)
- Unlimited Perk Points [Added] *Hotkey Included*
- Set Used Points To 30 [Added] *Hotkey Included*
- A.T.O Manager pointers offset revised as well as added

Version : v1.1.01 (Compatible with v1.1.02 - v1.1.10) [From this table version onwards, updates will be only available on my discord server via Membership Platforms]
- One Hit Kill options revised
- A.T.O Manager & Player Manager pointers offset revised

Version : v1.0.4a
- A.T.O Manager script revised. Active the script manually at the 'Game Main Menu'

Version : v1.0.3a (Compatible with v1.0.3b/v1.0.3c)
- Infinite Energy, One Hit Kill Option 1 & 2 scripts revised
- Hero & A.T.O Manager pointers offset revised
- Added some extra pointers

Version : v1.0.1d (Compatible with v1.0.2/v1.0.2a/v1.0.2a1)
- One Hit Kill Option 1 & 2 scripts revised

Version : v1.0.02 (Compatible with v1.0.03/v1.0.1/v1.0.1a/v1.0.1b/v1.0.1c)
- One Hit Kill Option 1 & 2 scripts revised
- I just noticed I've made an code placement error in the previous two tables . That's why there's an issue regarding activating/deactivating of those scripts. It's all fixed now. You can now activate/deactivate those scripts at will, but do this at the game main menu just before loading a save or playing a new save.

Version : v1.0.01 v2 (Re-Upload)
- This is for those having issues deactivating the 'One Hit Kill Option 2' & 'Infinite Energy'
- The previous version 'force' activates these scripts so you can't deactivate it. That version is still usable for those who wanted to use a fixed 'One Hit Kill' & 'Infinite Energy' state. Please also note that If you deactivate any of the script(s) in the table, you won't be able to activate it back unless you restart the game.

Version : v1.0.01
- Infinite Energy script revised
- One Hit Kill Option 1 & 2 scripts revised {Select either one only}
- All pointers offset revised
- Click on the 'Activate' script BEFORE continuing a game save or starting a new game. If you have any issues activating the script(s), restart the game and try again.

Version : v0.8.5 (Compatible with v0.8.51/v0.8.52/v0.8.6/v0.8.7)
- One Hit Kill Option 1 & 2 scripts revised due to address change
- AtO Manager pointers offset revised
- Will auto activate important scripts as your tick on the 'Activate' script for a high chance of script activation compare than in-game activation. This needs to be done just before loading the game save

Version : v0.8.27 (Compatible with v0.8.28)
- One Hit Kill Option 1 & 2 scripts revised due to address change

Version : v0.8.21 (Compatible with v0.8.22/v0.8.23)
- One Hit Kill Option 1 & 2 scripts revised due to address change

Version : v0.8.2
- One Hit Kill Option 1 & 2 scripts revised
- Minor pointer changes for AtO Manager
Reminder: Please remember to activate all the cheats that you wanted to use before loading the save game

Version : v0.8.1
- Infinite Energy & One Hit Kill Option 1 & 2 scripts revised
- Player Manager pointers offset revised
Reminder: Please remember to activate all the cheats that you wanted to use before loading the save game

Version : v0.8.0 (Compatible with v0.8.01)
- Infinite Energy & One Hit Kill Option 1 & 2 scripts revised
- All pointers offset revised
Important Note: Please activate all the cheats that you wanted to use before loading the save game. Do not activate these cheats during the game play as some of the scripts can't be activated especially for C.E. 7.3 & 7.4. However for me, C.E. 7.2 works flawlessly. If it doesn't activate, restart the game and try again.

Version : v0.7.51 (Compatible with v0.7.52)
- One Hit Kill Option 1 script revised

Version : v0.7.5
- One Hit Kill Option 1 & 2 script revised

Version : v0.7.4 (Compatible with v0.7.41)
- One Hit Kill Option 1 script revised

Version : v0.7.1 (Compatible with v0.7.2)
- One Hit Kill Options 1 & 2 script revised
- Hero & Ato Editor offsets revised

Version : v0.7.04 (Compatible with v0.7.05)
- One Hit Kill Options 1 script revised

Version : v0.7.0 (Compatible with v0.7.02-0.7.03)
- Infinite Energy and One Hit Kill Options 1 & 2 revised
- Pointers offset revised for the Hero, AtO & Player Manager

Version : v0.6.81
- Pointers offset revised for the AtO & Player Manager

Version : v0.6.72
- Infinite Energy and One Hit Kill Options 1 & 2 revised
- Pointers offset revised for the AtO Manager

Version : v0.6.7
- Infinite Energy and One Hit Kill Options 1 & 2 revised
- Pointers offset revised for the Hero Editor

Version : v0.6.6 (Compatible with v0.6.61)
- Infinite Energy and One Hit Kill Options 1 & 2 revised
- Pointers offset revised for the Hero Editor

Version : v0.6.53 (Compatible with v0.6.54)
- One Hit Kill script Option 1 revised due to address change. Option 2 is still functional.
- Pointers offset revised for the AtO Manager Editor

Version : v0.6.52
- One Hit Kill script Option 1 revised due to address change. Option 2 is still functional.

Version : v0.6.5 (Compatible with v0.6.5a-0.6.51)
- One Hit Kill script Option 1 and some pointer's offset revised to suit this version

Version : v0.6.18b (Compatible with v0.6.18c/0.6.18d-Use Option 2 OHK)
- One Hit Kill script Option 1 & 2 revised due to address changes.

Version : v0.6.17d/0.6.17f/0.6.18
- One Hit Kill script revised again. Well Option 1 was short lived. :lol: Seems like the developer revert back to the previous addresses :? but the Option 2 still works. As long as Option 2 is still working, I won't be updating the table unless of course if the others fail.

Version : v0.6.17c
- One Hit Kill script revised.
- Added a backup script if One Hit Kill Option 1 fails again in the near future. Don't know how long this will work until it's breaks. So before you can activate this backup, attack an enemy to reduce their health once. Then activate this script.

Version : v0.6.17a
- All scripts and editors revised to suit this version

Version : v0.6.0b
- All scripts and editors revised to suit this version
Disclaimer
Table Disclaimer Note
Note: These cheats may or may not work for you. I can't guarantee it will work for everybody. :) The most common or various issues if the cheat(s) doesn't work or activates is because the outdated or update game/table version or compatibility gaming platforms like Steam, Non-Steam, GOG, Epic, Windows Store/Gamepass, Cheat Engine versions or possibly due to any installation anomalies, Windows Version or CPU compatibility and so forth. Another situation also happens is when you did not activate the script(s) to populate the other 'children' and by doing that you might need to switch between the table and the game depending on how the script(s) was made. If all the above methods did not work for you sometimes a simple game or PC restart might resolve this issue. My table is compatible from Cheat Engine 7.1 and above but it is still a good practice to keep your current Cheat Engine software up to date. For my table, just click on the 'Activate' script for it to add process as well as activate mono automatically depending on the game whether it uses the mono features or not. Finally, I would be most grateful if you could submit your rating if the table works for you as time, patience and effort were put into making these tables and also as a gesture of your support. Thank you all very much. :)
Support
Donations/Memberships
Donation/Support/Membership can done through [Link] or [Link] or [Link]. I really need your support in continuing my work. Please take note that only subscribing to specific membership types will get full access to my table updates which is available in my official discord channel as of January 2023


Previous Tables
Click Here
Compilation of All Early Access Tables (v0.5.8-v0.8.5) Password = ndck76

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
AcrossTheObelisk v1.0.4a.CT
(1.82 KiB) Downloaded 3375 times
AcrossTheObelisk v1.0.3a.CT
(1.82 KiB) Downloaded 459 times
AcrossTheObelisk v1.0.1d.CT
(1.82 KiB) Downloaded 1361 times
AcrossTheObelisk v1.0.02.CT
See Changelog for Info
(1.82 KiB) Downloaded 1665 times
AcrossTheObelisk v1.0.01 v2.CT
See Changelog for Info
(1.82 KiB) Downloaded 552 times
AcrossTheObelisk v1.0.01.CT
See Changelog for Info
(1.82 KiB) Downloaded 408 times
Last edited by ndck76 on Mon Sep 25, 2023 3:30 pm, edited 136 times in total.

dakas
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Re: Across the Obelisk (Early Access)

Post by dakas »

sadly doesn't work anymore in fights as off a few hours ago. shards and gold still editable

chickendoc9
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Re: Across the Obelisk (Early Access)

Post by chickendoc9 »

I know the game updates frequently but it would be great if this can be updated for 0.5.99c!

Yggdrasyyl
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Re: Across the Obelisk (Early Access)

Post by Yggdrasyyl »

Thx for the Table!
It worked fine, one the "one Hit Kill" button dont work.
It is always "deactivated"

ndck76
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Re: Across the Obelisk (Early Access)

Post by ndck76 »

Yggdrasyyl wrote:
Sat May 01, 2021 12:30 pm
Thx for the Table!
It worked fine, one the "one Hit Kill" button dont work.
It is always "deactivated"
Could be the game got updated. It updates almost daily.

shapka85
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Re: Across the Obelisk (Early Access)

Post by shapka85 »

Thank you for the update! ☺

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PJRamaglia
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Re: Across the Obelisk (Early Access)

Post by PJRamaglia »

With the latest table, "one hit kill (version 1)" seemed to have stopped working and "one hit kill (version 2)" is actually causing the enemies to one hit my party instead, lol.

Screenshot of title screen showing current version:

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PJRamaglia
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Re: Across the Obelisk (Early Access)

Post by PJRamaglia »

ndck76, thank you for the fast update. Everything is working as expected now! Much appreciated!

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PJRamaglia
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Re: Across the Obelisk (Early Access)

Post by PJRamaglia »

Just encountered a weird bug involving Thuls, his Dual Strike cards, and the one-hit kill (version 1) code. Using said card leaves the enemy at zero hit points but does not full remove them from combat. If the enemy does not have any armor then it be left with zero hit points and still remain in the combat queue near the top of the screen. When this same enemy begins its turn, this is where the game soft locks since the enemy is presumed dead and thus unable to take any actions. Please refer to the video below:


ndck76
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Re: Across the Obelisk (Early Access)

Post by ndck76 »

PJRamaglia wrote:
Fri Nov 12, 2021 3:47 pm
.........................
So far I haven't encounter any enemy/enemies yet using this type of health. For this type of situation, use the Hero editor and select the enemy and edit it's health.

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PJRamaglia
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Re: Across the Obelisk (Early Access)

Post by PJRamaglia »

ndck76 wrote:
Fri Nov 12, 2021 5:56 pm
PJRamaglia wrote:
Fri Nov 12, 2021 3:47 pm
.........................
So far I haven't encounter any enemy/enemies yet using this type of health. For this type of situation, use the Hero editor and select the enemy and edit it's health.
Understood. Thank you again :)

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PJRamaglia
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Re: Across the Obelisk (Early Access)

Post by PJRamaglia »

Anyone else using the latest table noticing a good 10-15 second delay when accessing Story nodes? The game hangs for a while before displaying the story scroll with choices to make.

cheatycheater
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Re: Across the Obelisk (Early Access)

Post by cheatycheater »

Terrific work.

Latest table mostly works with version 0.8.01 - Infinite Energy and Player Manager are working perfectly. Hero details seems to work. OHK options are togglable but don't seem to actually do anything in game. 'AtO Manager' is broken and not selectable.

Thanks for putting this together, much appreciated!

ndck76
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Re: Across the Obelisk (Early Access)

Post by ndck76 »

cheatycheater wrote:
Sat Mar 19, 2022 10:27 pm
............................
If you read in the changelog above, the latest update is having compatibility issues for C. E. 7.3 & 7.4. Try using it on 7.2. Also, try activating the cheats before loading a save.

shapka85
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Re: Across the Obelisk (Full Release)

Post by shapka85 »

Thank you so much for this!

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