The Slormancer

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aSwedishMagyar
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The Slormancer

Post by aSwedishMagyar »

Updated with my GameMaker Framework Functions so Pointers should at least never stop working unless they change the engine version. Also included my GameMaker tools so you can add your own pointers if you so choose. If you want to add more objects you will also need to make new variable collection threads for them.


Current Table:
The Slormancer.CT
24-02-2023
v0.5.01e
(74.47 KiB) Downloaded 2954 times



Current Options:
  • Pointers
    • obj_parent_hero
      • Adventure
        • essence_find
        • xp_find
        • influence_gain
        • mf_find
        • mf_qual
      • Shield
        • the_shield
        • the_max_shield
      • Life
        • the_health
        • the_max_health
        • health_regen
        • health_leech
        • health_on_hit
        • health_on_kill
      • Mana
        • the_mana
        • the_max_mana
        • mana_regen
        • mana_leech
        • mana_on_hit
        • mana_on_kill
      • Movement
        • the_speed
      • Attack
        • cooldown_reduction
        • min_basic_damage
        • max_basic_damage
        • min_elemental_damage
        • max_elemental_damage
        • crit_chance
        • crit_damage
        • brut_chance
        • brut_damage
        • armor_penetration
        • elemental_penetration
        • dot_increased_damage
        • increased_damage_on_elite
      • Defense
        • res_phy
        • res_mag
        • fire_resistance
        • ice_resistance
        • lightning_resistance
        • light_resistance
        • shadow_resistance
        • dodge
        • thorns
        • retaliate
        • tenacity
        • reduced_damage_from_all
        • reduced_damage_on_elite
        • reduced_damage_from_melee
        • reduced_damage_from_projectile
        • reduced_damage_from_area
      • Resources
        • gold_find
        • scrap_find
        • slormite_find
        • slormeline_find
        • reaper_find
        • reaper_xp_find
        • skill_mastery_gain
      • Melee
        • inner_fire_chance
        • inner_fire_max_number
        • inner_fire_duration
        • inner_fire_damage
        • overdrive_chance
        • overdrive_bounce_number
        • overdrive_damage
        • recast_chance
        • knockback_melee
      • Projectiles
        • additional_projectile
        • chance_to_pierce
        • fork_chance
        • rebound_chance
        • increased_proj_speed
        • knockback_projectile
      • Areas of Effect
        • aoe_increased_size
        • aoe_increased_effect
      • Extras
        • totem_increased_effect
        • aura_increased_effect
        • minion_increased_damage
    • Global Variables
      • gold
      • influence
      • influence_level_cap
      • level
      • level_cap
      • mastery_max_level
      • material_slots
      • max_ancestral_stones
      • max_fragments_stacks
      • max_slormite_stacks
      • max_wrath
      • pure_slorm
      • skill_rank
      • slorm_refund_price
      • Slorm Temple
        • slorm_temple_boss_every
        • slorm_temple_boss_max
        • slorm_temple_boss_pure_breach
        • slorm_temple_breach_number_max
        • slorm_temple_breach_number_max_cap
        • slorm_temple_breach_number_max_inc
        • slorm_temple_breach_number_min
        • slorm_temple_breach_number_min_cap
        • slorm_temple_breach_number_min_inc
        • slorm_temple_breach_number_scaling
        • slorm_temple_cap
        • slorm_temple_corrupted_price_multiplier
        • slorm_temple_enemy_level_start
      • version
      • xp
  • Scripts
    • Inf Health
    • Inf Mana
    • Inf Gold
    • No Cooldowns
    • Modify Damage
      • Multiplier
    • Inf Buff Duration
    • Modify Gold Gain
      • Multiplier
    • Modify Slorm Essence Gain
      • Multiplier
    • Disable Collision
  • GameMaker Tools
    • Generate Records
      • Generate Object Variables
      • Generate Global Variables
    • Create Dump
      • Dump Script Names
      • Dump Object Names
      • Dump Names/Indexes



Update Logs
Update #8: (0.2.152): Added Back all the pointers in the stats screen. Fixed Inf Gold and Modify Slorm Gain, Modify Exp still not working. Nothing else needed updating.

Update #7 (0.1.09729): Added in some more scripts. The No Collisions will crash the game if it is active while loading into the Expedition so I made a hotkey for 'F' that will disable it. Do not whine to me about it crashing your game if you remove this or have it activated while loading into Expeditions. Added a ton of pointers to things like:
  • Sprite ID values: You can mix and match which ones you want, I haven't tested very much so just be sensible and only use the same armor type sprite for each item.
  • Game Settings: Pointers to things like loot chances, rarity multipliers, and store random gear chances.
  • Current Expedition Pointers: Basically everything that you would see in the final screen when returning to the town. You can even change the environment
    • Environment Values:
      • 0:Graveyard
      • 1:Prison
      • 2:Wizards Academy
      • 3:The Luxurious Gardens
      • 4:The Royal Wing
Update #6 (0.1.09729): Added in some scripts. No other updates necessary.

Update #5 (0.1.09728): Updated offsets, added in pointer to ancestry skill levels.

Update #4 (0.1.0972): Updated stats and added in cooldowns for ancestral skills.

Update #3 (0.1.096): Added a pointer to your first inventory tile for quantity.

Update #2 (0.1.096): Fixed the rest of the pointers. Turns out the attributes and slorm/exp are offset depending on which class you are (0x10 * class enum for slorm/exp and 0x8 * class enum for attributes).

Update #1 (0.1.096): Simplified the table to make it easier to update, I'll keep the complicated one to myself until the game is out of EA and stops updating. Most pointers have been fixed for stats, I think there are two or three that don't point to the correct address but it's better than nothing. To give yourself Inf Health just set your All Damage Reduction to 100. Should work for all classes. The other pointers for Xp, Slorm, and Attributes are not working and I don't have time at the moment to troubleshoot, I'll get to it over the weekend.

Old Versions
The Slormancer.CT
11-08-2021
v0.2.152
(89.52 KiB) Downloaded 3840 times
The Slormancer.CT
13-06-2021
v0.2.03 [Experimental]
(125.01 KiB) Downloaded 229 times
The Slormancer.CT
22-04-2021
v0.1.09729
(232.86 KiB) Downloaded 121 times
The Slormancer.CT
20-04-2021
v0.1.09729
(95.18 KiB) Downloaded 105 times
The Slormancer.CT
16-04-2021
v0.1.09728
(84.7 KiB) Downloaded 82 times
The Slormancer.CT
15-04-2021
v0.1.0972
(80.12 KiB) Downloaded 101 times
The Slormancer.CT
11-04-2021
v0.1.096
(73.6 KiB) Downloaded 125 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by aSwedishMagyar on Sat Feb 25, 2023 5:25 am, edited 15 times in total.

skyblack
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Re: The Slormancer

Post by skyblack »

i'm sorry but it's not working
the table couldn't find the value and turned into ?????

wyrmaxby
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Re: The Slormancer

Post by wyrmaxby »

what about making something that actually work?

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Onidurum
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Re: The Slormancer

Post by Onidurum »

wyrmaxby wrote:
Thu Apr 08, 2021 12:31 pm
what about making something that actually work?
Based on this comment I can tell you are not someone who has much experience with being thoughtful and considerate. I'm guessing people are only here to serve you while you whine and complain about things. Cool.

aSwedishMagyar
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Re: The Slormancer

Post by aSwedishMagyar »

skyblack wrote:
Thu Apr 08, 2021 11:59 am
i'm sorry but it's not working
the table couldn't find the value and turned into ?????
Version #:
Steam, GOG or Cracked:
Which Values are not being found:

For those of you complaining about it not working consider that this is what I see when I open my table:

Image
Image


And that when I modify all of my values they affect the corresponding stat or attribute. If you want me to fix it, give me more info than 'dun werk'.

crav
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Re: The Slormancer

Post by crav »

Doesnt seem to work on the latest steam version, heres whats working and what isnt

Works:
Gold

Doesn't work:
Cooldowns show up as question marks, Populate stats script doesn't seem to run or do anything
Character attributes are incorrect, showing wrong values
Experience pointers seem to be showing the incorrect values

screenshot with additional information
Image

Edit: Upon further playing around with it, it seems the pointers provided for the table are for the knight only
Last edited by crav on Thu Apr 08, 2021 8:27 pm, edited 1 time in total.

thebrokenarm
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Re: The Slormancer

Post by thebrokenarm »

After today's hotfix, many values are just invalid, looking forward to your update:)

Have the same problem with others and I thought those values don't work for the first time.
And I found that table (ex. character states, cooldown) only work for the Knight Class, not works for other classes.
Hope you could fix it in next update.

Handon
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Re: The Slormancer

Post by Handon »

confirming that the pointers only work for Knight class. Only Goldus pointer works on all classes, activating "Populate Stats" does nothing on Huntress and has wrong values or question marks on Mage

fffffaaaaa
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Re: The Slormancer

Post by fffffaaaaa »

Slightly adjusted based on the author's ct - pointer for current HP only. Hope it works for all classes.
Attachments
The Slormancer Current HP.CT
(6.38 KiB) Downloaded 481 times

aSwedishMagyar
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Re: The Slormancer

Post by aSwedishMagyar »

Sort of updated for 0.1.096. Will get to the other items over the weekend.

jonzie
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Re: The Slormancer

Post by jonzie »

Sorry to bother! Adding Slormite isnt working for me, wonder if it is for anyone else? (Currently playing Knight)

Edit: If it doesnt work for some...I just put my Slorm find to 1million and got around 35m Slorm in less than 5 mins lol.

xytras
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Re: The Slormancer

Post by xytras »

It looks like some offsets change after the loading screen. Not sure how hard it is to figure this out.

Kerus
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Re: The Slormancer

Post by Kerus »

It works, the most part....

l792735532
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Re: The Slormancer

Post by l792735532 »

Is there any way to unlock weapons quickly ? It seems that reaper find stat actually has no use to player

aSwedishMagyar
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Re: The Slormancer

Post by aSwedishMagyar »

l792735532 wrote:
Sun Apr 11, 2021 7:56 am
Is there any way to unlock weapons quickly ? It seems that reaper find stat actually has no use to player
The game is early access, I'm fairly certain that most weapons are not actually included yet (their models are but the actual damage values and stats are not there).
xytras wrote:
Sat Apr 10, 2021 12:34 pm
It looks like some offsets change after the loading screen. Not sure how hard it is to figure this out.
Which ones change? Maybe if you were more specific I could actually do something about it but it seems you just wanted to complain for the sake of complaining.

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