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Re: Outriders Table (With Equipment Editor)

Posted: Sun May 30, 2021 5:56 pm
by Messy6666
Wokes wrote:
Fri May 28, 2021 8:42 pm
Migthyinca85 wrote:
Fri May 28, 2021 8:23 pm
does anyone know how to make specific drops, I have trey the increase of luck and doesnt do the trick.
yeah having this same issue. Or it'll be what i changed it to but then automatically go back to oirignal value. I dont know how to make it static
Normally checking the check-box will make the value static / freeze
TroliusMaximus wrote:
Sun May 30, 2021 8:30 am
Q. What progress, if any, has been made on the item ID's (armour / weapons) -- is there a partial or otherwise list available yet?
Those ID's will be different for everybody and even new game starts
Thats why you have to use the UE4 Dumper (Made by Cake-san), which is included in the table.

Re: Outriders Table (With Equipment Editor)

Posted: Sun May 30, 2021 7:32 pm
by AzonFly
anyone know how to fix the legendary rarity drops as it don't seem to work at all

Re: Outriders Table (With Equipment Editor)

Posted: Mon May 31, 2021 2:35 pm
by dante345
AzonFly wrote:
Sun May 30, 2021 7:32 pm
anyone know how to fix the legendary rarity drops as it don't seem to work at all
yeah paste this in the Legendary Rarity Drop script


[ENABLE]

aobscanmodule(INJECT_Luck,OUTRIDERS-Win64-Shipping.exe,F3 41 0F 10 B7 B8 01 00 00) // should be unique
alloc(newmem,$1000,INJECT_Luck)

label(code)
label(return)

newmem:

code:
mov [r15+000001B8],(Float)1000
movss xmm6,[r15+000001B8]
jmp return

INJECT_Luck:
jmp newmem
nop
nop
nop
nop
return:
registersymbol(INJECT_Luck)

[DISABLE]

Re: Outriders Table (With Equipment Editor)

Posted: Mon May 31, 2021 2:40 pm
by dante345
dante345 wrote:
Mon May 31, 2021 2:35 pm
AzonFly wrote:
Sun May 30, 2021 7:32 pm
anyone know how to fix the legendary rarity drops as it don't seem to work at all
yeah paste this in the Legendary Rarity Drop script


[ENABLE]

aobscanmodule(INJECT_Luck,OUTRIDERS-Win64-Shipping.exe,F3 41 0F 10 B7 B8 01 00 00) // should be unique
alloc(newmem,$1000,INJECT_Luck)

label(code)
label(return)

newmem:

code:
mov [r15+000001B8],(Float)1000
movss xmm6,[r15+000001B8]
jmp return

INJECT_Luck:
jmp newmem
nop
nop
nop
nop
return:
registersymbol(INJECT_Luck)

[DISABLE]

INJECT_Luck:
db F3 41 0F 10 B7 B8 01 00 00

unregistersymbol(INJECT_Luck)
dealloc(newmem)
And chage luck to 80 not 9999 and check the box

Re: Outriders Table (With Equipment Editor)

Posted: Tue Jun 01, 2021 1:32 pm
by YfnNucci
dante345 wrote:
Mon May 31, 2021 2:40 pm
dante345 wrote:
Mon May 31, 2021 2:35 pm
AzonFly wrote:
Sun May 30, 2021 7:32 pm
anyone know how to fix the legendary rarity drops as it don't seem to work at all
yeah paste this in the Legendary Rarity Drop script


[ENABLE]

aobscanmodule(INJECT_Luck,OUTRIDERS-Win64-Shipping.exe,F3 41 0F 10 B7 B8 01 00 00) // should be unique
alloc(newmem,$1000,INJECT_Luck)

label(code)
label(return)

newmem:

code:
mov [r15+000001B8],(Float)1000
movss xmm6,[r15+000001B8]
jmp return

INJECT_Luck:
jmp newmem
nop
nop
nop
nop
return:
registersymbol(INJECT_Luck)

[DISABLE]

INJECT_Luck:
db F3 41 0F 10 B7 B8 01 00 00

unregistersymbol(INJECT_Luck)
dealloc(newmem)
And chage luck to 80 not 9999 and check the box
Where exactly do you change the luck to 80?

Re: Outriders Table (With Equipment Editor)

Posted: Tue Jun 01, 2021 2:14 pm
by Migthyinca85
Who knows how to make specific drops????? and also how to pull weapons of choice or swap weapons with ID.... anyone

Re: Outriders Table (With Equipment Editor)

Posted: Wed Jun 02, 2021 4:52 pm
by Migthyinca85
nobody here that can help

Re: Outriders Table (With Equipment Editor)

Posted: Wed Jun 02, 2021 4:56 pm
by Toga
Migthyinca85 wrote:
Tue Jun 01, 2021 2:14 pm
Who knows how to make specific drops????? and also how to pull weapons of choice or swap weapons with ID.... anyone
Migthyinca85 wrote:
Wed Jun 02, 2021 4:52 pm
nobody here that can help
did you even read about the posts where they explain ID's will be diff every game start / for everyone ?

Re: Outriders Table (With Equipment Editor)

Posted: Thu Jun 03, 2021 2:10 pm
by dante345
i will make a updated vid on this :lol:

Re: Outriders Table (With Equipment Editor)

Posted: Thu Jun 03, 2021 2:43 pm
by Migthyinca85
dante345 wrote:
Thu Jun 03, 2021 2:10 pm
i will make a updated vid on this :lol:
where are you uploading the video?????

Re: Outriders Table (With Equipment Editor)

Posted: Thu Jun 03, 2021 2:58 pm
by dante345
its on page 49

Re: Outriders Table (With Equipment Editor)

Posted: Fri Jun 04, 2021 8:55 pm
by Tslapps
Is there a way to adjust game speed?

Re: Outriders Table (With Equipment Editor)

Posted: Fri Jun 04, 2021 9:49 pm
by dante345
Tslapps wrote:
Fri Jun 04, 2021 8:55 pm
Is there a way to adjust game speed?
so you wnt the player to go faster with walking and runing if so then yes you can do that

Watch the vid on page 49 to see how to use it

go to Created by Idlehands88 and click on it you will see a list of names find Player Movement
find MaxWalkSpeed for run speed
find MinAnalogWalkSpeed for walk speed

Re: Outriders Table (With Equipment Editor)

Posted: Fri Jun 04, 2021 11:45 pm
by Tslapps
dante345 wrote:
Fri Jun 04, 2021 9:49 pm
Tslapps wrote:
Fri Jun 04, 2021 8:55 pm
Is there a way to adjust game speed?
so you wnt the player to go faster with walking and runing if so then yes you can do that

Watch the vid on page 49 to see how to use it

go to Created by Idlehands88 and click on it you will see a list of names find Player Movement
find MaxWalkSpeed for run speed
find MinAnalogWalkSpeed for walk speed
Some trainers have an option to speed up the game 10x-16x so the pillars (and other timed events) go down faster. The player generally moves at the same speed.

Re: Outriders Table (With Equipment Editor)

Posted: Sat Jun 05, 2021 12:29 am
by dante345
there is no need to speed the game
and the event can be change by fast travel to a new location