Pascal's Wager: Definitive Edition

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sanitka
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Pascal's Wager: Definitive Edition

Post by sanitka »

Game Name: Pascal's Wager: Definitive Edition
Game Engine: Unity + ToLua
Game Version: 1.0/1.1.12

more info in req thread
viewtopic.php?f=2&t=15518

Steam Website
[Link]
Image

Table v0.95 Notes
You start with the list of items that were saved previously in the table.
If it is your first "run", do a Full Recheck to clear item lists and populate it with "your" items.

Press/Activate Refresh Players to find a new set of Player and Bonus pointers.
Press/Activate Refresh Items to check addresses of Items (ie. check only current list) [somehow fast].
Press/Activate Full Recheck to discover addresses of Items (ie. check all known) [slow].
Press/Activate Find Item to find an item by ID or by name or by part of its name.

Fifth line of the table Lua script (ctrl+alt+L) can be set to true to use a full memory scan instead of a partial one. It might add more results but also slows down the searching process.

Table was developed and tested using CE 7.2.

P.S. If you enjoy the table like this post ;)

History
v0.95 - process auto-selection and verification added
v0.91 - find Bonuses again fixed
v0.90 - possibility to switch between full / partial memory scan
v0.86 - more generic Player search pattern used
v0.85 - added Status Effects (Bonuses), rechecked item search
v0.81 - fixed process name changed to "dynamic" one
v0.80 - item scan reworked - lightning speed :D
v0.75 - Added items, minor tweaks
v0.71 - Added items
v0.70 - Start with "pre-loaded" set of items
v0.60 - Find Item by name added
v0.51 - More items, minor bug fixes
v0.50 - Tools, grouping, Find Item added
v0.04 - Script typo causing multiplicity of items fixed
v0.03 - More item IDs added, Item Refresh button
v0.02 - Item IDs added
v0.01 - Initial release

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
PascalsWager.CT
v0.95
(154.51 KiB) Downloaded 809 times
PascalsWager.CT
v0.91
(129.51 KiB) Downloaded 284 times
PascalsWager.CT
v0.90
(129.51 KiB) Downloaded 175 times
PascalsWager.CT
v0.86
(127.18 KiB) Downloaded 82 times
PascalsWager.CT
v0.85
(102.96 KiB) Downloaded 61 times
PascalsWager.CT
v0.81
(113.31 KiB) Downloaded 78 times
PascalsWager.CT
v0.80
(106.88 KiB) Downloaded 110 times
PascalsWager.CT
v0.75
(99.89 KiB) Downloaded 80 times
PascalsWager.CT
v0.71
(100.15 KiB) Downloaded 101 times
PascalsWager.CT
v0.70
(89.37 KiB) Downloaded 69 times
PascalsWager.CT
v0.60
(85.96 KiB) Downloaded 69 times
PascalsWager.CT
v0.51
(83.15 KiB) Downloaded 58 times
PascalsWager.CT
v0.50
(81.97 KiB) Downloaded 97 times
PascalsWager.CT
v.004
(72.4 KiB) Downloaded 84 times
PascalsWager.CT
v0.02
(62.79 KiB) Downloaded 78 times
PascalsWager.CT
v0.01
(53.24 KiB) Downloaded 145 times
Last edited by sanitka on Fri Apr 16, 2021 6:05 pm, edited 23 times in total.

sanitka
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Re: Pascal's Wager: Definitive Edition

Post by sanitka »

Items / Strings
Attachments
PWager_Strings.7z
Pascals Wager ItemIDs & Strings
(1.94 MiB) Downloaded 336 times

jaykc
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Re: Pascal's Wager: Definitive Edition

Post by jaykc »

Thanks for your hard work, I will wait for V1.0 version than start playing this game :D

sanitka
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Re: Pascal's Wager: Definitive Edition

Post by sanitka »

Further info :)

This is not a "nice" table with hooks to routines or just calling Mono/Unity ones. This is an old fashioned brute-force table. ;)
All the automation inside is just a supplement for manual looking for pointers and filtering out "unfit" ones. Enjoy it. :)

Critical Rate
Memory: value * 10
Screen: 8.4% -> Memory: 84

Critical ATK
Memory: (value - 100) * 10
Screen: 132.5% -> Memory: 325

Sanity
Maximum value on screen equals value in memory, but when it gets smaller than max, value in memory is decreased at x0.5 of what you see on screen: Screen: 115(max) -> Memory: 115,
Screen: 105(max-10) -> Memory: 110(max-5)
.
So for every decreased point on screen, value in memory is decreased by 0.5.

Stamina Refresh
Memory: value + 400
Screen: 55% -> Memory: 455
Last edited by sanitka on Fri Apr 09, 2021 1:34 am, edited 1 time in total.

Extina
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Re: Pascal's Wager: Definitive Edition

Post by Extina »

how to fix eroor fin executr pascal weiger exe v 1.12

sanitka
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Re: Pascal's Wager: Definitive Edition

Post by sanitka »

Extina wrote:
Sun Apr 04, 2021 8:35 am
how to fix eroor fin executr pascal weiger exe v 1.12
Fix which error (could you be more specific)?
When executing what (game / cheat table) ?

Keep in mind that this board is dedicated to cheat tables not to game support.

SiriXD
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Re: Pascal's Wager: Definitive Edition

Post by SiriXD »

Hello.
I am getting this error while trying to load the Cheat Table:



Yes the game is open.
Yes I am on the latest update.
Yes the correct process is selected

jaykc
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Re: Pascal's Wager: Definitive Edition

Post by jaykc »

First it shows the message : error executing this table's lua script undefined lua error <----

and when I ignored it, opened the game process and tried to tick the boxes it shows below:

DBG - initAddressList - Partial Init
Error:Failure determining what [PascalsWager.exe] means
DBG - before onRefreshPlayers



Any solutions thanks

sanitka
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Re: Pascal's Wager: Definitive Edition

Post by sanitka »

Hello

PascalsWager.exe is the name of the main process. If your main process if different you can try to use it instead of PascalsWager.exe.
Ctrl+Alt+L (Show Cheat Table Lua Script), lines 288, 352 and 478.

Or I am just uploading version (0.81) which reads the process name instead of predefined one.
SiriXD wrote:
Wed Apr 07, 2021 6:27 am
Hello.
I am getting this error while trying to load the Cheat Table:



Yes the game is open.
Yes I am on the latest update.
Yes the correct process is selected

Moose84
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Re: Pascal's Wager: Definitive Edition

Post by Moose84 »

Hi.

Not originally my post, but i am experiencing the exact same problem, no matter the process or EXE name.
Refresh Items finds "NOTHING" and FL.Count 0, Refresh players returns FL.Count 0.
I have tried from CE Version 6.8.3 to 7.2 but cannot get this to work, even with v0.81.

Am I missing a setting somewhere in CE?
And, don't get me wrong. I truly appreciate someone, anyone, doing some work on this game.
Thank you.

sanitka
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Re: Pascal's Wager: Definitive Edition

Post by sanitka »

Hi

thx for trying ;)

for players try to use this group search pattern - it should return all the available players

Code: Select all

4:0xffffffff d:* d:* d:* d:* d:* d:* d:* d:* d:* d:* d:* d:* d:* d:* d:* d:* d:10000 d:100000 w:64 d:* w:0x28 d:0 w:0x40 4:0xffffffff
for items try to use this group search pattern - it should return list of item with max count 9999

Code: Select all

4p:0 w:3 1:0x40 w:0xa0 dp:9999 w:64 4p:0 w:20 4p:0 w:3 1:0x40
group search:
Value Type: Grouped
Value: <search_pattern>
Moose84 wrote:
Wed Apr 07, 2021 8:51 pm
Hi.

Not originally my post, but i am experiencing the exact same problem, no matter the process or EXE name.
Refresh Items finds "NOTHING" and FL.Count 0, Refresh players returns FL.Count 0.
I have tried from CE Version 6.8.3 to 7.2 but cannot get this to work, even with v0.81.

Am I missing a setting somewhere in CE?
And, don't get me wrong. I truly appreciate someone, anyone, doing some work on this game.
Thank you.

SiriXD
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Re: Pascal's Wager: Definitive Edition

Post by SiriXD »

sanitka wrote:
Wed Apr 07, 2021 9:01 pm
Hi

thx for trying ;)

for players try to use this group search pattern - it should return all the available players

Code: Select all

4:0xffffffff d:* d:* d:* d:* d:* d:* d:* d:* d:* d:* d:* d:* d:* d:* d:* d:* d:10000 d:100000 w:64 d:* w:0x28 d:0 w:0x40 4:0xffffffff
for items try to use this group search pattern - it should return list of item with max count 9999

Code: Select all

4p:0 w:3 1:0x40 w:0xa0 dp:9999 w:64 4p:0 w:20 4p:0 w:3 1:0x40
group search:
Value Type: Grouped
Value: <search_pattern>
Moose84 wrote:
Wed Apr 07, 2021 8:51 pm
Hi.

Not originally my post, but I am experiencing the exact same problem, no matter the process or EXE name.
Refresh Items finds "NOTHING" and FL.Count 0, Refresh players returns FL.Count 0.
I have tried from CE Version 6.8.3 to 7.2 but cannot get this to work, even with v0.81.

Am I missing a setting somewhere in CE?
And, don't get me wrong. I truly appreciate someone, anyone, doing some work on this game.
Thank you.
The latest table seems to find the process correctly but still fails in finding anything.


I've tried the group searches you sent, those are the results:

Players:


Items:

sanitka
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Re: Pascal's Wager: Definitive Edition

Post by sanitka »

@SiriXD: v0.86 should find players for you as the manual search did.

As for items - I am puzzled, it seems that pattern I used does not work in your case.
Try to find any item by value only (by increasing / decreasing value in game) and document (in memory view) the whole found "item block" please.
ie from count_address - 0xA0 (-160) to count_address + 0x1c (+28).
Easiest should game "currency" Bone Fragment - search during shopping or picking enemy "remains".

or try attached table - this one searches all the memory thus might be bit slower.
Attachments
PascalsWager.CT
custom table - all the memory search
(127.17 KiB) Downloaded 129 times

SiriXD
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Re: Pascal's Wager: Definitive Edition

Post by SiriXD »

sanitka wrote:
Thu Apr 08, 2021 5:02 am
@SiriXD: v0.86 should find players for you as the manual search did.

As for items - I am puzzled, it seems that pattern I used does not work in your case.
Try to find any item by value only (by increasing / decreasing value in game) and document (in memory view) the whole found "item block" please.
ie from count_address - 0xA0 (-160) to count_address + 0x1c (+28).
Easiest should game "currency" Bone Fragment - search during shopping or picking enemy "remains".

or try attached table - this one searches all the memory thus might be bit slower.
I have started a new savefile, in case I got any corrupted data that was messing with your table.
Regarding the tables, 0.90 doesn't work like before, doesn't find any data, all fields on ??, BUT, the one you have attached to the message does! is there anything I can do to help you with the addresses?

Some Combat that are missing by default from the list:
Fully Recovery Potion
Elixir of Hallucination
Ancient Silver Key
Shriveled Honey Fruit
Hound Amulet
Glowstone
Blessed Elixir of Stamina
Blessed Elixir of Health
Vertebra Nail
Blessed Antitoxin Potion
Blessed Dimming Elixir
Blessed Anti-Sendril Elixir
Blessed Elixir of Energy
Blessed Elixir of Epiphany
Slightly Sweet Roots
Broken Bronze Whistle
Immortal Jellyfish Jar
Moon Jellyfish Jar
Fire Jar
Huge Fang
Blinding Smoke

Some bones that are missing by default from the list:
Filthy Core
Spectre Mushroom

Some items that are missing by default from the list:
Blackwater Rubble
Blackwater Crystal
Cruets
Sanctus Bell
Glass Ball
Twilight Weed
Fragment of the Creed
Empty Smoking Pot
Extinct Torch
Edith Moss
Noble Hat
Reaper
Minion Mask
Broken Mirror
Tender Fungus

The find Item module works though, so that's not an issue!
Last edited by SiriXD on Thu Apr 08, 2021 9:57 am, edited 1 time in total.

sanitka
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Re: Pascal's Wager: Definitive Edition

Post by sanitka »

v0.90 is almost the same as custom one, but - to behave the same - you have to change scanAllMemory = false to scanAllMemory = true in Lua script.

As for items - any item defined in the Lua script (itemIDs) is "known", the rest might be found in list of strings (IDs) attached in the second post. If you "know" ID of the item then you can try to find it using "Find Item" and if found it will be in the last group Unknown.
SiriXD wrote:
Thu Apr 08, 2021 8:31 am
I have started a new savefile, in case I got any corrupted data that was messing with your table.
Regarding the tables, 0.90 doesn't work like before, doesn't find any data, all fields on ??, BUT, the one you have attached to the message does! is there anything I can do to help you with the addresses?

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