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Re: Kingdom Hearts II Final Mix (2.5) (Epic)

Posted: Thu Apr 08, 2021 4:59 am
by resinate
is it possible to find battle level modifiers like ones found with gameshark on ps2 version?

Re: Kingdom Hearts II Final Mix (2.5) (Epic)

Posted: Thu Apr 08, 2021 9:38 am
by Dekirai
resinate wrote:
Thu Apr 08, 2021 4:59 am
is it possible to find battle level modifiers like ones found with gameshark on ps2 version?
I dunno if this got what you want.
Also check "Bonus Level" under the "Sora" Group!

My table update:

• MP Recharge value
• Anti points
• Battle Level per World
• Hi-Potion Shop price
• Tent Shop price
• Equiped weapon (Sora)
• Equiped weapon (Valor)
• Fire level (0-3)
• Blizzard level (0-3)
• Thunder level (0-3)
• Cure level (0-3)
• Reflect level (0-3)
• Magnet level (0-3)
• Camera type (0-2)
• Something with cutscene I haven't checked yet
• Block sora's movement (set to 1)
• Block pause menu (set to 1)
• General Battle Level Modifier

Re: Kingdom Hearts II Final Mix (2.5) (Epic)

Posted: Thu Apr 08, 2021 9:58 am
by resinate
ok soo u were sorta on right track with the battle level but its not effecting the mobs:

check out this code on psxc2 of KH2FM:
// Battle Mode - default 00140401
patch=1,EE,2032F254,word,00060000

this code modifies the game battle level, like when u complete 1st half of the game it adds +50 levels to mobs

ur current battle modifer code is only visible level not perm set.

Re: Kingdom Hearts II Final Mix (2.5) (Epic)

Posted: Thu Apr 08, 2021 10:22 am
by Dekirai
resinate wrote:
Thu Apr 08, 2021 9:58 am
ok soo u were sorta on right track with the battle level but its not effecting the mobs:

check out this code on psxc2 of KH2FM:
// Battle Mode - default 00140401
patch=1,EE,2032F254,word,00060000

this code modifies the game battle level, like when u complete 1st half of the game it adds +50 levels to mobs

ur current battle modifer code is only visible level not perm set.
Ok I just ported over the code and it should exactly do what you want.
Please redownload my table and look for "General Battle Level Modifier" and change it's value to 00 00 06 00, the Battle Level will be 99 then in all worlds

Re: Kingdom Hearts II Final Mix (2.5) (Epic)

Posted: Thu Apr 08, 2021 11:20 am
by resinate
any chance u have discord? lol

how does the battle scaler work u think when it makes its value? u think its a float?

with it being in array format this code isnt fully stable cuz we used guess and check values for battle levels.

Re: Kingdom Hearts II Final Mix (2.5) (Epic)

Posted: Thu Apr 08, 2021 11:33 am
by Dekirai
resinate wrote:
Thu Apr 08, 2021 11:20 am
any chance u have discord? lol

how does the battle scaler work u think when it makes its value? u think its a float?
I do have discord yea but I have no clue either how it works, I've just ported it over. :D

Re: Kingdom Hearts II Final Mix (2.5) (Epic)

Posted: Thu Apr 08, 2021 11:47 am
by resinate
so its set at address - 00007FF7BACDA794 as dword

Re: Kingdom Hearts II Final Mix (2.5) (Epic)

Posted: Thu Apr 08, 2021 11:59 am
by Dekirai
resinate wrote:
Thu Apr 08, 2021 11:47 am
so its set at address - 00007FF7BACDA794 as dword
thats not a valid address
you have to use the base address
e.g. "KINGDOM HEARTS II FINAL MIX.exe"+123456
should be "KINGDOM HEARTS II FINAL MIX.exe"+9AA794 (same address as in my table tho?)

Re: Kingdom Hearts II Final Mix (2.5) (Epic)

Posted: Thu Apr 08, 2021 12:03 pm
by resinate
is that a code cave of that address or actually in game?

Re: Kingdom Hearts II Final Mix (2.5) (Epic)

Posted: Thu Apr 08, 2021 12:14 pm
by Dekirai
actually ingame

Re: Kingdom Hearts II Final Mix (2.5) (Epic)

Posted: Fri Apr 09, 2021 3:18 pm
by Sepherix
Anybody able to figure out how to setup "Drive without Party" or "Party members don't disappear when using Drive"? I've been trying to find it rather unsuccessfully.

Re: Kingdom Hearts II Final Mix (2.5) (Epic)

Posted: Wed Apr 14, 2021 11:38 pm
by SpeedyDash
Anyone know a way to bypass the cost limit for the Gummi ships? You can save a blueprint by editing the cost while building but the game refuses to let you use the ship.

Re: Kingdom Hearts II Final Mix (2.5) (Epic)

Posted: Thu Apr 15, 2021 9:58 pm
by Plague Dr. Reiss
Wombleinc wrote:
Wed Apr 07, 2021 4:29 am
Has anyones game just been crashing over and over. I can not get the game to run with the cheat table attached.
I have had no issues running this table with the game in 4k fullscreen with HDR on. Looks brilliant. Performs outstandingly better than the PS4 Pro and OG.

Re: Kingdom Hearts II Final Mix (2.5) (Epic)

Posted: Fri Apr 16, 2021 2:46 pm
by Solgath
not sure if the xp multi works on everything, but a drive form xp multi would be good as well, unless it was changed with final mix, it would be nice to have :)

Re: Kingdom Hearts II Final Mix (2.5) (Epic)

Posted: Sat Apr 17, 2021 7:00 pm
by karenaki
could you make some thing for your kh tables that lets you change amount of items individually or by category? i dislike trying to change my syth mats amount and end up with all my things changed wich is kinda game breaking when it changes your mythril items when you just want to get enough mats to unlock them in the store