Kingdom Hearts Final Mix 1.5 (Epic)

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fearless123456
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by fearless123456 »

Save Anywhere

N.B. Proof of concept - no guarantees; Could break your game!!!

Only tested a few times in the first area. Script will not be updated or fixed.

This will force any menu choice to jump to the save menu.

Ctrl+Z to enable and disable.
Spoiler

Code: Select all


<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>96</ID>
      <Description>"Save Anywhere: Ctrl+Z"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : KINGDOM HEARTS FINAL MIX.exe
  Version: 
  Date   : 2021-04-02
  Author : 009

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(saveM,KINGDOM HEARTS FINAL MIX.exe,8B 04 8E 48 8B CB) // should be unique
alloc(newmem,$1000,saveM)

label(code)
label(return)

newmem:
  mov [rsi+rcx*4],#7
code:
  mov eax,[rsi+rcx*4]
  mov rcx,rbx
  jmp return

saveM:
  jmp newmem
  nop
return:
registersymbol(saveM)

[DISABLE]

saveM:
  db 8B 04 8E 48 8B CB

unregistersymbol(saveM)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: saveM

KINGDOM HEARTS FINAL MIX.exe+2CF2A1: E9 B3 01 00 00     - jmp "KINGDOM HEARTS FINAL MIX.exe"+2CF459
KINGDOM HEARTS FINAL MIX.exe+2CF2A6: 48 8B CB           - mov rcx,rbx
KINGDOM HEARTS FINAL MIX.exe+2CF2A9: E8 52 B7 01 00     - call "KINGDOM HEARTS FINAL MIX.exe"+2EAA00
KINGDOM HEARTS FINAL MIX.exe+2CF2AE: BA 08 00 00 00     - mov edx,00000008
KINGDOM HEARTS FINAL MIX.exe+2CF2B3: 48 8B CB           - mov rcx,rbx
KINGDOM HEARTS FINAL MIX.exe+2CF2B6: E8 B5 5A 00 00     - call "KINGDOM HEARTS FINAL MIX.exe"+2D4D70
KINGDOM HEARTS FINAL MIX.exe+2CF2BB: 48 8B CB           - mov rcx,rbx
KINGDOM HEARTS FINAL MIX.exe+2CF2BE: E8 3D B5 01 00     - call "KINGDOM HEARTS FINAL MIX.exe"+2EA800
KINGDOM HEARTS FINAL MIX.exe+2CF2C3: 48 63 C8           - movsxd  rcx,eax
KINGDOM HEARTS FINAL MIX.exe+2CF2C6: 89 05 E8 C8 B4 02  - mov ["KINGDOM HEARTS FINAL MIX.exe"+2E1BBB4],eax
// ---------- INJECTING HERE ----------
saveM: 8B 04 8E           - mov eax,[rsi+rcx*4]
// ---------- DONE INJECTING  ----------
KINGDOM HEARTS FINAL MIX.exe+2CF2CF: 48 8B CB           - mov rcx,rbx
KINGDOM HEARTS FINAL MIX.exe+2CF2D2: 89 05 E0 C8 B4 02  - mov ["KINGDOM HEARTS FINAL MIX.exe"+2E1BBB8],eax
KINGDOM HEARTS FINAL MIX.exe+2CF2D8: E8 D3 C4 01 00     - call "KINGDOM HEARTS FINAL MIX.exe"+2EB7B0
KINGDOM HEARTS FINAL MIX.exe+2CF2DD: 85 C0              - test eax,eax
KINGDOM HEARTS FINAL MIX.exe+2CF2DF: 0F 84 74 01 00 00  - je "KINGDOM HEARTS FINAL MIX.exe"+2CF459
KINGDOM HEARTS FINAL MIX.exe+2CF2E5: 33 D2              - xor edx,edx
KINGDOM HEARTS FINAL MIX.exe+2CF2E7: 33 C9              - xor ecx,ecx
KINGDOM HEARTS FINAL MIX.exe+2CF2E9: E8 82 7D E0 FF     - call "KINGDOM HEARTS FINAL MIX.axaAppMain"+4AE0
KINGDOM HEARTS FINAL MIX.exe+2CF2EE: FF 43 48           - inc [rbx+48]
KINGDOM HEARTS FINAL MIX.exe+2CF2F1: F3 0F 11 73 4C     - movss [rbx+4C],xmm6
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>17</Key>
            <Key>90</Key>
          </Keys>
          <ID>0</ID>
          <ActivateSound TTS="EN">Save Anywhere Activated</ActivateSound>
          <DeactivateSound TTS="EN">Save Anywhere Deactivated</DeactivateSound>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
</CheatTable>





How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

mrjane
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by mrjane »

Some kind of super jump or fly or something would be AMAZING for this game. Is such a thing possible? Your work here is amazing, thank you.

frenckh
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by frenckh »

mrjane wrote:
Fri Apr 02, 2021 2:33 am
Some kind of super jump or fly or something would be AMAZING for this game. Is such a thing possible? Your work here is amazing, thank you.
both kingdom hearts 1 and 2 have a lot of in-game cheats , no need to waste time and energies to create some complex thing that we can already to perfectly with the game mechanics , for example in kingdom hearts 2 there already are various abilities who allow to fly and float , the only adjustments that need to be done are actually about remove the limitations , for example , remove the limitations for the glide and the limitations with the number of arieal jumps , in that way we will be able to fly wherever we please , it is the same thing i specified for invulnerability , there already are the in-game cheats for that , it is just a matter of make a mod that allow us to always keep them active

willnye
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by willnye »

Is there anyway you can figure out the item pointers or anything for synthesis materials?

peekaboohs69
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by peekaboohs69 »

willnye wrote:
Sat Apr 03, 2021 12:17 am
Is there anyway you can figure out the item pointers or anything for synthesis materials?
Try using Fling's trainer it gives you all the synthesis materials (there are no achievements for collecting the materials only for synthesizing the items from said materials) .. Also use the fearlessrevolution version instead of the standalone trainer from his website as it is buggy ..

DrummerIX
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by DrummerIX »

I found time to devote more to this game and came up with a few more options. I'm in the middle of mapping out the items and might have an option to add any particular item you want later on. In this update I have the following:

Discard/Selling Items Adds One Instead of Taking Away
Set Items You Have At Least 1 Of To Minimum Amount (When Viewing Items)
Munny Multiplier
Pointer to Munny

I received one report from a friend that God Mode doesn't work all the time, but in the battles I've been in, it appears to work for me, but I'll test further as I play.

DrummerIX
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by DrummerIX »

willnye wrote:
Sat Apr 03, 2021 12:17 am
Is there anyway you can figure out the item pointers or anything for synthesis materials?
You can try some options in my latest update (Selling Adds Instead of Takes Away and Set Minimum Amount If You Have Item). Otherwise, I am working on adding the option to add any item you want, but it will be in a later update.

crimzind
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by crimzind »

In regards to Inventory, and various other options, there is a save editor that's working: [Link]
(Yes, that says KH3, it works on KH1, too).

You can pretty much just add all the synthesis materials, ap/power/def Ups you'd like.

DrummerIX
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by DrummerIX »

I completed my research on items and have the option "Inventory Options (Add Category/Specific Item, Set Minimum You Have At Least 1 Of) (When Viewing Items)" available in this update. You are able to add a category of items or a specific one and also set all your items to a minimum amount if you have at least 1. Enjoy!

DrummerIX
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by DrummerIX »

I'm adding in the option Infinite MP in this update. Since not much time between this update and 2.5, I'm removing 2.5 from the list, but the Inventory options are still in this table. I think I may be finished fleshing out this table for now and I will try to work on fleshing out some options for KH2.5 next.

It's all in EDIT 3.

martin10
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by martin10 »

DrummerIX wrote:
Tue Mar 30, 2021 11:24 pm
I know zach is working on some tables, but I thought I would give these games a go. It's been a very long time since I played the first Kingdom Hearts on console. I haven't played any of the other games.

Anyway, I have one option so far:

Options so far:
Damage Modifier (God Mode, One Hit Kill, etc)
Infinite MP
EXP Multiplier
Infinite Items In Stock When Moving To Personal Inventory
Discard/Selling Items Adds One Instead of Taking Away
Inventory Options (Add Category/Specific Item, Set Minimum You Have At Least 1 Of) (When Viewing Items)
Munny Multiplier
Pointer to Munny

I will work on some other things as I have time.

EDIT 1:
I came up with a few more options for this game in my limited time playing it. I have EXP Multiplier, Infinite Items In Stock When Moving Into Personal Inventory and Discarding Items Adds One Instead of Taking Away. That's all I can come up with tonight.

EDIT 2:
I found time to devote more to this game and came up with a few more options. I'm in the middle of mapping out the items and might have an option to add any particular item you want later on. In this update I have the following:

Discard/Selling Items Adds One Instead of Taking Away
Set Items You Have At Least 1 Of To Minimum Amount (When Viewing Items)
Munny Multiplier
Pointer to Munny

I received one report from a friend that God Mode doesn't work all the time, but in the battles I've been in, it appears to work for me, but I'll test further as I play.

EDIT 2.5:
I completed my research on items and have the option "Inventory Options (Add Category/Specific Item, Set Minimum You Have At Least 1 Of) (When Viewing Items)" available in this update. You are able to add a category of items or a specific one and also set all your items to a minimum amount if you have at least 1. Enjoy!

EDIT 3:
I'm adding in the option Infinite MP in this update. Since not much time between this update and 2.5, I'm removing 2.5 from the list, but the Inventory options are still in this table. I think I may be finished fleshing out this table for now and I will try to work on fleshing out some options for KH2.5 next.
Can you add all this to Kingdom Hearts 2 please.

DrummerIX
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by DrummerIX »

I'm working on more options for KH2 and posting an update now. I don't have everything yet, but I plan on playing some more tonight and may have another update later.

Jorge0123
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by Jorge0123 »

Last edited by Jorge0123 on Sun Apr 04, 2021 7:03 am, edited 2 times in total.

Theo75
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by Theo75 »

Thanks alot for posting these CT's!!

KRP4526
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Re: Kingdom Hearts Final Mix 1.5 (Epic)

Post by KRP4526 »

is anyone working on cheats for gummi ships like infinite hp would really help on those gummi missions

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