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Re: z Evil Genius 2 [DX12]

Posted: Sun Apr 04, 2021 11:47 am
by eTheBlack
People will soon ask for AI to play the game for them. If you need scripts and whatnot for every little bit thing in game, then maybe that game isnt for you.

Re: z Evil Genius 2 [DX12]

Posted: Sun Apr 04, 2021 8:02 pm
by CarlosGFG
-------------------------------------------------------------------------------------------------------------------------------
Thank you for making this table, I know it's a lot to ask, see my suggestions
that I think will be interesting to add to this table. But if you don't want to add.
alright, I thank you in the same way
------------------------------------------------------------------------------------------------------------------------------
==========Suggestion==========
- Add Complete Scheme Instantly
- Chaos infinite fuel
==============================

Re: z Evil Genius 2 [DX12]

Posted: Mon Apr 05, 2021 2:29 am
by EnterpriseNL
so the instant smart recovery works fine now? i've read it screws up minion AI?

Re: z Evil Genius 2 [DX12]

Posted: Mon Apr 05, 2021 2:52 am
by pequenovitor
Mister Z, found a value that you might want to add to the table: INTEL. It's a simple 4 byte search, but it'd be cool to be added. Peace!

Re: z Evil Genius 2 [DX12]

Posted: Mon Apr 05, 2021 11:22 am
by MasterVegito
Shi117 wrote:
Sun Apr 04, 2021 11:32 am
Is there any way to allow for tech to be researched without the unrequest stuff (specific minion types and equipment). While the Unlock All cheat does open up the tech tree to a degree, the tier 3+ techs still have prerequisites that keep them locked away. Of course, just the ability to unlock all equipment would mostly solve this, as you could combine that with the current "unlock all" cheat and use the unlocked equipment to train the right minion types right from the start.
You can place a blueprint, save, turn off the cheat, reload and items are still there and you can research normally. It's tied to an item. It also won't bug out any missions regarding recruitment of minions, because in those you simply need to build, an appropriate trainer. My only gripe is that this cheat shwos that there are decor items that fasten regen of smarts and other stats, but are unavailable to the player for like 3/4th of the game.

Re: z Evil Genius 2 [DX12]

Posted: Mon Apr 05, 2021 10:03 pm
by Shi117
MasterVegito wrote:
Mon Apr 05, 2021 11:22 am
Shi117 wrote:
Sun Apr 04, 2021 11:32 am
Is there any way to allow for tech to be researched without the unrequest stuff (specific minion types and equipment). While the Unlock All cheat does open up the tech tree to a degree, the tier 3+ techs still have prerequisites that keep them locked away. Of course, just the ability to unlock all equipment would mostly solve this, as you could combine that with the current "unlock all" cheat and use the unlocked equipment to train the right minion types right from the start.
You can place a blueprint, save, turn off the cheat, reload and items are still there and you can research normally. It's tied to an item. It also won't bug out any missions regarding recruitment of minions, because in those you simply need to build, an appropriate trainer. My only gripe is that this cheat shwos that there are decor items that fasten regen of smarts and other stats, but are unavailable to the player for like 3/4th of the game.
When I turn on the cheat, I don't seem to get access to any new blueprints (trainers, science machines, anything)- I get the later minion types (but without trainers I can't make em) and access to later techs (but without the minions and science machines I can't research them). Is there something I'm doing wrong?

Re: z Evil Genius 2 [DX12]

Posted: Mon Apr 05, 2021 11:32 pm
by Jessen
Shi117 wrote:
Mon Apr 05, 2021 10:03 pm
MasterVegito wrote:
Mon Apr 05, 2021 11:22 am
Shi117 wrote:
Sun Apr 04, 2021 11:32 am
Is there any way to allow for tech to be researched without the unrequest stuff (specific minion types and equipment). While the Unlock All cheat does open up the tech tree to a degree, the tier 3+ techs still have prerequisites that keep them locked away. Of course, just the ability to unlock all equipment would mostly solve this, as you could combine that with the current "unlock all" cheat and use the unlocked equipment to train the right minion types right from the start.
You can place a blueprint, save, turn off the cheat, reload and items are still there and you can research normally. It's tied to an item. It also won't bug out any missions regarding recruitment of minions, because in those you simply need to build, an appropriate trainer. My only gripe is that this cheat shwos that there are decor items that fasten regen of smarts and other stats, but are unavailable to the player for like 3/4th of the game.
When I turn on the cheat, I don't seem to get access to any new blueprints (trainers, science machines, anything)- I get the later minion types (but without trainers I can't make em) and access to later techs (but without the minions and science machines I can't research them). Is there something I'm doing wrong?
everything will pop up when you save and load your game. If unlock all is on when you load, you'll have all the items. when you turn it off and reload, it'll make anything you haven't unlocked yet vanish.

Re: z Evil Genius 2 [DX12]

Posted: Tue Apr 06, 2021 1:43 am
by Shi117
Jessen wrote:
Mon Apr 05, 2021 11:32 pm
Shi117 wrote:
Mon Apr 05, 2021 10:03 pm
MasterVegito wrote:
Mon Apr 05, 2021 11:22 am

You can place a blueprint, save, turn off the cheat, reload and items are still there and you can research normally. It's tied to an item. It also won't bug out any missions regarding recruitment of minions, because in those you simply need to build, an appropriate trainer. My only gripe is that this cheat shwos that there are decor items that fasten regen of smarts and other stats, but are unavailable to the player for like 3/4th of the game.
When I turn on the cheat, I don't seem to get access to any new blueprints (trainers, science machines, anything)- I get the later minion types (but without trainers I can't make em) and access to later techs (but without the minions and science machines I can't research them). Is there something I'm doing wrong?
everything will pop up when you save and load your game. If unlock all is on when you load, you'll have all the items. when you turn it off and reload, it'll make anything you haven't unlocked yet vanish.
Thanks, that works. Didn't know about the "activate cheat before loading game" trick.

Re: z Evil Genius 2 [DX12]

Posted: Tue Apr 06, 2021 3:56 pm
by ragmuffin
Hi Z, would it be possible to add a pointer to increase number of Tourists that can come to the island? Thank you very much for your work on the tables!

Re: z Evil Genius 2 [DX12]

Posted: Tue Apr 06, 2021 8:34 pm
by Yin111
Thanks for the Table Zanzer. Would it also be possible to change the Henchmen Recruitment Cap to be more then five like with the Minion Cap?

Re: z Evil Genius 2 [DX12]

Posted: Tue Apr 06, 2021 9:28 pm
by Bwash
Belialskind wrote:
Sun Apr 04, 2021 10:00 am
Is there a possibility to have a 'complete mission' option?
Please, this would be a godsend, I've had to abandon 2 runs that lasted into endgame due to missions bugging out.

Re: z Evil Genius 2 [DX12]

Posted: Wed Apr 07, 2021 1:29 pm
by Async
Can you please update the table once again, patch today seems to have made most of the cheats not work?

Thank you friend for providing table as always :) especially minion cap which is what I have been looking for. 300 minions for 4 floors is too less xD

Re: z Evil Genius 2 [DX12]

Posted: Wed Apr 07, 2021 9:26 pm
by Zanzer
Nothing broke for me

Re: z Evil Genius 2 [DX12]

Posted: Wed Apr 07, 2021 10:20 pm
by MasterVegito
Async wrote:
Wed Apr 07, 2021 1:29 pm
Can you please update the table once again, patch today seems to have made most of the cheats not work?

Thank you friend for providing table as always :) especially minion cap which is what I have been looking for. 300 minions for 4 floors is too less xD
hotfix only fixed 1 quest and guard attention so nothing had the right to broke.

Re: z Evil Genius 2 [DX12]

Posted: Wed Apr 07, 2021 11:25 pm
by Jessen
MasterVegito wrote:
Wed Apr 07, 2021 10:20 pm
Async wrote:
Wed Apr 07, 2021 1:29 pm
Can you please update the table once again, patch today seems to have made most of the cheats not work?

Thank you friend for providing table as always :) especially minion cap which is what I have been looking for. 300 minions for 4 floors is too less xD
hotfix only fixed 1 quest and guard attention so nothing had the right to broke.
what quest was fixed?