Re: z Evil Genius 2 [DX12]
Posted: Sun Apr 04, 2021 11:47 am
People will soon ask for AI to play the game for them. If you need scripts and whatnot for every little bit thing in game, then maybe that game isnt for you.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
You can place a blueprint, save, turn off the cheat, reload and items are still there and you can research normally. It's tied to an item. It also won't bug out any missions regarding recruitment of minions, because in those you simply need to build, an appropriate trainer. My only gripe is that this cheat shwos that there are decor items that fasten regen of smarts and other stats, but are unavailable to the player for like 3/4th of the game.Shi117 wrote: ↑Sun Apr 04, 2021 11:32 amIs there any way to allow for tech to be researched without the unrequest stuff (specific minion types and equipment). While the Unlock All cheat does open up the tech tree to a degree, the tier 3+ techs still have prerequisites that keep them locked away. Of course, just the ability to unlock all equipment would mostly solve this, as you could combine that with the current "unlock all" cheat and use the unlocked equipment to train the right minion types right from the start.
When I turn on the cheat, I don't seem to get access to any new blueprints (trainers, science machines, anything)- I get the later minion types (but without trainers I can't make em) and access to later techs (but without the minions and science machines I can't research them). Is there something I'm doing wrong?MasterVegito wrote: ↑Mon Apr 05, 2021 11:22 amYou can place a blueprint, save, turn off the cheat, reload and items are still there and you can research normally. It's tied to an item. It also won't bug out any missions regarding recruitment of minions, because in those you simply need to build, an appropriate trainer. My only gripe is that this cheat shwos that there are decor items that fasten regen of smarts and other stats, but are unavailable to the player for like 3/4th of the game.Shi117 wrote: ↑Sun Apr 04, 2021 11:32 amIs there any way to allow for tech to be researched without the unrequest stuff (specific minion types and equipment). While the Unlock All cheat does open up the tech tree to a degree, the tier 3+ techs still have prerequisites that keep them locked away. Of course, just the ability to unlock all equipment would mostly solve this, as you could combine that with the current "unlock all" cheat and use the unlocked equipment to train the right minion types right from the start.
everything will pop up when you save and load your game. If unlock all is on when you load, you'll have all the items. when you turn it off and reload, it'll make anything you haven't unlocked yet vanish.Shi117 wrote: ↑Mon Apr 05, 2021 10:03 pmWhen I turn on the cheat, I don't seem to get access to any new blueprints (trainers, science machines, anything)- I get the later minion types (but without trainers I can't make em) and access to later techs (but without the minions and science machines I can't research them). Is there something I'm doing wrong?MasterVegito wrote: ↑Mon Apr 05, 2021 11:22 amYou can place a blueprint, save, turn off the cheat, reload and items are still there and you can research normally. It's tied to an item. It also won't bug out any missions regarding recruitment of minions, because in those you simply need to build, an appropriate trainer. My only gripe is that this cheat shwos that there are decor items that fasten regen of smarts and other stats, but are unavailable to the player for like 3/4th of the game.Shi117 wrote: ↑Sun Apr 04, 2021 11:32 amIs there any way to allow for tech to be researched without the unrequest stuff (specific minion types and equipment). While the Unlock All cheat does open up the tech tree to a degree, the tier 3+ techs still have prerequisites that keep them locked away. Of course, just the ability to unlock all equipment would mostly solve this, as you could combine that with the current "unlock all" cheat and use the unlocked equipment to train the right minion types right from the start.
Thanks, that works. Didn't know about the "activate cheat before loading game" trick.Jessen wrote: ↑Mon Apr 05, 2021 11:32 pmeverything will pop up when you save and load your game. If unlock all is on when you load, you'll have all the items. when you turn it off and reload, it'll make anything you haven't unlocked yet vanish.Shi117 wrote: ↑Mon Apr 05, 2021 10:03 pmWhen I turn on the cheat, I don't seem to get access to any new blueprints (trainers, science machines, anything)- I get the later minion types (but without trainers I can't make em) and access to later techs (but without the minions and science machines I can't research them). Is there something I'm doing wrong?MasterVegito wrote: ↑Mon Apr 05, 2021 11:22 am
You can place a blueprint, save, turn off the cheat, reload and items are still there and you can research normally. It's tied to an item. It also won't bug out any missions regarding recruitment of minions, because in those you simply need to build, an appropriate trainer. My only gripe is that this cheat shwos that there are decor items that fasten regen of smarts and other stats, but are unavailable to the player for like 3/4th of the game.
Please, this would be a godsend, I've had to abandon 2 runs that lasted into endgame due to missions bugging out.Belialskind wrote: ↑Sun Apr 04, 2021 10:00 amIs there a possibility to have a 'complete mission' option?
hotfix only fixed 1 quest and guard attention so nothing had the right to broke.
what quest was fixed?MasterVegito wrote: ↑Wed Apr 07, 2021 10:20 pmhotfix only fixed 1 quest and guard attention so nothing had the right to broke.