Thanks for the table!
Full disclaimer, this below was using the table on Vulkan, not DX12. It's possible that the weirdness is due to that, though given what's happening I kind of doubt it since this just feels like how the AI works.
Both "Instant Smarts Recovery" and "Minion Stats Don't Decrease" seem to cause as many problems as they solve. Specifically, Instant Smarts immediately locks all minion and henchman stats at their maximum values (not just Smarts), and "don't decrease" effectively does the same thing once a minion restores their stats. (EDIT: slight correction, it may be the combination of one of those with the "Full Smarts" option). This is pretty great, but having minion stats locked at max seems to screw up world domination. Specifically, so far as I can tell, once a minion starts an action, they do not look for other possible jobs until either 1) that action naturally completes, or 2) they run out of stats. Workers, Guards, and Valets all have a number of infinite jobs available to them (eg, Workers using the radio broadcasters in the comm. center or manning counters in the cafeteria, Guards at guard posts, Valets at any casino job). Once a minion starts one of those jobs, they will never stop. If you don't have a bunch of spare nerds around, this results in enough of your minions getting locked up on their current tasks that your world domination schemes will never get enough minions to depart at the helipad.
Ideal would be one of three things, really:
One, if it's possible to have an option to only lock Health at max (not Smarts/Morale)
Two, if it's possible to get a configurable multiplier on stat drain rate (instead of the current options' "they don't"),
Three, if it's possible for Instant Smarts Recovery to actually do what it implies -- that is, don't affect values/drain rates, but instead make stat restoration instant/faster to keep minion downtime at a minimum
As it stands, you can also just disable the option and let minion stats exhaust when you need to do some schemes, so this isn't catastrophic, but it is a pretty unexpected drawback to the options.
Last edited by Virtia
on Thu Apr 01, 2021 3:27 pm, edited 1 time in total.