Updated my
old script, most of the description can be found there.
I added a whole bunch of additional convenience functions - the names should be self-explanatory.
You need to be careful with these two new settings:
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Visitor Vitality Drain Mod; when you deal too much damage, units will be killed before you can capture them. Hence, I added some addition controls so you can scale down the damage for units that are not tagged to be killed. Also, the minions you are supposed to capture on the world stage may never appear in your lair - changing the default 5.0 to 2.0 solves that (provided you are using the default values).
-
Min Minion Cap; there is a quest that will break when you cap is >300. No spoilers here. At that point, reduce the min. value and the current value to 300 and either send your minions to quests or kill them off until you have less than 300. After that, you can set the min. value back to 500.
Good luck!
Done with the game for another few years, I guess...