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Kaze and the Wild Masks
Posted: Fri Mar 26, 2021 1:07 pm
by ndck1
Kaze and the Wild Masks
Version : v2.0.2
Scripts & Editors
-
Infinite Health *Hotkey Included*
-
Freeze Bonus Stage Timer *Hotkey Included*
-
Level Performance Data *Hotkey Included*
-
Bonus Loaded Level Collect Sequential Crystals/Defeat Enemies Stage *Hotkey Included*
Version : v2.3.3
-
God Mode Added *Hotkey Included* {This is different from Infinite Health}
-
Invincibility Mode Added *Hotkey Included*
- Table updated for this version
Version : v2.5.2
- Table updated for this version
Note: These cheats may or may not work for you. I can't guarantee it will work for everybody.
Please make sure to use the latest cheat engine. This table will automatically "Add Process" when the game is already running but if you choose to open the table first, you may need to add the process manually. Finally, submit your rating if the table works for you and as a gesture of your kind support. Thank you.
Re: Kaze and the Wild Masks
Posted: Fri Mar 26, 2021 3:10 pm
by Gaga
Thanks ndck76
Re: Kaze and the Wild Masks
Posted: Sat Apr 17, 2021 4:50 am
by ApeDemon66
Looked at this game recently and found this topic. Here's my table. Got a script for invincibility and making kaze's ear flying mechanic go upwards:
Also, in my table, located at the
Vox Editor Data Manager in the
Addresses area, you can edit certain values that may be useful. Here are the current field names:
aceleracaoHorizontal
aceleracaoHorizontalLadoOposto
AceleracaoNoGelo
aceleracaoWallSlideSegurandoTigre
aceleracaoWallSlideTigre
AlbumFadeInDuration
AlbumFadeInEaseType
AlbumFadeOutDuration
AlbumFadeOutEaseType
ataqueTigreDelayToHit
ataqueTigreDuration
AtaqueTigreDurationCombo
ataqueTigreSpeed
ataqueTigreSpeedCurve
ataqueTigreTempoRecarga
attackStopedDuration
AudioListenerFocusKaze
AutoHideSubtitleTime
BarrelCannonShootDislocationSpeed
BossDefeatTimeScale
BossFadeWhitePauseDuration
BufferTimeLizardToJumpWhenEnteringGround
BufferTimeToAttackWhenEnteringGround
BufferTimeToJumpWhenEnteringGround
BufferTimeToJumpWhenEnteringHangable
BufferTimeToPerformStompInAir
buildType
BuildVersion
CallDemoEndAfterBoss
CameraApertureMultiplierGettingMask
ClimbingHangableExitInputAngles
ClimbingHangableHoldAgainTimeDelay
climbingHangableSpeedUp
ClosedBetaEndDate
CommemorationSoundDelayToReturn
CommemorationSoundTransitionDelayToStart
CommemorationSoundTransitionDuration
ConsoleControllerSubtitleDebug
copySteamAppID
CreditsFadeDuration
CreditsFadeEaseType
CutsceneSkipFadeDuration
CutsceneSkipFadeEaseCurve
DeaccelerationValueAfterZipline
DeadZoneHorizontalAIR
DeadZoneHorizontalSTANDARD
DeadZoneHorizontalWALLGRAB
DeadZoneHorizontalZIPLINE
DeadZoneVerticalAIR
DeadZoneVerticalSTANDARD
DeadZoneVerticalWALLGRAB
DeadZoneVerticalZIPLINE
DefaultLowerDeadZone
DefaultUpperDeadZone
delayClicksToFlyEagle
delayEntreTigerDashes
delayToLeftWallGrab
DelayToRecoverControlAfterZiplineJump
DelayToShowGameModeSelection
delayToStartAttackStopedDuration
delayToStomp
desaceleracaoHorizontal
DesaceleracaoNoGelo
DisableExitButton
DisableOptionsButton
DisableVSYNC
DistanceToPreventEarsFlyWhenCloseToGroundInTiles
DistanceToPreventLizardDoubleJumpWhenCloseToGroundInTiles
DistanceToPreventTigerDashInAirWhenCloseToGroundInTiles
doubleJumpPower
DrawDebugInformation
EagleEnemyKillBounceForce
EagleInputDownExtraAcceleration
EagleInputDownExtraMaxSpeed
eagleMaxHorizontalSpeed
EagleProjectileGravityForce
EagleProjectileHorizontalImpulse
EagleProjectileHorizontalMinSpeed
EagleProjectileHorizontalSpeedDeacceleration
EagleProjectileMaxFallingSpeed
EagleProjectileVerticalImpulse
EditorJumpingRefactor
EnableAchievements
enableBonusCutscene
EnableCancelDemoKey
enableCredits
EnableDebugInterface
EnableDebugScreen
enableDebugValueIndex
EnableDebugViaController
EnableDebugViaKeyboard
enableDemoContentEnd
enableFeedbackOptions
enableHogoCutscene
enableLanguagesScreen
EnableLeaderboards
EnableLevelDebug
EnableMapDebug
EnableResetCountdown
EnableWishlistOptions
EndLevelPortalAnimationSpeed
EnemyPusherImpulseForce
EnemyStompBounceForce
EnforceRateServiceEnabled
ExitCutsceneBlackBarsDuration
ExitCutsceneBlackBarsEaseType
FalligSpeedAffectsJumpPower
ForceCustomSkinsPreOrderDLC
forceEasyMode
ForecastGroundCameraLerpMultiplier
ForecastGroundDistanceInTiles
ForecastHookCameraLerpMultiplier
ForecastHookDistanceInTiles
ForecastWallsCameraLerpMultiplier
ForecastWallsDistanceInTiles
ForecastYLerpTransitionDuration
FrontHitDuration
FrontHitHorizontalMovementCurve
FrontHitRotationSpeedCurve
FrontHitVerticalMovementCurve
GamePercentagePerFullBonus
GamePercentagePerFullLetter
GamePercentagePerHiddenLevel
GamePercentagePerLevel
GamePercentagePerRegularBoss
GamePercentagePerTargetCrystal
GamePercentagePerTyphoon
gravidadeAguia
gravityClampEagle
gravitySpeed
groundedJumpPower
HangingHorizontalMovementSpeed
HideAlbum
HideBlackBarsDuration
HideBlackBarsEaseType
HideGameHUD
HideGameHUDCrystalOffset
HookImpulse
HorizontalWindFeedbackAccelerationTime
HorizontalWindFeedbackDeaccelerationTime
HotWaterKnobackDeathForce
HurricaneKnobackDeathForce
impulsoHorizontalParaDentroPuloParedeTigre
ImpulsoHorizontalParaForaPuloParedeTigre
infiniteHealth
InvincibilityFinalStageDuration
InvincibilityFirstStageDuration
InvincibilitySecondStageDuration
jumpAguia
KazeAcidRecoveryTime
KazeAdditionalJumpAcceleration
KazeAirHorizontalForce
KazeEdgeDropExtraJumpTime
KazeExtraJumpDuration
KazeGravityCurve
KazeGravityCurveSpringStrong
KazeHitPauseTime
KazeKillEnemyPauseTime
KazeKillEnemyStrongJumpImpulse
KazeKillEnemyWeakJumpImpulse
KazePhysicsDeaccelerationMultiplyier
KazePhysicsReversingSpeedMultiplyier
KazeRefactorDeacceleration
KazeStandardJumpImpulse
KazeStandardMaxSpeed
KazeTimeToCalculateAdditionalJumpAcceleration
KazeVerticalForceEarFly
KazeVerticalForceEarFlyVerticalWind
LadderSpeedDown
LavaKnobackDeathForce
LizardAccelerationByGroundNormalCurve
LizardAllowDoubleJumpDuringDiving
LizardDamageJumpImpulse
LizardDamageRecoveryTime
LizardDivingPierceEnemies
LizardDivingSpeedByTimeCurve
LizardDoubleJumpImpulse
LizardEdgeDropGhostJumpTime
LizardExtraJumpDuration
LizardExtraJumpForce
LizardGravityCurve
LizardJumpImpulse
LizardMaxFallSpeed
LizardMaxSpeedByGroundNormalCurve
LizardMultiplierByInputCurve
LizardMultiplierByInputCurveInAir
LizardRegainDoubleJumpAfterBounce
LizardRegainDoubleJumpAfterPierce
LizardRotateWithGround
LizardRotationLerpSpeed
LizardStartSpeedMultiplyier
LizardStartSpeedWithoutRoar
LizardWhackJumpImpulse
LoadAlbumFadeOutDuration
LoadAlbumFadeOutEaseType
loadingMinIterationCount
loadingTargetFPS
LoadMenuFromMapFadeOutDuration
LoadMenuFromMapFadeOutEaseType
LoadSlotFadeOutDuration
LoadSlotFadeOutEaseType
localizationDebug
MapMusicTransitionDuration
MaskAnimationVolumeTransition
MaxClimbSpeedWind
MaxFallSpeedWind
MaxNegativeVerticalSpeedDefault
MaxUnderwaterGravitySpeed
MenuDoubleArrowSpace
MenuDoubleArrowSpaceAccordingLargestText
MinimumZiplineJumpSpeed
MiniStompGravityMultiplyier
minSpeedToGetHorizontalImpulseWhenJump
NewGameFadeOutDuration
NewGameFadeOutEaseType
NumberOfCrystalsSpawnedByHeart
NumberOfDeathSequencesToDisplaySkip
NumberOfDeathSequencesToDisplaySkipAfterRefuse
OnOffDamageActivationDelay
OnOffTransitionToOffDuration
OnOffTransitionToOnDuration
PlaythroughAchievementTimeInMinutes
PS4BuildSettingsContentID
puloVerticalTigreParedeImpulso
RateMyAppTimeOutDurationTolerance
RateServiceAccessible
reloadAttack
RestartLevelFadeOutDuration
RestartLevelFadeOutEaseType
ResultsTreeAfterFireworksMusicDelay
ResultsTreeMusicDelay
ReturnToMapFadeOutDuration
ReturnToMapFadeOutEaseType
RopeHangableSpeedDown
RumbleDurationSecondsCameraShake
RumbleDurationSecondsDefault
RumbleIntensityCameraShake
RumbleIntensityCheckpoint
RumbleIntensityDefault
RumbleIntensityDefaultForSwitch
RumbleIntensityEnemyHit
RumbleIntensityKnockback
RumbleIntensityPixie
RumbleIntensityStomp
SharkAccelerationCurve
SharkAngleToExitWater
SharkAngleToExitWaterWithBoostAndDashGuaranteed
SharkBoostSpeed
SharkCurrentAcceleration
SharkDashComboDuration
SharkDashReloadTime
SharkDashSpeedOverTime
SharkDeceleration
SharkDecelerationEnteringInWater
SharkDistanceAboveWaterToStartDive
SharkJumpForceWhenExitWater
SharkMaxDistanceFromWaterBorderToSurfaceBehavior
SharkMaxHorizontalSpeedOutOfWater
SharkMaxSpeedWhenGetOutOfWater
SharkMinBaseSpeedWhileDashing
SharkMinDistanceFromWaterBorder
SharkMinDistanceFromWaterBorderToJump
SharkMinExitSpeedDashAndBoost
SharkMinExitSpeedDashOrBoost
SharkMinSpeedToJumpOutOfWater
SharkMinSpeedToMoveToFaceDirection
SharkOutOfWaterGravityCurve
SharkOutOfWaterHorizontalDeaceleration
SharkOutOfWaterHorizontalFavorableForce
SharkOutOfWaterHorizontalOpositeForce
SharkRotationPivotOffset
SharkRotationSpeed
SharkRotationSpeedDashing
SharkRotationSpeedMultiplier
SharkRotationSpeedOnObstacleCollision
SharkShouldResetDashDurationOutOfWater
sharkSpeedMultiplierCurveWhenGetOutOfWater
SharkSpeedToDefaultRotation
SharkSwimNormalSpeed
ShotSpawnerPoint
ShowBlackBarsDuration
ShowBlackBarsEaseType
showPhysicsDebug
SIEAContentID
SIEEContentID
skipLevelOpening
SlidingAcceleration
slidingExtraSpeed
SpeedMultiplierEnteringInUnderwaterState
SpinAttackComboDuration
SpinAttackDelayToHit
SpinAttackDirectionChangeDoesIncreaseSpeedReductionAtEveryDirectionChanged
SpinAttackDirectionChangeSpeedReductionEnabled
SpinAttackDirectionChangeSpeedReductionMultiplier
SpinAttackDuration
SpinAttackGravity
SpinAttackIdleSpeed
SpinAttackMaxCombos
SpinAttackMovingSpeed
SpinAttackPerComboExtraSpeed
SpinAttackSpeedCurve
springForceGravityStompMultiplier
springForceStrong
springForceStrongGravityMultiplier
springForceWeak
SpringImpactGroundTime
SteamAppID
stompspeed
ThrowableChestShootingImpulse
throwableObjectGravityForce
throwableObjectShootingImpulse
throwingObjectDelay
TigerDashComboDuration
TigerDashDuration
TigerStompHitGroundDelay
TigerWallGhostJumpDuration
timePreAttackEagle
TimeTrialWarningTime
TopBonusGemDisplayDuration
TopBonusGemDisplayShowDelay
UnderwaterDelayToPlayCannonBallAnimation
UnderwaterDistanceAboveWaterToStartDive
UnderwaterDistanceFromBorderToJump
UnderwaterDivingImpulse
UnderwaterDivingImpulseEnteringInWater
UnderwaterGavityCurve
UnderwaterGravityMultiplierWhenPressingJump
UnderwaterHorizontalAcceleration
UnderwaterHorizontalDeceleration
UnderwaterHorizontalSpeed
UnderwaterJumpImpulse
UnderwaterMinimumDistanceFromWaterBorder
UnderwaterMinimumVerticalSpeedToSink
UnlockHiddenLevels
UpSpeedAffectsJumpPower
usandoCurvaDeGravidade
UseOldControls
VerticalWindGravityCurve
WhackJumpForceDefault
WhackJumpForceStrong
WindForce
WindForceWithSpin
WorldsDataPath
ZiplineAcceleration
ZiplineAfterReleaseRestoration
ZiplineMaxSpeed
EnableFeedbackOptions
EnableLanguagesScreen
EnableCredits
slidingAcceleration
Re: Kaze and the Wild Masks
Posted: Sat Apr 17, 2021 9:49 am
by xduduhao
You are amazing Geordan9!
Re: Kaze and the Wild Masks
Posted: Sat Apr 17, 2021 6:23 pm
by christianfen94
Geordan9 wrote: ↑Sat Apr 17, 2021 4:50 am
Looked at this game recently and found this topic. Here's my table. Got a script for invincibility and making kaze's ear flying mechanic go upwards:
Kaze and the Wild Masks.zip
Also, in my table, located at the
Vox Editor Data Manager in the
Addresses area, you can edit certain values that may be useful. Here are the current field names:
aceleracaoHorizontal
aceleracaoHorizontalLadoOposto
AceleracaoNoGelo
aceleracaoWallSlideSegurandoTigre
aceleracaoWallSlideTigre
AlbumFadeInDuration
AlbumFadeInEaseType
AlbumFadeOutDuration
AlbumFadeOutEaseType
ataqueTigreDelayToHit
ataqueTigreDuration
AtaqueTigreDurationCombo
ataqueTigreSpeed
ataqueTigreSpeedCurve
ataqueTigreTempoRecarga
attackStopedDuration
AudioListenerFocusKaze
AutoHideSubtitleTime
BarrelCannonShootDislocationSpeed
BossDefeatTimeScale
BossFadeWhitePauseDuration
BufferTimeLizardToJumpWhenEnteringGround
BufferTimeToAttackWhenEnteringGround
BufferTimeToJumpWhenEnteringGround
BufferTimeToJumpWhenEnteringHangable
BufferTimeToPerformStompInAir
buildType
BuildVersion
CallDemoEndAfterBoss
CameraApertureMultiplierGettingMask
ClimbingHangableExitInputAngles
ClimbingHangableHoldAgainTimeDelay
climbingHangableSpeedUp
ClosedBetaEndDate
CommemorationSoundDelayToReturn
CommemorationSoundTransitionDelayToStart
CommemorationSoundTransitionDuration
ConsoleControllerSubtitleDebug
copySteamAppID
CreditsFadeDuration
CreditsFadeEaseType
CutsceneSkipFadeDuration
CutsceneSkipFadeEaseCurve
DeaccelerationValueAfterZipline
DeadZoneHorizontalAIR
DeadZoneHorizontalSTANDARD
DeadZoneHorizontalWALLGRAB
DeadZoneHorizontalZIPLINE
DeadZoneVerticalAIR
DeadZoneVerticalSTANDARD
DeadZoneVerticalWALLGRAB
DeadZoneVerticalZIPLINE
DefaultLowerDeadZone
DefaultUpperDeadZone
delayClicksToFlyEagle
delayEntreTigerDashes
delayToLeftWallGrab
DelayToRecoverControlAfterZiplineJump
DelayToShowGameModeSelection
delayToStartAttackStopedDuration
delayToStomp
desaceleracaoHorizontal
DesaceleracaoNoGelo
DisableExitButton
DisableOptionsButton
DisableVSYNC
DistanceToPreventEarsFlyWhenCloseToGroundInTiles
DistanceToPreventLizardDoubleJumpWhenCloseToGroundInTiles
DistanceToPreventTigerDashInAirWhenCloseToGroundInTiles
doubleJumpPower
DrawDebugInformation
EagleEnemyKillBounceForce
EagleInputDownExtraAcceleration
EagleInputDownExtraMaxSpeed
eagleMaxHorizontalSpeed
EagleProjectileGravityForce
EagleProjectileHorizontalImpulse
EagleProjectileHorizontalMinSpeed
EagleProjectileHorizontalSpeedDeacceleration
EagleProjectileMaxFallingSpeed
EagleProjectileVerticalImpulse
EditorJumpingRefactor
EnableAchievements
enableBonusCutscene
EnableCancelDemoKey
enableCredits
EnableDebugInterface
EnableDebugScreen
enableDebugValueIndex
EnableDebugViaController
EnableDebugViaKeyboard
enableDemoContentEnd
enableFeedbackOptions
enableHogoCutscene
enableLanguagesScreen
EnableLeaderboards
EnableLevelDebug
EnableMapDebug
EnableResetCountdown
EnableWishlistOptions
EndLevelPortalAnimationSpeed
EnemyPusherImpulseForce
EnemyStompBounceForce
EnforceRateServiceEnabled
ExitCutsceneBlackBarsDuration
ExitCutsceneBlackBarsEaseType
FalligSpeedAffectsJumpPower
ForceCustomSkinsPreOrderDLC
forceEasyMode
ForecastGroundCameraLerpMultiplier
ForecastGroundDistanceInTiles
ForecastHookCameraLerpMultiplier
ForecastHookDistanceInTiles
ForecastWallsCameraLerpMultiplier
ForecastWallsDistanceInTiles
ForecastYLerpTransitionDuration
FrontHitDuration
FrontHitHorizontalMovementCurve
FrontHitRotationSpeedCurve
FrontHitVerticalMovementCurve
GamePercentagePerFullBonus
GamePercentagePerFullLetter
GamePercentagePerHiddenLevel
GamePercentagePerLevel
GamePercentagePerRegularBoss
GamePercentagePerTargetCrystal
GamePercentagePerTyphoon
gravidadeAguia
gravityClampEagle
gravitySpeed
groundedJumpPower
HangingHorizontalMovementSpeed
HideAlbum
HideBlackBarsDuration
HideBlackBarsEaseType
HideGameHUD
HideGameHUDCrystalOffset
HookImpulse
HorizontalWindFeedbackAccelerationTime
HorizontalWindFeedbackDeaccelerationTime
HotWaterKnobackDeathForce
HurricaneKnobackDeathForce
impulsoHorizontalParaDentroPuloParedeTigre
ImpulsoHorizontalParaForaPuloParedeTigre
infiniteHealth
InvincibilityFinalStageDuration
InvincibilityFirstStageDuration
InvincibilitySecondStageDuration
jumpAguia
KazeAcidRecoveryTime
KazeAdditionalJumpAcceleration
KazeAirHorizontalForce
KazeEdgeDropExtraJumpTime
KazeExtraJumpDuration
KazeGravityCurve
KazeGravityCurveSpringStrong
KazeHitPauseTime
KazeKillEnemyPauseTime
KazeKillEnemyStrongJumpImpulse
KazeKillEnemyWeakJumpImpulse
KazePhysicsDeaccelerationMultiplyier
KazePhysicsReversingSpeedMultiplyier
KazeRefactorDeacceleration
KazeStandardJumpImpulse
KazeStandardMaxSpeed
KazeTimeToCalculateAdditionalJumpAcceleration
KazeVerticalForceEarFly
KazeVerticalForceEarFlyVerticalWind
LadderSpeedDown
LavaKnobackDeathForce
LizardAccelerationByGroundNormalCurve
LizardAllowDoubleJumpDuringDiving
LizardDamageJumpImpulse
LizardDamageRecoveryTime
LizardDivingPierceEnemies
LizardDivingSpeedByTimeCurve
LizardDoubleJumpImpulse
LizardEdgeDropGhostJumpTime
LizardExtraJumpDuration
LizardExtraJumpForce
LizardGravityCurve
LizardJumpImpulse
LizardMaxFallSpeed
LizardMaxSpeedByGroundNormalCurve
LizardMultiplierByInputCurve
LizardMultiplierByInputCurveInAir
LizardRegainDoubleJumpAfterBounce
LizardRegainDoubleJumpAfterPierce
LizardRotateWithGround
LizardRotationLerpSpeed
LizardStartSpeedMultiplyier
LizardStartSpeedWithoutRoar
LizardWhackJumpImpulse
LoadAlbumFadeOutDuration
LoadAlbumFadeOutEaseType
loadingMinIterationCount
loadingTargetFPS
LoadMenuFromMapFadeOutDuration
LoadMenuFromMapFadeOutEaseType
LoadSlotFadeOutDuration
LoadSlotFadeOutEaseType
localizationDebug
MapMusicTransitionDuration
MaskAnimationVolumeTransition
MaxClimbSpeedWind
MaxFallSpeedWind
MaxNegativeVerticalSpeedDefault
MaxUnderwaterGravitySpeed
MenuDoubleArrowSpace
MenuDoubleArrowSpaceAccordingLargestText
MinimumZiplineJumpSpeed
MiniStompGravityMultiplyier
minSpeedToGetHorizontalImpulseWhenJump
NewGameFadeOutDuration
NewGameFadeOutEaseType
NumberOfCrystalsSpawnedByHeart
NumberOfDeathSequencesToDisplaySkip
NumberOfDeathSequencesToDisplaySkipAfterRefuse
OnOffDamageActivationDelay
OnOffTransitionToOffDuration
OnOffTransitionToOnDuration
PlaythroughAchievementTimeInMinutes
PS4BuildSettingsContentID
puloVerticalTigreParedeImpulso
RateMyAppTimeOutDurationTolerance
RateServiceAccessible
reloadAttack
RestartLevelFadeOutDuration
RestartLevelFadeOutEaseType
ResultsTreeAfterFireworksMusicDelay
ResultsTreeMusicDelay
ReturnToMapFadeOutDuration
ReturnToMapFadeOutEaseType
RopeHangableSpeedDown
RumbleDurationSecondsCameraShake
RumbleDurationSecondsDefault
RumbleIntensityCameraShake
RumbleIntensityCheckpoint
RumbleIntensityDefault
RumbleIntensityDefaultForSwitch
RumbleIntensityEnemyHit
RumbleIntensityKnockback
RumbleIntensityPixie
RumbleIntensityStomp
SharkAccelerationCurve
SharkAngleToExitWater
SharkAngleToExitWaterWithBoostAndDashGuaranteed
SharkBoostSpeed
SharkCurrentAcceleration
SharkDashComboDuration
SharkDashReloadTime
SharkDashSpeedOverTime
SharkDeceleration
SharkDecelerationEnteringInWater
SharkDistanceAboveWaterToStartDive
SharkJumpForceWhenExitWater
SharkMaxDistanceFromWaterBorderToSurfaceBehavior
SharkMaxHorizontalSpeedOutOfWater
SharkMaxSpeedWhenGetOutOfWater
SharkMinBaseSpeedWhileDashing
SharkMinDistanceFromWaterBorder
SharkMinDistanceFromWaterBorderToJump
SharkMinExitSpeedDashAndBoost
SharkMinExitSpeedDashOrBoost
SharkMinSpeedToJumpOutOfWater
SharkMinSpeedToMoveToFaceDirection
SharkOutOfWaterGravityCurve
SharkOutOfWaterHorizontalDeaceleration
SharkOutOfWaterHorizontalFavorableForce
SharkOutOfWaterHorizontalOpositeForce
SharkRotationPivotOffset
SharkRotationSpeed
SharkRotationSpeedDashing
SharkRotationSpeedMultiplier
SharkRotationSpeedOnObstacleCollision
SharkShouldResetDashDurationOutOfWater
sharkSpeedMultiplierCurveWhenGetOutOfWater
SharkSpeedToDefaultRotation
SharkSwimNormalSpeed
ShotSpawnerPoint
ShowBlackBarsDuration
ShowBlackBarsEaseType
showPhysicsDebug
SIEAContentID
SIEEContentID
skipLevelOpening
SlidingAcceleration
slidingExtraSpeed
SpeedMultiplierEnteringInUnderwaterState
SpinAttackComboDuration
SpinAttackDelayToHit
SpinAttackDirectionChangeDoesIncreaseSpeedReductionAtEveryDirectionChanged
SpinAttackDirectionChangeSpeedReductionEnabled
SpinAttackDirectionChangeSpeedReductionMultiplier
SpinAttackDuration
SpinAttackGravity
SpinAttackIdleSpeed
SpinAttackMaxCombos
SpinAttackMovingSpeed
SpinAttackPerComboExtraSpeed
SpinAttackSpeedCurve
springForceGravityStompMultiplier
springForceStrong
springForceStrongGravityMultiplier
springForceWeak
SpringImpactGroundTime
SteamAppID
stompspeed
ThrowableChestShootingImpulse
throwableObjectGravityForce
throwableObjectShootingImpulse
throwingObjectDelay
TigerDashComboDuration
TigerDashDuration
TigerStompHitGroundDelay
TigerWallGhostJumpDuration
timePreAttackEagle
TimeTrialWarningTime
TopBonusGemDisplayDuration
TopBonusGemDisplayShowDelay
UnderwaterDelayToPlayCannonBallAnimation
UnderwaterDistanceAboveWaterToStartDive
UnderwaterDistanceFromBorderToJump
UnderwaterDivingImpulse
UnderwaterDivingImpulseEnteringInWater
UnderwaterGavityCurve
UnderwaterGravityMultiplierWhenPressingJump
UnderwaterHorizontalAcceleration
UnderwaterHorizontalDeceleration
UnderwaterHorizontalSpeed
UnderwaterJumpImpulse
UnderwaterMinimumDistanceFromWaterBorder
UnderwaterMinimumVerticalSpeedToSink
UnlockHiddenLevels
UpSpeedAffectsJumpPower
usandoCurvaDeGravidade
UseOldControls
VerticalWindGravityCurve
WhackJumpForceDefault
WhackJumpForceStrong
WindForce
WindForceWithSpin
WorldsDataPath
ZiplineAcceleration
ZiplineAfterReleaseRestoration
ZiplineMaxSpeed
EnableFeedbackOptions
EnableLanguagesScreen
EnableCredits
slidingAcceleration
Hello, can I somehow complete a level and get the no damage reward even if I get hit somehow with your table? h ow would I do so?
thank you.
Re: Kaze and the Wild Masks
Posted: Sat Apr 17, 2021 9:11 pm
by ApeDemon66
christianfen94 wrote: ↑Sat Apr 17, 2021 6:23 pm
Hello, can I somehow complete a level and get the no damage reward even if I get hit somehow with your table?
I made an invincibility script. As in, you won't get hit.

I wonder if "Invulnerable" would have been more clear.
Re: Kaze and the Wild Masks
Posted: Tue Jul 11, 2023 3:42 am
by bernardhate
very thx !!! =D