The Outer Worlds (steam version)

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Tuuuup!
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The Outer Worlds (steam version)

Post by Tuuuup! »

My table for The outer worlds steam(ms-epic?) version.

No one posted a table for the steam version. So here you go.
Got some scripts from Zanzer, DrummerIX, Cheatingmuppet and Idlehand88, put my credits for them in the table.
The rest I found my self. This game is great for learning and trying out stuff.
Read my cryptic description in the table. If you don't like it change it yourself!!
Special note for the "no health loss" Deactivate it when you go to new area/loading screen.
It crashes the game.(hope someone can give me advice, still a noob at this)

This table got several pointer scripts, so you can change values yourself.
Found the max xp tree, so you can change the xp needed to lvl up. Just for fun.
This table contains:

Bits/money ptr
No ammo lost
max ammo ptr
Weapon/clip ptr
Inf health player and companion
One hit kill
Health ptr player
No carry weight. Sets it to zero (pick up something)
Weight ptr (max, current and bonus weight)
A special area for Zanzer and his scrips (items glow range etc) Made by Zanzer
Walk speed. Made by CheatingMuppet
unl. Tactical time Dilation (ttd) Made by Idlehands88
unl Shroud
Instant 1 lvl up. Get some xp!
Durability script/ ptr
Companion or player need 1 perk point. Give constant 1 after apply
Player skill/ xp/perks points ptr. No need to go to inventory
Max xp tree ptr.(get xp) for fun
save anywhere Made by DrummerIX
super jump
And a few other options I forgot.

Enjoy..

......
Old
V3 quick fix for update. fix the weight, player skill/xp/perk point and the skill tree for now.The rest seems to work? Let me know if something else doesn't work.

V4(all) versions and V6 STEAM:Found the first slot for consumable,modifications and general inventory. Move something in and out the first slot to populate en change the number and move it out to take effect. Think I fix the perk/xp/skill points pointer? And added something in the shop area for adding money and shop items. I only own the steam version if something doesn't work let me know I can look for maybe an other way/code. But no promis i can fix it

V5(all) and V7 steam: Added when selling 1 item it adds 10.000 bits. Fix the damn perk/xp/skill points pointer again (my mistake :oops: ) added/fix the Instant 1 lvl up. And the xp tree is back for fun. And a script that wil zero your inventory when you pick something up. I think that was it :|
And found out that the game acting up sometimes and won't activate scrips. Save game quit ce and the game and start up again.(maybe that works, it does for me)?
The no health loss ohk (2 shots kill) script. Has a hot key, if you haven't noticed and wonder why some enemies are immortal. It's the script or maybe the game? When enemies load/spawn somehow the game makes them gods. You can see because your companions don't attack them, and they have no health bars. So I only activate and deactivate when needed. Just run away till you can quick save en deactivate script en load the quick save.
V6 (all) V8 STEAM:Think this is going to be the last update. You guys really appreciate my work :dry: . Last update over 80 downloads and only 3 thumbs up and 1 thanks and one feedback. But let's get to the stuff you interested in. Got the attributes and put them at two spots/scripts. In the skills script and one separate script. And put back/fix an old script for fun.

Small info on the first slot script: it doesn't work again..this one making me crazy :? ..Just delete that one

V9 STEAM: Finally found the check/compare when you have only 1 item/mod and you do not want to lose it. Also added a script for walk/crouch/run speed..all in one. And more things you don't need and some small fixes.

Okay, just found out that the no loss 1 item is also a DUPLICATION script!!!! :shock: If you drop something you see. Do drop it many times for fun. Work on weapons, mods and maybe more? And when you loot enemy/box...don't take all at once try to pick 1 item from them. ;)

V7 all versions: Nothing new. Just added/updated the stuff from the V9 steam version.

V10 STEAM: I re-upload the v10 because I added the awareness script :ph34r: The meter goes up but they will ignore you 8-)
Added when loading save game MAX attributes. Activate this in main/loading menu of course. A script for food, fatigue and sleep to stay full. Run, walk and crouch with preset speeds.Finaly found recoil and spread. And cleaned up the table/scripts

V11 STEAM:. Found companion special so you can spam those keys. And ofcourse the script when you jump high/fall damage and break something you can move without delay.

V8 all store versions: All the stuff from v11 steam added.

V12 (steam) v9 (all) versions: Added/fix Xp multiplier and character attribute creation points from DrummerIX.
And added a stealth script to replace the old one. Plus removed the old unstable health scrips and added better ones?

Final version: The health was really bordering me. But when looking for damage multiplier I found a code for health and one hit kill that is stable for me. After loading several saves and playing a few hours I'm confident and happy with this script and the rest of the table of course.
For this was my first public table, I want to thank all the people who give me feedback and rated/thumbs up my post/table. :D
The rest of you leechers...... :x

newFINAL: Total overhaul of the table. Change the aobname to $process so it could work on other store version. Added Character creation script. Start the script in the main menu and start a new game. Change the values to the max(read the damn description). Change the attribute values and see it change. Same for the skill points on the next screen. Only normal it would add 10 but you can change that to. The rest of the table options...Find it out yourself :P
For the newFINAL script use CE 7.2+
NewFINAL options

Code: Select all

Character creation
Player script + pointers
 -[X] <==  Godmode 
 -[X] <==  no Fall damage 
 -[X] <== low Weight 
 -[X] <== no Food.thirst,hunger. For SUPERNOVA!! 
 -[X] <== 99 clip ammo 
 -[X] <== Super gun (no spread/recoil/no ammo loss) 
 -[X] <== unl TTD 
 -[X] <== max Interact/high light range 
 -[X] <== Pristine drops 
-Companion godmode 
-Stealth 
-unl Shroud 
-Instant 1 lvl up. Get XP!! 
-XP multiplier 
 -multiplier ----> 
-Activate for no loss  item in shop/inventory. 
-number of the item? Need min 2 to populate/drop 1. Change value, drop again.. 
 -Save on supernova Credits to DrummerIX 
Travel supernova 
-Money/Bits ptr.  In/out inventory or hover mouse over items in shop. 
 -money 
-Durability script. Max durability 
-Player and companion perk point(need 1). Always 1 after apply 
-Skills tree!! Go character/skills menu switch switch switch switch 
 -perk points 
 -current xp 
 -skill points player 
 -1 handed melee 
 -2 handed melee 
 -hand guns 
 -long guns 
 -heavy w 
 -block 
 -dodge 
 -persuade 
 -lie 
 -intimidate 
 -sneak 
 -hack 
 -lock pick 
 -medical 
 -science 
 -engeneering 
 -inspiration 
 -determination 
 
-Pointers 

 -No description 
 -bAlwaysAllowHighlight 
 -CombatEffectApplyMultiplier 
 -PostArmorDamageMultiplierReceived 
 -PostArmorDamageMultiplier 
 -bImmuneToFallDamage 
 -bPseudoGodMode 
 -bGodMode 
 -RegenRate 
 -JumpMaxCount 
 -JumpZVelocity/height 
 -MaxWalkSpeed 
 -MaxWalkSpeedCrouched 
 -MaxSwimSpeed 
 -MaxFlySpeed 
 -MaxCustomMovementSpeed 
 -MaxAcceleration 
 -MaxInteractRange 
 -ProximityHighlightRange 
 -DirectHighlightRange 
 -EvidenceInteractRange 
 -PerfectDodgeTime 
 -FastTravelDetectionRange 
 -BasePristineChance 
 -GravityScale 
 
-Health and addictions 

 -HP 
 -max HP 2? 
 -MaxFastTravelHunger 
 -MaxFastTravelThirst 
 -MaxFastTravelExhaustion 
 -LethalHunger 
 -LethalThirst 
 -LethalExhaustion 
 -cur hunger 
 -cur thirst 
 -cur Exhaustion 
 -SmokeAddictionTimer.TimerMax 
 -SmokeAddictionTimer.OnAddictionTimerLeavesMaxed 
 -SmokeAddictionTimer.CurrentTimer 
 -SmokeAddictionTimer.IncreasePerSecond 
 -FoodAddictionTimer.TimerMax 
 -FoodAddictionTimer.IncreasePerSecond 
 -FoodAddictionTimer.OnAddictionTimerEntersMaxed 
 -FoodAddictionTimer.OnAddictionTimerLeavesMaxed 
 -FoodAddictionTimer.CurrentTimer 
 -DrugsAddictionTimer.TimerMax 
 -DrugsAddictionTimer.IncreasePerSecond 
 -DrugsAddictionTimer.OnAddictionTimerEntersMaxed 
 -DrugsAddictionTimer.OnAddictionTimerLeavesMaxed 
 -DrugsAddictionTimer.CurrentTimer 
 -AlcoholAddictionTimer.TimerMax 
 -AlcoholAddictionTimer.IncreasePerSecond 
 -AlcoholAddictionTimer.OnAddictionTimerEntersMaxed 
 -AlcoholAddictionTimer.OnAddictionTimerLeavesMaxed 
 -AlcoholAddictionTimer.CurrentTimer 
 
-XP,perk/skill points + more 

 -cur XP 
 -Skill points 
 -Perk points 
 -FlawOfferTimeBonus 
 -FlawOfferCooldown 
 -NumSkillLevelsBetweenUpgrades 
 -NumSkillsPointsPerLevel 
 -MaxSkillLevel 
 -MaxSkillLevelForCategoryPoints 
 -QuestXPPercentFromObjectives 
 -FlawsChosen 
 -FlawsRejected 
 -LevelsPerPerk 

-Equipt weapon 

 -bUnique 
 -ReloadTime 
 -max clip 
 - clip 
 -DamageMultipliers.BaseDamageMultiplier 
 -bPristine 
 -FireMode 
 -bCanBeScavenged 
 -bAutoJunk 
 -ItemLevel 
 -Weight 
 -Item health 
 -ItemMaxHealth 
 -MinSkill 
 -bIsHealGun 
 -BaseValue 
 -MinAttribute 
 -WeakSpotMultiplier 
 -SwarmScalar 
 -bCanGenerateLootOnBreakdown 
 -QuietWeaponNoiseRadius 
 -bCanDamageFriendlies 
 -bShouldScanForEvidence 
 -DamageMultipliers.DamageThresholdMultiplier 
 -DamageMultipliers.DamageResistanceMultiplier 
 -DamageMultipliers.PostArmorDamageMultiplier 
 -Spread 
 -AISpread 
 -SpreadMovementScalar 
 -MoveSpreadPenalty 
 -TTDSpreadScalar 
 -AimAssistSpread 
 -BloomPerShotPercent 
 -MaxBloom 
 -BloomDecayTime 
 -BloomReturnDelay 
 -FineAimSpreadReduction 
 -FineAimFovAdjustment 
 -FineAimLookStickRateMultiplier 
 -bCanSprintWhileAiming 
 -Sway 
 -SwayMovement 
 -SwayChangeTime 
 -SwayChangeLaziness 
 -TTDSwayScalar 
 -FullyAimedRecoilScalar 
 -HipFireRecoilScalar 
 -MovedYawTolerance 
 -MovedPitchTolerance 
 -ReturnToZeroRecoilSpeed 
 -ZoomPerShotPercent 
 -MaxZoom 
 -ZoomDecayTime 
 -ZoomReturnDelay 
 -ZoomAimedScaler 
 -AmmoPerShot 
 -ShotTime 
 -ShotsPerShot 
 -FiringAngle 
 -ShotsPerBurst 
 -BurstDuration 
 -AmmoMaxCharge 
 -ChargeDelay 
 -ChargeDuration 
 -SpinUpDuration 
 -SpinWhileAiming 
 -MinEffectiveRange 
 -MaxEffectiveRange 
 -MaxRange 
 -QuickMeleeQueue.InputTimeStamp 
 -QuickMeleeQueue.WindowTime 
 -PrimaryTriggerQueue.InputTimeStamp 
 -PrimaryTriggerQueue.WindowTime 
 -ImpactSoundRadiusOverride 
 -SoundRadius 
 -StealthCritMultiplier 
 -DamageDescription.DamageFalloff 
 -DamageDescription.OuterRadius 
 -DamageDescription.InnerRadius 
 -DamageDescription.MinimumDamage 
 -DamageDescription.ImpulseOverride 
 -DamageDescription.PostArmorDamageMultiplier 
 -DamageDescription.DamageThresholdMultiplier 
 -DamageDescription.DamageResistanceMultiplier 
 -DamageDescription.GrazeMultiplier 
 -DamageDescription.GrazeChanceModifier 
 -DamageDescription.StealthMultiplier 
 -DamageDescription.CritMultiplier 
 -DamageDescription.BaseCritChance 
 -DamageDescription.DamageRange 
 -DamageDescription.BaseDamage 
 -DamageDescription.HitReactionType 
 -DamageDescription.MeleeAttackType 

 -TacticalTimeDilation 

 -current TimeDilation 
 -TimeDilation 
 -PlayerTimeDilation 
 -TimeDilationMeterMax 
 -TimeDilationDrainRate 
 -TimeDilationFillRate 
 -TimeDilationFillDelay 
 -TimeDilationMinMeterToStart 
 -TimeDilationDrainRateAction 
 -TimeDilationDrainRateMovement 
 -TransitionTime 
 -ReloadScalar 
 -MovementAudioDrainRate 

Some extra notes. Press the red eye ===>
Some extra notes for my table:


For the run/walk and crouch speed. When activated it shows you the game values. Change them and freeze it

The attributes are not permanent. You need to keep it activated.(thanks Bwengun for pointing that out)

For the preset scripts(super jump and run...) you can edit the values every time. Or you can edit the script your self. Double click "<script>", change value. I put clues in there. Press OK. And activate the script to see if it works. Don't forget to save the table!!
Old tables. Press the red eye ===>
The Outer Worlds(ms-epic-steam)v8.CT
(all store versions)MS/EPIC/STEAM
(161.31 KiB) Downloaded 222 times
The Outer Worlds(steam)v11.CT
STEAM!!
(162.18 KiB) Downloaded 150 times
The Outer Worlds(steam)v8.CT
STEAM!!!1.5....
(142.48 KiB) Downloaded 86 times
The Outer Worlds(steam)v9.CT
STEAM!! 1.5..
(159.11 KiB) Downloaded 78 times
The Outer Worlds(ms-epic-steam)v7.CT
(all versions)MS/EPIC/STEAM
(142.67 KiB) Downloaded 90 times
The Outer Worlds(steam)v10.CT
STEAM!!
(154.12 KiB) Downloaded 86 times
The Outer Worlds(steam)v12.CT
STEAM!!
(157.05 KiB) Downloaded 120 times
The Outer Worlds(ms-epic-steam)v9.CT
(all store versions)MS/EPIC/STEAM
(159.71 KiB) Downloaded 109 times
The Outer Worlds(ms-epic-steam)v4.CT
for 1.5..
(130.38 KiB) Downloaded 92 times
The Outer Worlds(steam)v6.CT
STEAM only!! for 1.5..
(229.11 KiB) Downloaded 86 times
The Outer Worlds(steam)v7.CT
STEAM only!! for 1.5..
(135.61 KiB) Downloaded 88 times
The Outer Worlds(ms-epic-steam)v5.CT
All versions 1.5..
(144.34 KiB) Downloaded 82 times
The Outer Worlds(ms-epic-steam)v6.CT
All versions 1.5
(154.53 KiB) Downloaded 92 times
The Outer Worlds(ms-epic-steam)v3.CT
for 1.5...
(123.96 KiB) Downloaded 91 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Indiana-Win64-Shipping-newFINAL.CT
All store versions?
(154.29 KiB) Downloaded 7989 times
The Outer Worlds(ms-epic-steam)FINAL.CT
(161.18 KiB) Downloaded 3238 times
The Outer Worlds(steam)FINAL.CT
(158.71 KiB) Downloaded 4172 times
Last edited by Tuuuup! on Sun Dec 26, 2021 3:34 pm, edited 35 times in total.

SlaytanicJim
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Re: The Outer Worlds (steam version)

Post by SlaytanicJim »

Thank you so much sir! Savior!

liquidfear15
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Re: The Outer Worlds (steam version)

Post by liquidfear15 »

MS Store version unable to activate:
"Money/Bits..."
"New Weight..."
"Skills. Activate..."
"player ptr..."

Tuuuup!
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Re: The Outer Worlds (steam version)

Post by Tuuuup! »

liquidfear15 wrote:
Tue Mar 16, 2021 8:01 pm
MS Store version unable to activate:
"Money/Bits..."
"New Weight..."
"Skills. Activate..."
"player ptr..."
Thanks, Found it just out that is also buggy for me. Strange yesterday after severel pc reboots and games it works.
Found a new perk,xp,skill point stuff. Will put it out soon. Getting late :sleep: The rest will come tomorrow night when back from work will look at it.
And I'm using the steam version. Don't own the rest.

Alright , took a quick look. I hope i fix the player perk/skill/xp point? For the rest it still works for me. Can take a look tomorrow night on the weight thing for a different code. For the money look at the Shop stuff, added something there quick. :sleep:

beowulf6666
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Re: The Outer Worlds (steam version)

Post by beowulf6666 »

thanks man! works great

ryrytiedye
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Re: The Outer Worlds (steam version)

Post by ryrytiedye »

Thank you very much for your hard work!

I am having trouble getting the scripts for adjusting companions' perk points, but I hope to figure it out soon (activating them causes cheat table to become unresponsive).

Thanks again for your contribution!

Edit: I got them to work! Thanks for sharing this neat table :)

Tuuuup!
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Re: The Outer Worlds (steam version)

Post by Tuuuup! »

ryrytiedye wrote:
Sat Mar 27, 2021 3:48 am
Thank you very much for your hard work!

Thanks again for your contribution!

Edit: I got them to work! Thanks for sharing this neat table :)
beowulf6666 wrote:
Tue Mar 23, 2021 4:26 pm
thanks man! works great
Thanks,I appreciate it, keeps me going on looking for more.

BwenGun
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Re: The Outer Worlds (steam version)

Post by BwenGun »

Thanks for these, you've done a great job in hunting down a huge number of really useful things!

One thing I'll mention is that editing the attributes doesn't seem to stick. So you can change them, and they'll update on the attribute screen, but the effects of higher attributes don't seem to always apply in game (so higher strength doesn't give you more carry weight), and saving and loading resets the attributes to what they were before.

The activate before loading to get max attributes does work great however, so it's not a huge deal. Though again doesn't persist through saves if you don't have the option activated before loading, but tbh not a huge problem.

Once again though, great work and very much appreciated!

Tuuuup!
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Re: The Outer Worlds (steam version)

Post by Tuuuup! »

BwenGun wrote:
Sat Mar 27, 2021 8:32 pm
Thanks for these, you've done a great job in hunting down a huge number of really useful things!

One thing I'll mention is that editing the attributes doesn't seem to stick...
Thanks, and yeah I forgot to mention that it's not permanent. And you need to keep it activated (the script before loading). And for the other attribute scrips you're right. Haven't noticed it till you pointed it out. At least the script before loading does work.

BaconHQ
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Re: The Outer Worlds (steam version)

Post by BaconHQ »

going to test it out on the MS store verison once the game downloads will update with my experienc.

Acleacius
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Re: The Outer Worlds (steam version)

Post by Acleacius »

Thanks for your work on this table, upvoted!

I've been searching for a Steam or GOG version with Jump and Stealth. I haven't had a chance to try this yet, but will Super Jump require using god/no health loss?

It might not be possible but I'm basically looking for something that can double or triple Jump height. I was going to try adjusting DefaultGravityZ but not sure if it will help. Looks like the default is DefaultGravityZ=-980.000000 in the engine.ini

Edit: Tested I see needs health. Cut DefaultGravityZ=-480.00000 it's much better but more floatyish and probably doubles jump height.

Is there anyway to lock time of day/night? It's just really weird in the first 2 hours playing, made it to the ship then the town with a little exploring and at least 2 day/night cycles happened. :roll:

zhaofeng
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Re: The Outer Worlds (steam version)

Post by zhaofeng »

how to get max reputation
there is reputation pointer in table but it seems not working for me

Tuuuup!
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Re: The Outer Worlds (steam version)

Post by Tuuuup! »

zhaofeng wrote:
Mon May 17, 2021 4:29 am
how to get max reputation
there is reputation pointer in table but it seems not working for me
You need to go to the reputation menu. But I never tested it. Not my script. Just installed the game again and working on a final version. I just found/made a stealth script to replace the awareness one. And found some small little mistakes I made.
I have little time every night, so it's going to take a while to test and fix things. And I will check out the reputation if I find some time. So maybe in the weekend I will post the final version of the table.

Oke, I did a quick check on the script. You need to change the positive value to max value and save the game, and then load it. Then it works..
Last edited by Tuuuup! on Tue May 18, 2021 6:03 pm, edited 3 times in total.

TheGrey
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Re: The Outer Worlds (steam version)

Post by TheGrey »

I tried changing attributes but...seems the table is no longer compatible. Could you please update?

Tuuuup!
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Re: The Outer Worlds (steam version)

Post by Tuuuup! »

TheGrey wrote:
Tue May 18, 2021 7:00 am
I tried changing attributes but...seems the table is no longer compatible. Could you please update?
First..what version?? And don't use the attributes pointer, use the attribute script. And read other forum post. Someone pointed out that the attribute pointers don't work, but the scrips does work..and it's not permanent. So you need to activate it every time.

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