Is there a skill for Omnipotent Orbs for persona , AKA: Masakados (debug skill) in the other persona games?
Also the 9999 damage "Megidolaon" that the super bosses use in other games.
Yes. In p4g we got masakados
In persona 5 we got Zenith defense, a slightly weaker version of masakados, i forgot the details but if I'm not mistaken it's skill that block only against magic damage(?) Except almighty. That means physical not covered.
Anyways you can access them via zarroboogs table in their GitHub. Fair warning for p4g if you uses the crcked version there are quite numbers of options unavailable (you can search a dedicated crcked table there's one that I uses, less options that zarroboogs have but hey). For the p5 it's for rpcs3 with p5 NPEB02436 (idk if other version works)
Most of the skill uses from tables above should be working, perhaps the exception are navigators (Rise&Futaba) skills. I've tried using shadow Rise supreme insight skill, but it just makes Rise scan your enemies (only one enemy, idk I only tested once), idk if that's an outlier further test required.
When I modify the attack and defense stats for a character to 999, the stats don't adjust. They actually go down compared to their previous values. Does this happen to anyone else?
Is there a skill for Omnipotent Orbs for persona , AKA: Masakados (debug skill) in the other persona games?
Also the 9999 damage "Megidolaon" that the super bosses use in other games.
Omnipotent Orb exists as an accessory so nothing's changed there.
Skill wise however do not expect P4G/P5R level of unusable/boss/debug/hidden skills... In fact, there really isn't anything in the skill list out of the ordinary at all. The most powerful Almighty skill in the game for player is Morning Star, which really is THE most powerful skill in the game. Lucifer also flat out moots every other Persona due to the nature of the game.
I was looking for a 'Victory Cry' equivalent skill to get easy full regens after battle like in normal Persona but that doesn't exist. The closest to full self sustain w/o needing to rely on heal points is to use Soul Thief (gives you SP when you inflict Ailments) and have one Persona as an Ailment inflicting build... Dizzy is arguably the best since it allows All-Out Attacks. Stack Ailment Boost and Dizzy Boost (or w/e ailment you like Boost) then just put a full team heal skill like Salvation on any Persona and it really is just a loop of spend HP/SP... inflict Ailment to get SP, self heal to full... repeat.
There is an address that you can modified for Phy or Mag damage boost for each individual character and it also save the modification into you save files as well.
l did that for Joker's Phy and now Joker normal attack does like 500 damage per hit, Showtime damage which based off of normal attack also does 9999 damage cap , unfortunately l have no idea how to make cheat table for it. Also the the one for Mag damage is kinda harder to find l found it once and never again.
There is an address that you can modified for Phy or Mag damage boost for each individual character.
l did that for Joker's Phy and now Joker normal attack does like 500 damage per hit, Showtime damage which based off of normal attack also does 9999 damage cap , unfortunately l have no idea how to make cheat table for it. Also the the one for Mag damage is kinda harder to find l found it once and never again.
There is an address that you can modified for Phy or Mag damage boost for each individual character.
l did that for Joker's Phy and now Joker normal attack does like 500 damage per hit, Showtime damage which based off of normal attack also does 9999 damage cap , unfortunately l have no idea how to make cheat table for it. Also the the one for Mag damage is kinda harder to find l found it once and never again.
Is It maybe outscaled bond skill level?
At first l thought of that too but bond skills applies to the whole party. Here it applies to only for one for the character you modified. Also all bond skills level remain the same when l modified the damage boost address. So l'm really not sure how it works.
There is an address that you can modified for Phy or Mag damage boost for each individual character.
l did that for Joker's Phy and now Joker normal attack does like 500 damage per hit, Showtime damage which based off of normal attack also does 9999 damage cap , unfortunately l have no idea how to make cheat table for it. Also the the one for Mag damage is kinda harder to find l found it once and never again.
Is It maybe outscaled bond skill level?
At first l thought of that too but bond skills applies to the whole party. Here it applies to only for one for the character you modified. Also all bond skills level remain the same when l modified the damage boost address. So l'm really not sure how it works.
Intresting. Remember what did you search for to find that out? Also most importantly, does the edit remains after save and reboot?