Bravely Default (3DS Citra Nightly 1690)

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TheNamesan
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Re: Bravely Default (3DS Citra Nightly 1690)

Post by TheNamesan »

I found out that the SP Drink offset (0x4) is right before the SP offset (0x5). Inside the ECSV save file. So I guess another option is that you could keep refilling your SP by adding a bunch of SP Drinks.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

DrummerIX
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Re: Bravely Default (3DS Citra Nightly 1690)

Post by DrummerIX »

Sorry, I missed many of these last posts.

Yeah, you could hex edit the ECSV file and give yourself some SP Drinks. I do realize the Max SP option I provided didn't work all the time, but the 2nd one did work for me when the table said it was using offset 2. Due to the way I had to do the table, this might be specific to the EUR version on the 1690 build I posted. Pointers change every new build of Citra, so I only did the table for the 1690.

I doubt I have time to make any updates to the table.

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Peduls
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Re: Bravely Default (3DS Citra Nightly 1690)

Post by Peduls »

DrummerIX wrote:
Mon Feb 15, 2021 1:11 pm
I figured out a Gateway Cheat option for use in Citra for Always Max SP, so you can always have turns if you like.

Code: Select all

[Max SP]
08ED2CB8 00000003
Thank you so much for this! Got anything similar for BRAVELY SECOND?

Neah
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Re: Bravely Default (3DS Citra Nightly 1690)

Post by Neah »

Hi i search code for item for bravely second as for bravely default
like that :

exp:

18080FF0 00007663 <--- Heike helm
28080FF4 00000063 <--- 99 of 'em

swords = [
"00002710", //Broadsword
"00002711", //Long Sword
"00002712", //Zweihander
"00002713", //Scimitar
"00002714", //Claymore
"00002715", //Defender
"00002716", //Mythril Sword
"00002717", //Flametongue
"00002718", //Ice Brand
"00002719", //Blood Blade
"0000271A", //Sleep Blade
"0000271B", //Rune Blade
"0000271C", //Excalibur
"0000271D", //Chaos Blade
"0000271E", //Durandal
"0000271F", //Night Emperor
"00002720", //Silver Sword,not in list
"00002721", //Golden Sword,not in list
"00002722", //Soaring V Blade,not in list, debug weak
"00002723", //Sword of T, not in list, debug weak
"00002724", //Sword of R, not in list, debug weak
];
var axes = [
"00002774", //Tomahawk
"00002775", //Mythril Axe
"00002776", //Viking Axe
"00002777", //War Axe
"00002778", //Heavy Axe
"00002779", //Flare Hatchet
"0000277A", //Death Axe
"0000277B", //Cross Axe
"0000277C", //Giant Axe
"0000277D", //Earthbreaker
"0000277E", //Grinder Axe
"0000277F", //Silver Axe
"00002780", //Golden Axe
"00002781", //Fox Tail
"00002782", //Labrys
];
/*
* why bother?
"00002783", //Axe Dummy5
*/
var spears = [
"000027D8", //Spear
"000027D9", //Glaive
"000027DA", //Halberd
"000027DB", //Valkyrie Halberd
"000027DC", //Mythril Spear
"000027DD", //Holy Lance
"000027DE", //Cross Spear
"000027DF", //Crimson Spear
"000027E0", //Trident
"000027E1", //Longinus
"000027E2", //Gungnir
"000027E3", //Lu Bu's Spear
"000027E4", //Silver Lance
"000027E5", //Golden Spear
"000027E6", //Donnerschlag
"000027E7", //Silver Glaive
];
var rodmace = [
"0000283C", //Rod
"0000283D", //Wizard's Rod
"0000283E", //Mythril Rod
"0000283F", //Rod of Fire
"00002840", //Rod of Ice
"00002841", //Demon's Rod
"00002842", //Lilith's Rod
"00002843", //Poison Rod
"00002844", //Wonder Rod
"00002845", //Mace
"00002846", //Battle Mace
"00002847", //Hammer Mace
"00002848", //Ogre's Club
"00002849", //Silver Rod
"0000284A", //Golden Rod
];
/*
* why bother?
"0000284B", //Rod Dummy 3
"0000284C", //Rod Dummy 4
"0000284D", //Rod Dummy 5
*/
var staves = [
"000028A0", //Staff
"000028A1", //Mythril Staff
"000028A2", //Jade Crosier
"000028A3", //Staff of Life
"000028A4", //Gale Staff
"000028A5", //Yggdrasil Staff
"000028A6", //Sage's Staff
"000028A7", //Demon's Staff
"000028A8", //Oaken Pole
"000028A9", //Iron Pole
"000028AA", //Diamond Staff
"000028AB", //Simian Staff
"000028AC", //Silver Staff
"000028AD", //Golden Staff
];
/*
* why bother?
"000028AE", //Staff Dummy 3
"000028AF", //Staff Dummy 4
"000028B0", //Staff Dummy 5
*/
var daggers = [
"00002904", //Dagger
"00002905", //Mage Masher
"00002906", //Kukri
"00002907", //Frenzy Dagger
"00002908", //Mythril Dagger
"00002909", //Orichal Dagger
"0000290A", //Main-Gauche
"0000290B", //Thief's Knife
"0000290C", //Ripper
"0000290D", //Assassin Dagger
"0000290E", //Gladius
"0000290F", //Kunai
"00002910", //Air Knife
"00002911", //Yatagarasu
"00002912", //Carving Knife
"00002913", //Silver Dagger
"00002914", //Golden Dagger
"00002915", //Falcon Knife
"00002916", //Magic Knife
"00002917", //Foxbite
];
var bows = [
"00002968", //Birch Bow
"00002969", //Iron Bow
"0000296A", //Composite Bow,
"0000296B", //Ancient Bow
"0000296C", //Mythril Bow
"0000296D", //Aeolian Bow
"0000296E", //Gale Bow
"0000296F", //Killer Bow
"00002970", //Yoichi's Bow
"00002971", //Elven Bow
"00002972", //Artemis's Bow
"00002973", //Angel's Bow
"00002974", //Silver Bow
"00002975", //Golden Bow
"00002976", //Donnerjager
];
/*
* why bother?
"00002977", //Bow Dummy 4
"00002978", //Bow Dummy 5
*/
var katanas = [
"000029CC", //Nodachi
"000029CD", //Osafune
"000029CE", //Kotetsu
"000029CF", //Kiku-Ichimonji
"000029D0", //Masamune
"000029D1", //Raikiri
"000029D2", //Muramasa
"000029D3", //Mutsu-no-Kami
"000029D4", //Ama-no-Murakumo
"000029D5", //Ise-no-Kami
"000029D6", //Silver Katana
"000029D7", //Golden Katana
"000029D8", //Katana of Victory
];
/*
* why bother?
"000029D9", //Katana Dummy 4
"000029DA", //Katana Dummy 5
*/
var knuckles = [
"00002A30", //Iron Knuckles
"00002A31", //Spiked Knuckles
"00002A32", //Hammer Knuckles
"00002A33", //Mythril Knuckles
"00002A34", //Divine Fists
"00002A35", //Hadean Claws
"00002A36", //Toxic Claws
"00002A37", //Thumbing Claws
"00002A38", //Kaiser Knuckles
"00002A39", //Bastet Claws
"00002A3A", //Silver Knuckles
"00002A3B", //Golden Knuckles
];
/*
* why bother?
"00002A3C", //Knuckle Dummy 3
"00002A3D", //Knuckle Dummy 4
"00002A3E", //Knuckle Dummy 5

*/
var shields = [
"00004E20", //Buckler
"00004E21", //Round Shield
"00004E22", //Large Shield
"00004E23", //Spiked Shield
"00004E24", //Cross Shield
"00004E25", //Mythril Shield
"00004E26", //Adamant Shield
"00004E27", //Iceflame Shield
"00004E28", //Lustrous Shield
"00004E29", //Dark Shield
"00004E2A", //Blessed Shield
"00004E2B", //Aegis Shield
"00004E2C", //Bloddy Shield
"00004E2D", //Donnershutz
];
var accesories1 = [
"00007530", //Bronze Gauntlets
"00007531", //Gauntlets
"00007532", //Mythril Gloves
"00007533", //Giant's Gloves
"00007534", //Adamant Gauntlets
"00007535", //Thief Gloves
"00007536", //Genji Gloves
"00007537", //Heike Gloves
];
var accesories2 = [
"00007594", //Bronze Bangle
"00007595", //Iron Bangle
"00007596", //Mythril Bangle
"00007597", //Adamant Bangle
"00007598", //Power Bracers
"00007599", //Hyper Bracers
"0000759A", //Heart Ring
"0000759B", //Life Ring
"0000759C", //Amulet
"0000759D", //Soul of Thamasa
"0000759E", //Force Armlets
"0000759F", //Magic Armlets
"000075A0", //Hermes Sandals
"000075A1", //Hermes Shoes
"000075A2", //Artisan Gloves
"000075A3", //Dwarven Gloves
"000075A4", //Flame Charm
"000075A5", //Ice Charm
"000075A6", //Thunder Charm
"000075A7", //Wind Charm
"000075A8", //Earth Charm
"000075A9", //Light Charm
"000075AA", //Dark Charm
"000075AB", //Mage Shell
"000075AC", //Barrier Shroud
"000075AD", //Black Belt
"000075AE", //Star Pendant
"000075AF", //Silver Glasses
"000075B0", //White Cape
"000075B1", //Clothespin
"000075B2", //Earthing Rod
"000075B3", //Peace Ring
"000075B4", //Rebuff Locket
"000075B5", //Safety Ring
"000075B6", //Courage Ring
"000075B7", //Ward Bangle
"000075B8", //Taunt Bangle
"000075B9", //Growth Egg
"000075BA", //Golden Egg
"000075BB", //Red Muleta
"000075BC", //Smiley Badge
"000075BD", //Gale Hairpin
"000075BE", //Reflect Ring
"000075BF", //Alarm Earrings
"000075C0", //Venture Badge
"000075C1", //Normalizer
];
/*
* why bother?
"000075C2", //Acc. Dummy 1
"000075C3", //Acc. Dummy 2
"000075C4", //Acc. Dummy 3
"000075C5", //Acc. Dummy 4
"000075C6", //Acc. Dummy 5
*/
var hats = [
"000075F8", //Leather Cap
"000075F9", //Feather Hat
"000075FA", //Tiger Mask
"000075FB", //Acorn Hat
"000075FC", //Headband
"000075FD", //Black Cowl
"000075FE", //Adamant Hat
"000075FF", //Red Cap
"00007600", //Ribbon
"00007601", //Royal Crown
"00007602", //Pointy hat
"00007603", //Tricorne
"00007604", //Cat-Ear Hood
"00007605", //Laurel Wreath
"00007606", //Mage's Hat
"00007607", //Holy Miter
"00007608", //Circlet
"00007609", //Lambent Hat
"0000760A", //Lamia's Tiara
"0000760B", //Gold Hairpin
];
/*
* why bother?
"0000760C", //Hat Dummy 1
"0000760D", //Hat Dummy 2
"0000760E", //Hat Dummy 3
"0000760F", //Hat Dummy 4
"00007610", //Hat Dummy 5
*/
var helms = [
"0000765C", //Bronze Helm
"0000765D", //Iron Helm
"0000765E", //Mythril Helm
"0000765F", //Yggdrasil Helm
"00007660", //Orichalcum Helm
"00007661", //Adamant Helm
"00007662", //Genji Helm
"00007663", //Heike Helm
"00007664", //Crystal Helm
];
/*
* why bother?
"00007665", //Helm Dummy 1
"00007666", //Helm Dummy 2
"00007667", //Helm Dummy 3
"00007668", //Helm Dummy 4
"00007669", //Helm Dummy 5
*/
var lightarmor = [
"000076C0", //Linen Cuirass
"000076C1", //Kenpo Gi
"000076C2", //Bronze Breastplate
"000076C3", //Mythril Plate
"000076C4", //Mirage Vest
"000076C5", //Power Sash
"000076C6", //Brigandine
"000076C7", //Viking Coat
"000076C8", //Adamant Vest
"000076C9", //Star Coslet
"000076CA", //Brave Suit
"000076CB", //Crystal Vest
"000076CC", //Hempen Tunic
"000076CD", //Silk Robe
"000076CE", //Tabby Suit
"000076CF", //Floral Robe
"000076D0", //Black Robe
"000076D1", //White Robe
"000076D2", //Gaia Gear
"000076D3", //Luminous Robe
"000076D4", //Rainbow Dress
"000076D5", //Lordly Robes
];
var outfits1 = [
"000076D6", //Vestal Garb
"000076D7", //Bravo Bikini
"000076D8", //Onion Shirt
"000076D9", //Melodist's Shirt
"000076DA", //Knight's Tunic
"000076DB", //Edea's Garb
"000076DC", //Plain Tunic
];
var heavyArmor = [
"00007724", //Leather Armor
"00007725", //Bronze Armor
"00007726", //Iron Armor
"00007727", //Mythril Armor
"00007728", //Yggdrasil Armor
"00007729", //Orichalcum Mail
"0000772A", //Adamant Armor
"0000772B", //Genji Armor
"0000772C", //Heike Armor
"0000772D", //Crystal Mail
];
var outfits2 = [
"0000772E", //Dimensional Garb
"0000772F", //Bravo Bunny
"00007730", //Eastern War Garb
"00007731", //Cadet Uniform
"00007732", //Bravo Bikini, Another?
];
var items1 = [
"00009C40", //Potion
"00009C41", //Ether
"00009C42", //Antidote
"00009C43", //Phoenix Down
"00009C44", //Remedy
"00009C45", //Eye Drops
"00009C46", //Echo Herbs
"00009C47", //Wakeup Bell
"00009C48", //Balsam
"00009C49", //Hi-Potion
"00009C4A", //X-Potion
"00009C4B", //Turbo Ether
"00009C4C", //Elixir
"00009C4D", //Megalixir
"00009C4E", //Teleport
];
var attackItems = [
"00009C4F", //Bomb Fragment
"00009C50", //Bomb Arm
"00009C51", //Antarctic Wind
"00009C52", //Arctic Wind
"00009C53", //Zeus's Wrath
"00009C54", //Pantheon's Wrath
"00009C55", //Tengu Yawn
"00009C56", //Tengu Sneeze
"00009C57", //Earth Drum
"00009C58", //Earth Mallet
"00009C59", //Gold Hourglass
"00009C5A", //Stardust
"00009C5B", //Light Curtain
"00009C5C", //Lilith's Kiss
"00009C5D", //Bacchus's Wine
];
var compoundItems = [
"00009C5E", //Beast Liver
"00009C5F", //Hard Scale
"00009C60", //Insect Antenna
"00009C61", //Monster Fiber
"00009C62", //Spirit Bone
"00009C63", //Demon Tail
"00009C64", //Dragon Fang
"00009C65", //Phlogiston
"00009C66", //Permacrystal
"00009C67", //Fairy Wing
"00009C68", //Fulmen Shard
"00009C69", //Desert Rose
"00009C6A", //Glitterbug
"00009C6B", //Dark Matter
];
items3 = [
"00009CD4", //HP Booster Bun
"00009CD5", //MP Booster Bun
"00009CD6", //Strength Bun
"00009CD7", //Vitality Bun
"00009CD8", //Intelligence Bun
"00009CD9", //Mind Bun
"00009CDA", //Agility Bun
"00009CDB", //Dexterity Bun

Soltheron
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Re: Bravely Default (3DS Citra Nightly 1690)

Post by Soltheron »

Using Citra Nightly 1721, the Max SP codes don't work any more. As one poster said, the pointers change with every build.

Can someone teach me how on earth you even find this value, though? I accidentally used SP in my game, so now I have one savestate with 1 SP and another savestate with 0.

I tried using Cheat Engine to search for exact number 1 and 0 over and over, loading between the savestates, but it did nothing.

I genuinely do not understand why it can't find it when the code you guys have found clearly shows 00000003, so it shouldn't be some weird float or some shit that I wouldn't understand. Why is it not just straightforward?

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Peduls
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Re: Bravely Default (3DS Citra Nightly 1690)

Post by Peduls »

Soltheron wrote:
Fri Sep 03, 2021 3:02 pm
Using Citra Nightly 1721, the Max SP codes don't work any more. As one poster said, the pointers change with every build.

Can someone teach me how on earth you even find this value, though? I accidentally used SP in my game, so now I have one savestate with 1 SP and another savestate with 0.

I tried using Cheat Engine to search for exact number 1 and 0 over and over, loading between the savestates, but it did nothing.

I genuinely do not understand why it can't find it when the code you guys have found clearly shows 00000003, so it shouldn't be some weird float or some shit that I wouldn't understand. Why is it not just straightforward?
This code works perfectly fine for me with Citra Nightly 1723

Max SP
08ED2CB8 00000003

Soltheron
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Re: Bravely Default (3DS Citra Nightly 1690)

Post by Soltheron »

Peduls wrote:
Mon Sep 06, 2021 10:51 pm
Soltheron wrote:
Fri Sep 03, 2021 3:02 pm
Using Citra Nightly 1721, the Max SP codes don't work any more. As one poster said, the pointers change with every build.

Can someone teach me how on earth you even find this value, though? I accidentally used SP in my game, so now I have one savestate with 1 SP and another savestate with 0.

I tried using Cheat Engine to search for exact number 1 and 0 over and over, loading between the savestates, but it did nothing.

I genuinely do not understand why it can't find it when the code you guys have found clearly shows 00000003, so it shouldn't be some weird float or some shit that I wouldn't understand. Why is it not just straightforward?
This code works perfectly fine for me with Citra Nightly 1723

Max SP
08ED2CB8 00000003
Does not work for me on 1723, sadly. Neither do the other two offset codes:

[Max SP (Code Offset 1)]]
08ED0CF8 00000003

[Max SP (Code Offset 2)]]
08ED2CB8 00000003

[Max SP (Code Offset 3)]]
08ED4C78 00000003

I would love to know how people even find these because it seems like black magic to me.

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Re: Bravely Default (3DS Citra Nightly 1690)

Post by jrpglover »

Is it possible to release 1802 cheats for this? Since those wont work because Citra is 1802 now :(

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Peduls
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Re: Bravely Default (3DS Citra Nightly 1690)

Post by Peduls »

I can confirm that the Max SP codes no longer work with the latest version of Citra Nightly.

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