Nioh 2 PC 1.25 Cheat Table

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Etherspear
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Re: Nioh 2 PC 1.25 Cheat Table

Post by Etherspear »

Hello ^^. I have an issue.
I follow as instructed : run cheatengine, open the v3 table then the game. But when I click on one of the checking box the CE freezes. How can I fix it?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

anon9
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Re: Nioh 2 PC 1.25 Cheat Table

Post by anon9 »

Etherspear wrote:
Thu Feb 11, 2021 10:47 pm
Hello ^^. I have an issue.
I follow as instructed : run cheatengine, open the v3 table then the game. But when I click on one of the checking box the CE freezes. How can I fix it?
Most likely the code changed. Edit the scripts and update it for 1.25.1 or wait for someone else to fix it.

Etherspear
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Re: Nioh 2 PC 1.25 Cheat Table

Post by Etherspear »

anon9 wrote:
Thu Feb 11, 2021 11:04 pm
Etherspear wrote:
Thu Feb 11, 2021 10:47 pm
Hello ^^. I have an issue.
I follow as instructed : run cheatengine, open the v3 table then the game. But when I click on one of the checking box the CE freezes. How can I fix it?
Most likely the code changed. Edit the scripts and update it for 1.25.1 or wait for someone else to fix it.
Ah. Thanks for the answer, what value should I change ? to be honest the one cheat that interest me the most is "Skill Tree Item Force Select" (and Ignore Skill Unlock Condition).

Skill Tree
Spoiler
[ENABLE]
{$lua}
function readByteSigned(addr)
local val=readBytes(addr, 1, false)
local sign=bAnd(val,0x80)
return sign==0 and val or val-0x100
end
unregisterSymbol("stifsresultjmp")
autoAssemble([[
aobscanmodule(stifsresultjmpoff,$process,73 * 41 FF C6 48 FF C5 48)
registersymbol(stifsresultjmpoff)
]])
local address = getAddress("stifsresultjmpoff") + 1
address = address + readByteSigned(address) + 1
unregisterSymbol("stifsresultjmpoff")
registerSymbol("stifsresultjmp", address, true)
{$asm}

aobscanmodule(Skill_Tree_Item_Force_Select,$process,73 * 41 FF C6 48 FF C5 48)
alloc(newmem,$1000,Skill_Tree_Item_Force_Select)

label(code)
label(return)
label(treeitemindex)

newmem:

code:
inc r14d
cmp r14d,dword ptr [treeitemindex]
je stifsresultjmp
inc rbp
jmp return

treeitemindex:
db 00 00 00 00

Skill_Tree_Item_Force_Select:
db 70

Skill_Tree_Item_Force_Select+02:
jmp newmem
nop
return:
registersymbol(Skill_Tree_Item_Force_Select)
registersymbol(treeitemindex)
unregistersymbol(stifsresultjmp)

[DISABLE]

Skill_Tree_Item_Force_Select:
db 73

Skill_Tree_Item_Force_Select+02:
db 41 FF C6 48 FF C5

unregistersymbol(Skill_Tree_Item_Force_Select)
unregistersymbol(treeitemindex)
dealloc(newmem)
and Unlock Skill
Spoiler
[ENABLE]

aobscanmodule(Ignore_Skill_Unlock_Conditions,$process,85 * * * * 41 * * * * 0F * * E8 * * * * 84 * 0F 84)

Ignore_Skill_Unlock_Conditions:
db 80

Ignore_Skill_Unlock_Conditions+15:
db 80

registersymbol(Ignore_Skill_Unlock_Conditions)

aobscanmodule(Ignore_Skill_Unlock_Conditions_2,$process,E8 * * * * 84 * 75 * 40 * * 75 * 45)

Ignore_Skill_Unlock_Conditions_2+0C:
db EB

registersymbol(Ignore_Skill_Unlock_Conditions_2)

[DISABLE]

Ignore_Skill_Unlock_Conditions:
db 85

Ignore_Skill_Unlock_Conditions+15:
db 84

unregistersymbol(Ignore_Skill_Unlock_Conditions)

Ignore_Skill_Unlock_Conditions_2+0C:
db 75

unregistersymbol(Ignore_Skill_Unlock_Conditions_2)
I admit that my "coding" knowledge/experience, are mostly on enter Action Replay codes, and simple Savegame's editing.

CasePB
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Re: Nioh 2 PC 1.25 Cheat Table

Post by CasePB »

Unable to get amrita to work with patch 1.25. I Start the game and check the box for amrita and add a value of 2000000 while still in the main menu. Select to load the game and the amount I had before remains.

anon9
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Re: Nioh 2 PC 1.25 Cheat Table

Post by anon9 »

Etherspear wrote:
Thu Feb 11, 2021 11:15 pm

Ah. Thanks for the answer, what value should I change ? to be honest the one cheat that interest me the most is "Skill Tree Item Force Select" (and Ignore Skill Unlock Condition).
Unfortunately, due to complaints I've heard, I won't be helping with anything that could be obvious online. Skills are one of those things that are in that category as are infinite items. Highlighted Items is a bit iffy as well due to locks.


For Gold/Amrita, you could try to use my code that I posted before. It is still working for me even in 1.25.1 . (It won't automatically trigger though as it overrides the use gold/amrita functions).

captainwu
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Re: Nioh 2 PC 1.25 Cheat Table

Post by captainwu »

Etherspear wrote:
Thu Feb 11, 2021 11:15 pm
to be honest the one cheat that interest me the most is "Skill Tree Item Force Select" (and Ignore Skill Unlock Condition).
Maybe you can update your CE and try again.
I use "Ignore Skill Unlock Condition" today, and it's still working.
After activating it, you would see the skill tree is still the same,
but if you select the skill and push the button, the skill will be learned(no mater it's red or not)
By the way, the skill points will keeps 0 ,even after getting one.

Etherspear
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Re: Nioh 2 PC 1.25 Cheat Table

Post by Etherspear »

anon9 wrote:
Fri Feb 12, 2021 7:51 am
Unfortunately, due to complaints I've heard, I won't be helping with anything that could be obvious online. Skills are one of those things that are in that category as are infinite items. Highlighted Items is a bit iffy as well due to locks.


For Gold/Amrita, you could try to use my code that I posted before. It is still working for me even in 1.25.1 . (It won't automatically trigger though as it overrides the use gold/amrita functions).
I don't play online, but I understand ^^.
captainwu wrote:
Fri Feb 12, 2021 4:57 pm

Maybe you can update your CE and try again.
I use "Ignore Skill Unlock Condition" today, and it's still working.
After activating it, you would see the skill tree is still the same,
but if you select the skill and push the button, the skill will be learned(no mater it's red or not)
By the way, the skill points will keeps 0 ,even after getting one.
Ok, I'll try again. Thanks for the advice

anon9
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Re: Nioh 2 PC 1.25 Cheat Table

Post by anon9 »

This should speed up proficiency gain. Appears to still be working with 1.26

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>90262</ID>
      <Description>"Multiply Proficiency Gain"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : nioh2.exe
  Author : anon-9

  This script attempts to speed up proficiency gain
}

[ENABLE]

aobscanmodule(fFasterProficiency,nioh2.exe,4D 8D 24 8E 41 03 1C 24) // should be unique
alloc(newmem,$1000,"nioh2.exe"+CC3420)
globalalloc(vProfMulti,8,"nioh2.exe")

label(code)
label(return)

newmem:

code:
  lea r12,[r14+rcx*4]
  imul ebx,[vProfMulti]
  add ebx,[r12]
  jmp return

vProfMulti:
  dq #4

fFasterProficiency:
  jmp newmem
  nop 3
return:
registersymbol(fFasterProficiency)

[DISABLE]

fFasterProficiency:
  db 4D 8D 24 8E 41 03 1C 24

unregistersymbol(fFasterProficiency)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "nioh2.exe"+CC3420

"nioh2.exe"+CC33F6: 48 8B 90 50 1D 00 00        -  mov rdx,[rax+00001D50]
"nioh2.exe"+CC33FD: 48 85 D2                    -  test rdx,rdx
"nioh2.exe"+CC3400: 74 0C                       -  je nioh2.exe+CC340E
"nioh2.exe"+CC3402: 0F B6 42 18                 -  movzx eax,byte ptr [rdx+18]
"nioh2.exe"+CC3406: 24 01                       -  and al,01
"nioh2.exe"+CC3408: 0F 85 8E 01 00 00           -  jne nioh2.exe+CC359C
"nioh2.exe"+CC340E: 8B CF                       -  mov ecx,edi
"nioh2.exe"+CC3410: E8 4B D0 E8 FF              -  call nioh2.exe+B50460
"nioh2.exe"+CC3415: 48 8D 8F 6F 5B 02 00        -  lea rcx,[rdi+00025B6F]
"nioh2.exe"+CC341C: 48 8D 0C 49                 -  lea rcx,[rcx+rcx*2]
// ---------- INJECTING HERE ----------
"nioh2.exe"+CC3420: 4D 8D 24 8E                 -  lea r12,[r14+rcx*4]
"nioh2.exe"+CC3424: 41 03 1C 24                 -  add ebx,[r12]
// ---------- DONE INJECTING  ----------
"nioh2.exe"+CC3428: 3B D8                       -  cmp ebx,eax
"nioh2.exe"+CC342A: 0F 47 D8                    -  cmova ebx,eax
"nioh2.exe"+CC342D: 48 8B 35 B4 AB B0 01        -  mov rsi,[nioh2.exe+27CDFE8]
"nioh2.exe"+CC3434: 48 83 C6 50                 -  add rsi,50
"nioh2.exe"+CC3438: 48 8B CE                    -  mov rcx,rsi
"nioh2.exe"+CC343B: E8 50 7A 00 00              -  call nioh2.exe+CCAE90
"nioh2.exe"+CC3440: 41 89 1C 24                 -  mov [r12],ebx
"nioh2.exe"+CC3444: 66 83 7E 0C 00              -  cmp word ptr [rsi+0C],00
"nioh2.exe"+CC3449: 74 26                       -  je nioh2.exe+CC3471
"nioh2.exe"+CC344B: 48 8B CE                    -  mov rcx,rsi
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>90263</ID>
          <Description>"Proficiency Multiplier"</Description>
          <LastState Value="64" RealAddress="7FF7B92C0000"/>
          <VariableType>4 Bytes</VariableType>
          <Address>vProfMulti</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by anon9 on Thu Feb 18, 2021 7:47 am, edited 1 time in total.

AeroShok999
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Re: Nioh 2 PC 1.25 Cheat Table

Post by AeroShok999 »

Can someone explain to me, what is Skill Tree Item Force Select?

anon9
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Re: Nioh 2 PC 1.25 Cheat Table

Post by anon9 »

This should be safe enough to throw out as long as people aren't summoning benevolent spirits with a visitor in the game.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>90273</ID>
      <Description>"No Summon Kill Limit"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : nioh2.exe
  Author : anon-9

  This script stops Benevolent Spirit Kill Limit.
}

[ENABLE]

aobscanmodule(fNoLimitSummon,nioh2.exe,03 91 80 08 00 00) // should be unique
alloc(newmem,$1000,"nioh2.exe"+C0DF4B)

label(code)
label(return)

newmem:

code:
  mov [rcx+00000880],0
  mov edx,[rcx+00000880]
  jmp return

fNoLimitSummon:
  jmp newmem
  nop
return:
registersymbol(fNoLimitSummon)

[DISABLE]

fNoLimitSummon:
  db 03 91 80 08 00 00

unregistersymbol(fNoLimitSummon)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "nioh2.exe"+C0DF4B

"nioh2.exe"+C0DF2D: CC                          -  int 3 
"nioh2.exe"+C0DF2E: CC                          -  int 3 
"nioh2.exe"+C0DF2F: CC                          -  int 3 
"nioh2.exe"+C0DF30: 48 83 EC 28                 -  sub rsp,28
"nioh2.exe"+C0DF34: 85 D2                       -  test edx,edx
"nioh2.exe"+C0DF36: 74 7A                       -  je nioh2.exe+C0DFB2
"nioh2.exe"+C0DF38: 83 B9 A0 1D 00 00 00        -  cmp dword ptr [rcx+00001DA0],00
"nioh2.exe"+C0DF3F: 75 71                       -  jne nioh2.exe+C0DFB2
"nioh2.exe"+C0DF41: 44 8B 81 84 08 00 00        -  mov r8d,[rcx+00000884]
"nioh2.exe"+C0DF48: 0F 57 C9                    -  xorps xmm1,xmm1
// ---------- INJECTING HERE ----------
"nioh2.exe"+C0DF4B: 03 91 80 08 00 00           -  add edx,[rcx+00000880]
// ---------- DONE INJECTING  ----------
"nioh2.exe"+C0DF51: 0F 57 C0                    -  xorps xmm0,xmm0
"nioh2.exe"+C0DF54: 44 3B C2                    -  cmp r8d,edx
"nioh2.exe"+C0DF57: 41 0F 42 D0                 -  cmovb edx,r8d
"nioh2.exe"+C0DF5B: 89 91 80 08 00 00           -  mov [rcx+00000880],edx
"nioh2.exe"+C0DF61: 4C 8B 0D 70 7B B0 01        -  mov r9,[nioh2.exe+2715AD8]
"nioh2.exe"+C0DF68: 8B C2                       -  mov eax,edx
"nioh2.exe"+C0DF6A: BA 3B 00 00 00              -  mov edx,0000003B
"nioh2.exe"+C0DF6F: F3 49 0F 2A C0              -  cvtsi2ss xmm0,r8
"nioh2.exe"+C0DF74: F3 48 0F 2A C8              -  cvtsi2ss xmm1,rax
"nioh2.exe"+C0DF79: 49 63 81 00 95 07 00        -  movsxd  rax,dword ptr [r9+00079500]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by anon9 on Sun Feb 21, 2021 6:40 pm, edited 2 times in total.

justiny
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Re: Nioh 2 PC 1.25 Cheat Table

Post by justiny »

anon9 wrote:
Sun Feb 21, 2021 2:06 pm
This should be safe enough to throw out as long as people aren't summoning spirits with a visitor in the game.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>90273</ID>
      <Description>"No Summon Limit"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : nioh2.exe
  Author : anon-9

  This script stops Summon Limit.
}

[ENABLE]

aobscanmodule(fNoLimitSummon,nioh2.exe,03 91 80 08 00 00) // should be unique
alloc(newmem,$1000,"nioh2.exe"+C0DF4B)

label(code)
label(return)

newmem:

code:
  mov [rcx+00000880],0
  mov edx,[rcx+00000880]
  jmp return

fNoLimitSummon:
  jmp newmem
  nop
return:
registersymbol(fNoLimitSummon)

[DISABLE]

fNoLimitSummon:
  db 03 91 80 08 00 00

unregistersymbol(fNoLimitSummon)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "nioh2.exe"+C0DF4B

"nioh2.exe"+C0DF2D: CC                          -  int 3 
"nioh2.exe"+C0DF2E: CC                          -  int 3 
"nioh2.exe"+C0DF2F: CC                          -  int 3 
"nioh2.exe"+C0DF30: 48 83 EC 28                 -  sub rsp,28
"nioh2.exe"+C0DF34: 85 D2                       -  test edx,edx
"nioh2.exe"+C0DF36: 74 7A                       -  je nioh2.exe+C0DFB2
"nioh2.exe"+C0DF38: 83 B9 A0 1D 00 00 00        -  cmp dword ptr [rcx+00001DA0],00
"nioh2.exe"+C0DF3F: 75 71                       -  jne nioh2.exe+C0DFB2
"nioh2.exe"+C0DF41: 44 8B 81 84 08 00 00        -  mov r8d,[rcx+00000884]
"nioh2.exe"+C0DF48: 0F 57 C9                    -  xorps xmm1,xmm1
// ---------- INJECTING HERE ----------
"nioh2.exe"+C0DF4B: 03 91 80 08 00 00           -  add edx,[rcx+00000880]
// ---------- DONE INJECTING  ----------
"nioh2.exe"+C0DF51: 0F 57 C0                    -  xorps xmm0,xmm0
"nioh2.exe"+C0DF54: 44 3B C2                    -  cmp r8d,edx
"nioh2.exe"+C0DF57: 41 0F 42 D0                 -  cmovb edx,r8d
"nioh2.exe"+C0DF5B: 89 91 80 08 00 00           -  mov [rcx+00000880],edx
"nioh2.exe"+C0DF61: 4C 8B 0D 70 7B B0 01        -  mov r9,[nioh2.exe+2715AD8]
"nioh2.exe"+C0DF68: 8B C2                       -  mov eax,edx
"nioh2.exe"+C0DF6A: BA 3B 00 00 00              -  mov edx,0000003B
"nioh2.exe"+C0DF6F: F3 49 0F 2A C0              -  cvtsi2ss xmm0,r8
"nioh2.exe"+C0DF74: F3 48 0F 2A C8              -  cvtsi2ss xmm1,rax
"nioh2.exe"+C0DF79: 49 63 81 00 95 07 00        -  movsxd  rax,dword ptr [r9+00079500]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I can't summon more than 1 benevolent graves npc. V1.26

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Arikado
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Re: Nioh 2 PC 1.25 Cheat Table

Post by Arikado »

anon9 wrote:
Sun Feb 21, 2021 2:06 pm
This should be safe enough to throw out as long as people aren't summoning spirits with a visitor in the game.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>90273</ID>
      <Description>"No Summon Limit"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : nioh2.exe
  Author : anon-9

  This script stops Summon Limit.
}

[ENABLE]

aobscanmodule(fNoLimitSummon,nioh2.exe,03 91 80 08 00 00) // should be unique
alloc(newmem,$1000,"nioh2.exe"+C0DF4B)

label(code)
label(return)

newmem:

code:
  mov [rcx+00000880],0
  mov edx,[rcx+00000880]
  jmp return

fNoLimitSummon:
  jmp newmem
  nop
return:
registersymbol(fNoLimitSummon)

[DISABLE]

fNoLimitSummon:
  db 03 91 80 08 00 00

unregistersymbol(fNoLimitSummon)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "nioh2.exe"+C0DF4B

"nioh2.exe"+C0DF2D: CC                          -  int 3 
"nioh2.exe"+C0DF2E: CC                          -  int 3 
"nioh2.exe"+C0DF2F: CC                          -  int 3 
"nioh2.exe"+C0DF30: 48 83 EC 28                 -  sub rsp,28
"nioh2.exe"+C0DF34: 85 D2                       -  test edx,edx
"nioh2.exe"+C0DF36: 74 7A                       -  je nioh2.exe+C0DFB2
"nioh2.exe"+C0DF38: 83 B9 A0 1D 00 00 00        -  cmp dword ptr [rcx+00001DA0],00
"nioh2.exe"+C0DF3F: 75 71                       -  jne nioh2.exe+C0DFB2
"nioh2.exe"+C0DF41: 44 8B 81 84 08 00 00        -  mov r8d,[rcx+00000884]
"nioh2.exe"+C0DF48: 0F 57 C9                    -  xorps xmm1,xmm1
// ---------- INJECTING HERE ----------
"nioh2.exe"+C0DF4B: 03 91 80 08 00 00           -  add edx,[rcx+00000880]
// ---------- DONE INJECTING  ----------
"nioh2.exe"+C0DF51: 0F 57 C0                    -  xorps xmm0,xmm0
"nioh2.exe"+C0DF54: 44 3B C2                    -  cmp r8d,edx
"nioh2.exe"+C0DF57: 41 0F 42 D0                 -  cmovb edx,r8d
"nioh2.exe"+C0DF5B: 89 91 80 08 00 00           -  mov [rcx+00000880],edx
"nioh2.exe"+C0DF61: 4C 8B 0D 70 7B B0 01        -  mov r9,[nioh2.exe+2715AD8]
"nioh2.exe"+C0DF68: 8B C2                       -  mov eax,edx
"nioh2.exe"+C0DF6A: BA 3B 00 00 00              -  mov edx,0000003B
"nioh2.exe"+C0DF6F: F3 49 0F 2A C0              -  cvtsi2ss xmm0,r8
"nioh2.exe"+C0DF74: F3 48 0F 2A C8              -  cvtsi2ss xmm1,rax
"nioh2.exe"+C0DF79: 49 63 81 00 95 07 00        -  movsxd  rax,dword ptr [r9+00079500]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
this is for "benevolent grave"?
update: Checked, this can make benevolent grave's NPC gauge can't be increase. :)

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Re: Nioh 2 PC 1.25 Cheat Table

Post by anon9 »

justiny wrote:
Sun Feb 21, 2021 3:07 pm

I can't summon more than 1 benevolent graves npc. V1.26
Yeah, sorry, different limit there. This one is for no kill limit. Normally each kill gives you x points and when you hit 1000 points, your summon goes away. This one makes it so that it keeps resetting the points to 0 before each kill is counted (the spirit should still go away at the end of the mission, but there shouldn't be anything else that gives you 1000 points in one count).

Unfortunately, I'm not posting anything that would be too obvious online even if other people are. You can blame the people who want to use cheats online that would affect things for other players.

The stuff in my personal table is just way too broken for me to release, especially this early in the game's release cycle. I'm basically specifically making less broken versions of scripts to post. (I might do a no glory cost script later, but my infinite glory script can be changed to affect online glory, which does affect other players to some extent).
The four scripts I've released so far have been tested fairly thoroughly by me for their effects online. All four have minor effect online (the benevolent script has the greatest effect of the four since you could be denying rewards to others with that one, but the overall effect should still be fairly minor as long as you don't have visitors watching and seeing an unlimited duration summon).
Last edited by anon9 on Sun Feb 21, 2021 6:50 pm, edited 1 time in total.

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Arikado
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Re: Nioh 2 PC 1.25 Cheat Table

Post by Arikado »

anon9 wrote:
Sun Feb 21, 2021 6:37 pm
justiny wrote:
Sun Feb 21, 2021 3:07 pm

I can't summon more than 1 benevolent graves npc. V1.26
Yeah, sorry, different limit there. This one is for no kill limit. Normally each kill gives you x points and when you hit 1000 points, your summon goes away. This one makes it so that it keeps resetting the points to 0 before each kill.

Unfortunately, I'm not posting anything that would be too obvious online even if other people are. You can blame the people who want to use cheats online that would affect things for other players. The stuff in my personal table is just way too broken for me to release. I'm basically specifically making less broken versions of scripts to release. (I might do a no glory cost script later)
yeah, i added ur script into my script v1.8
Unfortunately, i changed ur script's name ;)

anon9
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Re: Nioh 2 PC 1.25 Cheat Table

Post by anon9 »

Arikado wrote:
Sun Feb 21, 2021 6:44 pm
anon9 wrote:
Sun Feb 21, 2021 6:37 pm
justiny wrote:
Sun Feb 21, 2021 3:07 pm

I can't summon more than 1 benevolent graves npc. V1.26
Yeah, sorry, different limit there. This one is for no kill limit. Normally each kill gives you x points and when you hit 1000 points, your summon goes away. This one makes it so that it keeps resetting the points to 0 before each kill.

Unfortunately, I'm not posting anything that would be too obvious online even if other people are. You can blame the people who want to use cheats online that would affect things for other players. The stuff in my personal table is just way too broken for me to release. I'm basically specifically making less broken versions of scripts to release. (I might do a no glory cost script later)
yeah, i added ur script into my script v1.8
Unfortunately, i changed ur script's name ;)
Please add a warning for people to not use it if they are playing with others. It doesn't have a major effect solo, but anyone that is paying attention or understands how the mechanics works would realize that a cheat is being used.


Image


No, seriously, just from this part of the scripts list, can you see why I don't release my table as is? I want to see someone look a visitor in the eye and go: "No, I'm not cheating, I'm legitimately able to have Transformation up 100% of the time, not lose duration from being attacked, dodging, blocking, attacking, etc. and can instantly re-transform if I ever lose transformation." ... and expect the visitor to legitimately believe them instead of looking online and seeing there is an infinite transform cheat.

Or explain to others, "Yes, I legitimately gained the maximum possible glory without cheats and then some."

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