Mad Games Tycoon 2 Build 2021.04.07A (Fixed Scripts)

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Derek
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Re: Mad Games Tycoon 2 Build 2021.03.04B **Fixed Sequel Sales, Added More options**

Post by Derek »

gideon25 wrote:
Mon Mar 08, 2021 12:59 am
Derek wrote:
Mon Mar 08, 2021 12:56 am
gideon25 wrote:
Sun Mar 07, 2021 11:48 pm


Of course, they update it almost every day! Sometimes twice in one day:
[Link]

The question is how much did it break? So if anyone posts on an update they must say if it broke a script and WHICH script it broke. Thanks.
The script broken "Main"
NVM.. The offsets changed so the MAin values are off..Ill have to go change the offsets on the pointers..
In general, I do not need an actual table. The most important thing in the table is to improve the reputation of the office so that there are more commissioned works. And that's it) I hope you update the table today. Thanks for good job!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

gideon25
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Re: Mad Games Tycoon 2 Build 2021.03.07B **Fixed Scripts**

Post by gideon25 »

Updated to **Build 2021.03.07B**

Derek
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Re: Mad Games Tycoon 2 Build 2021.03.07B **Fixed Scripts**

Post by Derek »

gideon25 wrote:
Mon Mar 08, 2021 2:17 am
Updated to **Build 2021.03.07B**
Thank you so much!

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Darkedone02
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Re: Mad Games Tycoon 2 Build 2021.03.07B **Fixed Scripts**

Post by Darkedone02 »

apparently they did this on the previous latest update:

BUG: When creating a game report, all matching topics were highlighted in green.

Now is it possible to "revert" that feature? aka make a cheat to discover all matching topics?

gideon25
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Re: Mad Games Tycoon 2 Build 2021.03.07B **Fixed Scripts**

Post by gideon25 »

Darkedone02 wrote:
Mon Mar 08, 2021 4:57 am
apparently they did this on the previous latest update:

BUG: When creating a game report, all matching topics were highlighted in green.

Now is it possible to "revert" that feature? aka make a cheat to discover all matching topics?
Exactly which version had the matching topics? I mean I can look at it..but no promises. Seems like a cool cheat though :P

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Darkedone02
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Re: Mad Games Tycoon 2 Build 2021.03.07B **Fixed Scripts**

Post by Darkedone02 »

gideon25 wrote:
Mon Mar 08, 2021 7:46 am
Darkedone02 wrote:
Mon Mar 08, 2021 4:57 am
apparently they did this on the previous latest update:

BUG: When creating a game report, all matching topics were highlighted in green.

Now is it possible to "revert" that feature? aka make a cheat to discover all matching topics?
Exactly which version had the matching topics? I mean I can look at it..but no promises. Seems like a cool cheat though :P
from the patch not, it's not too long ago, they fixed in in the 2nd to last patch?

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Re: Mad Games Tycoon 2 Build 2021.03.07B **Fixed Scripts**

Post by gideon25 »

Darkedone02 wrote:
Mon Mar 08, 2021 1:18 pm
gideon25 wrote:
Mon Mar 08, 2021 7:46 am
Darkedone02 wrote:
Mon Mar 08, 2021 4:57 am
apparently they did this on the previous latest update:

BUG: When creating a game report, all matching topics were highlighted in green.

Now is it possible to "revert" that feature? aka make a cheat to discover all matching topics?
Exactly which version had the matching topics? I mean I can look at it..but no promises. Seems like a cool cheat though :P
from the patch not, it's not too long ago, they fixed in in the 2nd to last patch?
So I looked at it. It got me thinking though. Forget about the whole game report making it happen. What was the MECHANISM/function that determined if/when to show the matches in the first place? Well after some hard work I think I found it. Please test this script out. When developing a game click on the topic/subtopic and it should highlight the ones that match with the genre. Open table and rightclick copy/paste script the into my main table (cause mono has to be enabled for it to work). EVeryone Let me know if its good. if so Ill include it in my next update
Attachments
Force Highlight Matching Topics&subtopics.CT
(8.32 KiB) Downloaded 31 times

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Darkedone02
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Re: Mad Games Tycoon 2 Build 2021.03.07B **Fixed Scripts**

Post by Darkedone02 »

gideon25 wrote:
Mon Mar 08, 2021 10:18 pm
Darkedone02 wrote:
Mon Mar 08, 2021 1:18 pm
gideon25 wrote:
Mon Mar 08, 2021 7:46 am


Exactly which version had the matching topics? I mean I can look at it..but no promises. Seems like a cool cheat though :P
from the patch not, it's not too long ago, they fixed in in the 2nd to last patch?
So I looked at it. It got me thinking though. Forget about the whole game report making it happen. What was the MECHANISM/function that determined if/when to show the matches in the first place? Well after some hard work I think I found it. Please test this script out. When developing a game click on the topic/subtopic and it should highlight the ones that match with the genre. Open table and rightclick copy/paste script the into my main table (cause mono has to be enabled for it to work). EVeryone Let me know if its good. if so Ill include it in my next update
I can confirm that it is working as intended so far!

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Re: Mad Games Tycoon 2 Build 2021.03.10A **New Options**

Post by gideon25 »

**Updated to Build 2021.03.10A** Added more options. Also table will now auto attach to process. See top post.

miku4ct
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Re: Mad Games Tycoon 2 Build 2021.03.10A **New Options**

Post by miku4ct »

gideon25 wrote:
Wed Mar 10, 2021 11:14 pm
**Updated to Build 2021.03.10A** Added more options. Also table will now auto attach to process. See top post.
I use the notepad++ macro to replace the translation, but it will prompt that the signature fails
Should I delete <Signature></Signature>? :o

bringola
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Re: Mad Games Tycoon 2 Build 2021.03.10A **New Options**

Post by bringola »

Since you add the No server Heat feature, when turn this ON, all the Heater was turn off and all Workers was chilled. You can test this simple put a Heater and enable Heat vision on Right bottom Icon.

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Re: Mad Games Tycoon 2 Build 2021.03.10A **New Options**

Post by gideon25 »

miku4ct wrote:
Thu Mar 11, 2021 1:34 pm
gideon25 wrote:
Wed Mar 10, 2021 11:14 pm
**Updated to Build 2021.03.10A** Added more options. Also table will now auto attach to process. See top post.
I use the notepad++ macro to replace the translation, but it will prompt that the signature fails
Should I delete <Signature></Signature>? :o
Its fine to do. might want to delete the no heat server script. sounds like it does no heat for everything.

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Re: Mad Games Tycoon 2 Build 2021.03.10A **New Options**

Post by gideon25 »

bringola wrote:
Thu Mar 11, 2021 3:44 pm
Since you add the No server Heat feature, when turn this ON, all the Heater was turn off and all Workers was chilled. You can test this simple put a Heater and enable Heat vision on Right bottom Icon.
ah ok, well dont use that option for now.. Ill look into it with the next table but if its too much hassle may just remove it. With the massive server space script you only need one server anyway.

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Re: Mad Games Tycoon 2 Build 2021.03.10A **New Options**

Post by bringola »

gideon25 wrote:
Thu Mar 11, 2021 5:36 pm
bringola wrote:
Thu Mar 11, 2021 3:44 pm
Since you add the No server Heat feature, when turn this ON, all the Heater was turn off and all Workers was chilled. You can test this simple put a Heater and enable Heat vision on Right bottom Icon.
ah ok, well dont use that option for now.. Ill look into it with the next table but if its too much hassle may just remove it. With the massive server space script you only need one server anyway.
Im dont worry about this, just report. Really I dont need this :)

gideon25
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Re: Mad Games Tycoon 2 Build 2021.03.10A **New Options**

Post by gideon25 »

bringola wrote:
Thu Mar 11, 2021 6:03 pm
gideon25 wrote:
Thu Mar 11, 2021 5:36 pm
bringola wrote:
Thu Mar 11, 2021 3:44 pm
Since you add the No server Heat feature, when turn this ON, all the Heater was turn off and all Workers was chilled. You can test this simple put a Heater and enable Heat vision on Right bottom Icon.
ah ok, well dont use that option for now.. Ill look into it with the next table but if its too much hassle may just remove it. With the massive server space script you only need one server anyway.
Im dont worry about this, just report. Really I dont need this :)
HOWEVER...Now that I know that I can remove heat from ALL tiles..perhaps I can look at removing the cold. Hmmm..

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