Valheim

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johjs329
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Re: Valheim

Post by johjs329 »

anyone still updating this?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Akira
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Re: Valheim

Post by Akira »

johjs329 wrote:
Mon Jul 05, 2021 2:10 pm
anyone still updating this?
I'll come back to it when we get the next big game update.

Special
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Re: Valheim

Post by Special »

Akira wrote:
Mon Jul 05, 2021 5:16 pm
johjs329 wrote:
Mon Jul 05, 2021 2:10 pm
anyone still updating this?
I'll come back to it when we get the next big game update.
So in 2024? :P

CrazedMalgrain
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Re: Valheim

Post by CrazedMalgrain »

Is it possible to turn the 'beta' dlc on using the cheat engine? I'd like to use the odin stuff, and I HAVE it in-game, but it is not equipable without the beta dlc. I've tried buying it but I've found no one anywhere who is actually selling the beta dlc code, so I've decided to try and activate it from the code. ..Downside being, I am very new to this and have no idea how I'd go about it.

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Akira
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Re: Valheim

Post by Akira »

CrazedMalgrain wrote:
Sat Aug 07, 2021 9:32 am
Is it possible to turn the 'beta' dlc on using the cheat engine? I'd like to use the odin stuff, and I HAVE it in-game, but it is not equipable without the beta dlc. I've tried buying it but I've found no one anywhere who is actually selling the beta dlc code, so I've decided to try and activate it from the code. ..Downside being, I am very new to this and have no idea how I'd go about it.
There's a option for that in my cheat table (latest version can be downloaded in the second post).
But you can use it only as longs as the script is active.

Modding is also a possible way to unlock it.

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Akira
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Re: Valheim

Post by Akira »

treos wrote:
Wed Aug 18, 2021 1:41 am
is there some way to...i dunno... disable the structural integrity system in this game? y'know...for those of us who aren't actual irl engineers and just want to build things freely...in a video game...in a fictional world...without IRL BS GETTING IN THE WAY.

i forgot the part i hated the most (by far) in this game until i tried building something in the newest version of the game just now.

video games are supposed to be fun...not actual work on the players part. -_-
If the game isn't fun for you, why did you buy it? xD
At least it is fun for me.

Building related scripts can be found under "ITEM | BUILDING | EQUIPMENT".

If there's nothing that does what you want then you could take a look at the table from Cake-san which is linked in the first post.

If anything is broken in my table, I won't play the game again before we get the next big game update, so don't expect any table updates before this game update.

ltearth
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Re: Valheim

Post by ltearth »

How soon after this update did you think people would be begging for an update?? ;) ;) ;)

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Akira
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Re: Valheim

Post by Akira »

ltearth wrote:
Thu Sep 16, 2021 1:45 pm
How soon after this update did you think people would be begging for an update?? ;) ;) ;)
Already before the update got released (in discord). :lol:

Edit:

Posted a small update in our discord server:
[Link]
Will do more tomorrow.

a15mni
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Re: Valheim

Post by a15mni »

any update?

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Akira
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Re: Valheim

Post by Akira »

a15mni wrote:
Sun Sep 19, 2021 4:49 pm
any update?
most likely tomorrow
Edit:
Table got updated & uploaded!

viewtopic.php?p=176001#p176001

[Link]

yukikaze
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Re: Valheim

Post by yukikaze »

Akira wrote:
Sun Sep 19, 2021 7:06 pm
a15mni wrote:
Sun Sep 19, 2021 4:49 pm
any update?
most likely tomorrow
Edit:
Table got updated & uploaded!

viewtopic.php?p=176001#p176001

[Link]
Thank you, Akira.

regards,

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gir489
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Re: Valheim

Post by gir489 »

Akira wrote:
Sun Sep 19, 2021 7:06 pm
a15mni wrote:
Sun Sep 19, 2021 4:49 pm
any update?
most likely tomorrow
Edit:
Table got updated & uploaded!

viewtopic.php?p=176001#p176001

[Link]
Only some of the table features still works on 0.203.11.

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Akira
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Re: Valheim

Post by Akira »

gir489 wrote:
Sun Oct 24, 2021 11:39 pm
Only some of the table features still works on 0.203.11.
Are you sure? Bc no one else reported any problems.
And there were no big game updates after my latest table update.

Also did you check:
Akira wrote:
Tue Feb 02, 2021 7:56 pm
Table Check List:
Note that the cheat table may not be compatible with some mods.
1) Do you have the latest CE table?
--------Take a look at the version in the name.
2) Are you attached to the correct process?: Some games have multiple processes.
--------Valheim:
----------------Process List -> Processes -> "0000####-valheim.exe"
3) Are you following the table instructions?
--------Many scripts come with warnings and instructions, read them.
4) Are you the game Game Host?
--------Many scripts WILL NOT work without you being the Game Host.
5) Are you playing the game through Steam?
--------Only the Steam Version is supported atm.
6) Do you have the latest version of Cheat Engine?
--------Check: [Link]
7) Have you changed any CE settings after installing it?
--------Try a fresh re-install of CE.

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gir489
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Re: Valheim

Post by gir489 »

Akira wrote:
Sun Oct 24, 2021 11:49 pm

Are you sure? Bc no one else reported any problems.
And there were no big game updates after my latest table update.

Also did you check:
Free Crafting/Upgrading/Building (You still need the Amount of the Items in your Inventory) doesn't work no matter what I try. I saw the troubleshooting thing earlier. I'm playing on a local instance.

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gir489
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Re: Valheim

Post by gir489 »

I fixed Infinite Food:

Code: Select all

{ Game   : valheim.exe
  Version: 
  Date   : 2021-03-16
  Author : Akira Fudo

Inventory:RemoveOneItem+4d
89 46 30 48 8B CF 66 66 90 49 BB D3
89 46 30 48 8B CF
89 46
89xxxxxxxxxx66xxxxxxxxxxxxxxxxxxxxxxxx41xxxxxxxx48xxxxxxxxxxxx48xxxxxxxxxx48xxxxxxxxxxxxxxxxxxxxxxxxxx41xxxxxxxxxx49xxxxxxxxxxxxxxxxxx41xxxxxxxxxxxxxx48xxxxxxxxxxxxxx48xxxxxxxxC3xxxx01xxxxxxxxxxxxxx00
}

define(address,Inventory:RemoveOneItem+4d)
define(bytes,89 46 30 48 8B CF 66 66 90 49 BB)

[ENABLE]

assert(address,bytes)
alloc(newmem,$100,Inventory:RemoveOneItem+4d)

label(code)
label(return)

newmem:

code:
  //mov [rsi+30],eax
  //mov rcx,rdi
  add [rsi+30],(int)0
  mov rcx,rdi
  jmp return

address:
  jmp newmem
  nop
return:

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

address:
  db bytes
  // mov [rsi+30],eax
  // mov rcx,rdi

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Inventory:RemoveOneItem+4d

Inventory:RemoveOneItem+30: 41 FF D3                       - call r11
Inventory:RemoveOneItem+33: 85 C0                          - test eax,eax
Inventory:RemoveOneItem+35: 75 07                          - jne Inventory:RemoveOneItem+3e
Inventory:RemoveOneItem+37: 33 C0                          - xor eax,eax
Inventory:RemoveOneItem+39: E9 5A 00 00 00                 - jmp Inventory:RemoveOneItem+98
Inventory:RemoveOneItem+3e: 48 63 46 30                    - movsxd  rax,dword ptr [rsi+30]
Inventory:RemoveOneItem+42: 83 F8 01                       - cmp eax,01
Inventory:RemoveOneItem+45: 7E 1E                          - jle Inventory:RemoveOneItem+65
Inventory:RemoveOneItem+47: 48 63 46 30                    - movsxd  rax,dword ptr [rsi+30]
Inventory:RemoveOneItem+4b: FF C8                          - dec eax
// ---------- INJECTING HERE ----------
Inventory:RemoveOneItem+4d: 89 46 30                       - mov [rsi+30],eax
// ---------- DONE INJECTING  ----------
Inventory:RemoveOneItem+50: 48 8B CF                       - mov rcx,rdi
Inventory:RemoveOneItem+53: 66 66 90                       - nop 3
Inventory:RemoveOneItem+56: 49 BB 90 32 6B E2 E7 01 00 00  - mov r11,Inventory:Changed
Inventory:RemoveOneItem+60: 41 FF D3                       - call r11
Inventory:RemoveOneItem+63: EB 2E                          - jmp Inventory:RemoveOneItem+93
Inventory:RemoveOneItem+65: 48 8B 47 28                    - mov rax,[rdi+28]
Inventory:RemoveOneItem+69: 48 8B C8                       - mov rcx,rax
Inventory:RemoveOneItem+6c: 48 8B D6                       - mov rdx,rsi
Inventory:RemoveOneItem+6f: 83 38 00                       - cmp dword ptr [rax],00
Inventory:RemoveOneItem+72: 48 8D 6D 00                    - lea rbp,[rbp+00]
}

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