Oddly after godmode has been turned on it will not unload the script properly on disabling, the X checkbox won't disappear and you cannot re-enable.
same here. says that RESTORE_InGodMode added to the symbollist but not declared
Now I have the same problem, not sure why bc it worked fine for me before and there wasn't another update..
Anyways I have fixed it and I'll upload the new version soon.
Oddly after godmode has been turned on it will not unload the script properly on disabling, the X checkbox won't disappear and you cannot re-enable.
same here. says that RESTORE_InGodMode added to the symbollist but not declared
Now I have the same problem, not sure why bc it worked fine for me before and there wasn't another update..
Anyways I have fixed it and I'll upload the new version soon.
oh. the same issue occurs with the stealth+god mode also. RESTORE_InGhostMode not declared. forgot to add
Yeh, no idea wtf is going on, the last time I had tested the scripts everything worked fine and now , some days later, god & ghost mode are broken (maybe more?)..there wasn't even a game update..
Really strange but I'll upload a fixed version in some hours.
Here are the two fixed scripts if don't want to wait. God Mode:
Here are the two fixed scripts if don't want to wait.
Those values are byte sized so writing an integer is going to overwrite the next 4 bytes as well which can mess things up for you, use writeBytes(address,00) instead.
Also, why not just grab the player base address in your enable and write the cVars using that? They keep their value so there is no need to hook their function here, it just makes it more difficult for you to update in the future.
hi is "Change Pickaxe Radius (Doesn't reset after deactivating)" not working for anyone else? the box doesn't even X on when I try to click on it
Yeh still didn't checked it but also I'm pretty sure that there's a information that it does not reset when deactivating.
The part where you can change the value got the original value in the name so you can manually reset it.
I am incredibly new to CTs, so bear with me. But when I poked around the script and information contained in the table, I could find no workaround to get it fixed. I had never been able to get it to activate, thus I don't believe I'm using the non-default radius, however I could be wrong. Is there a way to search for the string or hex or run another script to determine what the current value is?
(thanks for all the work you all put into these, they make sandboxing, building, terraforming a lot of fun)
I am incredibly new to CTs, so bear with me. But when I poked around the script and information contained in the table, I could find no workaround to get it fixed. I had never been able to get it to activate, thus I don't believe I'm using the non-default radius, however I could be wrong. Is there a way to search for the string or hex or run another script to determine what the current value is?
(thanks for all the work you all put into these, they make sandboxing, building, terraforming a lot of fun)
Works "fine" on my end, it doesn't matter which value it got on your end, the address should be the same.
Normaly it should work as longs as you didn't changed any game files or you're using any kind mods.
None of the food scripts seem to work if you're using BepInEx/valheim plus... you can enable/disable them no problem but they have no effect.
I have the food section disabled in the valheim_plus.cfg so it shouldn't be clashing.
Anyone else experience this and have a work around or fix?
Edit: Actually nevermind, carry weight and probably others are also incompatible :-/
None of the food scripts seem to work if you're using BepInEx/valheim plus... you can enable/disable them no problem but they have no effect.
I have the food section disabled in the valheim_plus.cfg so it shouldn't be clashing.
Anyone else experience this and have a work around or fix?
Edit: Actually nevermind, carry weight and probably others are also incompatible :-/
It is well known that mods can cause problems for the table.
I can't make a different table version for every single mod . [Link]
Valheim Cheat Table seems to work just fine after the update, only the script "Build Everywhere (works perfectly)" is broken
and here you got the fixed version for it:
Infinite Stack Splitting doesn't work anymore, "Error while scanning for AOB's : infstack Error : Not all results found".
Unlimited Arrows for bow activates, but doesn't actually change anything.
Infinite Stack Splitting worked always fine since I've added it to the table and it still does. Btw that script isn't made by me.
Did you check "Activate Me! - If you have any Problems."?
Maybe you're using a mod, mods can cause problems or you're missing something else.
Unlimited Arrows worked fine for me the last time I checked it but I can check it again.