trying to past unlock all shop item a windows pop up called past table entry's asking for fields to fill in are text to field, adjust address by, adjust porters last offset by and a box that you can check or uncheck adjust children as well. what i am i doing wrong using the most recent version of cheat engine.
Firstly, I would like to thank all those who have contributed their time and effort in making the scripts. These have made my playthrough an even more enjoyable experience.
That said, the script for unlocking all shop items may have been broken by version 1.05, as activating this script makes the game crash whenever I try to exit or enter the Atelier. By any chance, can this script be updated?
Firstly, I would like to thank all those who have contributed their time and effort in making the scripts. These have made my playthrough an even more enjoyable experience.
That said, the script for unlocking all shop items may have been broken by version 1.05, as activating this script makes the game crash whenever I try to exit or enter the Atelier. By any chance, can this script be updated?
Firstly, I would like to thank all those who have contributed their time and effort in making the scripts. These have made my playthrough an even more enjoyable experience.
That said, the script for unlocking all shop items may have been broken by version 1.05, as activating this script makes the game crash whenever I try to exit or enter the Atelier. By any chance, can this script be updated?
also I'm not sure if the easy quest completion seems to fudge the game a bit as it seems to include the main story quests or at least I can no longer view my on going quests
Thanks to the previous CTs and those CT Creators who made them.
Highlighted Item Editor:
NOTICE that if you are using the "F ling" Trainer (v1.0-v1.05 Plus 29 Trainer) simultaneously, DO NOT enable the option --------"MAX ITEM QUALITY".
It works on the field and in cutscenes, but not in battles as the game is not reading from the camera coordinates. It works in photo mode as well, so you can freeze the action, hide the HUD, etc.
Free Camera Controls:
Hotkey : Num 0 (Toggle On/Off)
Num 8 : Forward
Num 5 : Backward
Num 4 : Left
Num 6 : Right
Num - : Up
Num + : Down
Num 3 : Tilt Up
Num . (period) : Tilt Down
Num 7 : Pan Right
Num 9 : Pan Left
(Note: you can tilt and pan using the mouse.)
Num 9 : Roll Right
Num 7 : Roll Left
Num 3 : Set Roll to 0
Num / (divide): Teleport
F1 : Decrease Camera Speed (Press and Hold)
F2 : Double Camera Speed (Press and Hold)
F3 : Quadruple Camera Speed (Press and Hold)
Note for keyboard / mouse users
Mouse control works perfectly if you use a gamepad to play the game, which I imagine most of us do. If you use keyboard mouse to control, the free camera script will attempt to temporarily disable the mouse in the game so it can be used by the script. In Ryza 1, sometimes the game will refuse to let go of the mouse and you have to turn the camera off, alt-tab out and back in, then turn the camera off. So far I haven't seen the same behavior in Ryza 2, so hopefully that means the bug is fixed in this game, but I'll leave this here just in case the same problem exists in this game.
The (now heavily-adapted) free camera Lua code that manipulates the camera is from Cyber's CS4 table, and as always I am very thankful. Also, a huge thank you as always to Stephen Chapman for his YT videos!
I ported my Atelier Ryza free camera script with teleportation to Atelier Ryza 2 (Steam, North America, game version 1.06).
Atelier_Ryza_2_Free_Camera.CT
It works on the field and in cutscenes, but not in battles as the game is not reading from the camera coordinates. It works in photo mode as well, so you can freeze the action, hide the HUD, etc.
Free Camera Controls:
Hotkey : Num 0 (Toggle On/Off)
Num 8 : Forward
Num 5 : Backward
Num 4 : Left
Num 6 : Right
Num - : Up
Num + : Down
Num 3 : Tilt Up
Num . (period) : Tilt Down
Num 7 : Pan Right
Num 9 : Pan Left
(Note: you can tilt and pan using the mouse.)
Num 9 : Roll Right
Num 7 : Roll Left
Num 3 : Set Roll to 0
Num / (divide): Teleport
F1 : Decrease Camera Speed (Press and Hold)
F2 : Double Camera Speed (Press and Hold)
F3 : Quadruple Camera Speed (Press and Hold)
Note for keyboard / mouse users
Mouse control works perfectly if you use a gamepad to play the game, which I imagine most of us do. If you use keyboard mouse to control, the free camera script will attempt to temporarily disable the mouse in the game so it can be used by the script. In Ryza 1, sometimes the game will refuse to let go of the mouse and you have to turn the camera off, alt-tab out and back in, then turn the camera off. So far I haven't seen the same behavior in Ryza 2, so hopefully that means the bug is fixed in this game, but I'll leave this here just in case the same problem exists in this game.
The (now heavily-adapted) free camera Lua code that manipulates the camera is from Cyber's CS4 table, and as always I am very thankful. Also, a huge thank you as always to Stephen Chapman for his YT videos!
First thank you for this - but FYI, it doesn't appear to be working unless I'm missing something.
If it's loaded at the start of the game, the camera is pointed straight up (apparently) and immobile.
If it's loaded at other points, it's locked zoomed out (which is nice) but again, immobile. Doesn't matter if it's mouse or keys, nothing actually happens.
Then in Cheat Engine there's an error about a missing value somewhere.