Nioh 2 Complete Edition CT

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BoredGuy0315
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Re: Nioh 2 Complete Edition CT

Post by BoredGuy0315 »

TheForgottenOne wrote:
Tue Feb 23, 2021 3:37 am
I wonder if there's a way to make my character reach lv750 in a new game now?
at first I thought this would be a common feature of tables,but it seems I was wrong.
I'm pretty sure there's no way to do it currently as there is a sanity check for levels. Maybe later someone could do it like they did with the first game.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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TheForgottenOne
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Re: Nioh 2 Complete Edition CT

Post by TheForgottenOne »

BoredGuy0315 wrote:
Tue Feb 23, 2021 4:32 am
TheForgottenOne wrote:
Tue Feb 23, 2021 3:37 am
I wonder if there's a way to make my character reach lv750 in a new game now?
at first I thought this would be a common feature of tables,but it seems I was wrong.
I'm pretty sure there's no way to do it currently as there is a sanity check for levels. Maybe later someone could do it like they did with the first game.
yeah I know,so I have to wait for now:(
but for nioh 1,there's a table which can remove the level cap

fakepixiv
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Re: Nioh 2 Complete Edition CT

Post by fakepixiv »

Is there a way to edit the number of ochoko cups I have?

raito123
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Re: Nioh 2 Complete Edition CT

Post by raito123 »

i suggets cheat recovery ki x1,5 x2 speed. Tks for seen.

xathu0904
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Re: Nioh 2 Complete Edition CT

Post by xathu0904 »

raito123 wrote:
Tue Feb 23, 2021 6:19 am
i suggets cheat recovery ki x1,5 x2 speed. Tks for seen.
or just add that stats to your gear ??

bletz
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Re: Nioh 2 Complete Edition CT

Post by bletz »

Well sadly I was unable to find a permanent solution to max stats beyond 750 cap limit so I create a simple table to max all stats in one click.

Memory addresses are static so once you pinpoint it will stay the same even after gamce/pc restart - it makes tracking it easy. But You cannot simply change them in game (auto-restarts the game). But change a value of registry that writes to this memory address when you level up is allowed.

What is a unknown to me is that those addresses are the same for everyone.
I do it mainly for my personal usage but maybe (?) it will work for You too.

If not, and You want to use it it's easy to make.
I found a great tutorial for that on YouTube:
Attachments
nioh2_v.1.25_stat_maxer.CT
(9.62 KiB) Downloaded 84 times

SinGul4ritY
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Re: Nioh 2 Complete Edition CT

Post by SinGul4ritY »

TheForgottenOne wrote:
Tue Feb 23, 2021 4:36 am
BoredGuy0315 wrote:
Tue Feb 23, 2021 4:32 am
TheForgottenOne wrote:
Tue Feb 23, 2021 3:37 am
I wonder if there's a way to make my character reach lv750 in a new game now?
at first I thought this would be a common feature of tables,but it seems I was wrong.
I'm pretty sure there's no way to do it currently as there is a sanity check for levels. Maybe later someone could do it like they did with the first game.
yeah I know,so I have to wait for now:(
but for nioh 1,there's a table which can remove the level cap
Here you go
Image

Backup your saves, i am not totally sure if this somehow bugs later progression.
When used and not turned on before continue in title screen... stats and level will be reset as normally
Otherwise the safe will be untouched !

Higher Max Level ( higher as 750 ) is possible but not included because there are too many checks whilest loading....

No Amrita Needed To Level ( Menu LevelUp )

Code: Select all

{ Game   : nioh2.exe
  Version: 
  Date   : 2021-02-23
  Author : SinGul4ritY

  Menu LevelUp: No Amrita Needed To Level
}

[ENABLE]

aobscanmodule(hookAmritaNeededToLevel,nioh2.exe,48xxxxxxxxxxxx7Fxx48xxxxxxxxxxxx7Fxx8Bxxxxxxxxxx41xxxx41xxxxFFxx48xxxx3Bxx ) // should be unique
alloc(newmem,48,hookAmritaNeededToLevel)
alloc(originalcode_hookAmritaNeededToLevel, 7, hookAmritaNeededToLevel)

label(return)

registersymbol(hookAmritaNeededToLevel)
registersymbol(originalcode_hookAmritaNeededToLevel)

originalcode_hookAmritaNeededToLevel:
  readmem(hookAmritaNeededToLevel, 7)

newmem:
  xor rax, rax                             // rax = Amrita Needed, [rsi+0007B778] = User Amrita
  cmp rax, rax
  jmp return

hookAmritaNeededToLevel:
  jmp newmem
  nop 2
return:


[DISABLE]

hookAmritaNeededToLevel:
    readmem(originalcode_hookAmritaNeededToLevel, 7)

dealloc(newmem)
dealloc(originalcode_hookAmritaNeededToLevel)
unregistersymbol(hookAmritaNeededToLevel)
Remove Level Cap for Lower Difficulties

Code: Select all

{ Game   : nioh2.exe
  Version: 1.0
  Date   : 2021-02-23
  Author : SinGul4ritY

  Remove Lower Difficulty Level caps
}

[ENABLE]
{$LUA}
if syntaxcheck then return end
local al=getAddressList()
al.getMemoryRecordByDescription("Change Level Cap to 1024").Active = false
{$ASM}

aobscanmodule(hookLevelCapChecks,nioh2.exe+CDDE20,80xxxxxxxxxxxx74xxb8xxxxxxxxxx80xxxxxxxxxxxx74xxb8xxxxxxxxxx80xxxxxxxxxxxxb8)
alloc(newmem,1024,hookLevelCapChecks)

label(originalcode_hookLevelCapChecks)
label(return)
label(Save)
registersymbol(hookLevelCapChecks)
registersymbol(originalcode_hookLevelCapChecks)
registersymbol(Save)

newmem:
{    mov al, [rcx+0007B879]
    mov [Save], al
    mov al, [rcx+0007B7EB]
    mov [Save+01], al
    mov al, [rcx+0007B7EA]]
    mov [Save+02], al
}
    mov al, 01
    mov byte ptr [rcx+0007B879], al          // level cap #750
    mov byte ptr [rcx+0007B7EB], al          // level cap #550
    mov byte ptr [rcx+0007B7EA], al          // level cap #300

originalcode_hookLevelCapChecks:
	readmem(hookLevelCapChecks, 7)
	jmp return

Save:
    db  00, 00, 00

hookLevelCapChecks:
	jmp newmem
	nop
	nop

return:


[DISABLE]

{Restore:
    mov al, [Save]
    mov [rcx+0007B879], al
    mov al, [Save+01]
    mov [rcx+0007B7EB], al
    mov al, [Save+02]
    mov [rcx+0007B7EA]], al
}
hookLevelCapChecks:
	readmem(originalcode_hookLevelCapChecks, 7)


dealloc(newmem)
unregistersymbol(hookLevelCapChecks)
unregistersymbol(originalcode_hookLevelCapChecks)
unregistersymbol(Save)
Attachments
nioh2 Level Cap.CT
for copy paste into Arikado's table
(3.83 KiB) Downloaded 59 times

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Arikado
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Re: Nioh 2 Complete Edition CT

Post by Arikado »

my [Script v1.10] is out! :)

viewtopic.php?p=177178#p177178

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Arikado
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Re: Nioh 2 Complete Edition CT

Post by Arikado »

Hey, SinGul4ritY can you build a player model changer? like nioh 1's Player model changer 2.0

THIS IS FOR NIOH 1 ONLY!
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1656</ID>
      <Description>"Player model changer 2.0 (Change when weapon swap)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(INJECT,nioh.exe,8B 83 08 53 0B 00)
alloc(newmem,$100,"nioh.exe"+2B269C)
alloc(CHARMOD,30)

registersymbol(INJECT)
registersymbol(CHARMOD)

label(code)
label(return)

CHARMOD:
  dd #0

newmem:
  push edx
  mov edx,[CHARMOD]
  mov [rbx+000B5308],edx
  pop edx

code:
  mov eax,[rbx+000B5308]
  jmp return

INJECT:
  jmp newmem
  nop

return:

[DISABLE]

INJECT:
  db 8B 83 08 53 0B 00

unregistersymbol(INJECT)
unregistersymbol(CHARMOD)

dealloc(CHARMOD)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1657</ID>
          <Description>"Target model"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">100:William
152:服部半藏
177:德川家康
24:井伊直政
219:鳥居元忠
102:本多忠勝
190:Edward Kelly
68:石田三成
17:島左近
198:大谷吉繼
167:彌助
53:織田信長
39:雜賀孫一
170:黑田長政
25:立花宗茂
45:小早川秀秋
113:真田幸村
169:伊達政宗
23:丸目長恵
138:司箭院興仙
188:柳生石舟斎
194:寶蔵院胤榮
174:坂田金時
124:足利義輝
204:屍狂
156:立花誾千代
12:お勝
62:福
243:MARIA
97:千子留
130:伊達成實
105:片倉重長
200:猿飛佐助
215:豐臣秀賴
</DropDownList>
          <VariableType>Byte</VariableType>
          <Address>CHARMOD</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Ka-Oz
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Re: Nioh 2 Complete Edition CT

Post by Ka-Oz »

Arikado wrote:
Tue Feb 23, 2021 11:24 am
my [Script v1.10] is out! :)

viewtopic.php?p=177178#p177178
thks for all the great work, may i request you add level 9 and 20 to the core lvl drop down menu ? level 30 just boost the effects a bit much for early game :p

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TheForgottenOne
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Re: Nioh 2 Complete Edition CT

Post by TheForgottenOne »

SinGul4ritY wrote:
Tue Feb 23, 2021 10:51 am
awesome!
I can confirm this table works,and I just level up my character to lv750.
and I'm pretty sure this feature will be very useful for others.
finally,I can finish this game with my own save.
Thanks again,friend!you're the best! :)

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Arikado
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Re: Nioh 2 Complete Edition CT

Post by Arikado »

Ka-Oz wrote:
Tue Feb 23, 2021 1:21 pm
Arikado wrote:
Tue Feb 23, 2021 11:24 am
my [Script v1.10] is out! :)

viewtopic.php?p=177178#p177178
thks for all the great work, may i request you add level 9 and 20 to the core lvl drop down menu ? level 30 just boost the effects a bit much for early game :p
hm...ok, change at next update.

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Arikado
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Re: Nioh 2 Complete Edition CT

Post by Arikado »

my [Script v1.10.1] is out! :)

viewtopic.php?p=177178#p177178

SinGul4ritY
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Re: Nioh 2 Complete Edition CT

Post by SinGul4ritY »

TheForgottenOne wrote:
Tue Feb 23, 2021 1:22 pm
finally,I can finish this game with my own save.
Pleasure!
And i noticed @Bletz posted this viewtopic.php?p=179126#p179126 in the meantime.. prolly worth checking out?
Arikado wrote:
Tue Feb 23, 2021 11:30 am
can you build a player model changer? like nioh 1's Player model changer 2.0
Hey @Arikado i realy dunno...
can you pm me a link to the full correct table so i can check it out? thanks again
no promise

AeroShok999
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Re: Nioh 2 Complete Edition CT

Post by AeroShok999 »

bletz wrote:
Tue Feb 23, 2021 10:44 am
Well sadly I was unable to find a permanent solution to max stats beyond 750 cap limit so I create a simple table to max all stats in one click.

Memory addresses are static so once you pinpoint it will stay the same even after gamce/pc restart - it makes tracking it easy. But You cannot simply change them in game (auto-restarts the game). But change a value of registry that writes to this memory address when you level up is allowed.

What is a unknown to me is that those addresses are the same for everyone.
I do it mainly for my personal usage but maybe (?) it will work for You too.

If not, and You want to use it it's easy to make.
I found a great tutorial for that on YouTube:
Does not seem to work for me. When I start the game, start the table, check on the table options and nothing happens for me. I am using the legit steam version of nioh 2.

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