Mad Max 1.03 AOB Cheat Table (God Mode and more) GOG and Steam

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yoco
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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more) GOG and Steam

Post by yoco »

Is there a cheat that lowers the threat meter on map?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

reverser69
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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more) GOG and Steam

Post by reverser69 »

yoco wrote:
Thu Jun 15, 2023 7:29 pm
Is there a cheat that lowers the threat meter on map?
read all spoilers in first post and look for "threat" in commands

yoco
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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more) GOG and Steam

Post by yoco »

reverser69 wrote:
Fri Jun 23, 2023 1:32 pm
yoco wrote:
Thu Jun 15, 2023 7:29 pm
Is there a cheat that lowers the threat meter on map?
read all spoilers in first post and look for "threat" in commands
Thank you! Not sure how I missed that :oops:

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MSoniSama
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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more) GOG and Steam

Post by MSoniSama »

HI, awesome table first of all, working flawlessly.

I wanted to ask if you could share a template for executing just one Function Handler command instead of the stringArgs variable I have a couple and I always use them, that's why I asked. Users could edit it themselves for personal use, would be nice.

Also sharing a simple excel file I made for the commands, simplifies things a bit for me.
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Function Handler Commands.rar
Password - 1234
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jkered
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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more) GOG and Steam

Post by jkered »

These tables are a huge help in my Machinima project, thank you for all of your hard work.

If I might make a request, has anyone happened upon a command to enable/disable the white sheen which appears over in-game pickup items?

testgcd
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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more) GOG and Steam

Post by testgcd »

There must be a way to spawn other stuff?

Any idea for a command to spawn knifes so I can use them in finishers, spawn melee weapons and most important spawn single enemies without their cars?

jkered
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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more) GOG and Steam

Post by jkered »

testgcd wrote:
Sat Aug 19, 2023 7:19 pm
Any idea for a command to spawn knifes so I can use them in finishers, spawn melee weapons and most important spawn single enemies without their cars?
These would be nice additions, though I'd like to add that it doesn't appear the engine is allowing multiple spawned entities. When I try to place two vehicles, the first one disappears as soon as the second one spawns. I'm betting the same would be true if you wanted to spawn a group of on-foot enemies to brawl, act, etc.

That being said, a tedious workaround to achieve a single on-foot enemy would be:
  • Spawn a vehicle from the faction you need, with a driver.
  • Engage with that enemy to get them out of the vehicle and on-foot.
  • Turn off the enemy AI.
  • Dispose of the vehicle.
  • And then turn the enemy AI back on.
If needed, have 'em chase you to where you need them.

It's not ideal, but I hope that helps :)

jkered
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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more) GOG and Steam

Post by jkered »

MSoniSama wrote:
Fri Aug 04, 2023 9:31 am
I wanted to ask if you could share a template for executing just one Function Handler command instead of the stringArgs variable I have a couple and I always use them, that's why I asked. Users could edit it themselves for personal use, would be nice.

Also sharing a simple excel file I made for the commands, simplifies things a bit for me.
Thanks for sharing the spreadsheet, it was very helpful! :)

This might be helpful to you. r00t0 posted an excellent "command console" to Nexus Mods which can be mapped to hot keys on your preferred input device like your keyboard, another controller, or the buttons on a StreamDeck (if you wanna get sorta fancy/technical).

https://www.fearlessrevolution.com/madmax/mods/4 ... escription
r00t0 wrote:
Mon Jun 20, 2022 10:00 am
Paul44 wrote:
Sun May 01, 2022 9:04 am
I finally took the time to try out some of the "Function call handler" (?!). Honestly, i would name this 'Console command/control', which states exactly
I did some similar work but in c++ and works in cmd, it have something like commandline option in engine but not all works.
Also, thank you r00t0, you rock!

reverser69
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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more) GOG and Steam

Post by reverser69 »

hi all

to those who asked "is it possible to ...":
yes it is. all of them. because the game works with python scripts. it takes time to dive into it and i am currently busy with my job; secure codes and vulnerability detection rules. so no connection to game reversing whatsoever.
but i would love to plunge into this task when i get some free time.
i looked into the heap-allocated python scripts and they could be used to create menus, spawn things, load maps, teleport and many other.

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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more) GOG and Steam

Post by Brainwasher »

Hi,

Must be at least a year since I used your table and played the game.

I have some questions :

- can we still unlock the Interceptor from the start ?
- is there a way to have a fixed camera while driving (no distance/angle changes while in pursuit)?

Thanks !

reverser69
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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more) GOG and Steam

Post by reverser69 »

Brainwasher wrote:
Sun Sep 17, 2023 10:32 pm
Hi,

Must be at least a year since I used your table and played the game.

I have some questions :

- can we still unlock the Interceptor from the start ?
- is there a way to have a fixed camera while driving (no distance/angle changes while in pursuit)?

Thanks !
i think there is a command to spawn interceptor. search all the replies.
as for camera, if you tried all commands and didn't get what you wanted, then no; unless you find a camera command yourself.

Lexx
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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more) GOG and Steam

Post by Lexx »

I made a
MadMaxFovGOG.CT
(6.4 KiB) Downloaded 173 times
table based on https://www.fearlessrevolution.com/madmax/mods/21.
Need a Shotgun Ammo Loadout multiplication table.
Pattern 0700000063AF4AA8 where 07 Shotgun Ammo Loadout. 03, 04, 05, 06, 07 depending on the bandolier.
I found the template, but I can’t continue.

Roman848
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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more) GOG and Steam

Post by Roman848 »

Hello,
Great work on CT , really enjoying it.
I came across a bug on one of the camps (Large Blades) where i picked all scrap but game registered only 8/9.
Is there a function call for completing a camp ? Not all of them , just one.
Thanks for reply

plyd823
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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more) GOG and Steam

Post by plyd823 »

hey! replying a bit late, but i am trying to create something using Mad Max's memory and i need the code that calls if a mission has been activated or completed. If that has been found at all, that would be beyond helpful thanks!

reverser69
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Re: Mad Max 1.03 AOB Cheat Table (God Mode and more) GOG and Steam

Post by reverser69 »

plyd823 wrote:
Mon Mar 04, 2024 4:29 am
hey! replying a bit late, but i am trying to create something using Mad Max's memory and i need the code that calls if a mission has been activated or completed. If that has been found at all, that would be beyond helpful thanks!
hi
the ultimate achievement would be fully reversing and dumping the python mechanism that the game uses. I'm gonna need a hand in this task and need someone to lend me his/her experience in this field.
btw if i could find that code, i would trace it and add the "complete currant mission" option.

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