I'll appreciate any further help, directions, criticism, and bug report.
Options:
God Mode
Inf Health
Inf Ammo
Super Movement Speed
Super Jump
Set Day Time (might freeze the time if the entered value is lower than the current one)
Day Time Speed Multiplier
No Shiv Decrease
Build All Stronghold Projects
Unlock All Upgrades ( fix included in case of bugs)
Always Shout For Car (no flare gun)
Minimum Alert meter
Instant Harpoon and Thunderpoon
No Storm ---->> see help
Spawn Storm (both thunder and sand storms are randomly spawned)
Nuke All Spawned Entities
Open Griffa Menu (perform a fast travel to gain back movement ability)
HUD Enable and Disable
Skip Intro Video (.bink movie) (set "dis_intro" value to 1 in tables lua script so auto skip at launch)
Important: make sure to run the tables LUA script, so everything will work as intended.
***BACKUP YOUR SAVE FILEs*** : you'll never know if a cheat is bug free.
Update:
* Function call handler
* GodMode for normal cars (GodMode for Any car that player goes near it)
* Player God & Jesus modes (finally found the engine's own Boolean. if its still buggy then they didn't make this game right)
Arguments for the "Function call handler" : (most are self explanatory so don't miss the uncommented ones)
Spoiler
some options will be turned off by the game at loadings (starting death run or entering stronghold )
Code: Select all
unlock_all_upgrades
unlock_all_vehicle_upgrades
unlock_all_max_upgrades
enable_all_race_trophies --->> unlock all cars + ** interceptor ** in the collection + other race trophies
unlock_all_bios --->> BIOS next to pause in stop menu
force_enable_all ---->> Unlock All Stronghold Projects in territory
(needs building, use another option in the table if you feel lazy ;) )
show_all_mapicons
make_signature_invulnerable --->> (only) signature car godmode. manual cheat for normal car godmode is in table
make_signature_vulnerable ---->> is executed upon stronghold enter needs to be nopped
(replace the string with dummy zero terminated) or call godmode often.
ply.freeze.health.on --->> Health will increase but not decrease
ply.freeze.health.off
ply.health.refill
give_water
dbg.give.enc_scrap.huge --->> gives 1000 scrap
add_legend_point --->> gives token
set_legend_lvl_99
set_legend_lvl_max
ply.aientity.enable --->> enemies ignore player
ply.aientity.disable
death_run_debug_complete --->> instantly win the deathrun
ply.fury.enter --->> main fury mechanism but no graphic effect
ply.fury.exit
fury.vfx.start --->> fury graphic effect
fury.vfx.stop
savemanager_autosave --->> manual save and checkpoint
savemanager_save_checkpoint
toggle_loot_reveal --->> show loot locations with 3d arrows
toggle_mine_reveal --->> show mine fields locations with 3d arrows
fast_travel.enable_all --->> enable all fast travel locations
msy.fasttravel.runtime.unblock
msy.fasttravel.runtime.block
debug_kill_everyone --->> kill everyone around
ply.replenish.fuel --->> fill car fuel
ply.deplete.fuel
debug_deplete_threat_territory --->> remove Threat
debug_deplete_threat_region
storm.trigger --->> game's engine first loads then starts - first unloads then stops the storm.
sandstorm.stop but loading alone will also start the storm.
sandstorm.load
sandstorm.unload
sandstorm.stop
thunderstorm.load
set_time_day --->> set time to noon
set_time_night --->> set time to midnight
daycycle.setweather.clear --->> weather option
daycycle.setweather.heavyclouds
daycycle.setweather.overcast
toggle_pause_game --->> freeze all movements
force.throw.max.out.of.vehicle --->> forcefully toss Max out of car
ply.vehicle.force_exit
veh.mo.engine.stop --->> stop car engine. re-enter to start it again.
road.encounter.spawn.debug.enable
road.encounter.spawn.debug.disable --->> disable random enemy spawns
gui_minimap_zoom_in
gui_minimap_zoom_out
__specialcamera_freefly --->> debug camera controls. hold "shift" for fast, or "space" for slow camera control
__specialcamera_cancel
__specialcamera_debug_east --->> debug camera angel change
__specialcamera_debug_south
__specialcamera_debug --->> no angel change
__specialcamera_soakfly
__specialcamera_movie --->> camera freeze
__specialcamera_movie_reset
not working so far:
ply.godmode.toggle --->> use manual table GM
ply.godmode.on
__TeleportToCamera
Spoiler
cam.activate.wasteland.brutality.medium -->> zoom cam while driving
cam.deactivate.wasteland.brutality.medium
cam.activate.wasteland.exploration.narrow -->> +zoom cam while driving
cam.deactivate.wasteland.exploration.narrow
cam.activate.in.vehicle.combat -->> zoom out cam while driving
cam.deactivate.in.vehicle.combat
cam.activate.pause -->> freeze cam
cam.deactivate.pause
cam.activate.rearview
cam.deactivate.rearview
cam.activate.campvista
cam.deactivate.campvista
cam.activate.on.ground.landmarkvista -->> view from high up
cam.activate.stronghold.on.ground
cam.activate.on.ground.campvista -->> view from high up
cam.deactivate.on.ground.campvista
cam.activate.shotgun.aim
cam.deactivate.ogc.shotgun.aim
cam.activate.wasteland.melee
cam.activate.wasteland.exploration.narrow_squeeze
cam.switch.default -->> set cam to normal
cam.activate.binocular
cam.deactivate.binocular
onground_camera_coordinator
onground.camera.coordinator.activate
ply.camera.shake
ply.camera.shake.heavy
ply.camera.shake.critical
(spawn vehicle, enemies, ...)
Spoiler
Code: Select all
"[VEHICLE ONLY]" means no enemies will be driving the car.
Otherwise spawned car will have enemy driver.
char_debug_spawn_wasteland_wanderers.perform --->> wandering thirsty guys
Spawn: Wanderers
char_debug_spawn_wasteland_wanderers_stationary.perform
Spawn: Wanderers Stationary
debug_spawn_scrotus_stinkwheel_level0.perform
Spawn: Scrotus Spotter
debug_spawn_veh_only_scrotus_spotter.perform
Spawn: Scrotus Spotter [VEHICLE ONLY]
debug_spawn_scrotus_stinkwheel_level1.perform
Spawn: Scrotus Spotter Armored
debug_spawn_veh_only_scrotus_spotter_armored.perform
Spawn: Scrotus Spotter Armored [VEHICLE ONLY]
debug_spawn_scrotus_stinkwheel_level2.perform
Spawn: Scrotus Spotter Heavy Armored
debug_spawn_veh_only_scrotus_spotter_armored_heavy.perform
Spawn: Scrotus Spotter Heavy Armored [VEHICLE ONLY]
debug_spawn_scrotus_stinkwheel_level3.perform
Spawn: Scrotus Fire Raider
debug_spawn_veh_only_scrotus_fire_raider.perform
Spawn: Scrotus Fire Raider [VEHICLE ONLY]
debug_spawn_scrotus_rammerhead_level0.perform
Spawn: Scrotus Rammerhead
debug_spawn_veh_only_scrotus_rammerhead.perform
Spawn: Scrotus Rammerhead [VEHICLE ONLY]
debug_spawn_scrotus_rammerhead_level1.perform
Spawn: Scrotus Metal Grinder
debug_spawn_veh_only_scrotus_metalgrinder.perform
Spawn: Scrotus Metal Grinder [VEHICLE ONLY]
debug_spawn_scrotus_redneckexpress_level0.perform
Spawn: Scrotus Boarder Patrol
debug_spawn_veh_only_scrotus_boarderpatrol.perform
Spawn: Scrotus Boarder Patrol [VEHICLE ONLY]
debug_spawn_roadkill_stinkwheel_level0.perform
Spawn: Roadkill Spotter
debug_spawn_veh_only_roadkill_spotter.perform
Spawn: Roadkill Spotter [VEHICLE ONLY]
debug_spawn_roadkill_stinkwheel_level1.perform
Spawn: Roadkill Spotter Armored
debug_spawn_veh_only_roadkill_spotter_armored.perform
Spawn: Roadkill Spotter Armored [VEHICLE ONLY]
debug_spawn_roadkill_stinkwheel_level2.perform
Spawn: Roadkill Spotter Heavy Armored
debug_spawn_veh_only_roadkill_spotter_armored_heavy.perform
Spawn: Roadkill Spotter Heavy Armored [VEHICLE ONLY]
debug_spawn_roadkill_stinkwheel_level3.perform
Spawn: Roadkill Fire Raider
debug_spawn_veh_only_roadkill_fireraider.perform
Spawn: Roadkill Fire Raider [VEHICLE ONLY]
debug_spawn_roadkill_boombug_driver.perform
Spawn: Roadkill Boombug
debug_spawn_vehicle_roadkill_boombug.perform
Spawn: Roadkill Boombug [VEHICLE ONLY]
debug_spawn_roadkill_rammerhead_level0.perform
Spawn: Roadkill Rammerhead
debug_spawn_veh_only_roadkill_rammerhead.perform
Spawn: Roadkill Rammerhead [VEHICLE ONLY]
debug_spawn_roadkill_rammerhead_level1.perform
Spawn: Roadkill Metal Grinder
debug_spawn_veh_only_roadkill_metalgrinder.perform
Spawn: Roadkill Metal Grinder [VEHICLE ONLY]
debug_spawn_roadkill_redneckexpress_level0.perform
Spawn: Roadkill Crusher
debug_spawn_veh_only_roadkill_crusher.perform
Spawn: Roadkill Crusher [VEHICLE ONLY]
debug_spawn_roadkill_redneckexpress_level1.perform
Spawn: Roadkill Crusher Armored
debug_spawn_veh_only_roadkill_crusher_armored.perform
Spawn: Roadkill Crusher Armored [VEHICLE ONLY]
debug_spawn_roadkill_redneckexpress_level2.perform
Spawn: Roadkill Crusher Heavy Armored
debug_spawn_veh_only_roadkill_crusher_armored_heavy.perform
Spawn: Roadkill Crusher Heavy Armored [VEHICLE ONLY]
debug_spawn_buzzards_stinkwheel_level0.perform
Spawn: Buzzards Buzzards Fire Raider
debug_spawn_veh_only_buzzards_fireraider.perform
Spawn: Buzzards Buzzards Fire Raider [VEHICLE ONLY]
debug_spawn_buzzards_stinkwheel_level1.perform
Spawn: Buzzards Spiker
debug_spawn_veh_only_buzzards_spiker.perform
Spawn: Buzzards Spiker [VEHICLE ONLY]
debug_spawn_buzzards_rammerhead_level0.perform
Spawn: Buzzards Drop Kicker
debug_spawn_veh_only_buzzards_dropkicker.perform
Spawn: Buzzards Drop Kicker [VEHICLE ONLY]
debug_spawn_buzzards_redneckexpress_level0.perform
Spawn: Buzzards Boarder Patrol
debug_spawn_veh_only_buzzards_boarderpatrol.perform
Spawn: Buzzards Boarder Patrol [VEHICLE ONLY]
debug_spawn_buzzards_rammerhead_level1.perform
Spawn: Buzzards Medium ALTERNATIVE
debug_spawn_veh_only_buzzards_rammerhead_level1.perform
Spawn: Buzzards Medium ALTERNATIVE [VEHICLE ONLY]
debug_spawn_scrotus_landmover_mm3030.perform
Spawn: Scrotus Landmover mm3030
debug_spawn_vehicle_scrotus_resourcetruck_scrap.perform
Spawn: Hauler
debug_spawn_vehicle_scrotus_resourcetruck_fuel.perform
Spawn: Fueler
debug_spawn_vehicle_encampmentbuggy.perform
Spawn: Buggy
debug_spawn_vehicle_highvalue01.perform
Spawn: High Value Vehicle 01
debug_spawn_vehicle_highvalue02.perform
Spawn: High Value Vehicle 02
debug_spawn_vehicle_highvalue03.perform
Spawn: High Value Vehicle 03
Spoiler
Code: Select all
6544F70D - def right_bumper_1(self):
6544F727 - if Game.IsPlayerInVehicle():
6544F748 - shoot( self )
6544F762 - @event_handler
6544F771 - def gui_weapon_out_of_ammo( self ):
6544F795 - print "gui_weapon_out_of_ammo"
6544F7B8 - shoot( self )
6544F7EB - if not self.wea_msg[ WEA_MSG_ID_ELEMENT_RELOAD ]:
6544F829 - self.wea_msg[ WEA_MSG_ID_ANIM_VAL ] = 2*PI
6544F864 - show_wea_msg( self, TEXT_REF( "weapon_not_ready_hint" ),-1, True )
6544F8B7 - self.wea_msg[ WEA_MSG_ID_TIMER ] = 0.5
6544F8EA - self.wea_msg[ WEA_MSG_ID_ELEMENT_RELOAD ] = True
Gave credit in table options where it was due.
Special thanks to @paull44 who helped a lot with testing and improving the table for GOG version.
You can use it along with @paull44's table which has great options ( Link ).
Older versions of the table:
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1