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ENDER LILIES: Quietus of the Knights

Posted: Thu Jan 21, 2021 10:47 pm
by MGGA

health
level
exp
super jump
- update 2:
inf. spirits
inf. prayers
player potency

Re: ENDER LILIES: Quietus of the Knights

Posted: Sat Jan 23, 2021 2:49 am
by MadQuila
Thank YOu +1

Re: ENDER LILIES: Quietus of the Knights

Posted: Sat Jan 23, 2021 4:44 am
by gomorrah08
Thanks for the spirit hack.

Tried to hack it last night with decreasing value but it turns out to be increasing. haha

Re: ENDER LILIES: Quietus of the Knights

Posted: Sun Jan 24, 2021 10:13 pm
by Carnack
I think they changed something over the weekend.

The inf. spirits does not seem to be working.

The others still seem to work at least.

Re: ENDER LILIES: Quietus of the Knights

Posted: Mon Jan 25, 2021 12:09 am
by gomorrah08
Can you try this?
Spoiler

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>26071</ID>
<Description>"Spirit Use"</Description>
<Options moAlwaysHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>26066</ID>
<Description>"Infinite Spirit Use 1"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : EnderLiliesSteamEarlyAccess-Win64-Shipping.exe
Version:
Date : 2021-01-23
Author : gomorrah08

This script does blah blah blah
}

[ENABLE]

aobscanmodule(_spiritUses,EnderLiliesSteamEarlyAccess-Win64-Shipping.exe,FF C0 3B C7 0F 4E F8) // should be unique
alloc(newmem,$1000,_spiritUses)

label(code)
label(return)

newmem:
mov eax,0
code:
inc eax
cmp eax,edi
cmovle edi,eax
jmp return

_spiritUses:
jmp newmem
nop 2
return:
registersymbol(_spiritUses)

[DISABLE]

_spiritUses:
db FF C0 3B C7 0F 4E F8

unregistersymbol(_spiritUses)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDB9

EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CD8F: 0F 5B C9 - cvtdq2ps xmm1,xmm1
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CD92: F3 0F 59 0D A6 43 5A 02 - mulss xmm1,[EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+3241140]
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CD9A: F3 0F 59 49 40 - mulss xmm1,[rcx+40]
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CD9F: F3 0F 59 0D A5 04 57 02 - mulss xmm1,[EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+320D24C]
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDA7: F3 0F 5C C1 - subss xmm0,xmm1
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDAB: F3 0F 2D C0 - cvtss2si eax,xmm0
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDAF: D1 F8 - sar eax,1
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDB1: 2B D0 - sub edx,eax
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDB3: 8B 41 34 - mov eax,[rcx+34]
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDB6: 0F 49 FA - cmovns edi,edx
// ---------- INJECTING HERE ----------
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDB9: FF C0 - inc eax
// ---------- DONE INJECTING ----------
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDBB: 3B C7 - cmp eax,edi
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDBD: 0F 4E F8 - cmovle edi,eax
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDC0: 89 79 34 - mov [rcx+34],edi
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDC3: 48 8B 5C 24 30 - mov rbx,[rsp+30]
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDC8: 48 83 C4 20 - add rsp,20
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDCC: 5F - pop rdi
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDCD: E9 AE D9 FF FF - jmp EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9A780
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDD2: CC - int 3
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDD3: CC - int 3
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDD4: CC - int 3
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>26070</ID>
<Description>"Infinite Spirit Use 2"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : EnderLiliesSteamEarlyAccess-Win64-Shipping.exe
Version:
Date : 2021-01-23
Author : gomorrah08

This script does blah blah blah
}

[ENABLE]

aobscanmodule(_spiritUses2,EnderLiliesSteamEarlyAccess-Win64-Shipping.exe,FF C0 3B C1 0F 4E C8) // should be unique
alloc(newmem,$1000,_spiritUses2)

label(code)
label(return)

newmem:
mov eax,0
code:
inc eax
cmp eax,ecx
cmovle ecx,eax
jmp return

_spiritUses2:
jmp newmem
nop 2
return:
registersymbol(_spiritUses2)

[DISABLE]

_spiritUses2:
db FF C0 3B C1 0F 4E C8

unregistersymbol(_spiritUses2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B32

EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B05: F3 0F 59 0D 33 C6 5B 02 - mulss xmm1,[EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+3241140]
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B0D: F3 0F 59 49 40 - mulss xmm1,[rcx+40]
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B12: B9 00 00 00 00 - mov ecx,00000000
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B17: F3 0F 59 0D 2D 87 58 02 - mulss xmm1,[EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+320D24C]
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B1F: F3 0F 5C C1 - subss xmm0,xmm1
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B23: F3 0F 2D C0 - cvtss2si eax,xmm0
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B27: D1 F8 - sar eax,1
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B29: 2B D0 - sub edx,eax
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B2B: 41 8B 40 34 - mov eax,[r8+34]
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B2F: 0F 49 CA - cmovns ecx,edx
// ---------- INJECTING HERE ----------
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B32: FF C0 - inc eax
// ---------- DONE INJECTING ----------
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B34: 3B C1 - cmp eax,ecx
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B36: 0F 4E C8 - cmovle ecx,eax
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B39: 41 89 48 34 - mov [r8+34],ecx
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B3D: 49 8B C8 - mov rcx,r8
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B40: E9 3B 5C 01 00 - jmp EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9A780
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B45: CC - int 3
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B46: CC - int 3
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B47: CC - int 3
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B48: CC - int 3
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B49: CC - int 3
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>


Re: ENDER LILIES: Quietus of the Knights

Posted: Sun Mar 07, 2021 4:54 am
by callmevinzz
seems no update anymore

Re: ENDER LILIES: Quietus of the Knights

Posted: Fri May 14, 2021 9:28 pm
by NumberXer0
gomorrah08 wrote:
Mon Jan 25, 2021 12:09 am
Can you try this?
Spoiler

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>26071</ID>
<Description>"Spirit Use"</Description>
<Options moAlwaysHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>26066</ID>
<Description>"Infinite Spirit Use 1"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : EnderLiliesSteamEarlyAccess-Win64-Shipping.exe
Version:
Date : 2021-01-23
Author : gomorrah08

This script does blah blah blah
}

[ENABLE]

aobscanmodule(_spiritUses,EnderLiliesSteamEarlyAccess-Win64-Shipping.exe,FF C0 3B C7 0F 4E F8) // should be unique
alloc(newmem,$1000,_spiritUses)

label(code)
label(return)

newmem:
mov eax,0
code:
inc eax
cmp eax,edi
cmovle edi,eax
jmp return

_spiritUses:
jmp newmem
nop 2
return:
registersymbol(_spiritUses)

[DISABLE]

_spiritUses:
db FF C0 3B C7 0F 4E F8

unregistersymbol(_spiritUses)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDB9

EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CD8F: 0F 5B C9 - cvtdq2ps xmm1,xmm1
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CD92: F3 0F 59 0D A6 43 5A 02 - mulss xmm1,[EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+3241140]
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CD9A: F3 0F 59 49 40 - mulss xmm1,[rcx+40]
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CD9F: F3 0F 59 0D A5 04 57 02 - mulss xmm1,[EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+320D24C]
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDA7: F3 0F 5C C1 - subss xmm0,xmm1
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDAB: F3 0F 2D C0 - cvtss2si eax,xmm0
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDAF: D1 F8 - sar eax,1
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDB1: 2B D0 - sub edx,eax
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDB3: 8B 41 34 - mov eax,[rcx+34]
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDB6: 0F 49 FA - cmovns edi,edx
// ---------- INJECTING HERE ----------
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDB9: FF C0 - inc eax
// ---------- DONE INJECTING ----------
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDBB: 3B C7 - cmp eax,edi
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDBD: 0F 4E F8 - cmovle edi,eax
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDC0: 89 79 34 - mov [rcx+34],edi
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDC3: 48 8B 5C 24 30 - mov rbx,[rsp+30]
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDC8: 48 83 C4 20 - add rsp,20
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDCC: 5F - pop rdi
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDCD: E9 AE D9 FF FF - jmp EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9A780
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDD2: CC - int 3
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDD3: CC - int 3
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9CDD4: CC - int 3
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>26070</ID>
<Description>"Infinite Spirit Use 2"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : EnderLiliesSteamEarlyAccess-Win64-Shipping.exe
Version:
Date : 2021-01-23
Author : gomorrah08

This script does blah blah blah
}

[ENABLE]

aobscanmodule(_spiritUses2,EnderLiliesSteamEarlyAccess-Win64-Shipping.exe,FF C0 3B C1 0F 4E C8) // should be unique
alloc(newmem,$1000,_spiritUses2)

label(code)
label(return)

newmem:
mov eax,0
code:
inc eax
cmp eax,ecx
cmovle ecx,eax
jmp return

_spiritUses2:
jmp newmem
nop 2
return:
registersymbol(_spiritUses2)

[DISABLE]

_spiritUses2:
db FF C0 3B C1 0F 4E C8

unregistersymbol(_spiritUses2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B32

EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B05: F3 0F 59 0D 33 C6 5B 02 - mulss xmm1,[EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+3241140]
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B0D: F3 0F 59 49 40 - mulss xmm1,[rcx+40]
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B12: B9 00 00 00 00 - mov ecx,00000000
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B17: F3 0F 59 0D 2D 87 58 02 - mulss xmm1,[EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+320D24C]
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B1F: F3 0F 5C C1 - subss xmm0,xmm1
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B23: F3 0F 2D C0 - cvtss2si eax,xmm0
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B27: D1 F8 - sar eax,1
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B29: 2B D0 - sub edx,eax
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B2B: 41 8B 40 34 - mov eax,[r8+34]
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B2F: 0F 49 CA - cmovns ecx,edx
// ---------- INJECTING HERE ----------
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B32: FF C0 - inc eax
// ---------- DONE INJECTING ----------
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B34: 3B C1 - cmp eax,ecx
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B36: 0F 4E C8 - cmovle ecx,eax
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B39: 41 89 48 34 - mov [r8+34],ecx
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B3D: 49 8B C8 - mov rcx,r8
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B40: E9 3B 5C 01 00 - jmp EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C9A780
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B45: CC - int 3
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B46: CC - int 3
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B47: CC - int 3
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B48: CC - int 3
EnderLiliesSteamEarlyAccess-Win64-Shipping.exe+C84B49: CC - int 3
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>

Just grabbed this game myself. This works on the latest version for anyone wondering. The old one only worked for the spirits equipped in the first slots, the one you posted works for both hotbars =)

Re: ENDER LILIES: Quietus of the Knights

Posted: Mon Jun 21, 2021 3:18 pm
by NumberXer0
Just a heads up to anyone interested, the full game dropped a day early. It's out on Steam now. Not home to test the old tables yet though.

Re: ENDER LILIES: Quietus of the Knights

Posted: Mon Jun 21, 2021 4:08 pm
by bloodaxis
NumberXer0 wrote:
Mon Jun 21, 2021 3:18 pm
Just a heads up to anyone interested, the full game dropped a day early. It's out on Steam now. Not home to test the old tables yet though.
Had to change the filename in the scripts for the main one to enable, only option I got working was superjump though.

Re: ENDER LILIES: Quietus of the Knights

Posted: Mon Jun 21, 2021 7:03 pm
by NumberXer0
bloodaxis wrote:
Mon Jun 21, 2021 4:08 pm
NumberXer0 wrote:
Mon Jun 21, 2021 3:18 pm
Just a heads up to anyone interested, the full game dropped a day early. It's out on Steam now. Not home to test the old tables yet though.
Had to change the filename in the scripts for the main one to enable, only option I got working was superjump though.
MGGA wrote:
Thu Jan 21, 2021 10:47 pm
...
I got around to testing it just now. So Infinite Health, Super Jump and Infinite Prayers work fine. Level, XP/Blight, Infinite Spirits and Prayer Potency are broken. The Infinite Spirit Use by gomorrah08 actually activates, but it still doesn't work though. So about half the table still functions on 1.0.2 =P

Re: ENDER LILIES: Quietus of the Knights

Posted: Mon Jun 21, 2021 9:55 pm
by bloodaxis
NumberXer0 wrote:
Mon Jun 21, 2021 7:03 pm
I got around to testing it just now. So Infinite Health, Super Jump and Infinite Prayers work fine. Level, XP/Blight, Infinite Spirits and Prayer Potency are broken. The Infinite Spirit Use by gomorrah08 actually activates, but it still doesn't work though. So about half the table still functions on 1.0.2 =P
Yeah I managed to get infinite hp working, it's a bit finnicky for me. It does have the side effect of preventing you from destroying those red things that block pathways though but it's a minor gripe.

Re: ENDER LILIES: Quietus of the Knights

Posted: Mon Jun 21, 2021 10:17 pm
by NumberXer0
bloodaxis wrote:
Mon Jun 21, 2021 9:55 pm
NumberXer0 wrote:
Mon Jun 21, 2021 7:03 pm
I got around to testing it just now. So Infinite Health, Super Jump and Infinite Prayers work fine. Level, XP/Blight, Infinite Spirits and Prayer Potency are broken. The Infinite Spirit Use by gomorrah08 actually activates, but it still doesn't work though. So about half the table still functions on 1.0.2 =P
Yeah I managed to get infinite hp working, it's a bit finnicky for me. It does have the side effect of preventing you from destroying those red things that block pathways though but it's a minor gripe.
Yeah, same issue here. It also seems to randomly stop working occasionally too. I haven't been able to pin down the cause, it seems to be random. I didn't play too much before, so I have no idea if these issues existed before the update or not.

Re: ENDER LILIES: Quietus of the Knights

Posted: Tue Jun 22, 2021 2:01 am
by Jhon1234
NumberXer0 wrote:
Mon Jun 21, 2021 10:17 pm
bloodaxis wrote:
Mon Jun 21, 2021 9:55 pm
NumberXer0 wrote:
Mon Jun 21, 2021 7:03 pm
I got around to testing it just now. So Infinite Health, Super Jump and Infinite Prayers work fine. Level, XP/Blight, Infinite Spirits and Prayer Potency are broken. The Infinite Spirit Use by gomorrah08 actually activates, but it still doesn't work though. So about half the table still functions on 1.0.2 =P
Yeah I managed to get infinite hp working, it's a bit finnicky for me. It does have the side effect of preventing you from destroying those red things that block pathways though but it's a minor gripe.
Yeah, same issue here. It also seems to randomly stop working occasionally too. I haven't been able to pin down the cause, it seems to be random. I didn't play too much before, so I have no idea if these issues existed before the update or not.
When you gain more max hp infinite hp stops working. This reset the hp value.

Re: ENDER LILIES: Quietus of the Knights

Posted: Tue Jun 22, 2021 5:48 am
by EphenSteve
I made some of the cheats a little different you can edit the scripts to give more or less health, I'm horrible with HP cheats when it comes to compares (tried to learn it and just failed) let me know if it works for you. should be for the full release.

side note. don't think you even need Infinite HP with this table. I didnt...

Re: ENDER LILIES: Quietus of the Knights

Posted: Tue Jun 22, 2021 11:55 am
by xduduhao
Infinite jumps and invincible cheats plz.