ENDER LILIES: Quietus of the Knights

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evanshepherd
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Re: ENDER LILIES: Quietus of the Knights

Post by evanshepherd »

EphenSteve wrote:
Tue Jun 22, 2021 5:48 am
I made some of the cheats a little different you can edit the scripts to give more or less health, I'm horrible with HP cheats when it comes to compares (tried to learn it and just failed) let me know if it works for you. should be for the full release.

side note. don't think you even need Infinite HP with this table. I didnt...
Ver 1.0.3 they are patching it frequently. This table no longer works. Yeah infinite pray and skill should prove to be enough for this game.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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MBRKiNG
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Re: ENDER LILIES: Quietus of the Knights

Post by MBRKiNG »

xduduhao wrote:
Tue Jun 22, 2021 11:55 am
Infinite jumps and invincible cheats plz.

Fly/Walk

copy/paste this into ce, created with v 1.0.2 codex,

edit:
works with 1.0.3 patch

Code: Select all


<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26113</ID>
      <Description>"Fly/Walk"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(FLYWALKAOB,EnderLiliesSteam-Win64-Shipping.exe,0F B6 ** ** ** 00 00 FE ** 3C ** ** **48 83 ** ** ** ** ** ** ** ** ** ** C3) // should be unique
alloc(newmem,$1000,FLYWALKAOB)
label(code)
label(return)
label(fly)
registersymbol(fly)
newmem:
code:
  mov [fly],rcx
  movzx eax,byte ptr [rcx+00000168]
  jmp return
fly:
db
FLYWALKAOB:
  jmp newmem
  nop 2
return:
registersymbol(FLYWALKAOB)
[DISABLE]
FLYWALKAOB:
  db 0F B6 81 68 01 00 00
unregistersymbol(FLYWALKAOB)
dealloc(newmem)
unregistersymbol(fly)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>26114</ID>
          <Description>"Fly on/off"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">01:Disabled
05:Enabled
</DropDownList>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>fly</Address>
          <Offsets>
            <Offset>168</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Last edited by MBRKiNG on Tue Jun 22, 2021 3:04 pm, edited 1 time in total.

xduduhao
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Re: ENDER LILIES: Quietus of the Knights

Post by xduduhao »

THX MBRKING!!!

MugenisNoob
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Re: ENDER LILIES: Quietus of the Knights

Post by MugenisNoob »

xduduhao wrote:
Tue Jun 22, 2021 2:15 pm
THX MBRKING!!!
Hi, Could you show me how to inject the code? I'm new to CE, I'm trying to use Memory view --> ctrl A then paste the code, not working
trying via lua script: not working

I'm using v.1.02 of the game as well

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EphenSteve
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Re: ENDER LILIES: Quietus of the Knights

Post by EphenSteve »

The table I created was made from ver. 1.0.2 so idk what will work on 1.0.3
This should be Infinite HP (had to learn about compares because the health instruction is shared with enemies)

Also this game is weird because there's collision damage when walking into enemies and projectile/attack damage so even if you made a script for one you'd still get damaged by the other type.
EnderLiliesSteam-Win64-Shipping.CT
(27.75 KiB) Downloaded 223 times

whiteass818
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Re: ENDER LILIES: Quietus of the Knights

Post by whiteass818 »

MugenisNoob wrote:
Tue Jun 22, 2021 2:54 pm
xduduhao wrote:
Tue Jun 22, 2021 2:15 pm
THX MBRKING!!!
Hi, Could you show me how to inject the code? I'm new to CE, I'm trying to use Memory view --> ctrl A then paste the code, not working
trying via lua script: not working

I'm using v.1.02 of the game as well
Simply copy the script without the first space, in cheat engine, directly under "Active|Description|Adress|Type|Value" and make sure you have "Simple Paste" ticked in general settings.

KS212
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Re: ENDER LILIES: Quietus of the Knights

Post by KS212 »

EphenSteve wrote:
Tue Jun 22, 2021 10:00 pm
The table I created was made from ver. 1.0.2 so idk what will work on 1.0.3
This should be Infinite HP (had to learn about compares because the health instruction is shared with enemies)

Also this game is weird because there's collision damage when walking into enemies and projectile/attack damage so even if you made a script for one you'd still get damaged by the other type.

EnderLiliesSteam-Win64-Shipping.CT
Thanks for this. Can you fix the Infinite Skills/no cooldown? So far it seems to be the only broken one, everything else appears to still be ok.

zhucegemaoari
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Re: ENDER LILIES: Quietus of the Knights

Post by zhucegemaoari »

EphenSteve wrote:
Tue Jun 22, 2021 10:00 pm
The table I created was made from ver. 1.0.2 so idk what will work on 1.0.3
This should be Infinite HP (had to learn about compares because the health instruction is shared with enemies)

Also this game is weird because there's collision damage when walking into enemies and projectile/attack damage so even if you made a script for one you'd still get damaged by the other type.

EnderLiliesSteam-Win64-Shipping.CT
Do you know how to lock the address for the infinite jump? I tried it by myslef but it will reset after my teleport. Do you know how to fix this issue?

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EphenSteve
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Re: ENDER LILIES: Quietus of the Knights

Post by EphenSteve »

zhucegemaoari wrote:
Thu Jun 24, 2021 10:11 am
EphenSteve wrote:
Tue Jun 22, 2021 10:00 pm
The table I created was made from ver. 1.0.2 so idk what will work on 1.0.3
This should be Infinite HP (had to learn about compares because the health instruction is shared with enemies)

Also this game is weird because there's collision damage when walking into enemies and projectile/attack damage so even if you made a script for one you'd still get damaged by the other type.

EnderLiliesSteam-Win64-Shipping.CT
Do you know how to lock the address for the infinite jump? I tried it by myslef but it will reset after my teleport. Do you know how to fix this issue?
yeah I could figure it out but i couldnt figure out even how to find the jumping address in the first place. i tried unknown scans then increasing and decreasing and even just changed, i tried search for 2 while on the ground then 1 after the first jump and couldn't find it. if you could give info on how you found the address i can make it permanent till an update comes.

sora6218
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Re: ENDER LILIES: Quietus of the Knights

Post by sora6218 »

EphenSteve wrote:
Thu Jun 24, 2021 9:12 pm
zhucegemaoari wrote:
Thu Jun 24, 2021 10:11 am
EphenSteve wrote:
Tue Jun 22, 2021 10:00 pm
The table I created was made from ver. 1.0.2 so idk what will work on 1.0.3
This should be Infinite HP (had to learn about compares because the health instruction is shared with enemies)

Also this game is weird because there's collision damage when walking into enemies and projectile/attack damage so even if you made a script for one you'd still get damaged by the other type.

EnderLiliesSteam-Win64-Shipping.CT
Do you know how to lock the address for the infinite jump? I tried it by myslef but it will reset after my teleport. Do you know how to fix this issue?
yeah I could figure it out but i couldnt figure out even how to find the jumping address in the first place. i tried unknown scans then increasing and decreasing and even just changed, i tried search for 2 while on the ground then 1 after the first jump and couldn't find it. if you could give info on how you found the address i can make it permanent till an update comes.
on the ground search 0
after the 2nd jump search 2 (first jump maybe search 1 ?)

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EphenSteve
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Re: ENDER LILIES: Quietus of the Knights

Post by EphenSteve »

I tried to find what else accesses this address and the opcode is shared infinitely it seems and since it keeps going for ever it wont even let me jump in game to find the correct count (because it wont let me double jump the game just locks up due to heavy scanning)

try this pointer and see if it help, just copy and right click in the bottom box and paste this. let me know if it works it should be a solid pointer for the jump you figured out.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26113</ID>
      <Description>"Jump Count (freeze at 0)"</Description>
      <VariableType>2 Bytes</VariableType>
      <Address>"EnderLiliesSteam-Win64-Shipping.exe"+0461F850</Address>
      <Offsets>
        <Offset>A00</Offset>
        <Offset>5A0</Offset>
        <Offset>6E0</Offset>
        <Offset>60</Offset>
        <Offset>138</Offset>
        <Offset>20</Offset>
        <Offset>30</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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MadQuila
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Re: ENDER LILIES: Quietus of the Knights

Post by MadQuila »

EphenSteve wrote:
Fri Jun 25, 2021 9:07 am
I tried to find what else accesses this address and the opcode is shared infinitely it seems and since it keeps going for ever it wont even let me jump in game to find the correct count (because it wont let me double jump the game just locks up due to heavy scanning)

try this pointer and see if it help, just copy and right click in the bottom box and paste this. let me know if it works it should be a solid pointer for the jump you figured out.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26113</ID>
      <Description>"Jump Count (freeze at 0)"</Description>
      <VariableType>2 Bytes</VariableType>
      <Address>"EnderLiliesSteam-Win64-Shipping.exe"+0461F850</Address>
      <Offsets>
        <Offset>A00</Offset>
        <Offset>5A0</Offset>
        <Offset>6E0</Offset>
        <Offset>60</Offset>
        <Offset>138</Offset>
        <Offset>20</Offset>
        <Offset>30</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Thank You!

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VideoJones
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Re: ENDER LILIES: Quietus of the Knights

Post by VideoJones »

KS212 wrote:
Wed Jun 23, 2021 9:57 am
Thanks for this. Can you fix the Infinite Skills/no cooldown? So far it seems to be the only broken one, everything else appears to still be ok.
Can confirm. It's the only one that appears to have stopped working on the table.

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Re: ENDER LILIES: Quietus of the Knights

Post by henree6421 »

EphenSteve wrote:
Fri Jun 25, 2021 9:07 am
I tried to find what else accesses this address and the opcode is shared infinitely it seems and since it keeps going for ever it wont even let me jump in game to find the correct count (because it wont let me double jump the game just locks up due to heavy scanning)

try this pointer and see if it help, just copy and right click in the bottom box and paste this. let me know if it works it should be a solid pointer for the jump you figured out.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26113</ID>
      <Description>"Jump Count (freeze at 0)"</Description>
      <VariableType>2 Bytes</VariableType>
      <Address>"EnderLiliesSteam-Win64-Shipping.exe"+0461F850</Address>
      <Offsets>
        <Offset>A00</Offset>
        <Offset>5A0</Offset>
        <Offset>6E0</Offset>
        <Offset>60</Offset>
        <Offset>138</Offset>
        <Offset>20</Offset>
        <Offset>30</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Can't seem to figure out how to get this Infinite Jump to work. Under address & value I get question marks. I just simply copied and pasted this to the existing table. Simple Paste is selected.

chrisreddot3
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Re: ENDER LILIES: Quietus of the Knights

Post by chrisreddot3 »

pls update/fix to last version of steam,inf health makes game crash.
ty for your hard work!

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