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Stardew Valley 1.5.4 [steam]

Posted: Sun Jan 03, 2021 9:23 am
by aSwedishMagyar
sub1to has uploaded a fixed table here. I will not be updating this table so please visit his thread for the latest.

Decided to make my own table for the latest update since people were asking for it. Has all the usual suspects for this game.

Updated to 1.5.3 (works for 1.5.4 as well), added a Freeze Time script and made the pointers use the .Net structure names. If in a new update they stop pointing to the right spot you can just toggle the 'Refresh Structures' script at the top of their list. Changed a few things to use AOBs instead of symbols but I also made my Enable script periodically refresh the symbol list (every 5 seconds) so you don't have to.

Current Table:
Stardew Valley.CT
30-01-2021
Version 1.5.3
(200.77 KiB) Downloaded 23142 times

Options:
  • Get Farmer Pointers
  • Inf Health (no collision)
  • Inf Stamina
  • Modify Movement Speed
  • Inf Watering Can (need to water once to enable)
  • Instant Tree Chop (need to hit a tree once to enable)
  • Instant Boulder Break (need to hit a boulder to enable)
  • Instant Fish Bite (need to cast line once to enable)
  • Instant Catch (need to hook a fish once to enable)
  • Fishing Modifiers (reel in anything to enable)
  • Freeze Time
  • Get Current Time
  • Mouseover Item Pointer
  • Mouseover Tool Pointer
  • Minigame Scripts/Pointers

Previous Versions
Spoiler
Stardew Valley.CT
03-01-2020
Version 1.5.1
(54.57 KiB) Downloaded 2079 times

Re: Stardew Valley 1.5.1 [steam]

Posted: Sun Jan 03, 2021 11:42 am
by Lord Blade
You are my hero.

Re: Stardew Valley 1.5.1 [steam]

Posted: Sun Jan 03, 2021 11:45 am
by Lord Blade
Can't seem to get the Mouseover Item Pointer to activate.

Re: Stardew Valley 1.5.1 [steam]

Posted: Sun Jan 03, 2021 11:51 am
by aSwedishMagyar
Lord Blade wrote:
Sun Jan 03, 2021 11:45 am
Can't seem to get the Mouseover Item Pointer to activate.
Might have to open the process twice. As in: start Stardew Valley -> attach Cheat Engine and load the table -> if it does not work then reattach without closing Cheat Engine. Symbols are being stupid and don't always load the first time.

Alternatively, add this to the table and enable it:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>124279</ID>
      <Description>"Reinitialize Symbols"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]
reinitializeSymbolhandler(true)
return 'nop'
[DISABLE]
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Re: Stardew Valley 1.5.1 [steam]

Posted: Sun Jan 03, 2021 12:16 pm
by Lord Blade
How do I add that exactly?

I tried to load the table again, without closing CE, and it still didn't work.

Re: Stardew Valley 1.5.1 [steam]

Posted: Sun Jan 03, 2021 1:18 pm
by Lord Blade
Seem to be having trouble with the minigame cheats too. The Prairie King collision won't activate, but the rapid fire does.

Junimo Cart let's me activate the pointer lists, but they all just show ??

Re: Stardew Valley 1.5.1 [steam]

Posted: Sun Jan 03, 2021 5:19 pm
by Lord Blade
So I got the Prairie King cheats to work. The Junimo Cart still just shows ??.

Yeah, the table does seem to have a lot of issues trying to get going.
I've been able to activate the mouse over item cheat, but again just shows ?? for everything.

Re: Stardew Valley 1.5.1 [steam]

Posted: Sun Jan 03, 2021 10:46 pm
by aSwedishMagyar
Lord Blade wrote:
Sun Jan 03, 2021 5:19 pm
So I got the Prairie King cheats to work. The Junimo Cart still just shows ??.

Yeah, the table does seem to have a lot of issues trying to get going.
I've been able to activate the mouse over item cheat, but again just shows ?? for everything.
You need to put your cursor over an item after activating it. For the cart game, you need to be in the junimo cart minigame in order for the pointers to populate. To add that script in the previous post click 'Select All', hit Ctrl+C, click in your table and hit Ctrl+V.

All of the cheats work you just aren't familiar with how to use them. And stop making new posts when you can just update your last.

Re: Stardew Valley 1.5.1 [steam]

Posted: Mon Jan 04, 2021 3:58 am
by Lord Blade
Yeah, I moused over an item before and after trying to activate the cheat. When it did finally actually activate, even mousing over items the fields just stayed ??.

With the Jumino Cart, I was in game, activated it, and all it showed was ??. Tried the different game modes, went in and out of the game, nothing made it update.

Re: Stardew Valley 1.5.1 [steam]

Posted: Mon Jan 04, 2021 4:11 am
by aSwedishMagyar
Lord Blade wrote:
Mon Jan 04, 2021 3:58 am
Yeah, I moused over an item before and after trying to activate the cheat. When it did finally actually activate, even mousing over items the fields just stayed ??.

With the Jumino Cart, I was in game, activated it, and all it showed was ??. Tried the different game modes, went in and out of the game, nothing made it update.
Alright that was my bad, I had changed the base address for those pointers in my own table but the one I uploaded didn't have the change yet. Should work now.

Re: Stardew Valley 1.5.1 [steam]

Posted: Mon Jan 04, 2021 5:45 pm
by Lord Blade
No worries. I'm sure there's lots of people who are new to these tables. I cheat a lot. lol
So I'm used to how to get things working (do a thing first, mouse over stuff, etc). I'm just terrible when it comes to trying to make tables myself or sort out scripting. lol

Downloaded the updated table. See the Reinitialize option there.
Clicking that doesn't seem to do anything.

Tried activating the mouse over item script, didn't work.
Box won't check.
Mouse over tools is working (this time anyway). :p

Okay... so managed to get the mouse over items working, but only AFTER I enable the mouse over tools. If I try mouse over items first, it simply won't activate for some reason.

Re: Stardew Valley 1.5.1 [steam]

Posted: Mon Jan 04, 2021 8:34 pm
by Cake-san
With CE 7.2 , it's possible to force jit dotnet function...

Here's an edited OP's table with forced jit which you don't have to wait or do any prerequisite action to activate it...

Credits: Original Poster, aSwedishMagyar...

Note: I haven't touch Junimo Cart yet so, that script is an exception... Just started a new game today... :roll:

Note: Script might crash the game or table might freeze CE... :lol:

Update 1
- Update change according to aSwedishMagyar's table
- Added friendshipData

Re: Stardew Valley 1.5.1 [steam]

Posted: Wed Jan 06, 2021 3:09 pm
by StrikerFX
Thank you!!

Re: Stardew Valley 1.5.1 [steam]

Posted: Tue Jan 19, 2021 12:39 pm
by cassianpry
How to make Get Current Time work??

Re: Stardew Valley 1.5.1 [steam]

Posted: Fri Jan 29, 2021 9:42 am
by dgrapiera
aSwedishMagyar wrote:
Sun Jan 03, 2021 9:23 am
Decided to make my own table for the latest update since people were asking for it. Has all the usual suspects for this game.

Current Table:
Stardew Valley.CT

Options:
  • Get Farmer Pointers
  • Inf Health (no collision)
  • Inf Stamina
  • Modify Movement Speed
  • Inf Watering Can (need to water once to enable)
  • Instant Tree Chop (need to hit a tree once to enable)
  • Instant Boulder Break (need to hit a boulder to enable)
  • Instant Fish Bite (need to cast line once to enable)
  • Instant Catch (need to hook a fish once to enable)
  • Fishing Modifiers (reel in anything to enable)
  • Get Current Time
  • Mouseover Item Pointer
  • Mouseover Tool Pointer
  • Minigame Scripts/Pointers
please fix instant fish bite, its not working after update 1.5.3
*still not working with new script. updated 30/01/2021