Stardew Valley 1.5.4 [steam]

Upload your cheat tables here (No requests)
User avatar
sub1to
Cheater
Cheater
Posts: 45
Joined: Sat Aug 01, 2020 9:37 pm
Reputation: 80

Re: Stardew Valley 1.5.4 [steam]

Post by sub1to »

I created an updated table for 1.5.5. It doesn't have everything, but it also has a few new things
Screenshot
Image


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Stardew Valley_x64.CT
(79.1 KiB) Downloaded 690 times

wergythu
What is cheating?
What is cheating?
Posts: 1
Joined: Thu Dec 10, 2020 3:32 am
Reputation: 0

Re: Stardew Valley 1.5.4 [steam]

Post by wergythu »

Thanks so much for your work! Unfortunately it doesn't seem to work for me (win10, CE7.3, game 1.5.5 from steam) - I just get 'this function is not available yet, please try again later' when I turn on any of the features.

User avatar
sub1to
Cheater
Cheater
Posts: 45
Joined: Sat Aug 01, 2020 9:37 pm
Reputation: 80

Re: Stardew Valley 1.5.4 [steam]

Post by sub1to »

wergythu wrote:
Thu Dec 09, 2021 7:44 pm
Thanks so much for your work! Unfortunately it doesn't seem to work for me (win10, CE7.3, game 1.5.5 from steam) - I just get 'this function is not available yet, please try again later' when I turn on any of the features.
That error means the symbol wasn't found.
Some of the scripts require that you perform an action before the script will work.

The movement speed and farmer scripts should work pretty much immediately
The fishing scripts require that you catch a fish
The cask script requires that you try to put something in cask
The junimo and animal scripts should work pretty much immediately I think
Slingshot scripts require that you fire your slingshot once
Item hover script requires that you open your inventory and hover over an item
Freeze time requires you to wait for the clock to advance 10m at least once
Daily luck should work right away, or maybe you have to listen to the fortune teller on the TV once, I forgot

If that doesn't solve the problem, then there might be some other issues with the .NET framework or the IL compiler

Edit:
I updated the table a bit

Code: Select all

- fixed movement speed script missing nops
- fixed fishing modifier broken item list entries
- added more farmer pointers
- updated farmer and inventory pointers to use .NET structs, like aSwedishMagyar's LUA script
- cleaned up symbol lookup/re-init lua
Screenshot
Image
Attachments
Stardew Valley_x64.CT
(175.53 KiB) Downloaded 1576 times

selephi83
What is cheating?
What is cheating?
Posts: 2
Joined: Thu Oct 14, 2021 1:09 am
Reputation: 0

Re: Stardew Valley 1.5.4 [steam]

Post by selephi83 »

Thanks for this, it works a treat! Any chance you might be able to add the minigame / Prairie King bits in as well?

User avatar
sub1to
Cheater
Cheater
Posts: 45
Joined: Sat Aug 01, 2020 9:37 pm
Reputation: 80

Re: Stardew Valley 1.5.4 [steam]

Post by sub1to »

selephi83 wrote:
Fri Dec 10, 2021 6:26 pm
Thanks for this, it works a treat! Any chance you might be able to add the minigame / Prairie King bits in as well?
Glad to hear it's working for you.
I already added some arcade game options earlier today, so they'll be in the next version. Soon (tm)

Edit:
I decided to release it in it's own thread, since it's a remake, not an update of the original table
viewtopic.php?f=4&t=18469

JKL
What is cheating?
What is cheating?
Posts: 2
Joined: Thu Dec 02, 2021 8:06 am
Reputation: 0

Re: Stardew Valley 1.5.4 [steam]

Post by JKL »

Does anyone know about any cheats for version 1.5.5

inquisitivegoblin
Noobzor
Noobzor
Posts: 9
Joined: Sat Jun 29, 2019 7:26 pm
Reputation: 1

Re: Stardew Valley 1.5.4 [steam]

Post by inquisitivegoblin »

JKL wrote:
Mon Dec 13, 2021 3:53 pm
Does anyone know about any cheats for version 1.5.5
I was looking at the table and its actually fairly nice to update, but there's no point.

Stardew valley already has cheats on nexus, if you're looking for more features then you'd have to add functions to the ct.

nfscouto
Noobzor
Noobzor
Posts: 14
Joined: Fri Jun 03, 2022 2:16 pm
Reputation: 0

Re: Stardew Valley 1.5.4 [steam]

Post by nfscouto »

Another table to Stardew Valley is need, version 1.5.5.
The tables here don't work well.

Y.A.K.E
Noobzor
Noobzor
Posts: 11
Joined: Sat Sep 07, 2019 4:26 am
Reputation: 0

Re: Stardew Valley 1.5.4 [steam]

Post by Y.A.K.E »

wergythu wrote:
Thu Dec 09, 2021 7:44 pm
Thanks so much for your work! Unfortunately it doesn't seem to work for me (win10, CE7.3, game 1.5.5 from steam) - I just get 'this function is not available yet, please try again later' when I turn on any of the features.

I have found a way.

[Link]


1,install .NET SDK 6.0.202

2,Copy all the files in directory C:\Program Files\dotnet\shared\Microsoft.NETCore.App\6.0.6 and paste them into the game directory (overwrite is allowed)

User avatar
yahodi
Novice Cheater
Novice Cheater
Posts: 17
Joined: Fri Apr 07, 2023 11:42 pm
Reputation: 1

Re: Stardew Valley 1.5.4 [steam]

Post by yahodi »

any new tables?

Gary_l
What is cheating?
What is cheating?
Posts: 4
Joined: Thu Feb 15, 2024 5:34 am
Reputation: 0

Re: Stardew Valley 1.5.4 [steam]

Post by Gary_l »

Hi, aSwedishMagyar

First of all, your work and skills are amazing!
I'm new to game hacking, could you please enlighten me how you figured out that to change movement speed, this function StardewValley.Farmer::getMovementSpeed should push a float value to the FPU stack, iot, the simple instruction `fld` could do the trick, without moving the value to some other common register such RAX?

Any response would be appreciated!

Thank you!

Zataigatsu
Noobzor
Noobzor
Posts: 10
Joined: Tue Sep 28, 2021 4:26 pm
Reputation: 2

Re: Stardew Valley 1.5.4 [steam]

Post by Zataigatsu »

UPD Please v 1.6.**

Post Reply

Who is online

Users browsing this forum: admantx, Anubis_, Bing [Bot], james007, kvm1kaze, matci1, th3b00ki3, tientranhcm, Vicelopa