Minecraft Dungeons

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tankyap
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Re: Minecraft Dungeons

Post by tankyap »

Pls make it compaitable with new Minecraft Dungeons 1.12.0.0 version!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

tankyap
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Re: Minecraft Dungeons

Post by tankyap »

*deleted*

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Link[Mod]
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Re: Minecraft Dungeons

Post by Link[Mod] »

Csimbi wrote:
Fri Dec 17, 2021 11:48 pm
Here's a table for the Cloudy Climb release.
Included is an AOB script that gives you:
- Move speed mod; allows you to scale the movement speed.
- God Mode; as name suggests.
- One Hit Kill; as name suggests.
- XP Gain Mod; allows you to scale the amount of XP you gain.
- FOV Override; allows you to replace the FOV value with whatever you wish.

Note: you must disable the script on area load (e.g. between camp and mission and vice versa), or else the game will crash.

Enjoy!

Update #1
Added FOV Override.
:!:
Hello, in which version of CheatEngine did you use it, in 7.3 it does not work, it does not allow you to select any option. Do you have other versions with which you can help us for Minecraft Dungeons 1.12.1.0?

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Csimbi
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Re: Minecraft Dungeons

Post by Csimbi »

Link[Mod] wrote:
Tue Dec 21, 2021 6:38 pm
Hello, in which version of CheatEngine did you use it, in 7.3 it does not work, it does not allow you to select any option. Do you have other versions with which you can help us for Minecraft Dungeons 1.12.1.0?
CE 7.2, 7.3, 7.4 will all work.
Minecraft Dungeons Cloudy Climb, i.e. Minecraft Dungeons 1.12.0.0, check [Link].
Dungeons-Win64-Shipping.exe is 37115920 bytes.

Right click on the script after you tried enabling it - what does it say on top?
Maybe one of the signatures broke with the new update.

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Link[Mod]
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Re: Minecraft Dungeons

Post by Link[Mod] »

Csimbi wrote:
Tue Dec 21, 2021 9:38 pm
Link[Mod] wrote:
Tue Dec 21, 2021 6:38 pm
Hello, in which version of CheatEngine did you use it, in 7.3 it does not work, it does not allow you to select any option. Do you have other versions with which you can help us for Minecraft Dungeons 1.12.1.0?
CE 7.2, 7.3, 7.4 will all work.
Minecraft Dungeons Cloudy Climb, i.e. Minecraft Dungeons 1.12.0.0, check [Link].
Dungeons-Win64-Shipping.exe is 37115920 bytes.

Right click on the script after you tried enabling it - what does it say on top?
Maybe one of the signatures broke with the new update.
Ok, I understood what you say about the versions bro, but it still does not open and at the top there is a message that says "Module not found: Dungeons - win64- shipping.exe"
Size: 33,6 KB (34.436 bytes)
Size on disk: 36,0 KB (36.864 bytes)

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Csimbi
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Re: Minecraft Dungeons

Post by Csimbi »

Link[Mod] wrote:
Wed Dec 22, 2021 9:41 pm
Ok, I understood what you say about the versions bro, but it still does not open and at the top there is a message that says "Module not found: Dungeons - win64- shipping.exe"
Size: 33,6 KB (34.436 bytes)
Size on disk: 36,0 KB (36.864 bytes)
Your game is not running then.
You are looking at the wrong EXE.

epicgamer
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Re: Minecraft Dungeons

Post by epicgamer »

very good in one hour went form lv 1 to lv 189

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EpicBirdi
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Re: Minecraft Dungeons

Post by EpicBirdi »

Csimbi wrote:
Wed Dec 22, 2021 10:56 pm
You are looking at the wrong EXE.
Just thought I'd mention that the different platforms open different executables.

Microsoft/Windows Store version just launches Dungeons.exe
Steam and MCLauncher both launch Dungeons.exe as a wrapper and Dungeons-Win64-Shipping.exe as the main game.

Your autoattach should attempt to detect if Dungeons.exe is running and if so attach to it unless the other process is also running, in which case attach to that instead.

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Csimbi
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Re: Minecraft Dungeons

Post by Csimbi »

EpicBirdi wrote:
Thu Dec 23, 2021 8:37 pm
Just thought I'd mention that the different platforms open different executables.
Indeed.
But my script supports only the UE-based release.
That means, the image will always be called Dungeons-Win64-Shipping.exe.

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EpicBirdi
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Re: Minecraft Dungeons

Post by EpicBirdi »

Csimbi wrote:
Fri Dec 24, 2021 12:54 pm
EpicBirdi wrote:
Thu Dec 23, 2021 8:37 pm
Just thought I'd mention that the different platforms open different executables.
Indeed.
But my script supports only the UE-based release.
That means, the image will always be called Dungeons-Win64-Shipping.exe.
They're both exactly the same, barring some integration; both UE4.
All you need is a case check. Here's what I use for mine:

Code: Select all

function autoAttach()
   found = 0x0
   this_process = ""
   pl = getProcessList()
   for pid, name in pairs(pl) do
       if name == "Dungeons.exe" then
          found = found + 0x1
          this_process = this_process..name
       end
       if name == "Dungeons-Win64-Shipping.exe" then
          found = found + 0x1
          this_process = this_process..name
       end
   end
   if found == 0x2 or found == 0x3 then --2 is Launcher, 3 is Steam; for some reason it includes two wrappers
      getAutoAttachList().add("Dungeons-Win64-Shipping.exe")
   else
      getAutoAttachList().add(this_process)
   end
end
Alternatively you can just check the byte size of the exe and attach it by name based on that, but would require upkeep per version, where WS versions attach to Dungeons.exe and Steam/Launcher attach to Dungeons-Win64-Shipping.exe.

Code: Select all

93241344 -- WS 1.0.5.0
93192192 -- Launcher 1.1.1.0
93487104 -- WS 1.1.1.0
93143040 -- Launcher 1.2.1.0
93814784 -- WS 1.2.1.0
93663232 -- Launcher 1.3.2.0
94089216 -- WS 1.3.2.0
94253056 -- Launcher 1.4.3.0
94683136 -- WS 1.4.3.0
94937088 -- Launcher 1.4.6.0
94216192 -- WS 1.4.6.0
95961088 -- Launcher 1.5.0.0
95830016 -- WS 1.5.0.0
96497664 -- Launcher 1.6.0.0
96952320 -- WS 1.6.0.0
96776192 -- Launcher 1.7.2.0
96251904 -- WS 1.7.2.0
96247808 -- Launcher 1.7.3.0
96645120 -- WS 1.7.3.0
98217984 -- Launcher 1.8.0.0
98619392 -- WS 1.8.0.0
98816000 -- Launcher 1.8.6.0
98971648 -- WS 1.8.6.0
99266560 -- Launcher 1.8.8.0
99508224 -- WS 1.8.8.0
100655104 -- Launcher 1.9.1.0
101015552 -- WS 1.9.1.0
100347904 -- Launcher 1.9.3.0
101056512 -- WS 1.9.3.0
100892672 -- Launcher 1.9.4.0
101818368 -- WS 1.10.2.0
101412864 -- Launcher 1.10.1.0
101433344 -- WS 1.10.3.0
101437440 -- Launcher 1.10.3.0
102072320 -- Steam 1.10.3.0
102154240 -- Launcher 1.11.1.0
102227968 -- WS 1.11.1.0
102707200 -- Steam 1.11.1.0
103419904 -- Steam 1.12.1.0
102907904 -- WS 1.12.0.0
102424576 -- Launcher 1.12.0.0
103178240 -- Steam 1.12.1.0
103440384 -- WS 1.12.1.0
103342080 -- Launcher 1.12.1.0

yanhu0335
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Re: Minecraft Dungeons

Post by yanhu0335 »

Could you please add a feature to mod the season level or season rewards?

falker
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Re: Minecraft Dungeons

Post by falker »

I think something is wrong with emerald count. it doesnt work anymore?

IshikuMason
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Re: Minecraft Dungeons

Post by IshikuMason »

how do i add more teirs to my armor i noticed some of my armor not hvaing the regular stats or missing some

Noven
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Re: Minecraft Dungeons

Post by Noven »

I found that editing enchantments in the original cheat table (update 2) stopped working with recent updates, so I changed it to get it to work (attached). I basically just added space for an extra two bytes of data after the 4-byte enchantment level space and labeled it "Unknown", since I have no idea what it's for.

If anyone has any idea what the extra two bytes are for, feel free to update my table or let me know, and I'll update it.

Minecraft Dungeons version: 1.13.1.0_8366432
My CheatEngine version: 7.2
Dungeons-Win64-Shipping_Update3_1.13.1.0_8366432.CT
(107.09 KiB) Downloaded 1060 times

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Bubby
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Re: Minecraft Dungeons

Post by Bubby »

hey y'all I updated the enchants list for the latest version so you dont have to guess and check for it now (At least for the Steam version) i also renamed the table aswell as labeling things in red that I found were screwy at times
Item Editor MCD.CT
(64.3 KiB) Downloaded 719 times

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